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Multiple discs on 360 is now a HIGH possibility


Lelouch The Zero
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How many discs will the Xbox 360 version of GTA V have?  

834 members have voted

  1. 1. How many discs will the Xbox 360 version of GTA V have?

    • 1
      112
    • 2
      264
    • 3
      198
    • 4
      35
    • 5+
      148


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GTA2THACORE

If this game has to go on multiple disk it would only be a two disk game, one disk for the story and the other disk for online multiplayer!

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The-San-Andreas-man
If this game has to go on multiple disk it would only be a two disk game, one disk for the story and the other disk for online multiplayer!

Yup. Any more discs and it would basically break the game. It would screw everything up story wise.

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Killerdude
If this game has to go on multiple disk it would only be a two disk game, one disk for the story and the other disk for online multiplayer!

Yup. Any more discs and it would basically break the game. It would screw everything up story wise.

Yes, Because 50mb of data warrents an entirely seperate disc.

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Fireboyd78

The biggest problem I see in this thread is that there's a bunch of numbnuts who don't know sh*t about game design and programming, yet they try to sound logical by saying "It CLEARLY makes sense to split the game in half when you get to a later portion of the game, that's how L.A. Noire did it!"

 

Well then. I, as well as a few others, have stated that missions are f*cking tiny. You should expect to see no more than 50KB per mission for coding. You could have over 300 missions at a consistent size of 50kb, and it would only take up ~15MB of space on the disc. But not every mission is going to be at the limit, some may take up as little as 10KB. So really, anyone who says the story needs to be split up on to 2 discs is uneducated on the subject.

 

Since 360 discs now support 7.95GB, this is how you could split up space...

 

3.25GB - ALL MODELS, TEXTURES, AND THE CITY. Believe.

3.95GB - ALL AUDIO/MUSIC. Compression these days is f*cking insane. Believe.

750MB - ALL SCRIPTING INCLUDING ARTIFICIAL INTELLIGENCE, MISSIONS, GAME ENGINE, EVERYTHING. You better believe it.

 

If you don't think GTA V can fit on one disc, you have no experience in game design or programming, and therefore, your argument is invalid.

Edited by CarLuver69
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lazloisdavrock

Whats the issue here? Multiple discs? Its that bad? Non issue

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Finn 7 five 11
If this game has to go on multiple disk it would only be a two disk game, one disk for the story and the other disk for online multiplayer!

Yup. Any more discs and it would basically break the game. It would screw everything up story wise.

Yes, Because 50mb of data warrents an entirely seperate disc.

I don't understand why nobody does not understand this. Separate discs only work for some multiplayer games because the multiplayer maps are different to in game maps.

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Killerdude
If this game has to go on multiple disk it would only be a two disk game, one disk for the story and the other disk for online multiplayer!

Yup. Any more discs and it would basically break the game. It would screw everything up story wise.

Yes, Because 50mb of data warrents an entirely seperate disc.

I don't understand why nobody does not understand this. Separate discs only work for some multiplayer games because the multiplayer maps are different to in game maps.

I'll answer your question, People are f*cking retards.

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lazloisdavrock

I still like the xbox a bit more for the fact you can install ALL the games files, not just a portion. Your console stays silent and it preserves your optical drive, because we all know those are fickle on both the consoles.

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Fireboyd78

I'll back my case up on my theory of space not being an issue with Driver: San Francisco.

 

All of the scripts are compiled LUA, meaning they're f*cking tiny, yet powerful.

 

Total size of:

Sounds: 1.17GB. I told you, compression is f*cking insane.

City: 507MB. We're talking about a city with over 200 miles of road (as they say, anyways). So that means Los Santos could take up 1GB, if not even that.

Vehicles: 460MB. 120+ vehicles that are pretty nicely detailed. Not bad.

Scripts: 413MB. Out of this number, 13.7MB is all mission scripting. Compiled scripting = win.

 

Want to know the real resource hogs? FMVs. Locale. Those combined weigh in at a hefty 7GB. FMVs are 2.67GB and there are 10 f*cking locales. GTA doesn't usually have a language selection screen, so the locales being a size issue in GTA V is nil.

 

And finally, the main executable is only 12MB, probably after compression.

 

Let's translate this into GTA V. This is the 360 platform, and is the NTSC-NA version, meaning it only has the North America language. In DSF, this is 689MB.

 

FAIL MATH ALERT! For f*ck sakes, 5.22GB for the game, 2.73GB leftover.

 

My argument is invalid because I failed. Game over for me.

Edited by CarLuver69
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Killerdude
I'll back my case up on my theory of space not being an issue with Driver: San Francisco.

 

All of the scripts are compiled LUA, meaning they're f*cking tiny, yet powerful.

 

Total size of:

Sounds: 1.17GB. I told you, compression is f*cking insane.

City: 507MB. We're talking about a city with over 200 miles of road (as they say, anyways). So that means Los Santos could take up 1GB, if not even that.

Vehicles: 460MB. 120+ vehicles that are pretty nicely detailed. Not bad.

Scripts: 413MB. Out of this number, 137MB is all mission scripting. Compiled scripting = win.

 

Want to know the real resource hogs? FMVs. Locale. Those combined weigh in at a hefty 7GB. FMVs are 2.67GB and there are 10 f*cking locales. GTA doesn't usually have a language selection screen, so the locales being a size issue in GTA V is nil.

 

And finally, the main executable is only 12MB, probably after compression.

 

Let's translate this into GTA V. This is the 360 platform, and is the NTSC-NA version, meaning it only has the North America language. In DSF, this is 689MB.

 

GRAND TOTAL: 2.024GB. WOW, that's such a hefty game. There's still over 5.71GB to put in whatever the f*ck you want into the game and still fit on a 7.95GB Xbox 360 disc.

 

All arguments in this thread are now invalid. Thanks for playing.

People will still Bitch, I would say use RDR as an example..

 

I remember using Skyrim as an example like this and I got the whole "Totally different, not R*"..

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YoungChrist
The biggest problem I see in this thread is that there's a bunch of numbnuts who don't know sh*t about game design and programming, yet they try to sound logical by saying "It CLEARLY makes sense to split the game in half when you get to a later portion of the game, that's how L.A. Noire did it!"

 

Well then. I, as well as a few others, have stated that missions are f*cking tiny. You should expect to see no more than 50KB per mission for coding. You could have over 300 missions at a consistent size of 50kb, and it would only take up ~15MB of space on the disc. But not every mission is going to be at the limit, some may take up as little as 10KB. So really, anyone who says the story needs to be split up on to 2 discs is uneducated on the subject.

 

Since 360 discs now support 7.95GB, this is how you could split up space...

 

3.25GB - ALL MODELS, TEXTURES, AND THE CITY. Believe.

3.95GB - ALL AUDIO/MUSIC. Compression these days is f*cking insane. Believe.

750MB - ALL SCRIPTING INCLUDING ARTIFICIAL INTELLIGENCE, MISSIONS, GAME ENGINE, EVERYTHING. You better believe it.

 

If you don't think GTA V can fit on one disc, you have no experience in game design or programming, and therefore, your argument is invalid.

Lmfao.. just wow.

 

I dont even know what to say to this post. You are in no way connected the development of GTA V in any capacity, yet you affirm with great pride that the entire game will fit within a 8GBs. Lol, you're right, you are the game design/programming guru, I will refer all my questions on GTA V's development to you.

 

Whats even worse about your post is that you have absolutely no arguement, all you did was list random aspects and put "believe" at the end of each sentence. People might be idiots by suggesting that the story is what needs to be seperated between discs and not the actual physical San Andreas itself, but you're an even bigger idiot for making assumptions that the game will fit on one disc when you have no idea just how big the game is. I mean, maybe you're trolling. You can't be serious?

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Fireboyd78

EDIT: I failed. The math was wrong. Disregard my arrogant behavior, thank you.

Edited by CarLuver69
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YoungChrist
The biggest problem I see in this thread is that there's a bunch of numbnuts who don't know sh*t about game design and programming, yet they try to sound logical by saying "It CLEARLY makes sense to split the game in half when you get to a later portion of the game, that's how L.A. Noire did it!"

 

Well then. I, as well as a few others, have stated that missions are f*cking tiny. You should expect to see no more than 50KB per mission for coding. You could have over 300 missions at a consistent size of 50kb, and it would only take up ~15MB of space on the disc. But not every mission is going to be at the limit, some may take up as little as 10KB. So really, anyone who says the story needs to be split up on to 2 discs is uneducated on the subject.

 

Since 360 discs now support 7.95GB, this is how you could split up space...

 

3.25GB - ALL MODELS, TEXTURES, AND THE CITY. Believe.

3.95GB - ALL AUDIO/MUSIC. Compression these days is f*cking insane. Believe.

750MB - ALL SCRIPTING INCLUDING ARTIFICIAL INTELLIGENCE, MISSIONS, GAME ENGINE, EVERYTHING. You better believe it.

 

If you don't think GTA V can fit on one disc, you have no experience in game design or programming, and therefore, your argument is invalid.

Lmfao.. just wow.

 

I dont even know what to say to this post. You are in no way connected the development of GTA V in any capacity, yet you affirm with great pride that the entire game will fit within a 8GBs. Lol, you're right, you are the game design/programming guru, I will refer all my questions on GTA V's development to you.

 

Whats even worse about your post is that you have absolutely no arguement, all you did was list random aspects and put "believe" at the end of each sentence. People might be idiots by suggesting that the story is what needs to be seperated between discs and not the actual physical San Andreas itself, but you're an even bigger idiot for making assumptions that the game will fit on one disc when you have no idea just how big the game is. I mean, maybe you're trolling. You can't be serious?

Please look 2 posts above yours and re-evaluate yourself.

I did, Im laughing even harder then I was when I replied to your other post. You compared Driver to GTA V. suicidal.gif

 

I mean on all fronts your comparison fails and is facile on the face of it.

Sounds, ok. Well driver is exclusively a racing/driving game, so that doesnt includes gun sounds, sounds from radio commercials, or tv commercials, all the conversations of pedestrians.... I mean, you see how ridiculous this comparison is right? And you don't know how much more memory each of these files will take up considering that GTA V is a new game and plans to raise standards for gaming, maybe - thinking out the box here - it also raises the standard for sound much more then a mediocre racer launched by Ubisoft in 2011? Just maybe, the sounds in GTA have much higher fidelity and take up more space then... lol Driver: San Francisco, I mean this is a really facile comparison man.

 

Using miles to determine how large in memory GTA V's world will be in comparison to Driver's is also arbitrary considering that well... Driver is also exclusively a racing game and generally the standards of Rockstar usually rise way above Ubisoft, atleast when it comes to GTA vs Driver. I mean for one, in GTA you're meant to actually walk on the world, so automatically the world has to be more detailed in comparison to a game that only has you driving as the developer isn't worried about you picking up small inconsistencies.

 

I mean surely you must understand that your entire argument is arbitrary. First, with no knowledge of how much content there will be in GTA (Rockstar isn't even sure how much content will be in the game as they're not finished, hence the delay) you assume with confidence that the game will fit on one disc. Secondly, you bring up an arbitrary comparison with a low grade driving game and compare attributes as if each car will be the same megabytes as a car in GTA or each sound will be equal in memory to a sound in GTA. I mean..... your argument. You have no argument.

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YoungChrist
EDIT: I failed. The math was wrong. Disregard my arrogant behavior, thank you.

No its not just the math that was wrong, it was your logic as well, there was no possible way for you to be right in this scenario.

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The EFLC Xbox 360 ISO file is 7.3GB. The DLC of TLAD plus TBOGT totals 3.65GB. That implies that the underlying Liberty City/GTA engine assets on the EFLC disc, the guts of GTAIV without any story characters, missions, or most music, are 3.65GB. Keeping in mind, this includes the exclusive EFLC-disc radio stations, and they probably didn't rip out more of GTAIV than they had to to make the EFLC content fit on one disc, and also TBOGT DLC contains some content redundant to TLAD.

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Finn 7 five 11
The biggest problem I see in this thread is that there's a bunch of numbnuts who don't know sh*t about game design and programming, yet they try to sound logical by saying "It CLEARLY makes sense to split the game in half when you get to a later portion of the game, that's how L.A. Noire did it!"

 

Well then. I, as well as a few others, have stated that missions are f*cking tiny. You should expect to see no more than 50KB per mission for coding. You could have over 300 missions at a consistent size of 50kb, and it would only take up ~15MB of space on the disc. But not every mission is going to be at the limit, some may take up as little as 10KB. So really, anyone who says the story needs to be split up on to 2 discs is uneducated on the subject.

 

Since 360 discs now support 7.95GB, this is how you could split up space...

 

3.25GB - ALL MODELS, TEXTURES, AND THE CITY. Believe.

3.95GB - ALL AUDIO/MUSIC. Compression these days is f*cking insane. Believe.

750MB - ALL SCRIPTING INCLUDING ARTIFICIAL INTELLIGENCE, MISSIONS, GAME ENGINE, EVERYTHING. You better believe it.

 

If you don't think GTA V can fit on one disc, you have no experience in game design or programming, and therefore, your argument is invalid.

Most of the games Audio track is in missions...it's not the scripts that take up the space, it's mostly the audio...

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Fireboyd78
EDIT: I failed. The math was wrong. Disregard my arrogant behavior, thank you.

No its not just the math that was wrong, it was your logic as well, there was no possible way for you to be right in this scenario.

And you, sir, are just an asshole. Open your eyes and look at the real purpose of my post(s) - to prove that the game can fit on one disc. It was a f*cking example. Not fact. Have it your way, buddy.

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Finn 7 five 11
EDIT: I failed. The math was wrong. Disregard my arrogant behavior, thank you.

No its not just the math that was wrong, it was your logic as well, there was no possible way for you to be right in this scenario.

And you, sir, are just an asshole. Open your eyes and look at the real purpose of my post(s) - to prove that the game can fit on one disc. It was a f*cking example. Not fact. Have it your way, buddy.

I see that, but I can only take your word for it, we have no idea how big exactly the game would be, I am saying that if It had to be split on to two discs that missions would be the way to do it.

 

I don't see how you can call me an asshole based on my post, that seems pretty damn rude.

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Killerdude
EDIT: I failed. The math was wrong. Disregard my arrogant behavior, thank you.

No its not just the math that was wrong, it was your logic as well, there was no possible way for you to be right in this scenario.

And you, sir, are just an asshole. Open your eyes and look at the real purpose of my post(s) - to prove that the game can fit on one disc. It was a f*cking example. Not fact. Have it your way, buddy.

I see that, but I can only take your word for it, we have no idea how big exactly the game would be, I am saying that if It had to be split on to two discs that missions would be the way to do it.

 

I don't see how you can call me an asshole based on my post, that seems pretty damn rude.

I think he was just posting those numbers to give us an idea on how big game files normally are..

 

Not to be compared Directly with GTA V.

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Finn 7 five 11

I think he was just posting those numbers to give us an idea on how big game files normally are..

 

Not to be compared Directly with GTA V.

Ah okay then, sorry, really out of it at the moment, I read my name in the quote somehow.

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I honestly hope it's three. Then it means there will be lots and lots of content! biggrin.gif

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Mister Pink
And If I recall correctly, Rockstar cannot make the game have a required install. Microsoft won't let games have mandatory installs because they sell crappy little 4GB systems.

That's not true. What about Forza 3?

 

Also, it will encourage people with 4gb systems (Arcade) to buy a hard drive which is was the point of selling 4gb arcade systems in the first place. Get the console to the customer as easy as possible (sell them cheap) then make money on accessories and games.

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Also Halo 4 Multiplayer.

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Fireboyd78
117 people voted 5+...

suicidal.gifsuicidal.gifsuicidal.gifsuicidal.gifsuicidal.gifsuicidal.gifsuicidal.gifsuicidal.gif

I think they were trolling. "Hurr GTA V 5 discs seems legit derp"

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I remember Final Fantasy 9 having 4 discs for PS1.

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YoungChrist
EDIT: I failed. The math was wrong. Disregard my arrogant behavior, thank you.

No its not just the math that was wrong, it was your logic as well, there was no possible way for you to be right in this scenario.

And you, sir, are just an asshole. Open your eyes and look at the real purpose of my post(s) - to prove that the game can fit on one disc. It was a f*cking example. Not fact. Have it your way, buddy.

I know Im an asshole, I accept that personal fact with great pride.

 

But if the purpose of your post was "to prove that the game can fit on one disc" then you're suggesting your point was a matter of fact, not a would be scenario. I might be an asshole but you're incredibly misleading and dishonest and thats even worse then being an asshole. No, if you wanted to be right in this situation the purpose of your post should have been "to prove that there is a possibility that GTA V could potentially fit on one disc", but thats not what you said.

 

You're wrong and you're being insincere at the same time.

 

 

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It could work like Halo 4 where there is 2 discs, but if you have the space to install them both then you don't have to swap discs, if you dont have the space then you have to swap.

 

So in GTAV if you have the space to install the discs then you dont need to swap, where as if you have a 4GB console then you have to switch discs half way through the story.

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ultrabowser

I don't think GTA V will be playable with a 4GB hard disk.

 

Hopefully one disc that allows to download the rest.

But my guess is that they'll be able to fit it on two dics that need to be played from HD as said.

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As many disks as they want! As long as they don't cut out part of the game to reduce the number of disks. I hope they give you the option to download them all onto the console and play with just disk 1, like Forza 4 did rather than the disk swap option that was in LA Noire, although this will probably be how it works out. But either way, as long as the game is epic, which it will be I don't care.

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