tinman187 Posted May 3, 2013 Share Posted May 3, 2013 BULLET TIME, SLOW MO DRIVING, DOUBLE DAMAGE Isnt very gta they need to keep it more realistic. Happy enough with other things especially the animals. If they have mountain lions it will be a vast ammount. This feature actually has me excited. Can't wait to speed thru traffic in slow mo with Franklin. You can't be too realistic, because after all, It's a video-game. Link to comment Share on other sites More sharing options...
skillz7855 Posted May 3, 2013 Share Posted May 3, 2013 The game will probably be even harder than it might be without these abilities. Hell play RDR with out auto aim and don't use the dead eye. You'll die a lot since the AI seems to have amazing aim in RDR. Link to comment Share on other sites More sharing options...
Edward-Is-A-Flunky45 Posted May 3, 2013 Share Posted May 3, 2013 BULLET TIME, SLOW MO DRIVING, DOUBLE DAMAGE Isnt very gta they need to keep it more realistic. Happy enough with other things especially the animals. If they have mountain lions it will be a vast ammount. This feature actually has me excited. Can't wait to speed thru traffic in slow mo with Franklin. You can't be too realistic, because after all, It's a video-game. ^^ If you want something realistic go hang out with the ladies. You've a real life outside your house. SEE THE SUN. IT'S REALISTIC. Link to comment Share on other sites More sharing options...
Cyfa Posted May 3, 2013 Share Posted May 3, 2013 I have to admit, out of everything i've heard, bullet time, slow mo and double damage was the biggest let down, generic abilities like this, literally just a gimmick. I'd much prefer they kept it casual instead of trying to include silly things like this. Look at it this way. Michael is/was one of America's most wanted men. He's been in hundreds of shootouts, it only makes sense that he has crazy accuracy, hence slow mo. Franklin's whole life revolves around cars, he gets to drive the fastest cars in the country everyday because of his job, of course he's going to be able to make those sharp turns and see/react to things on the road that most others can't because he's used to having so much power in an engine. And Trevor is just on PCP, do you honestly think someone on PCP is going to stop attacking someone just because they've been shot? (the answer is no.) There's the 'logical' explanation for the abilities. Link to comment Share on other sites More sharing options...
StateofMind15 Posted May 3, 2013 Share Posted May 3, 2013 The game will probably be even harder than it might be without these abilities. Hell play RDR with out auto aim and don't use the dead eye. You'll die a lot since the AI seems to have amazing aim in RDR. Actually it isn't very challenging since you have infinite health in that game. Link to comment Share on other sites More sharing options...
el_roy1985 Posted May 3, 2013 Share Posted May 3, 2013 I think the abilities make sense and actually ADD to the realism. In real life, some people have the ability to do certain things extremely well compared to others. Since video games don't let you be as precise as you might be able to in real life, these features allow you to mimic having that heightened precision or overwhelming strength. I really enjoyed Bullet Time in MP3 and thought it was done very well. I never did get into the MP part of the game much, but for the little I did, that also seemed to work out fairly well. Link to comment Share on other sites More sharing options...
Edward-Is-A-Flunky45 Posted May 3, 2013 Share Posted May 3, 2013 Rockstar says each of these special abilities is a limited resource that is best used strategically, so don't expect to spend the majority of your time shooting or driving in slow motion.- Game Informer So you can't use it all the time. Use it on a smart way. Link to comment Share on other sites More sharing options...
Killerdude Posted May 3, 2013 Share Posted May 3, 2013 Bullet time isn't GTA, I suppose we'll just forget about the Adrenaline pills all over the place in the first few GTA's... Suck it up princess, Or at least tell the masked gunman holding his pistol to your forehead to lighten up a bit.. Link to comment Share on other sites More sharing options...
nixion Posted May 3, 2013 Share Posted May 3, 2013 I have no problems with these features what so ever, i am really excited and happy that they are in and can now be used in GTA. Im not understanding the whole "this isn't grand theft auto" point though. This is an added feature that in no way substitutes any other old feature from the series and is adds a fresh approach. It would be the equivalent of me stating that underwater environments isn't grand theft auto and that it isn't a great feature to add to the series. I'd hate to say it but i actually agree with a lot of people here when they say if you dont like it, dont use it. i dont think the game will force you to use it all the time and i dont think missions will rely on that feature, and if you find yourself using it even though you dont like it, chances are it isn't that bad. Link to comment Share on other sites More sharing options...
goh13 Posted May 3, 2013 Share Posted May 3, 2013 I don't care about the abilities, I'm sure ill find ways to use them for my enjoyment and ultimately if I find I don't like them I simply won't use them. Hope they have nothing to do with multiplayer though... This x10 I did not like them but, that does not mean I ain’t using them Link to comment Share on other sites More sharing options...
Edward-Is-A-Flunky45 Posted May 3, 2013 Share Posted May 3, 2013 I have no problems with these features what so ever, i am really excited and happy that they are in and can now be used in GTA. Im not understanding the whole "this isn't grand theft auto" point though. This is an added feature that in no way substitutes any other old feature from the series and is adds a fresh approach. It would be the equivalent of me stating that underwater environments isn't grand theft auto and that it isn't a great feature to add to the series. I'd hate to say it but i actually agree with a lot of people here when they say if you dont like it, dont use it. i dont think the game will force you to use it all the time and i dont think missions will rely on that feature, and if you find yourself using it even though you dont like it, chances are it isn't that bad. And reading the articles, you won't use this feature like you use it on Max Payne. You're gonna have to use it wisely. Link to comment Share on other sites More sharing options...
redx165 Posted May 3, 2013 Share Posted May 3, 2013 DONT LIKE, DONT USE But thats silly. You can't just convince yourself of a fallacy that isn't true. These gimicks that make the game easy are there, not using them is just being stubborn. And once you use them the game becomes fundamentally easy and broken. Unless they only allow you to use these specials sparingly. Broken? You're a funny guy. Really? So being able to use bullet time every 30 seconds wouldn't be something that you consider fundamentally broken in a GTA game? An essential aspect in GTA as a game is immersion, if you're able to use these specials every second that basically make the game a walk in the park to play, how does that not make the game fundamentally broken? Just Consider how easy it would be to play the game and the lack of immersion in a game that attempts to provide a certain level of realism. Let's first start by saying that you have absolutely no idea how hard or easy the game is going to be. You also have no idea how fast it will recharge. Max Pain also had a time slowing mechanism, and it was far from easy. And yes, you can simply choose to not use them. It's not any less stubborn that choosing not to use cheats in the previous games. It's like complaining that a missions is over so fast because you took a cab when you could have just driven a car yourself. It's optional. Thats why I said "Unless they only allow you to use these specials sparingly." And please don't equate Max Payne to GTA, because AI is designed in Max Payne specifically with bullet time in mind. The way these gimicks just happened to be listed off like perks gives me the impression that the game isn't built around these features. Now if they are, so be it. Cheats are different. Cheats are called cheats because they're an extension beyond the normal gameplay of the game. So there, its much less a matter of being stubborn. But they've announced these features as essential perks that compliment the character's individual personalities. So mentally, they're very different then cheats, you're expected to use them. What annoys me the most is this "optional" word people keep throwing around. Its a very facile argument on the face of it and you're being very insincere by using it to prove your point. I mean, if Micheal had the option to do triple backflips and shoot lasers from his eyes, those features would also be optional, but also make the game fundamentally broken (unrealistic) and easy just like these perks (given the assumption that you can use these perks very often). If there is a difficulty related option that allows me to choose roughly how long it takes for these specials to replenish, that would be great. I would make it take 20 minutes each and these perks would be less prominent. I would be completely fine with that as difficulty choice. Here's the thing. I was once like you and mad at the game. I hated the 3 protag still do but I'll tell you what others told me. SUCK IT UP. Well you weren't like me first of all, because I always liked all 3 characters and I don't hate the game in any capacity, Im simply criticizing a feature that I think will break the game fundamentally if they allow you to use it excessively. Secondly, the suggestion that I should simply suppress all my qualms about a game I plan to spend my hard earned money on is nonsensical on a level that is almost insulting. You might have low standards for things that you consume, but those same low standards don't extend to me. I mean, if everybody thought like you then Rockstar could launch cover art that just consisted of comic sans main text with some doodles one of their kids did and the only thing you would be able to do is "SUCK IT UP". Yeah, great philosophy bro. You're getting worked up over what? A feature that YOU choose if you want to use it or not. Why is that bad? It worked well in Max Payne 3 and Red Dead Redemption. It won't break the game but add replay value. Link to comment Share on other sites More sharing options...
GamerShotgun Posted May 3, 2013 Share Posted May 3, 2013 (edited) I shall start making money by programming games where your main goal is to finish off your cheese flavoured potato chips and your diet coke while masturbating in front of a videogame. That's what I call realistic. I mean... what the f*ck guys? How is GTA realistic at all? How in the hell doesn't Bullet-Time and Slow Motion fit GTA, if you didn't even have it before in the game (except for adrenaline pills, various cutscenes in San Andreas, and other parts of the series)? OMG, GTA has massive shootouts, with massive police chases and you are f*cking telling me that these features DON'T FIT? THE f*ck IS WRONG WITH YOU GUYS?! Edited May 3, 2013 by MasterK Link to comment Share on other sites More sharing options...
Dick Valor Posted May 3, 2013 Share Posted May 3, 2013 As long as I don't have to use these features, I'm cool with it. They're going to be great for rampaging and f*cking around, but I hope it's not like RDR where you have to use dead eye for certain missions and activities (like the duels). I'd prefer my "official" saved gameplay be free of such gimmicks. Link to comment Share on other sites More sharing options...
Lelouch The Zero Posted May 3, 2013 Share Posted May 3, 2013 Bitch, bitch, bitch. Nobody is ever happy about anything. Link to comment Share on other sites More sharing options...
GamerShotgun Posted May 3, 2013 Share Posted May 3, 2013 As long as I don't have to use these features, I'm cool with it. They're going to be great for rampaging and f*cking around, but I hope it's not like RDR where you have to use dead eye for certain missions and activities (like the duels). I'd prefer my "official" saved gameplay be free of such gimmicks. How would you have implemented duels without dead eye? Seriously.. Link to comment Share on other sites More sharing options...
Dick Valor Posted May 3, 2013 Share Posted May 3, 2013 As long as I don't have to use these features, I'm cool with it. They're going to be great for rampaging and f*cking around, but I hope it's not like RDR where you have to use dead eye for certain missions and activities (like the duels). I'd prefer my "official" saved gameplay be free of such gimmicks. How would you have implemented duels without dead eye? Seriously.. Dead eye was essential to dueling, I grant that. And duels were great. They're just an example of a feature that makes you use what feels like a supernatural power and I hope nothing like duels are in V. GTA has generally been about gritty, real time action role playing for me. Like I said in my original post, I'm not disappointed these skills are included, I just don't want to be dependent on them. Link to comment Share on other sites More sharing options...
YoungChrist Posted May 3, 2013 Share Posted May 3, 2013 DONT LIKE, DONT USE But thats silly. You can't just convince yourself of a fallacy that isn't true. These gimicks that make the game easy are there, not using them is just being stubborn. And once you use them the game becomes fundamentally easy and broken. Unless they only allow you to use these specials sparingly. Broken? You're a funny guy. Really? So being able to use bullet time every 30 seconds wouldn't be something that you consider fundamentally broken in a GTA game? An essential aspect in GTA as a game is immersion, if you're able to use these specials every second that basically make the game a walk in the park to play, how does that not make the game fundamentally broken? Just Consider how easy it would be to play the game and the lack of immersion in a game that attempts to provide a certain level of realism. Let's first start by saying that you have absolutely no idea how hard or easy the game is going to be. You also have no idea how fast it will recharge. Max Pain also had a time slowing mechanism, and it was far from easy. And yes, you can simply choose to not use them. It's not any less stubborn that choosing not to use cheats in the previous games. It's like complaining that a missions is over so fast because you took a cab when you could have just driven a car yourself. It's optional. Thats why I said "Unless they only allow you to use these specials sparingly." And please don't equate Max Payne to GTA, because AI is designed in Max Payne specifically with bullet time in mind. The way these gimicks just happened to be listed off like perks gives me the impression that the game isn't built around these features. Now if they are, so be it. Cheats are different. Cheats are called cheats because they're an extension beyond the normal gameplay of the game. So there, its much less a matter of being stubborn. But they've announced these features as essential perks that compliment the character's individual personalities. So mentally, they're very different then cheats, you're expected to use them. What annoys me the most is this "optional" word people keep throwing around. Its a very facile argument on the face of it and you're being very insincere by using it to prove your point. I mean, if Micheal had the option to do triple backflips and shoot lasers from his eyes, those features would also be optional, but also make the game fundamentally broken (unrealistic) and easy just like these perks (given the assumption that you can use these perks very often). If there is a difficulty related option that allows me to choose roughly how long it takes for these specials to replenish, that would be great. I would make it take 20 minutes each and these perks would be less prominent. I would be completely fine with that as difficulty choice. Here's the thing. I was once like you and mad at the game. I hated the 3 protag still do but I'll tell you what others told me. SUCK IT UP. Well you weren't like me first of all, because I always liked all 3 characters and I don't hate the game in any capacity, Im simply criticizing a feature that I think will break the game fundamentally if they allow you to use it excessively. Secondly, the suggestion that I should simply suppress all my qualms about a game I plan to spend my hard earned money on is nonsensical on a level that is almost insulting. You might have low standards for things that you consume, but those same low standards don't extend to me. I mean, if everybody thought like you then Rockstar could launch cover art that just consisted of comic sans main text with some doodles one of their kids did and the only thing you would be able to do is "SUCK IT UP". Yeah, great philosophy bro. You're getting worked up over what? A feature that YOU choose if you want to use it or not. Why is that bad? It worked well in Max Payne 3 and Red Dead Redemption. It won't break the game but add replay value. You might have missed my paragraph in the last reply because you're going back to the "optional" argument: "What annoys me the most is this "optional" word people keep throwing around. Its a very facile argument on the face of it and you're being very insincere by using it to prove your point. I mean, if Micheal had the option to do triple backflips and shoot lasers from his eyes, those features would also be optional, but also make the game fundamentally broken (unrealistic) and easy just like these perks (given the assumption that you can use these perks very often)." I know that this feature has the possibility to add a lot of replay value, but it can also severely dilute the first play through in the first place. Im not asking to completely remove the features, I just hope that we will only be able to use them sparringly so that they don't become gimicky and make every difficult situation I encounter easy to get of by just simply pressing a button. Link to comment Share on other sites More sharing options...
IronZombie Posted May 3, 2013 Share Posted May 3, 2013 Only on GTAForums do people bitch about features. Jesus people, just don't use them if you don't like them. Is that so hard? Link to comment Share on other sites More sharing options...
Edward-Is-A-Flunky45 Posted May 3, 2013 Share Posted May 3, 2013 Only on GTAForums do people bitch about features. Jesus people, just don't use them if you don't like them. Is that so hard? People bitch about everything everywhere. You can't make everyone satisfied. People are never satisfied. Even all of us that thinks that "don't like it don't use it". Just don't say it's just here. It's everywhere. Link to comment Share on other sites More sharing options...
TheJasonGallant Posted May 3, 2013 Share Posted May 3, 2013 Only on GTAForums do people bitch about features. Jesus people, just don't use them if you don't like them. Is that so hard? Seems like it. I'm pretty excited to see how good it'll be in the final product... I don't think I'll use Franklin's so much.. Sounds pretty useless to me... Link to comment Share on other sites More sharing options...
Durden Posted May 3, 2013 Share Posted May 3, 2013 Michael is really Max Payne, confirmed! Link to comment Share on other sites More sharing options...
Jonesizzle Posted May 3, 2013 Share Posted May 3, 2013 Just in case some of ya'll didn't know... slow motion driving was in GTA IV. Link to comment Share on other sites More sharing options...
aaronimpact Posted May 3, 2013 Share Posted May 3, 2013 Realistic? You mean when you die and get spawned at a hospital? Link to comment Share on other sites More sharing options...
JG33 Posted May 3, 2013 Share Posted May 3, 2013 BULLET TIME, SLOW MO DRIVING, DOUBLE DAMAGE Isnt very gta they need to keep it more realistic. Happy enough with other things especially the animals. If they have mountain lions it will be a vast ammount. You don't have to use them if you don't want to. Link to comment Share on other sites More sharing options...
aaronimpact Posted May 3, 2013 Share Posted May 3, 2013 I can't believe how some GTA fans can be narrow minded. It's seems they want Rockstar to hold back the series and not experiment with features. Link to comment Share on other sites More sharing options...
Mainland Marauder Posted May 3, 2013 Share Posted May 3, 2013 I mean, if Micheal had the option to do triple backflips and shoot lasers from his eyes, those features would also be optional, but also make the game fundamentally broken (unrealistic) and easy just like these perks (given the assumption that you can use these perks very often)." Considering GTA combat mostly involves guns, it wouldn't be much of a tactical advantage as he'd get perforated before he landed his triple backflip, rendering his eye lasers moot. When there are new features, we're expecting the AI to be tuned to it. You didn't have to use Dead Eye in RDR. But, the gameplay was challenging enough that many players will have to slow down time in spots to make it happen. Why equate with a game like Max Payne if its AI is tuned to bullet time? Well, the same company makes GTA and what says the AI won't be tuned to whatever perks the player character has? Going outside the R* world here, consider Fallout, specifically the VATS feature. It's not required at all, but it's part of that series that began in an entirely different format. Even using it, it's still an amazing game that sucks you into its own little world, just like GTA. That's because it's a video game, and video games can have realism without being 100 percent realistic. Just like Hollywood, and we all watch movies, right? Bullet time was in the form of the adrenaline pickups in early GTAs. All of the driving slowed down once you're flooring it, if anything because there was only so much speed that the hardware could process. Sometimes defining features of a game get made out of what a developer does with the limitations it faces with the hardware it's working with. And V, being a multiplatform game, is only going to be as good as a seven- or eight-year-old console can manage. "You tell me exactly what you want, and I'll explain to you very carefully why it cannot be." Link to comment Share on other sites More sharing options...
Racecarlock Posted May 3, 2013 Share Posted May 3, 2013 Realistic? You mean when you die and get spawned at a hospital? No, he means when you can stick 4 rifles, an RPG-7, 25 grenades, a large machine gun, and a sniper rifle in your pants. Link to comment Share on other sites More sharing options...
beepbop20 Posted May 3, 2013 Share Posted May 3, 2013 Anyone who doesn't like these new features is a f*cking retard. Who doesn't want bullet time, slow-mo driving, and double damage? Are you all autistic, or something? Link to comment Share on other sites More sharing options...
Mainland Marauder Posted May 3, 2013 Share Posted May 3, 2013 A double damage perk can be balanced many ways, from raising NPC hit points (particularly specific enemy targets), to giving them better weapons and/or improving their hit rate. Somebody will be posing a serious threat, double damage or not, if they can pump half an AK magazine into you from 50 yards if you try standing and shooting down all comers like in oldschool GTA. You might even have to change the way you play and get good at something else, just like with the driving physics. "You tell me exactly what you want, and I'll explain to you very carefully why it cannot be." Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now