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BULLET TIME, SLOW MO DRIVING, DOUBLE DAMAGE.


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TyphoonJames

Maybe they will be a blessing, considering the difficulty of executing the major heists as mentioned in the previews. Anyway, the are optional so if you don't like them, don't use them... simple.

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TheGodDamnMaster

Oh no! R* gave us a feature that we aren't required to utilize! Those bastards!

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lefantome

i hope these bonuses will be very limited I don't like them

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KrankyPenguin

So happy that we got this feature!! Having these abilities really makes the three protagonists different. Plus it will be amazing to have bullet time.

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Yeah, it sucks that you are held at gunpoint and forced to use these abilities.

 

Oh wait, no you're not. Get your head out of your ass.

 

With all the things they're taking and improving from RDR and MP3, I'm willing to bet there will be options, or even difficulty modes that limit the health regeneration, abilities, and other stuff. Like Hardcore mode in RDR, I expect something similar like that to return in GTA V.

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i hate to be a pest, but where did it say the special abilities the 3 protags have, may someone post a link please?

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ChocoFrosty

The amount of hate is also insane. I still haven't heard of any decent criticism regarding these implementations other than "It's not gta" and "it's unrealistic" - 2 really stupid excuses if you ask me.

Well, okay.

 

I don't like them because they might make the game too easy, they seem like a ploy to get the COD crowd, and they're obviously in to appeal to the legions of 12-year-old boys who hated GTA IV because they were too immature to get it.

If anything it's a ploy to get the RDR crowd.

 

And dead-eye in RDR didn't make the game too easy. It's not like you can use the slo-mo stuff infinitely.

Well, the thing I'm worried about most is Franklin's ability--that whole "slow down time while driving" thing is so obviously made for the stupid jackasses who couldn't be arsed to learn driving in GTA IV so they threw a temper tantrum and R* added that feature to get them to shut up.

Actually it was already possible in IV.

It was? My memory is failing me.

Yes it was just a bit less-advertised.

But when? How? Where?

 

I don't remember ever having time slow down while driving unless I was going off a jump, but that shouldn't count.

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zainzombie

Franklin's special skill is going to be SICK!

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Killerdude
I bet you're gonna sit your asses all quiet like, sh*tting your pants, playing V, not bitching about how you can use slowmo driving, shooting and rage punching.

This right here.

icon14.gif

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BlackNoise

It's always funny how people pick and choose what they think "is/isn't GTA". If R* calls it "GTA", it's GTA. It's' that simple. After only one game in the series(GTA IV), people think they know what GTA is supposed to be "GTA IV was more realistic so _____ won't work in the next game". The games in the GTA series have always been different and they always will be.

 

Just let R* make the game they wanna make. It's the reason we're all fans in the first place.

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Here's an idea...don't use the abilities. I'm sure there'll be some type of new fangled button command needed to make the characters do these things.

 

 

Good thing some of you don't make these games. We would be playing the exact same game every year otherwise.

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YoungChrist

 

DONT LIKE, DONT USE

But thats silly. You can't just convince yourself of a fallacy that isn't true. These gimicks that make the game easy are there, not using them is just being stubborn. And once you use them the game becomes fundamentally easy and broken.

 

Unless they only allow you to use these specials sparingly.

Broken? You're a funny guy.

Really? So being able to use bullet time every 30 seconds wouldn't be something that you consider fundamentally broken in a GTA game?

 

An essential aspect in GTA as a game is immersion, if you're able to use these specials every second that basically make the game a walk in the park to play, how does that not make the game fundamentally broken? Just Consider how easy it would be to play the game and the lack of immersion in a game that attempts to provide a certain level of realism.

Let's first start by saying that you have absolutely no idea how hard or easy the game is going to be.

You also have no idea how fast it will recharge.

Max Pain also had a time slowing mechanism, and it was far from easy.

 

And yes, you can simply choose to not use them. It's not any less stubborn that choosing not to use cheats in the previous games. It's like complaining that a missions is over so fast because you took a cab when you could have just driven a car yourself. It's optional.

Thats why I said "Unless they only allow you to use these specials sparingly."

 

And please don't equate Max Payne to GTA, because AI is designed in Max Payne specifically with bullet time in mind. The way these gimicks just happened to be listed off like perks gives me the impression that the game isn't built around these features. Now if they are, so be it.

 

Cheats are different. Cheats are called cheats because they're an extension beyond the normal gameplay of the game. So there, its much less a matter of being stubborn. But they've announced these features as essential perks that compliment the character's individual personalities. So mentally, they're very different then cheats, you're expected to use them.

 

What annoys me the most is this "optional" word people keep throwing around. Its a very facile argument on the face of it and you're being very insincere by using it to prove your point. I mean, if Micheal had the option to do triple backflips and shoot lasers from his eyes, those features would also be optional, but also make the game fundamentally broken (unrealistic) and easy just like these perks (given the assumption that you can use these perks very often).

 

If there is a difficulty related option that allows me to choose roughly how long it takes for these specials to replenish, that would be great. I would make it take 20 minutes each and these perks would be less prominent. I would be completely fine with that as difficulty choice.

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Edward-Is-A-Flunky45
Here's an idea...don't use the abilities. I'm sure there'll be some type of new fangled button command needed to make the characters do these things.

 

 

Good thing some of you don't make these games. We would be playing the exact same game every year otherwise.

They know what they're doing. Also, they don't give a f*ck about what people would think about the game. The game is made for them, if they like a feature here and there. It'll be there. No matter what. That's why I like them, they do games the way they want, and do it when they want.

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Mokrie Dela

FFS "we want more fun" then "make it more realistic." Make up your damned mind.

 

 

FYI GTA III had adrenaline pills that slowed game. I'm all for it - if you don't want to go max payne, don't use it. you will though

The only true wisdom is in knowing you know nothing.


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Supernutz40
FFS "we want more fun" then "make it more realistic." Make up your damned mind.

 

 

FYI GTA III had adrenaline pills that slowed game. I'm all for it - if you don't want to go max payne, don't use it. you will though

As long as you can't use it in multiplayer then I don't give a sh!t. It will be a fun option for use in single player. If it does make it to multiplayer be prepared for everyone to use the driving ability for races, double damage for DM or TDM, etcetera. Max Payne MP has boiled down to the whore gun (sawn-off) and shoot dodge (modified bullet time for those who don't play). It becomes incredibly lame when the same person locates the perfect spot to camp and use "bullet time" to repeatedly kill you. We on the GTAF Social Club crew refer to things like this as "bitch tactics", basically just playing as cheap as possible. Whatever requires the least skill to get the job done. While that's all good, it is in the game, R* put it there, it doesn't change the fact that *certain* people will use these as "exploits" with reckless abandon.

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DONT LIKE, DONT USE

But thats silly. You can't just convince yourself of a fallacy that isn't true. These gimicks that make the game easy are there, not using them is just being stubborn. And once you use them the game becomes fundamentally easy and broken.

 

Unless they only allow you to use these specials sparingly.

Broken? You're a funny guy.

Really? So being able to use bullet time every 30 seconds wouldn't be something that you consider fundamentally broken in a GTA game?

 

An essential aspect in GTA as a game is immersion, if you're able to use these specials every second that basically make the game a walk in the park to play, how does that not make the game fundamentally broken? Just Consider how easy it would be to play the game and the lack of immersion in a game that attempts to provide a certain level of realism.

Let's first start by saying that you have absolutely no idea how hard or easy the game is going to be.

You also have no idea how fast it will recharge.

Max Pain also had a time slowing mechanism, and it was far from easy.

 

And yes, you can simply choose to not use them. It's not any less stubborn that choosing not to use cheats in the previous games. It's like complaining that a missions is over so fast because you took a cab when you could have just driven a car yourself. It's optional.

Thats why I said "Unless they only allow you to use these specials sparingly."

 

And please don't equate Max Payne to GTA, because AI is designed in Max Payne specifically with bullet time in mind. The way these gimicks just happened to be listed off like perks gives me the impression that the game isn't built around these features. Now if they are, so be it.

 

Cheats are different. Cheats are called cheats because they're an extension beyond the normal gameplay of the game. So there, its much less a matter of being stubborn. But they've announced these features as essential perks that compliment the character's individual personalities. So mentally, they're very different then cheats, you're expected to use them.

 

What annoys me the most is this "optional" word people keep throwing around. Its a very facile argument on the face of it and you're being very insincere by using it to prove your point. I mean, if Micheal had the option to do triple backflips and shoot lasers from his eyes, those features would also be optional, but also make the game fundamentally broken (unrealistic) and easy just like these perks (given the assumption that you can use these perks very often).

 

If there is a difficulty related option that allows me to choose roughly how long it takes for these specials to replenish, that would be great. I would make it take 20 minutes each and these perks would be less prominent. I would be completely fine with that as difficulty choice.

Here's the thing. I was once like you and mad at the game. I hated the 3 protag still do but I'll tell you what others told me. SUCK IT UP.

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You chumps don't even realize that these are supposed to represent the character's skills. Micheal is good with weaponry, which is why time "slows down" and this allows the player to aim and shoot like Micheal should be able to. Franklin is good with vehicles, which is why time "slows down" when he's driving, he's great behind the wheel and has faster reflexes. Trevor is a drug addict, rage is a real thing.

 

There's also the fact we barely know anything about the system, it might even be removed like most things before release are. They regenerate over time, which could be a while. They might not even last that long. You might be able to disable them - on top of that, you could not use them. There might be a "Hardcore" mode like Red Dead Redemption, where the health regeneration and abilities are gone, or very limited compared to the normal game. We know nothing, and I don't expect Rockstar to f*ck it up. They know what they're doing when the put something in their game.

 

Rockstar's problem isn't putting things in the game that "ruin" it or they don't know how to implement it, their problem is not putting some things in the game at all. They know what they're doing, just go with it.

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Death2Drugs
BULLET TIME, SLOW MO DRIVING, DOUBLE DAMAGE Isnt very gta they need to keep it more realistic. Happy enough with other things especially the animals. If they have mountain lions it will be a vast ammount.

Why do I have a feeling this guy simply came out to make fun of people complaining about rather small things?

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StateofMind15
FFS "we want more fun" then "make it more realistic." Make up your damned mind.

 

 

FYI GTA III had adrenaline pills that slowed game. I'm all for it - if you don't want to go max payne, don't use it. you will though

As long as you can't use it in multiplayer then I don't give a sh!t. It will be a fun option for use in single player. If it does make it to multiplayer be prepared for everyone to use the driving ability for races, double damage for DM or TDM, etcetera. Max Payne MP has boiled down to the whore gun (sawn-off) and shoot dodge (modified bullet time for those who don't play). It becomes incredibly lame when the same person locates the perfect spot to camp and use "bullet time" to repeatedly kill you. We on the GTAF Social Club crew refer to things like this as "bitch tactics", basically just playing as cheap as possible. Whatever requires the least skill to get the job done. While that's all good, it is in the game, R* put it there, it doesn't change the fact that *certain* people will use these as "exploits" with reckless abandon.

I'd be surprised if they actually kept competitive multiplayer in, since it usually sucks ass especially Max Payne 3.

Im thinking the only mode will be Free Mode with racing being included in it.

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Supernutz40
FFS "we want more fun" then "make it more realistic." Make up your damned mind.

 

 

FYI GTA III had adrenaline pills that slowed game. I'm all for it - if you don't want to go max payne, don't use it. you will though

As long as you can't use it in multiplayer then I don't give a sh!t. It will be a fun option for use in single player. If it does make it to multiplayer be prepared for everyone to use the driving ability for races, double damage for DM or TDM, etcetera. Max Payne MP has boiled down to the whore gun (sawn-off) and shoot dodge (modified bullet time for those who don't play). It becomes incredibly lame when the same person locates the perfect spot to camp and use "bullet time" to repeatedly kill you. We on the GTAF Social Club crew refer to things like this as "bitch tactics", basically just playing as cheap as possible. Whatever requires the least skill to get the job done. While that's all good, it is in the game, R* put it there, it doesn't change the fact that *certain* people will use these as "exploits" with reckless abandon.

I'd be surprised if they actually kept competitive multiplayer in, since it usually sucks ass especially Max Payne 3.

Im thinking the only mode will be Free Mode with racing being included in it.

You never know but I doubt it. If there is not some kind of multiplayer heist mode people will riot in the streets. I assume we will see some form of that (1 team robbing other team protecting the bank maybe), and the obvious DM and TDM as well as some other new modes.

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Capricornus

I can see that crying baby making its way atop this section again...

 

As for the features, I am cool with them. In order for me to properly judge them, I'd have to, you know, do that thing.... that thing in which I actually play the game and see it in action with my very own eyes.

 

I look forward to them a lot.

 

caprisig.jpg

 

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These features will be bauce!

 

I agree with guy up top about people declaring what is and isn't GTA. R* determine that.

 

And MP3 MP sucks ass? Non competitive MP? I think these two comments are just plain awful .. anyhow.

 

About 3 and a ½ months to go... can't wait.

 

 

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StateofMind15

 

FFS "we want more fun" then "make it more realistic." Make up your damned mind.

 

 

FYI GTA III had adrenaline pills that slowed game. I'm all for it - if you don't want to go max payne, don't use it. you will though

As long as you can't use it in multiplayer then I don't give a sh!t. It will be a fun option for use in single player. If it does make it to multiplayer be prepared for everyone to use the driving ability for races, double damage for DM or TDM, etcetera. Max Payne MP has boiled down to the whore gun (sawn-off) and shoot dodge (modified bullet time for those who don't play). It becomes incredibly lame when the same person locates the perfect spot to camp and use "bullet time" to repeatedly kill you. We on the GTAF Social Club crew refer to things like this as "bitch tactics", basically just playing as cheap as possible. Whatever requires the least skill to get the job done. While that's all good, it is in the game, R* put it there, it doesn't change the fact that *certain* people will use these as "exploits" with reckless abandon.

I'd be surprised if they actually kept competitive multiplayer in, since it usually sucks ass especially Max Payne 3.

Im thinking the only mode will be Free Mode with racing being included in it.

You never know but I doubt it. If there is not some kind of multiplayer heist mode people will riot in the streets. I assume we will see some form of that (1 team robbing other team protecting the bank maybe), and the obvious DM and TDM as well as some other new modes.

Free mode will probably include heists and missions and you can kill as many people as you want in Free Mode so there's your DM and objective modes.

 

@grandola Yes it does, the multiplayer really caters to casuals with it's health regen and special abilities which kill the enjoyment out of multiplayer. Also with a hardcore mode that isn't populated.

Edited by gpcguy1
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BULLET TIME, SLOW MO DRIVING, DOUBLE DAMAGE Isnt very gta they need to keep it more realistic. Happy enough with other things especially the animals. If they have mountain lions it will be a vast ammount.

Yes, I'm not sure i like the sound of this.

Especially Franklins slow mo driving and Michaels bullet time.

It just isn't very GTA, but they always throw something in that's not very GTA and it normally pays off.

I don't like it at the moment but I'm sure they'll make it work nicely.

 

I was really hoping for more unique abilities to do with the world and mini games. Like on

Y certain character can do certain activity, but it seems Michael can fly a plane as well as Trevor can golf.

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YoungChrist
DONT LIKE, DONT USE

But thats silly. You can't just convince yourself of a fallacy that isn't true. These gimicks that make the game easy are there, not using them is just being stubborn. And once you use them the game becomes fundamentally easy and broken.

 

Unless they only allow you to use these specials sparingly.

Broken? You're a funny guy.

Really? So being able to use bullet time every 30 seconds wouldn't be something that you consider fundamentally broken in a GTA game?

 

An essential aspect in GTA as a game is immersion, if you're able to use these specials every second that basically make the game a walk in the park to play, how does that not make the game fundamentally broken? Just Consider how easy it would be to play the game and the lack of immersion in a game that attempts to provide a certain level of realism.

Let's first start by saying that you have absolutely no idea how hard or easy the game is going to be.

You also have no idea how fast it will recharge.

Max Pain also had a time slowing mechanism, and it was far from easy.

 

And yes, you can simply choose to not use them. It's not any less stubborn that choosing not to use cheats in the previous games. It's like complaining that a missions is over so fast because you took a cab when you could have just driven a car yourself. It's optional.

Thats why I said "Unless they only allow you to use these specials sparingly."

 

And please don't equate Max Payne to GTA, because AI is designed in Max Payne specifically with bullet time in mind. The way these gimicks just happened to be listed off like perks gives me the impression that the game isn't built around these features. Now if they are, so be it.

 

Cheats are different. Cheats are called cheats because they're an extension beyond the normal gameplay of the game. So there, its much less a matter of being stubborn. But they've announced these features as essential perks that compliment the character's individual personalities. So mentally, they're very different then cheats, you're expected to use them.

 

What annoys me the most is this "optional" word people keep throwing around. Its a very facile argument on the face of it and you're being very insincere by using it to prove your point. I mean, if Micheal had the option to do triple backflips and shoot lasers from his eyes, those features would also be optional, but also make the game fundamentally broken (unrealistic) and easy just like these perks (given the assumption that you can use these perks very often).

 

If there is a difficulty related option that allows me to choose roughly how long it takes for these specials to replenish, that would be great. I would make it take 20 minutes each and these perks would be less prominent. I would be completely fine with that as difficulty choice.

Here's the thing. I was once like you and mad at the game. I hated the 3 protag still do but I'll tell you what others told me. SUCK IT UP.

Well you weren't like me first of all, because I always liked all 3 characters and I don't hate the game in any capacity, Im simply criticizing a feature that I think will break the game fundamentally if they allow you to use it excessively.

 

Secondly, the suggestion that I should simply suppress all my qualms about a game I plan to spend my hard earned money on is nonsensical on a level that is almost insulting. You might have low standards for things that you consume, but those same low standards don't extend to me. I mean, if everybody thought like you then Rockstar could launch cover art that just consisted of comic sans main text with some doodles one of their kids did and the only thing you would be able to do is "SUCK IT UP". Yeah, great philosophy bro.

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enjoithepain

I agree. I'm excited to use them in singleplayer, but I hope to God that they don't have a huge impact on multiplayer.

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Ok people, with all arguing aside, I would just like you to know:

 

 

Posted by (Lil Ski) Posted: Saturday, Feb 9 2013, 06:12

 

 

Maybe it's part of those unique abilities that was mentioned in the previews (I think).

 

Like Trevor has that "Crank Rage" ability to use drugs and go in Max Payne Bullet Time mode and you can go in fast and then slow motion like the movie "300" style while you bash a gang of niggas faces in! (too damn awesome  cool.gif )

 

I think Franklin could use a slow motion mode during his driving (being that he's the excellent wheelman of the group) and can slow down time in order to make his precise turns through obstacles in high speed chases. And also him being the designated marksman too, he could hold his breath longer and slow things down when he's aiming through the scope ( in marksmanship, breathing is EVERYTHING)

 

As for Michael....mmmm still don't know much about his unique skills to come up with a good ability like the others. Someone can help me out here  smile.gif

 

 

The topic

 

...BRB, buying lottery tickets.

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alucard2d

I think all those features/abilities are going to make this game a FUN game. As realistic and as immersive as we want games to be, they have to satisfy my amusement first, and my god everything looks awesome so far....O_O cant wait to plaaaaaaaaay!

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Goneinfiveseconds

I always like the slow mo driving feature in need for speed most wanted and the pills in vice city.

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