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Can 512mb Ram handle this?


urbanfire
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So i assume that half of the guys in this thread dont think we will be able to play it on current consoles...

Most likely PC players?  Have fun watching you 1080p 60fps black screen in september...

 

Of course everyone knows you can play it on current gen, however I share the worries that the OP have that it will suffer from performance issues (which GTAIV also had) and I don't think you can compare the performance of the game from trailers. I guess we will just have to wait and see what pre/reviewers say and until we can experience it ourselves

You could compare them in IV and its captured ameplay (like in every other gta trailer) so were is the problem?

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So i assume that half of the guys in this thread dont think we will be able to play it on current consoles...

Most likely PC players?  Have fun watching you 1080p 60fps black screen in september...

 

Of course everyone knows you can play it on current gen, however I share the worries that the OP have that it will suffer from performance issues (which GTAIV also had) and I don't think you can compare the performance of the game from trailers. I guess we will just have to wait and see what pre/reviewers say and until we can experience it ourselves

You could compare them in IV and its captured ameplay (like in every other gta trailer) so were is the problem?

I am no expert but to me it doesn't seem fair to compare trailers on which we have no idea how it was captured and if/how much it was edited. Correct me if I'm wrong though tounge.gif

 

Oow and ofcourse I want it to run as smooth as possible but I cant see the evidence in the trailers (maybe my ignorance tounge.gif ) I guess I'll just need to see gameplay or experience it myself to be convinced

Edited by solofme
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I got 8GB of nicely packet RAM ready to be filled with all those nice details and another 2GB on GPU for all those nice textures when the game comes to PC biggrin.gif

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Ibrahimhassounah

 

Dude they tested the game on Xbox 360 during the preview for Game Informer and it was smooth ! smile.gif whats your problem

The demo GI saw was actually running on PS3.

the Xbox magazine put 2 screen shots that looked a little better on Xbox 360 but i don't want to start a console , in fact i'll buy the Xbox and PS3 version of the game to play with friends

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Rockstar have released a good handful since next gen came out. They dealt with porting problems back in 07/08 with the GTA IV delay. Nothing bad will happen concerning performance.

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If it is as bad as in IV I doubt ill play much free roam.

 

In IV when shooting a gun, u heared and saw how the framerate did go down instantly. Like the round per minute count did go down even when u only shot some peds and the police wasnt alerted. So when 4 cops + chopper did chase u, actual shooting was like a slideshow and no fun at all. Thats why i never started shootouts in free roam. I just couldnt enjoy it.... while in missions in closed rooms like when u have to go through one of the apartment buildings it was ok. But only in closed rooms...

Like I said, if the framerate is that choppy again when just shooting a weapon, I doubt Ill play much apart from the missions

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Loves GTA
If it is as bad as in IV I doubt ill play much free roam.

 

In IV when shooting a gun, u heared and saw how the framerate did go down instantly. Like the round per minute count did go down even when u only shot some peds and the police wasnt alerted. So when 4 cops + chopper did chase u, actual shooting was like a slideshow and no fun at all. Thats why i never started shootouts in free roam. I just couldnt enjoy it.... while in missions in closed rooms like when u have to go through one of the apartment buildings it was ok. But only in closed rooms...

Like I said, if the framerate is that choppy again when just shooting a weapon, I doubt Ill play much apart from the missions

Which system do you play GTA IV on?

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line of chop

Wait for the next gen version then because they have a sh*t load of ram to play with blad.

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SquireAustralia
Xbox

Then your console must be old then, its the first symptom of a RROD, I think. or It's just the game.

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Loves GTA

 

Xbox

Odd. I never have significant issues with frame rate on Xbox unless I'm blowing up an entire city block's worth of cars, dealing with 20+ cops in a small area or something similar. On PS3, issues are more prevalent, even in basic gameplay where the 360 version has no problems at all. 360 version generally runs very well for me.

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Xbox

Then your console must be old then, its the first symptom of a RROD, I think. or It's just the game.

Bullsh*t... my console must have a rrod already 5 years ago then....

Everyone who says that gta4 has no framerate drops in a firefight, talks bullsh*t...

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its pretty obvious the frame rate will drop abit so deal with it

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Pretty sure they wouldn't release the game if it had major issues.. you're worrying too much. Also it was delayed for more polishing.

948185.png

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Loves GTA

 

Xbox

Then your console must be old then, its the first symptom of a RROD, I think. or It's just the game.

Bullsh*t... my console must have a rrod already 5 years ago then....

Everyone who says that gta4 has no framerate drops in a firefight, talks bullsh*t...

I can be in a typical firefight on PS3 or 360 with no large dip in frame rate, or any dip at all. Only when A LOT is going on on screen do I see significant issues that hinder ability to aim, move, etc. These problems are exacerbated on PS3 and nowhere near as bad in the 360 version.

 

But whatever. Game plays fine for me generally speaking. I wouldn't continue to play it 5 years later if the game ran like sh*t all the time.

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Finn 7 five 11

 

360 = 512

PS3 = 256?

Not quite, the Xbox is sharing 512mb between system and GPU, PS3 has 256mb for GPU 256mb for System.

 

So the Xbox can share up the ram either way depending on which needs more, it doesn't really make a huge difference and it ends up being a fairly even split anyway, PS3 however does have the benefit of HDD installs.

 

Bullsh*t... my console must have a rrod already 5 years ago then....

Everyone who says that gta4 has no framerate drops in a firefight, talks bullsh*t...

I reckon man, my PS3 has crazy slow downs if I get into a big firefight, or run over a huge group of pedestrians, f*cking cars up with the Tank on TBOGT with a big wanted level really slows the framerate down, this has happened on both PS3's i've owned, and i've seen it happen on multiple xboxes as well, not quite as bad on Xbox though.

Edited by finn4life
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360 = 512

PS3 = 256?

Nah, or well, yes but the PS3 has two 256(256 + 256 = 512) pools of RAM, and that's why it's "so hard" to develop for the PS3 but if you get it right it can make for some really great stuff....

 

 

Atleast that's what i was told by... The internet.

That is not the main reason why it's hard to develop for PS3, it's still a reason regardless, it's because of TEH CELL and it's SPEs (SIMD Units not actual cores, much less of a core).

Skyrim runs poorly on the PS3 is due to lack of use of the SPEs.

For a company releasing multiplatform games, the cost of developing code for the SPEs, which is very high, brings little benefit in terms of boosting PS3 sales, on top of the uncertainty of releasing a new title (Bethesda couldn't be sure Skyrim would be a success until they released it and saw the results). So yes, it’s very financially inviable, mostly due to lack of returns proportional to the investment.

I didn't understand that at all, too many abbrevations.

 

 

However, if devlopers would learn to use it to its full potential, well, things would be better.

 

That's atleast what the guys at Naughty Dog said.

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If it couldn't handle it then they wouldn't be releasing the game for it, so it will be fine.

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nigelhere9901

 

360 = 512

PS3 = 256?

Nah, or well, yes but the PS3 has two 256(256 + 256 = 512) pools of RAM, and that's why it's "so hard" to develop for the PS3 but if you get it right it can make for some really great stuff....

 

 

Atleast that's what i was told by... The internet.

That is not the main reason why it's hard to develop for PS3, it's still a reason regardless, it's because of TEH CELL and it's SPEs (SIMD Units not actual cores, much less of a core).

Skyrim runs poorly on the PS3 is due to lack of use of the SPEs.

For a company releasing multiplatform games, the cost of developing code for the SPEs, which is very high, brings little benefit in terms of boosting PS3 sales, on top of the uncertainty of releasing a new title (Bethesda couldn't be sure Skyrim would be a success until they released it and saw the results). So yes, it’s very financially inviable, mostly due to lack of returns proportional to the investment.

I didn't understand that at all, too many abbrevations.

 

 

However, if devlopers would learn to use it to its full potential, well, things would be better.

 

That's atleast what the guys at Naughty Dog said.

You mean acronyms?

 

SPE: Synergistic Processing Elements.

SIMD: Single Instruction Multi Data.

You can learn more about The CELL microprocessor here http://en.wikipedia.org/wiki/Cell_(micropr...ments_.28SPE.29

 

Definitely right, Naughty Gods know what they're doing after years of experience.

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even when R* knows how to use CELL, they wont/cant use it like Naughty Dog cause it is an Multiplattform Title and they have also to keep the costs in mind.

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Framerate has to be above 30fps at all times.

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GrandTheftAutoV.
You do realize xbox has constant updates right? They upgrade their hardware all the time that's why its rated #1 in online service. Thats why games look better every year, micrsoft is installing new software chips onto your harddrives. Boosting processing speeds up to speed with most hardware on the market today.

 

You all forgot microsoft and bill gates are still the kingpins of the pc world. Theyve proven they can do the most with the least. All these other companies are barely starting to do what microsoft was doing 7 years ago and the 360 graphics still hold its own to the competition to this day.

Yeah, i hope it will be better on 360 not because i have one, but because it is more easy to dev and looks like more one PC

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even when R* knows how to use CELL, they wont/cant use it like Naughty Dog cause it is an Multiplattform Title and they have also to keep the costs in mind.

You're comparing Apples with Oranges. A game like GTA will be far more resource heavy than a game like Uncharted. Both run on totally different engines optimised in totally different ways. I can guarantee you that the fact GTAV is multiplatform isn't hindering what it looks like on the PS3. Obviously there will be constraints on how it performs on either console but from what I've heard through the grapevine Rockstar have got the RAGE engine so finely tuned that neither console is holding the other one up. Thats the big benefit of it coming out in 2013. The only downside to the 360 version is that you'll have to deal with multiple discs if you're getting it for that console.

 

 

 

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TrevorFranklinsBitch

Rockstar are not idiots, they wouldn't release a game that doesnt work properly or is total sh*t, they aren't infinity ward. devil.gif

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This thread again huh?

 

Look, I'll just repeat what I said earlier.

 

Developers LEARN how to get MORE out of a console over the lifetime.

 

People say GTA IV pushed consoles to the limit? HAHA, nooo, GTA IV ran on a sh*tty engine that was only Xbox 360 focused at the time.

 

It's been FIVE YEARS since we last saw a GTA Game on a console, that's HALF A DECADE.

 

Compare GTA3 to San Andreas, both PS2 games, both amazingly different, that was only a three year difference.

 

Rockstar have plowed a crap ton of money into RAGE to the point where Max Payne 3 really shown off what it can do (especially on PS3 and PC).

 

Unlike GTA IV, the Max Payne 3 version of RAGE ran at full 1280x720p on BOTH consoles, used newer AA methods (instead of the outdated QxAA blur that GTA IV on PS3 suffered with) and hosted a whole heap of extra grap[hical options on the PC version.

 

The Max Payne 3 version of RAGE was greatly enhanced to deal with stress and performance issues, both console versions ran safely around 30fps easily even hitting 35 and 40 at times, the PC version also ran smooth as butter compared to GTA IV, despite it using multiple forms of AA, SSAO, filters and effects, etc.

 

Team Bondi did NOT use RAGE for L.A.Noire, they used an edited version of an existing engine and then customised it, initially, for PS3, the game performed best on the PS3, I'm sure Team Bondi would have also shared some knowledge with Rockstar on what tweaks they made to make the engine perform so well on the PS3.

 

Look at other games, come on, seriously, compare titles from 2007 and early 2008 to titles released now, they get soo much more out of the hardware now, if that's what other companies can do, do you seriously think Rockstar Games would skimp out now? GTA V is going to end this gen with a bang, they're going to use this knowledge and work and make sure GTA V looks great, performs great and is just overall great NO MATTER WHAT PLATFORM IT'S ON.

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This thread again huh?

 

Look, I'll just repeat what I said earlier.

 

Developers LEARN how to get MORE out of a console over the lifetime.

 

People say GTA IV pushed consoles to the limit? HAHA, nooo, GTA IV ran on a sh*tty engine that was only Xbox 360 focused at the time.

 

It's been FIVE YEARS since we last saw a GTA Game on a console, that's HALF A DECADE.

 

Compare GTA3 to San Andreas, both PS2 games, both amazingly different, that was only a three year difference.

 

Rockstar have plowed a crap ton of money into RAGE to the point where Max Payne 3 really shown off what it can do (especially on PS3 and PC).

 

Unlike GTA IV, the Max Payne 3 version of RAGE ran at full 1280x720p on BOTH consoles, used newer AA methods (instead of the outdated QxAA blur that GTA IV on PS3 suffered with) and hosted a whole heap of extra grap[hical options on the PC version.

 

The Max Payne 3 version of RAGE was greatly enhanced to deal with stress and performance issues, both console versions ran safely around 30fps easily even hitting 35 and 40 at times, the PC version also ran smooth as butter compared to GTA IV, despite it using multiple forms of AA, SSAO, filters and effects, etc.

 

Team Bondi did NOT use RAGE for L.A.Noire, they used an edited version of an existing engine and then customised it, initially, for PS3, the game performed best on the PS3, I'm sure Team Bondi would have also shared some knowledge with Rockstar on what tweaks they made to make the engine perform so well on the PS3.

 

Look at other games, come on, seriously, compare titles from 2007 and early 2008 to titles released now, they get soo much more out of the hardware now, if that's what other companies can do, do you seriously think Rockstar Games would skimp out now? GTA V is going to end this gen with a bang, they're going to use this knowledge and work and make sure GTA V looks great, performs great and is just overall great NO MATTER WHAT PLATFORM IT'S ON.

Well said!! icon14.gif

 

cookie.gifcookie.gifcookie.gifcookie.gif

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Elyobo893
This thread again huh?

 

Look, I'll just repeat what I said earlier.

 

Developers LEARN how to get MORE out of a console over the lifetime.

 

People say GTA IV pushed consoles to the limit? HAHA, nooo, GTA IV ran on a sh*tty engine that was only Xbox 360 focused at the time.

 

It's been FIVE YEARS since we last saw a GTA Game on a console, that's HALF A DECADE.

 

Compare GTA3 to San Andreas, both PS2 games, both amazingly different, that was only a three year difference.

 

Rockstar have plowed a crap ton of money into RAGE to the point where Max Payne 3 really shown off what it can do (especially on PS3 and PC).

 

Unlike GTA IV, the Max Payne 3 version of RAGE ran at full 1280x720p on BOTH consoles, used newer AA methods (instead of the outdated QxAA blur that GTA IV on PS3 suffered with) and hosted a whole heap of extra grap[hical options on the PC version.

 

The Max Payne 3 version of RAGE was greatly enhanced to deal with stress and performance issues, both console versions ran safely around 30fps easily even hitting 35 and 40 at times, the PC version also ran smooth as butter compared to GTA IV, despite it using multiple forms of AA, SSAO, filters and effects, etc.

 

Team Bondi did NOT use RAGE for L.A.Noire, they used an edited version of an existing engine and then customised it, initially, for PS3, the game performed best on the PS3, I'm sure Team Bondi would have also shared some knowledge with Rockstar on what tweaks they made to make the engine perform so well on the PS3.

 

Look at other games, come on, seriously, compare titles from 2007 and early 2008 to titles released now, they get soo much more out of the hardware now, if that's what other companies can do, do you seriously think Rockstar Games would skimp out now? GTA V is going to end this gen with a bang, they're going to use this knowledge and work and make sure GTA V looks great, performs great and is just overall great NO MATTER WHAT PLATFORM IT'S ON.

What he said.

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Funny joke:

How many mb's of RAM does it take to power GTAV on a PC?

 

None. Mwahaha  devil.gif

Yea but consoles are crash-proof. Gaming pcs are bugged and always have crash issues.

 

Sorry but I think ill take consistency over quality on this 1.

This. And not to mention that you have to update your softwares regularly to run newer games.

Consoles are worry-free. That's why I'm planning to get one for future games.

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trevors685
This thread again huh?

 

Look, I'll just repeat what I said earlier.

 

Developers LEARN how to get MORE out of a console over the lifetime.

 

People say GTA IV pushed consoles to the limit? HAHA, nooo, GTA IV ran on a sh*tty engine that was only Xbox 360 focused at the time.

 

It's been FIVE YEARS since we last saw a GTA Game on a console, that's HALF A DECADE.

 

Compare GTA3 to San Andreas, both PS2 games, both amazingly different, that was only a three year difference.

 

Rockstar have plowed a crap ton of money into RAGE to the point where Max Payne 3 really shown off what it can do (especially on PS3 and PC).

 

Unlike GTA IV, the Max Payne 3 version of RAGE ran at full 1280x720p on BOTH consoles, used newer AA methods (instead of the outdated QxAA blur that GTA IV on PS3 suffered with) and hosted a whole heap of extra grap[hical options on the PC version.

 

The Max Payne 3 version of RAGE was greatly enhanced to deal with stress and performance issues, both console versions ran safely around 30fps easily even hitting 35 and 40 at times, the PC version also ran smooth as butter compared to GTA IV, despite it using multiple forms of AA, SSAO, filters and effects, etc.

 

Team Bondi did NOT use RAGE for L.A.Noire, they used an edited version of an existing engine and then customised it, initially, for PS3, the game performed best on the PS3, I'm sure Team Bondi would have also shared some knowledge with Rockstar on what tweaks they made to make the engine perform so well on the PS3.

 

Look at other games, come on, seriously, compare titles from 2007 and early 2008 to titles released now, they get soo much more out of the hardware now, if that's what other companies can do, do you seriously think Rockstar Games would skimp out now? GTA V is going to end this gen with a bang, they're going to use this knowledge and work and make sure GTA V looks great, performs great and is just overall great NO MATTER WHAT PLATFORM IT'S ON.

go on with ya bad ass

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Lelouch The Zero
Oh yeah another console war thread

icon14.gif

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