Kyle17 Posted May 3, 2013 Share Posted May 3, 2013 My god, you people will bitch about anything. If you're so scared of change then go play the first GTA, because every entry in the series after that has add or changed the game in some way. If Rockstar didn't take risks like this GTA would still have no real story & be about nothing but getting a high enough score to advance to the next city. Besides, GTA is no stranger to "bullet time". Am I seriously the only person who remembers the adrenaline pills in III & VC? Innovation is no reason to get your panties in a bunch. Also, review sites comparing the slow mo to Max Payne doesn't necessarily mean it will be EXACTLY like Max Payne. They're just using it as a recent title to compare it to. I think it will be closer to Red Dead's "Dead Eye" mechanic. Time will simply slow down for a second or two allowing you to plan your shots carefully from a safe location. Don't you worry your narrow minded little heads, GTA won't be implementing shoot dodge any time soon. As for slow mo driving, go play Midnight Club & see for yourselves. It doesn't seem out of place there because MC has always felt like an action driver movie & frankly, I don't think it will seem out of place in GTA either. I think it fits nicely with Franklin's character type. These "powers" are just short ability bursts that wont hurt the game in any way. Hell, the adrenaline in II & VC probably lasts longer than this game's slow mo will. So what's REALLY the game breaker here? Those of you out there freaking the f*ck out over this are getting all worked up over NOTHING. It will NOT ruin the game. Now please, SHUT UP! Link to comment Share on other sites More sharing options...
killahmatic Posted May 3, 2013 Share Posted May 3, 2013 BULLET TIME, SLOW MO DRIVING, DOUBLE DAMAGE Isnt very gta I agree with that.. but for me its makes me wonder why so lop-sided. Trevor's ability will come in handy way more than Michael and Franklins. unless vehicle handling is so bad that you NEED slow motion... which is now making me wonder... Link to comment Share on other sites More sharing options...
xzxxsicko Posted May 3, 2013 Share Posted May 3, 2013 BULLET TIME, SLOW MO DRIVING, DOUBLE DAMAGE Isnt very gta I agree with that.. but for me its makes me wonder why so lop-sided. Trevor's ability will come in handy way more than Michael and Franklins. unless vehicle handling is so bad that you NEED slow motion... which is now making me wonder... or the traffic is much moore packed Link to comment Share on other sites More sharing options...
Dick Valor Posted May 3, 2013 Share Posted May 3, 2013 BULLET TIME, SLOW MO DRIVING, DOUBLE DAMAGE Isnt very gta I agree with that.. but for me its makes me wonder why so lop-sided. Trevor's ability will come in handy way more than Michael and Franklins. unless vehicle handling is so bad that you NEED slow motion... which is now making me wonder... I think Trevor's ability is specific to melee, so it's not as imbalanced as you think. Link to comment Share on other sites More sharing options...
Kyle17 Posted May 3, 2013 Share Posted May 3, 2013 BULLET TIME, SLOW MO DRIVING, DOUBLE DAMAGE Isnt very gta I agree with that.. but for me its makes me wonder why so lop-sided. Trevor's ability will come in handy way more than Michael and Franklins. unless vehicle handling is so bad that you NEED slow motion... which is now making me wonder... I think Trevor's ability is specific to melee, so it's not as imbalanced as you think. I just kind of assumed that much was obvious about Trevor's ability because, as strange as this may sound, their abilities seem to be SOMEWHAT based in reality. I say that because they all sound adrenaline based. During an intense fist fight a person could feel a surge of adrenaline that would allow them, for a short time, to hit harder & faster while seemingly taking minimal damage. However, in the real world, after the event the person would then feel an intense crash as the rush wears off. As for Michael, there have been many documented cases of soldiers & police feeling what appears to be time slowing down during intense shootouts. This is a different bodily reaction to adrenaline. For gameplay reasons, this translates to something akin to the Dead Eye of RDR. A similar adrenal reaction could explain how Franklin's works. I would know, I've experienced something like it about a year ago when I almost crashed my car on the highway. Link to comment Share on other sites More sharing options...
Mainland Marauder Posted May 3, 2013 Share Posted May 3, 2013 BULLET TIME, SLOW MO DRIVING, DOUBLE DAMAGE Isnt very gta I agree with that.. but for me its makes me wonder why so lop-sided. Trevor's ability will come in handy way more than Michael and Franklins. unless vehicle handling is so bad that you NEED slow motion... which is now making me wonder... I think Trevor's ability is specific to melee, so it's not as imbalanced as you think. In this case, it's a very minor perk, unless it's played up with an emphasis on melee/hand-to-hand combat (which is interesting in itself). Otherwise, you're not going to sweep a building full of SMG-toting hostiles with a lead pipe. "You tell me exactly what you want, and I'll explain to you very carefully why it cannot be." Link to comment Share on other sites More sharing options...
Ferocious Banger Posted May 3, 2013 Share Posted May 3, 2013 What's interesting here, is that Agni's argument against any kind of time-slow-down feature constitutes making an easier campaign. Yet if he was to pick up a copy of MP3, I'd bet my left bollock he'd have it on the easiest mode after playing the first few missions. MP3 was built from the ground-up to be based around bullet time. I'm pretty sure V wasn't completely built around bullet time. Exactly. MP3 was built from the ground up to have a ninja character that can warp time. In V, you're a 40 year old man that will probably not be athletic at all and will have to rely on his aim, a.k.a. time stopping, to survive. I'm getting the impression you people think R* just threw these in without thinking about difficulty. Like they are that incompetent... Max Payne was a 40 year old.. Now to the people who are whining about people whining about the whining of people who are whining: The "special" abilities are OPTIONAL; If you don't like them, DON'T USE them. Link to comment Share on other sites More sharing options...
YoungChrist Posted May 3, 2013 Share Posted May 3, 2013 Realistic? You mean when you die and get spawned at a hospital? No, he means when you can stick 4 rifles, an RPG-7, 25 grenades, a large machine gun, and a sniper rifle in your pants. No he means when you play the game and how people react and speak with eachother resemble how people would speak in a realistic, but slightly exaggerated setting. He means when you shoot an RPG and it generally subscribes to the same behaviour an actual RPG would be like. He means when you notice that almost all of the games brands are essentially parody knockoffs of actual franchises. Hes not referring to obvious limitations that have to exist due to the fact that GTA is a videogame that intends to be fun. Link to comment Share on other sites More sharing options...
Edward-Is-A-Flunky45 Posted May 3, 2013 Share Posted May 3, 2013 (edited) I think that the way people see a video game now is not about being fun and be fanciful. It's realist. Hell, if I want something realistic... I have a life. GTA isn't about being realistic, you all played San Andreas, and see how fanciful that game is... Aliens and a lot of conspiracy. And you call this game as the best of the series. If not of the story of the video games. I can't understand... If aliens are allowed on GTA, why a slow motion feature can't be added on it ? You guys are hypocrites. Also, you won't use this feature like you use on Max Payne (I mean, using it often), they said that those skills have to be used wisely. I think people lost the real meaning of a video game... You develop one with one goal: Do things you can't do in real life. When I play video games, that's what I want to do, forget the real life... I can do whatever crazy sh*t I want. That's the beauty of playing it isn't it ? Edited May 3, 2013 by Edward-Is-A-Flunky45 Link to comment Share on other sites More sharing options...
œaœa Posted May 3, 2013 Share Posted May 3, 2013 First it's too realistic, now it's not very gta-ish? MAKE UP YOUR MINDS PEOPLE. Link to comment Share on other sites More sharing options...
YoungChrist Posted May 3, 2013 Share Posted May 3, 2013 I mean, if Micheal had the option to do triple backflips and shoot lasers from his eyes, those features would also be optional, but also make the game fundamentally broken (unrealistic) and easy just like these perks (given the assumption that you can use these perks very often)." Considering GTA combat mostly involves guns, it wouldn't be much of a tactical advantage as he'd get perforated before he landed his triple backflip, rendering his eye lasers moot. When there are new features, we're expecting the AI to be tuned to it. You didn't have to use Dead Eye in RDR. But, the gameplay was challenging enough that many players will have to slow down time in spots to make it happen. Why equate with a game like Max Payne if its AI is tuned to bullet time? Well, the same company makes GTA and what says the AI won't be tuned to whatever perks the player character has? Going outside the R* world here, consider Fallout, specifically the VATS feature. It's not required at all, but it's part of that series that began in an entirely different format. Even using it, it's still an amazing game that sucks you into its own little world, just like GTA. That's because it's a video game, and video games can have realism without being 100 percent realistic. Just like Hollywood, and we all watch movies, right? Bullet time was in the form of the adrenaline pickups in early GTAs. All of the driving slowed down once you're flooring it, if anything because there was only so much speed that the hardware could process. Sometimes defining features of a game get made out of what a developer does with the limitations it faces with the hardware it's working with. And V, being a multiplatform game, is only going to be as good as a seven- or eight-year-old console can manage. You get my point though, they could make each character greek Gods with perks that turn them into Kratos from God of War and you could still use that "optional" argument. I see what you're saying with AI, although this is slightly different. They've announced 3 perks. Two that apply to combat situations (potentially 3 if you shoot while driving in slow mo). It will be slightly more difficult to balance these perks vs AI as opposed to RDR or Max Payne, because those only had one perk. But thats not even my main fear, my main fear is just that I will be able to click this "easy" button every 20 seconds and run through 20 enemy's like its nothing, effectively diluting the entire experience. I just hope there is an option so I can increase the replenish time for these specials to like 10-20 minutes. Now if they make the game difficult to a point that you're required to use these perks that would make me feel a bit uncomfortable, as now I feel like they're forcing a gimmick on me. But I very much doubt that will happen anyways even if they do increase difficulty of the game, I think Im pretty good at 3rd person shooters. VATS is different though, Fallout 1 and 2 had turn based combat. Vats was just an attempt to bring the 2D fallout to the 3D world without abandoning things Fallout stood for. So from the start VATS feels like a necessary part of the game, so it was easy to get immersed into the game regardless of VATS. Secondly, theres an explanation for VATS, its a 'Vault-Tec Assisted Targetting System" and in Fallout's mythical post-apocalyptic world that is believable. In GTA its just like "ok, well in GTA IV there were none of these supernatural powers, now you have them.... because they compliment each character's personality, no realistic explanation for them though" Also, I think its unfair to compare GTA III to GTA V, as GTA has matured so much since then and while I do appreciate that they're creating a more varied experience and taking more risks, the comparison is facile. Im not saying to remove the perks, Im just hoping that the perks can only be used sparringly and don't effectively change how I approach every single combat situation, because thats the definition of a gimmick. Link to comment Share on other sites More sharing options...
Edward-Is-A-Flunky45 Posted May 3, 2013 Share Posted May 3, 2013 I mean, if Micheal had the option to do triple backflips and shoot lasers from his eyes, those features would also be optional, but also make the game fundamentally broken (unrealistic) and easy just like these perks (given the assumption that you can use these perks very often)." Considering GTA combat mostly involves guns, it wouldn't be much of a tactical advantage as he'd get perforated before he landed his triple backflip, rendering his eye lasers moot. When there are new features, we're expecting the AI to be tuned to it. You didn't have to use Dead Eye in RDR. But, the gameplay was challenging enough that many players will have to slow down time in spots to make it happen. Why equate with a game like Max Payne if its AI is tuned to bullet time? Well, the same company makes GTA and what says the AI won't be tuned to whatever perks the player character has? Going outside the R* world here, consider Fallout, specifically the VATS feature. It's not required at all, but it's part of that series that began in an entirely different format. Even using it, it's still an amazing game that sucks you into its own little world, just like GTA. That's because it's a video game, and video games can have realism without being 100 percent realistic. Just like Hollywood, and we all watch movies, right? Bullet time was in the form of the adrenaline pickups in early GTAs. All of the driving slowed down once you're flooring it, if anything because there was only so much speed that the hardware could process. Sometimes defining features of a game get made out of what a developer does with the limitations it faces with the hardware it's working with. And V, being a multiplatform game, is only going to be as good as a seven- or eight-year-old console can manage. You get my point though, they could make each character greek Gods with perks that turn them into Kratos from God of War and you could still use that "optional" argument. I see what you're saying with AI, although this is slightly different. They've announced 3 perks. Two that apply to combat situations (potentially 3 if you shoot while driving in slow mo). It will be slightly more difficult to balance these perks vs AI as opposed to RDR or Max Payne, because those only had one perk. But thats not even my main fear, my main fear is just that I will be able to click this "easy" button every 20 seconds and run through 20 enemy's like its nothing, effectively diluting the entire experience. I just hope there is an option so I can increase the replenish time for these specials to like 10-20 minutes. Now if they make the game difficult to a point that you're required to use these perks that would make me feel a bit uncomfortable, as now I feel like they're forcing a gimmick on me. But I very much doubt that will happen anyways even if they do increase difficulty of the game, I think Im pretty good at 3rd person shooters. VATS is different though, Fallout 1 and 2 had turn based combat. Vats was just an attempt to bring the 2D fallout to the 3D world without abandoning things Fallout stood for. So from the start VATS feels like a necessary part of the game, so it was easy to get immersed into the game regardless of VATS. Secondly, theres an explanation for VATS, its a 'Vault-Tec Assisted Targetting System" and in Fallout's mythical post-apocalyptic world that is believable. In GTA its just like "ok, well in GTA IV there were none of these supernatural powers, now you have them.... because they compliment each character's personality, no realistic explanation for them though" Also, I think its unfair to compare GTA III to GTA V, as GTA has matured so much since then and while I do appreciate that they're creating a more varied experience and taking more risks, the comparison is facile. Im not saying to remove the perks, Im just hoping that the perks can only be used sparringly and don't effectively change how I approach every single combat situation, because thats the definition of a gimmick. They said it time and time again that you won't be using the god damn skills all the damn time. Jeez just read the previews. You have to use the skills wisely. It's not like on Max Payne 3. Link to comment Share on other sites More sharing options...
YoungChrist Posted May 3, 2013 Share Posted May 3, 2013 I mean, if Micheal had the option to do triple backflips and shoot lasers from his eyes, those features would also be optional, but also make the game fundamentally broken (unrealistic) and easy just like these perks (given the assumption that you can use these perks very often)." Considering GTA combat mostly involves guns, it wouldn't be much of a tactical advantage as he'd get perforated before he landed his triple backflip, rendering his eye lasers moot. When there are new features, we're expecting the AI to be tuned to it. You didn't have to use Dead Eye in RDR. But, the gameplay was challenging enough that many players will have to slow down time in spots to make it happen. Why equate with a game like Max Payne if its AI is tuned to bullet time? Well, the same company makes GTA and what says the AI won't be tuned to whatever perks the player character has? Going outside the R* world here, consider Fallout, specifically the VATS feature. It's not required at all, but it's part of that series that began in an entirely different format. Even using it, it's still an amazing game that sucks you into its own little world, just like GTA. That's because it's a video game, and video games can have realism without being 100 percent realistic. Just like Hollywood, and we all watch movies, right? Bullet time was in the form of the adrenaline pickups in early GTAs. All of the driving slowed down once you're flooring it, if anything because there was only so much speed that the hardware could process. Sometimes defining features of a game get made out of what a developer does with the limitations it faces with the hardware it's working with. And V, being a multiplatform game, is only going to be as good as a seven- or eight-year-old console can manage. You get my point though, they could make each character greek Gods with perks that turn them into Kratos from God of War and you could still use that "optional" argument. I see what you're saying with AI, although this is slightly different. They've announced 3 perks. Two that apply to combat situations (potentially 3 if you shoot while driving in slow mo). It will be slightly more difficult to balance these perks vs AI as opposed to RDR or Max Payne, because those only had one perk. But thats not even my main fear, my main fear is just that I will be able to click this "easy" button every 20 seconds and run through 20 enemy's like its nothing, effectively diluting the entire experience. I just hope there is an option so I can increase the replenish time for these specials to like 10-20 minutes. Now if they make the game difficult to a point that you're required to use these perks that would make me feel a bit uncomfortable, as now I feel like they're forcing a gimmick on me. But I very much doubt that will happen anyways even if they do increase difficulty of the game, I think Im pretty good at 3rd person shooters. VATS is different though, Fallout 1 and 2 had turn based combat. Vats was just an attempt to bring the 2D fallout to the 3D world without abandoning things Fallout stood for. So from the start VATS feels like a necessary part of the game, so it was easy to get immersed into the game regardless of VATS. Secondly, theres an explanation for VATS, its a 'Vault-Tec Assisted Targetting System" and in Fallout's mythical post-apocalyptic world that is believable. In GTA its just like "ok, well in GTA IV there were none of these supernatural powers, now you have them.... because they compliment each character's personality, no realistic explanation for them though" Also, I think its unfair to compare GTA III to GTA V, as GTA has matured so much since then and while I do appreciate that they're creating a more varied experience and taking more risks, the comparison is facile. Im not saying to remove the perks, Im just hoping that the perks can only be used sparringly and don't effectively change how I approach every single combat situation, because thats the definition of a gimmick. They said it time and time again that you won't be using the god damn skills all the damn time. Jeez just read the previews. You have to use the skills wisely. It's not like on Max Payne 3. Could you link me? Im not very smart and I need smart people like you to help me. Link to comment Share on other sites More sharing options...
Mainland Marauder Posted May 3, 2013 Share Posted May 3, 2013 VATS is different though, Fallout 1 and 2 had turn based combat. Vats was just an attempt to bring the 2D fallout to the 3D world without abandoning things Fallout stood for. So from the start VATS feels like a necessary part of the game, so it was easy to get immersed into the game regardless of VATS. Secondly, theres an explanation for VATS, its a 'Vault-Tec Assisted Targetting System" and in Fallout's mythical post-apocalyptic world that is believable. In GTA its just like "ok, well in GTA IV there were none of these supernatural powers, now you have them.... because they compliment each character's personality, no realistic explanation for them though" I bring up Fallout in large part because it's another old series with its roots in late 90s PC gaming, that began as two different things but are trending toward a common ground of an action/RPG hybrid. Purists scream bloody murder no matter what, but there aren't many game series that can keep doing the same thing for a decade or more and remain relevant. Times change, technology changes, that's why GTA and Fallout both went to a 3D open world. GTA is not so much "fantasy" but you're still in a world where you can drive a car off a skyscraper rooftop and drive the car after hitting the ground, and cops just give up pursuing you because you went to another part of town. Any work of fiction, interactive or otherwise, is going to require some suspension of disbelief sometimes. "You tell me exactly what you want, and I'll explain to you very carefully why it cannot be." Link to comment Share on other sites More sharing options...
THE_LOONIES Posted May 3, 2013 Share Posted May 3, 2013 Aslong As These Abilities are not in multiplayer, I'm happy. Link to comment Share on other sites More sharing options...
gtafanboyz333 Posted May 3, 2013 Share Posted May 3, 2013 You act like your forced to press the button. lol idiocy at its finest. Link to comment Share on other sites More sharing options...
GTAaLEX117 Posted May 3, 2013 Share Posted May 3, 2013 Im not saying to remove the perks, Im just hoping that the perks can only be used sparringly and don't effectively change how I approach every single combat situation, because thats the definition of a gimmick. I'm fairly sure R* did think of the impact these things will have on the game's difficulty, they wouldn't be stupid enough to put these in and not test the game to make sure how easy it is. Also, this whole "the abilities don't belong here because they aren't realistic" thing doesn't hold water. In 2-3 years, when the novelty wears of, things like this that spice up gameplay and make it fairly unique every time you activate them will give the game even more lasting value. Link to comment Share on other sites More sharing options...
skillz7855 Posted May 3, 2013 Share Posted May 3, 2013 Trevor does PCP,Franklin takes adrenaline pills ,Michael has steady aim ,Seems pretty realistic to me. Link to comment Share on other sites More sharing options...
MARKUS. Posted May 3, 2013 Share Posted May 3, 2013 You are whining about this and not about they didn't feature realistic steak. Dudes, get your priorities straight! Link to comment Share on other sites More sharing options...
Elliottallen Posted May 3, 2013 Share Posted May 3, 2013 BULLET TIME, SLOW MO DRIVING, DOUBLE DAMAGE Isnt very gta they need to keep it more realistic. Happy enough with other things especially the animals. If they have mountain lions it will be a vast ammount. Shut the f*ck up Link to comment Share on other sites More sharing options...
TheShogunOfHarlem Posted May 3, 2013 Share Posted May 3, 2013 Since I don't like I'm hoping that there is some sort of off switch in the options menu. Same goes for regenerating health. Link to comment Share on other sites More sharing options...
asitsaysinthebook Posted May 3, 2013 Share Posted May 3, 2013 I will probably not be using these skills. I can't be bothered to get into them and working them out. Link to comment Share on other sites More sharing options...
asitsaysinthebook Posted May 3, 2013 Share Posted May 3, 2013 Since I don't like I'm hoping that there is some sort of off switch in the options menu. Same goes for regenerating health. Easy, rasta. Link to comment Share on other sites More sharing options...
StarFyer Posted May 4, 2013 Share Posted May 4, 2013 OPTIONAL Can some one link me the review where it says so? Optional can mean many things. Like is it possible to disable it at all? Or is it just like you don't HAVE to press the button, the game will just get harder if you don't? You activate each feature by clicking L3(PS3) Each character has a single, completely unique, ability, and the more you improve this field, the longer said trait lasts after clicking L3. Michael can activate Max Payne-like bullet time during shootouts; Franklin is able to trigger a similar slo-mo effect within races, helping you to nail tricky corners or risky overtaking manoeuvres; and Trevor does double damage during fights, while only taking half the amount he would usually. http://www.officialplaystationmagazine.co....edible-world/2/ Link to comment Share on other sites More sharing options...
NicoBaby Posted May 4, 2013 Share Posted May 4, 2013 Slowly becoming saints row Link to comment Share on other sites More sharing options...
stee_vo Posted May 4, 2013 Share Posted May 4, 2013 Since I don't like I'm hoping that there is some sort of off switch in the options menu. Same goes for regenerating health. Oh the idiocy, just don't use them. Link to comment Share on other sites More sharing options...
stee_vo Posted May 4, 2013 Share Posted May 4, 2013 Slowly becoming saints row Don't see any giant exlpoding fists or dildo-bats... Link to comment Share on other sites More sharing options...
Killerdude Posted May 4, 2013 Share Posted May 4, 2013 Since I don't like *snip*I'm hoping that there is some sort of off switch in the options menu. Same goes for regenerating health. Oh the idiocy, just don't use them. Oh how flawed you guys' logic is.. "Just don't use it" They say. "Easy" They say. Can't really not use something you have no choice in whether or not you want to use it or not. How do I not use Regenerating health? Do explain, I expect at minimum, A paragraph. Link to comment Share on other sites More sharing options...
stee_vo Posted May 4, 2013 Share Posted May 4, 2013 Since I don't like *snip*I'm hoping that there is some sort of off switch in the options menu. Same goes for regenerating health. Oh the idiocy, just don't use them. Oh how flawed you guys' logic is.. "Just don't use it" They say. "Easy" They say. Can't really not use something you have no choice in whether or not you want to use it or not. How do I not use Regenerating health? Do explain, I expect at minimum, A paragraph. I like how you only brought up the regenerating health, i was talking about the abilities, hence the word "them" that i used. Link to comment Share on other sites More sharing options...
Killerdude Posted May 4, 2013 Share Posted May 4, 2013 Since I don't like *snip*I'm hoping that there is some sort of off switch in the options menu. Same goes for regenerating health. Oh the idiocy, just don't use them. Oh how flawed you guys' logic is.. "Just don't use it" They say. "Easy" They say. Can't really not use something you have no choice in whether or not you want to use it or not. How do I not use Regenerating health? Do explain, I expect at minimum, A paragraph. I like how you only brought up the regenerating health, i was talking abilities, hence the word "them" that i used. Don't weasel your way out of this, It's VERY obvious how to not use Bullet time and sh*t. He added Regenerating health, and you said don't use "Them" Which includes Regenerating health. I would like to know how I don't use Regenerating health, Because according to you, It's very simple how to not use it. Link to comment Share on other sites More sharing options...
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