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BULLET TIME, SLOW MO DRIVING, DOUBLE DAMAGE.


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Edward-Is-A-Flunky45
Don't like it,don't use it.

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Voit Turyv

Not realistic, not realistic, not realistic, not realistic, not realistic, not realistic...

I HATE this phrase now.

Seriously, if these perks do really bother you, then you will not use them. It's damn simple. You can't limit other players because you bitch about this feature.

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ChocoFrosty
Originally posted by LeetSniperWolf

I see there are some people that have never played GTA 2, GTA 3 or even a GTA VC that they talking sh*t about the "SPECIAL" abilities and say its completely not a GTA-ish feature.

 

SPECIAL's (Bullet Time, Frenzy Mode) its obviously a Rockstar attempt to go back to the true roots of GTA series with this skill they implemented for new GTA era that you can activate any time when needed, and pretty much it will be time limited.

 

They are nothing less than "Adrenaline Pills" from previous GTA games, or "Frenzy Pill" (don't remember exactly but you get an idea)

 

user posted image

 

 

 

 

 

I won't be using the specials 24/7, because I prefer the "regular" gunplay and driving, which will be improved upon even without the specials.

I'm quoting this just to make sure the people in this thread see it.

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The amount of hate is also insane. I still haven't heard of any decent criticism regarding these implementations other than "It's not gta" and "it's unrealistic" - 2 really stupid excuses if you ask me.

Well, okay.

 

I don't like them because they might make the game too easy, they seem like a ploy to get the COD crowd, and they're obviously in to appeal to the legions of 12-year-old boys who hated GTA IV because they were too immature to get it.

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Edward-Is-A-Flunky45

I'm pretty sure that all of those people bitching about those perks here will buy the game and use slow motion. I'm just guessing it. Also, don't like it, don't use it. It's simple. So quit your bitching.

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I'm pretty sure that all of those people bitching about those perks here will buy the game and use slow motion. I'm just guessing it. Also, don't like it, don't use it. It's simple. So quit your bitching.

"Bluh bluh STOP CRITICIZING R*"

 

You're the ones complaining about complainers.

 

Christ almighty the amount of fanboys treating R* like some Messianic figure is...jesus I've said this so many times I'm getting sick of it

 

The groupthink here is insane.

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ChocoFrosty

The amount of hate is also insane. I still haven't heard of any decent criticism regarding these implementations other than "It's not gta" and "it's unrealistic" - 2 really stupid excuses if you ask me.

Well, okay.

 

I don't like them because they might make the game too easy, they seem like a ploy to get the COD crowd, and they're obviously in to appeal to the legions of 12-year-old boys who hated GTA IV because they were too immature to get it.

If anything it's a ploy to get the RDR crowd.

 

And dead-eye in RDR didn't make the game too easy. It's not like you can use the slo-mo stuff infinitely.

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GTAaLEX117

The amount of hate is also insane. I still haven't heard of any decent criticism regarding these implementations other than "It's not gta" and "it's unrealistic" - 2 really stupid excuses if you ask me.

Well, okay.

 

I don't like them because they might make the game too easy, they seem like a ploy to get the COD crowd, and they're obviously in to appeal to the legions of 12-year-old boys who hated GTA IV because they were too immature to get it.

I don't see how this appeals to the CoD crowd, CoD doesn't have a time stopping mechanic, CoD's shooting mechanics revolve around aiming down sight.

As for actual difficulty, it's hard to judge. IV was a walk in the park because no enemy could hit you when you were behind cover. MP, the game that used these things very well, was not a easy game. As long as they give the ability a proper recharge and make the enemies more aggressive and smart, we shouldn't have a problem. Remember, we only have the time stopping mechanic, not the jumping acrobatics of MP. I's Michael we're talking about here, he's probably too slow for combat so his only chance is his aiming a.k.a. time stopping.

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I'm pretty sure that all of those people bitching about those perks here will buy the game and use slow motion. I'm just guessing it. Also, don't like it, don't use it. It's simple. So quit your bitching.

"Bluh bluh STOP CRITICIZING R*"

 

You're the ones complaining about complainers.

 

Christ almighty the amount of fanboys treating R* like some Messianic figure is...jesus I've said this so many times I'm getting sick of it

 

The groupthink here is insane.

It's funny because he never mentioned Rockstar in his reply. Way to put words in his mouth. Strawman attack if you will.

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Edward-Is-A-Flunky45

 

I'm pretty sure that all of those people bitching about those perks here will buy the game and use slow motion. I'm just guessing it. Also, don't like it, don't use it. It's simple. So quit your bitching.

"Bluh bluh STOP CRITICIZING R*"

 

You're the ones complaining about complainers.

 

Christ almighty the amount of fanboys treating R* like some Messianic figure is...jesus I've said this so many times I'm getting sick of it

 

The groupthink here is insane.

I'm not a fanboy. It's just a fact, if you don't like it, don't use it. It's just like music, don't enjoy 1D don't hear it. The only thing you guys are doing here is forcing opinions. And it's not cool. 9/10 of you played Max Payne 3 and I remember every single one of you saying that the game looked so realistic. Now I'm reading this hate. Oh god. I'll never understand people.

Edited by Edward-Is-A-Flunky45
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The amount of hate is also insane. I still haven't heard of any decent criticism regarding these implementations other than "It's not gta" and "it's unrealistic" - 2 really stupid excuses if you ask me.

Well, okay.

 

I don't like them because they might make the game too easy, they seem like a ploy to get the COD crowd, and they're obviously in to appeal to the legions of 12-year-old boys who hated GTA IV because they were too immature to get it.

If anything it's a ploy to get the RDR crowd.

 

And dead-eye in RDR didn't make the game too easy. It's not like you can use the slo-mo stuff infinitely.

Well, the thing I'm worried about most is Franklin's ability--that whole "slow down time while driving" thing is so obviously made for the stupid jackasses who couldn't be arsed to learn driving in GTA IV so they threw a temper tantrum and R* added that feature to get them to shut up.

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The amount of hate is also insane. I still haven't heard of any decent criticism regarding these implementations other than "It's not gta" and "it's unrealistic" - 2 really stupid excuses if you ask me.

Well, okay.

 

I don't like them because they might make the game too easy, they seem like a ploy to get the COD crowd, and they're obviously in to appeal to the legions of 12-year-old boys who hated GTA IV because they were too immature to get it.

If anything it's a ploy to get the RDR crowd.

 

And dead-eye in RDR didn't make the game too easy. It's not like you can use the slo-mo stuff infinitely.

Well, the thing I'm worried about most is Franklin's ability--that whole "slow down time while driving" thing is so obviously made for the stupid jackasses who couldn't be arsed to learn driving in GTA IV so they threw a temper tantrum and R* added that feature to get them to shut up.

Actually it was already possible in IV.

– overeducated wonk who fetishises compromise

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It was possible only during Cinematic camera, not during normal driving (actually driving during cinematic camera is very difficult--you don't use it when in a normal chase).

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Racecarlock

People constantly bitch me out for bitching out realistic features like fuel, traffic laws, jail, hunger, bills, and so on by saying "I'm sure rockstar can make it fun". Then they add bullet time in and suddenly they're bad?

 

Would you have preferred virtual taxes or something?

Edited by Racecarlock
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MrAssClap

I didn't like the idea of it either when I first read it, but as long as it isn't forced eh why not?

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ChocoFrosty

The amount of hate is also insane. I still haven't heard of any decent criticism regarding these implementations other than "It's not gta" and "it's unrealistic" - 2 really stupid excuses if you ask me.

Well, okay.

 

I don't like them because they might make the game too easy, they seem like a ploy to get the COD crowd, and they're obviously in to appeal to the legions of 12-year-old boys who hated GTA IV because they were too immature to get it.

If anything it's a ploy to get the RDR crowd.

 

And dead-eye in RDR didn't make the game too easy. It's not like you can use the slo-mo stuff infinitely.

Well, the thing I'm worried about most is Franklin's ability--that whole "slow down time while driving" thing is so obviously made for the stupid jackasses who couldn't be arsed to learn driving in GTA IV so they threw a temper tantrum and R* added that feature to get them to shut up.

Actually it was already possible in IV.

It was? My memory is failing me.

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GTAaLEX117

The amount of hate is also insane. I still haven't heard of any decent criticism regarding these implementations other than "It's not gta" and "it's unrealistic" - 2 really stupid excuses if you ask me.

Well, okay.

 

I don't like them because they might make the game too easy, they seem like a ploy to get the COD crowd, and they're obviously in to appeal to the legions of 12-year-old boys who hated GTA IV because they were too immature to get it.

If anything it's a ploy to get the RDR crowd.

 

And dead-eye in RDR didn't make the game too easy. It's not like you can use the slo-mo stuff infinitely.

Well, the thing I'm worried about most is Franklin's ability--that whole "slow down time while driving" thing is so obviously made for the stupid jackasses who couldn't be arsed to learn driving in GTA IV so they threw a temper tantrum and R* added that feature to get them to shut up.

Well it's not like the mechanic will actually make the car easier to drive, it'll probably just give you more time to see and avoid obstacles/cars during high speed chases. If you think it's too easy, just don't use it. Or better yet, play with Michael/Trevor.

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thatstupidbug

it's too early to judge: if those special abilities are just an extra, who cares. If they forces you to use them (like putting you in a mission against tons of armored cops that only the bulle time can kill) I can see why people will complain. But I don't midn those abilities... I just hope they have some brief explanation in-game (like "when i drive i can think so fast it's like the time is stopping for me. I did a lot of practice in the illegal Street races"), and not something that's just there (like the dead-eye.. i don't think they explained it in RDR, did they?)

Edited by thatstupidbug
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The Scottish Guy

What's interesting here, is that Agni's argument against any kind of time-slow-down feature constitutes making an easier campaign.

 

Yet if he was to pick up a copy of MP3, I'd bet my left bollock he'd have it on the easiest mode after playing the first few missions.

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Not a big fan of these abilities. too much like perks from COD. it doesnt seem to fit well with GTA but who knows, ill give them a try.

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What's interesting here, is that Agni's argument against any kind of time-slow-down feature constitutes making an easier campaign.

 

Yet if he was to pick up a copy of MP3, I'd bet my left bollock he'd have it on the easiest mode after playing the first few missions.

MP3 was built from the ground-up to be based around bullet time.

 

I'm pretty sure V wasn't completely built around bullet time.

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Gtaghost22
I have to admit, out of everything i've heard, bullet time, slow mo and double damage was the biggest let down, generic abilities like this, literally just a gimmick. I'd much prefer they kept it casual instead of trying to include silly things like this.

You won't be forced to use it, it is optional. There is no chance in hell GTA V will be hard to the point where you will be forced to use them anyway.

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The amount of hate is also insane. I still haven't heard of any decent criticism regarding these implementations other than "It's not gta" and "it's unrealistic" - 2 really stupid excuses if you ask me.

Well, okay.

 

I don't like them because they might make the game too easy, they seem like a ploy to get the COD crowd, and they're obviously in to appeal to the legions of 12-year-old boys who hated GTA IV because they were too immature to get it.

If anything it's a ploy to get the RDR crowd.

 

And dead-eye in RDR didn't make the game too easy. It's not like you can use the slo-mo stuff infinitely.

Well, the thing I'm worried about most is Franklin's ability--that whole "slow down time while driving" thing is so obviously made for the stupid jackasses who couldn't be arsed to learn driving in GTA IV so they threw a temper tantrum and R* added that feature to get them to shut up.

Actually it was already possible in IV.

It was? My memory is failing me.

Yes it was just a bit less-advertised.

– overeducated wonk who fetishises compromise

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GTAaLEX117
What's interesting here, is that Agni's argument against any kind of time-slow-down feature constitutes making an easier campaign.

 

Yet if he was to pick up a copy of MP3, I'd bet my left bollock he'd have it on the easiest mode after playing the first few missions.

MP3 was built from the ground-up to be based around bullet time.

 

I'm pretty sure V wasn't completely built around bullet time.

Exactly. MP3 was built from the ground up to have a ninja character that can warp time. In V, you're a 40 year old man that will probably not be athletic at all and will have to rely on his aim, a.k.a. time stopping, to survive. I'm getting the impression you people think R* just threw these in without thinking about difficulty. Like they are that incompetent...

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Edward-Is-A-Flunky45

 

What's interesting here, is that Agni's argument against any kind of time-slow-down feature constitutes making an easier campaign.

 

Yet if he was to pick up a copy of MP3, I'd bet my left bollock he'd have it on the easiest mode after playing the first few missions.

Also, Max Payne 3 looks real despite of the bullet time thing. It's not unrealistic. And at the same time is non-stop action game. And if you think that Max Payne is young... No he isn't. He haves the same age as Micheal does. So...

Edited by Edward-Is-A-Flunky45
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Don't like it? Don't use it.

 

Do it the old way

948185.png

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Not a big fan of these abilities. too much like perks from COD. it doesnt seem to fit well with GTA but who knows, ill give them a try.

more like skyrim i would say

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The Scottish Guy
What's interesting here, is that Agni's argument against any kind of time-slow-down feature constitutes making an easier campaign.

 

Yet if he was to pick up a copy of MP3, I'd bet my left bollock he'd have it on the easiest mode after playing the first few missions.

MP3 was built from the ground-up to be based around bullet time.

 

I'm pretty sure V wasn't completely built around bullet time.

Which is why it is a feature reserved solely for only one of our protagonists. There's no way in hell R* are going to implement it as some kind of cheat for us to utilise in order to make our campaign easier. You call it a gimmick - I call it a tool to suck us into the whole cinematic feel of mission play, just as I imagine the introduction of a musical score will do.

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The New Blueguy
only thing i don't like is that they limit driving abilities to one character including flying

 

so i have to choose a specific character if i want the best experience

 

if i could train one favorite character to be best at everything then fine

 

but limiting it to characters forcing me to switch between them to get the best driving/flying experience

 

i don't like that one bit

I actually don't have too much of a problem with that. For instance, since Franklin will be the "best driver", driving with him might feel too arcadish. He might be the best choice when you're getting down to business, but I might want to stick to either Michael or Trevor if I just want to have fun while driving (since the handling of vehicles will probably be a bit looser).

 

I even find driving in GTA SA to be a bit more fun when the skill is maxed out.

The thing is, in Game Informer's coverage of today's details they specifically mention that ALL three characters can be maxed out in ALL stats simply by driving more, flying more, shooting more, etc. However, the abilities mentioned are unique to that respective character. So, if you hate Franklin and love Trevor or Michael, you can more or less stick to them and max out their skills but only Franklin has the speed-time* skill. I will say though that it did surprise me a little that Trevor's special ability isn't based around flying; but it makes sense. Franklin has amazing driving skills because it's related to his job profile. Michael is good with guns because as a former bank robber -- and a man of mafia connections -- he's probably been in on the tense end of a few too many shootouts in his day, while Trevor's ability lines up perfectly with his insanely unstable personality.

 

So the way I see it, they'll start roughly the same degree of skill while leaning heavily towards a particular area Flying (Trevor), Driving (Franklin) or Shooting (Michael). The abilities confirmed **currently are: strength, shooting, stealth, flying, driving, and lung capacity. So Franklin will probably also be a tad better in the strength and lung capacity areas to start simply due to his youthfulness over the other too.

 

* Made this up, I think speed-time fist in with driving.

** Rockstar apparently said that the skills (and possibly the special abilities) listed are subject to change.

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