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Multiple discs on 360 is now a HIGH possibility


Lelouch The Zero
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How many discs will the Xbox 360 version of GTA V have?  

834 members have voted

  1. 1. How many discs will the Xbox 360 version of GTA V have?

    • 1
      112
    • 2
      264
    • 3
      198
    • 4
      35
    • 5+
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Killerdude
Since GTA doesn't use Video cutscenes, i guess the biggest memory eater is the audio. I just checked on my PC, audio takes up 6GB in GTA IV. The other big one is the map at around 5.8GB.

Rockstar has never used pre-rendered cutscenes (at least in recent memory), but GTA:V will use the same advanced animation technology as they used in LA: Noire, the animation capture files are notoriously HUGE, much larger than a simple video file.

 

Second to motion capture and cutscene data are the audio files.

 

GTA:IV is a poor comparison, as it uses obsolete tech.

No, No they will not, In LA: Noire, that level of mocap tech was required for the game to function, In GTA you're not trying to read the f*cking wrinkles on somebodies left nipple to progress the game. GTA V will use a better version of Mocap than what IV had, But nowhere's near the level of LA: Noire. Never.

Max Payne animation files are notably large as well, and based on the trailers we have seen it is clear Rockstar has spared little expense on their animations in GTA:V. No matter how optimized they make the animations it would NEVER fit on a single HD-DVD. (Unless the games ends up being disturbingly short.)

Compression.

 

You guys are acting like they toss this sh*t together and throw it on the disc, No, They compress it until it's a reasonable size they want, With the case of LA: Noire, R* only published it.

 

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Since GTA doesn't use Video cutscenes, i guess the biggest memory eater is the audio. I just checked on my PC, audio takes up 6GB in GTA IV. The other big one is the map at around 5.8GB.

Rockstar has never used pre-rendered cutscenes (at least in recent memory), but GTA:V will use the same advanced animation technology as they used in LA: Noire, the animation capture files are notoriously HUGE, much larger than a simple video file.

 

Second to motion capture and cutscene data are the audio files.

 

GTA:IV is a poor comparison, as it uses obsolete tech.

No, No they will not, In LA: Noire, that level of mocap tech was required for the game to function, In GTA you're not trying to read the f*cking wrinkles on somebodies left nipple to progress the game. GTA V will use a better version of Mocap than what IV had, But nowhere's near the level of LA: Noire. Never.

Max Payne animation files are notably large as well, and based on the trailers we have seen it is clear Rockstar has spared little expense on their animations in GTA:V. No matter how optimized they make the animations it would NEVER fit on a single HD-DVD. (Unless the games ends up being disturbingly short.)

Compression.

 

You guys are acting like they toss this sh*t together and throw it on the disc, No, They compress it until it's a reasonable size they want, With the case of LA: Noire, R* only published it.

You can't compress files indefinitely. Max Payne still required multiple disks.

 

Either way, multiple disks won't impede game play. (see: gamerzworld's comment) So multiple disks won't be the end of the world, and will result in a better game. Everyone wins in the end.

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Killerdude
Since GTA doesn't use Video cutscenes, i guess the biggest memory eater is the audio. I just checked on my PC, audio takes up 6GB in GTA IV. The other big one is the map at around 5.8GB.

Rockstar has never used pre-rendered cutscenes (at least in recent memory), but GTA:V will use the same advanced animation technology as they used in LA: Noire, the animation capture files are notoriously HUGE, much larger than a simple video file.

 

Second to motion capture and cutscene data are the audio files.

 

GTA:IV is a poor comparison, as it uses obsolete tech.

No, No they will not, In LA: Noire, that level of mocap tech was required for the game to function, In GTA you're not trying to read the f*cking wrinkles on somebodies left nipple to progress the game. GTA V will use a better version of Mocap than what IV had, But nowhere's near the level of LA: Noire. Never.

Max Payne animation files are notably large as well, and based on the trailers we have seen it is clear Rockstar has spared little expense on their animations in GTA:V. No matter how optimized they make the animations it would NEVER fit on a single HD-DVD. (Unless the games ends up being disturbingly short.)

Compression.

 

You guys are acting like they toss this sh*t together and throw it on the disc, No, They compress it until it's a reasonable size they want, With the case of LA: Noire, R* only published it.

You can't compress files indefinitely. Max Payne still required multiple disks.

 

Either way, multiple disks won't impede game play. (see: gamerzworld's comment) So multiple disks won't be the end of the world, and will result in a better game. Everyone wins in the end.

No they can't, But they sure as f*ck can do it a lot. Max payne 3 with Multi-disk WORKED, because it was a linear game, GTA would not work because of it being an open-world sandbox. The whole switch disc's at certain story points would also be very f*cking annoying, How would collectibles and sh*t work? Like oh, You can only buy guns and stuff on disc one and sh*t, or, if you can do EVERYTHING you can on 1 disc, on another, why waste space by copying EVERYTHING over and just compress sh*t until it works. (It's possible y'know.)

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Lelouch The Zero
Since GTA doesn't use Video cutscenes, i guess the biggest memory eater is the audio. I just checked on my PC, audio takes up 6GB in GTA IV. The other big one is the map at around 5.8GB.

Rockstar has never used pre-rendered cutscenes (at least in recent memory), but GTA:V will use the same advanced animation technology as they used in LA: Noire, the animation capture files are notoriously HUGE, much larger than a simple video file.

 

Second to motion capture and cutscene data are the audio files.

 

GTA:IV is a poor comparison, as it uses obsolete tech.

No, No they will not, In LA: Noire, that level of mocap tech was required for the game to function, In GTA you're not trying to read the f*cking wrinkles on somebodies left nipple to progress the game. GTA V will use a better version of Mocap than what IV had, But nowhere's near the level of LA: Noire. Never.

Max Payne animation files are notably large as well, and based on the trailers we have seen it is clear Rockstar has spared little expense on their animations in GTA:V. No matter how optimized they make the animations it would NEVER fit on a single HD-DVD. (Unless the games ends up being disturbingly short.)

Compression.

 

You guys are acting like they toss this sh*t together and throw it on the disc, No, They compress it until it's a reasonable size they want, With the case of LA: Noire, R* only published it.

You can't compress files indefinitely. Max Payne still required multiple disks.

 

Either way, multiple disks won't impede game play. (see: gamerzworld's comment) So multiple disks won't be the end of the world, and will result in a better game. Everyone wins in the end.

No they can't, But they sure as f*ck can do it a lot. Max payne 3 with Multi-disk WORKED, because it was a linear game, GTA would not work because of it being an open-world sandbox. The whole switch disc's at certain story points would also be very f*cking annoying, How would collectibles and sh*t work? Like oh, You can only buy guns and stuff on disc one and sh*t, or, if you can do EVERYTHING you can on 1 disc, on another, why waste space by copying EVERYTHING over and just compress sh*t until it works. (It's possible y'know.)

It can also make the game look worser when compressing it too much.

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Killerdude

It can also make the game look worser when compressing it too much.

It just needs to fit, Doesn't need extra space or anything like that. I am fairly certain they can manage that without f*cking up.

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CutThroatHD

who cares xbox will still get dlc before ps3 and pc users will barely be getting the game by the time the dlc is released..

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Since GTA doesn't use Video cutscenes, i guess the biggest memory eater is the audio. I just checked on my PC, audio takes up 6GB in GTA IV. The other big one is the map at around 5.8GB.

Rockstar has never used pre-rendered cutscenes (at least in recent memory), but GTA:V will use the same advanced animation technology as they used in LA: Noire, the animation capture files are notoriously HUGE, much larger than a simple video file.

 

Second to motion capture and cutscene data are the audio files.

 

GTA:IV is a poor comparison, as it uses obsolete tech.

No, No they will not, In LA: Noire, that level of mocap tech was required for the game to function, In GTA you're not trying to read the f*cking wrinkles on somebodies left nipple to progress the game. GTA V will use a better version of Mocap than what IV had, But nowhere's near the level of LA: Noire. Never.

Max Payne animation files are notably large as well, and based on the trailers we have seen it is clear Rockstar has spared little expense on their animations in GTA:V. No matter how optimized they make the animations it would NEVER fit on a single HD-DVD. (Unless the games ends up being disturbingly short.)

Compression.

 

You guys are acting like they toss this sh*t together and throw it on the disc, No, They compress it until it's a reasonable size they want, With the case of LA: Noire, R* only published it.

You can't compress files indefinitely. Max Payne still required multiple disks.

 

Either way, multiple disks won't impede game play. (see: gamerzworld's comment) So multiple disks won't be the end of the world, and will result in a better game. Everyone wins in the end.

No they can't, But they sure as f*ck can do it a lot. Max payne 3 with Multi-disk WORKED, because it was a linear game, GTA would not work because of it being an open-world sandbox. The whole switch disc's at certain story points would also be very f*cking annoying, How would collectibles and sh*t work? Like oh, You can only buy guns and stuff on disc one and sh*t, or, if you can do EVERYTHING you can on 1 disc, on another, why waste space by copying EVERYTHING over and just compress sh*t until it works. (It's possible y'know.)

Data could be installed from the second disk, possibly in segments (depending on how Rockstar handles this, we can't be sure of the specifics), which would have little impact on gameplay experience. This is NOTHING NEW, plenty of games do this.

 

It is seriously a non-issue, at least not as big of an issue that everyone would have people believe. Some people act like having multiple disks is the end of the world, it's not.

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Killerdude

Data could be installed from the second disk, possibly in segments (depending on how Rockstar handles this, we can't be sure of the specifics), which would have little impact on gameplay experience. This is NOTHING NEW, plenty of games do this.

 

It is seriously a non-issue, at least not as big of an issue that everyone would have people believe. Some people act like having multiple disks is the end of the world, it's not.

If we do end up getting multi-disc, Which mind you, I am still very skeptical of, I hope it goes down like this..

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Data could be installed from the second disk, possibly in segments (depending on how Rockstar handles this, we can't be sure of the specifics), which would have little impact on gameplay experience. This is NOTHING NEW, plenty of games do this.

 

It is seriously a non-issue, at least not as big of an issue that everyone would have people believe. Some people act like having multiple disks is the end of the world, it's not.

If we do end up getting multi-disc, Which mind you, I am still very skeptical of, I hope it goes down like this..

The game would never work otherwise, people would be outraged if Rockstar had people swapping disks left and right.

 

In truth Rockstar might be able to compress cutscene data along with everything else if not for for radio stations. Those hours of audio will take up a lot of space, and will need to be placed on the disk you run the game off of, unless you have to install the radio stations separately (that would be a bad design choice, and I can't see that happening.)

 

In any case, no one really needs to worry, multiple disks or otherwise.

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who cares xbox will still get dlc before ps3 and pc users will barely be getting the game by the time the dlc is released..

That only happened with IV because they were under a contract with Microsoft at the time. Not anymore...

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who cares xbox will still get dlc before ps3 and pc users will barely be getting the game by the  time the dlc is released..

That only happened with IV because they were under a contract with Microsoft at the time. Not anymore...

We can only speculate at this point, Microsoft's purchasing power has increased over the last ~6 months, but now that they are in bed with Activision they might just leave Rockstar alone.

 

I seem to remember Rockstar mentioning how displeased they were with this shady business practice a few years ago.

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The only problem with one being an install disk and the other a play disk, what are Xbox owners that have a 4 gb console supposed to do? I know IV's PS3 install data was about 8gb right? I would imagine it to be even larger with V, so I'm curious as to how 4gb console users will manage.

R* should just say f*ck it and include the mandatory install. There's no reason for the majority of 360 owners to not have hard drives at this point.

I'm actually pretty certain that most Xbox owners have the 4gb console (since they're the cheapest). So to say f*ck it to a large part of the market isn't exactly a smart business decision.

Man, why the f*ck would anyone buy a console with only 4 gigs of space? The PS3 Super-Slim I bought my gf has 500 gigs and I upgraded my own 120 gig PS3 slim to 500 gigs a long time ago. Don't any 360 games require a mandatory install?

Because most games that came out originally for the Xbox probably didn't take up that much space, and could run from the disk itself (don't hold me to that, I'm only guessing). Games this late in the consoles life take up a crap load more space than the first ones. Needless to say though, most original Xbox's (and PS3's for that matter) aren't around anymore, so really, it ends up being a case of it being the cheapest gaming option, because it's about $100 more (at my work anyways) for the 250GB model, which really isn't that bad IMO, but when you have the cheaper option, most people go for it not thinking of the possible consequences (which is usually why I ask people about how many games or what type of games they'll be playing, so I can at least inform them of what might happen if they do get the 4GB model).

 

I'm sure that because of the 4GB console, they don't make installs mandatory, in fact, I'm pretty sure it's for that reason alone.

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dewan2000
yea this thread is basically a thread for all PS3 fanboys to tell how bad 360 is..

not bad, just both PS3 and 360 is incredibly outdated and old.

"incredibly outdated"? lol SNES is incredibly outdated but I'm still playing games on it, graphics are not the most important part of a game. whatsthat.gif

If you want very good graphics, just turn off your computer and look around you.. yes.. the real life has beautiful, stunning graphics (also known as Matrix lol.gif), so have

fun exploring the world.. or at least the bathroom while taking a sh*t.

Who said I dont go outside? tounge.gif I do all the time! Not hating on the consoles, just saying the hardware is outdated. Maybe saying "incredibly" is a bit of an exaggeration lol.

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Since GTA doesn't use Video cutscenes, i guess the biggest memory eater is the audio. I just checked on my PC, audio takes up 6GB in GTA IV. The other big one is the map at around 5.8GB.

Rockstar has never used pre-rendered cutscenes (at least in recent memory), but GTA:V will use the same advanced animation technology as they used in LA: Noire, the animation capture files are notoriously HUGE, much larger than a simple video file.

 

Second to motion capture and cutscene data are the audio files.

 

GTA:IV is a poor comparison, as it uses obsolete tech.

No, No they will not, In LA: Noire, that level of mocap tech was required for the game to function, In GTA you're not trying to read the f*cking wrinkles on somebodies left nipple to progress the game. GTA V will use a better version of Mocap than what IV had, But nowhere's near the level of LA: Noire. Never.

Max Payne animation files are notably large as well, and based on the trailers we have seen it is clear Rockstar has spared little expense on their animations in GTA:V. No matter how optimized they make the animations it would NEVER fit on a single HD-DVD. (Unless the games ends up being disturbingly short.)

 

Animations, just like physics, is maths; a text file in other words. Max Payne 3 was 2 discs because the cutscenes were videos; they weren't rendered in real time.

 

 

 

No they can't, But they sure as f*ck can do it a lot. Max payne 3 with Multi-disk WORKED, because it was a linear game, GTA would not work because of it being an open-world sandbox. The whole switch disc's at certain story points would also be very f*cking annoying, How would collectibles and sh*t work? Like oh, You can only buy guns and stuff on disc one and sh*t, or, if you can do EVERYTHING you can on 1 disc, on another, why waste space by copying EVERYTHING over and just compress sh*t until it works. (It's possible y'know.)

 

It would work like LA Noire: The map, all side mission & collectables, etc, would be on every disc. The only difference between discs would the section story.

 

But, yea, I don't think that will be necessary at all for GTA V.

 

As I said earlier in the topic, an obvious solution(if the game runs over capacity) would be to put a whole bunch of the radio stations on an optional install disc. That way the game can be played off one disc, with out any installation.

Edited by freedom
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Imagine having to swap out discs every time you swap to a different character. LOL. I can't wait for the PC version to be released.

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GrandTheftAutoV.

I hope it will come in 2DVDs, remember the map don't mean much GB but yes the history, and no need to download content like some "experts" are saying

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DeafMetal

2. Single and multi. Otherwise, it'd seriously f*ck up the game for xbox players.

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OmegaEvolution

LOL 5+ Discs? This isn't a QVC complete music collection offer! XD

 

Probably 2 discs, id put money down right now that it won't be one.

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Why does everybody keep forgetting that 360 has an "install game data" option?

exactly this.

I will install the game even if it is just one disc because games generally run better reading off a HDD then an optical drive.

 

It will be interesting to see how many disc it comes with. Rage had two for SP, but wasnt a big deal because the story was linear. By the time you had to pop the second disc you were off to another "world". Imagine having to pop a second disc to go from LS to the Country side? Dont think they would do that and to have to require gigs of free space on your console to be able to play GTA V wouldn't go over too well either.

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gta_fan28

Remember Max Payne 3 had a two disc on Xbox360 version.. Just think about it it's not an open world game and there aren't many content unlike GTAV. Maybe 2 disc is enough for GTAV 360 version..

Edited by gta_fan28
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i am getting it for ps3 seems simpler more convinient

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MosquitoSmasher

If it's only for the story mode, i don't mind this at all. If i insert disc 1 and from there i can just go wherever i want to go and do whatever i want, i'm fine with that. But i ain't gonna lie...it's good news if the new Xbox will use Blu Ray though, not having to swap is always better.

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Remember Max Payne 3 had a two disc on Xbox360 version.. Just think about it it's not an open world game and there aren't many content unlike GTAV. Maybe 2 disc is enough for GTAV 360 version..

As I said above, Max Payne 3 was on 2 discs because the cutscenes were video files. GTA V the cutscenes will almost certainly be rendered in real time, so no big video files to load onto the discs.

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Dope_0110

What was the size of GTA IV on consoles? I know PC version was about 16 GB, and MP3 is almost 30 GB. Now I'll assume IV was much smaller due to smaller textures or something. So a fair assumption for V is at least 15 GB on consoles, but could go up to 20 easily. Now divide that by the amount of disc space and that goes up to some 3 discs possibly.

 

And it will probably be install, no way each disc would contain the whole map leaving only a small amount of space for missions if any (somebody said missions are small files, but they should know with each mission there's dialogue and stuff that takes up a lot of space). And splitting the map is definitely out of question.

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It has to be 2 disks. especially when GTA 4 was be nearly a full disk with such a small map and the seemingly small amount textures. and after hearing there will be 5 times as many peds as IV, and more cars and weapons than any gta, it has to be over one disk of data. That only makes sense.

 

And don't say "compression technology today is able to make it work" because it simply will not reduce it enough. theres too much stuff.

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Official General
Why does everyone keep forgetting Rockstar won't allow GTA to be multi-disk, Multi-disk DOES NOT work in an open world sandbox game, it just doesn't.

 

1 disk people, 1 disk..

Compression technology has come along far enough..

Errrm......

 

You realize that the 360 version of GTA IV+Episodes: The Complete Edition came on 2 discs right ??

 

Right the now the possibility of multiple discs for the 360 version of GTA V is strong, evidence shows this. It is still possible that the 360 version of GTA V may by some miracle be on one disc, but wouldn't be so confident of making those claims if I were you.

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Paper Mario

We'll see won't we? It won't bother me much at all.

 

If we can install disc 2 and keep disc 1 in all the time would be great. But I wouldn't mind a singleplayer disc and multiplayer disc.

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nkjellman

They could do it like Halo 4 where there is a play disc, and the others are install.

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