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Driving physics


Homemade Dynamite
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Yes I have tried to get used to that crappy driving system. Do you think I want to hate this game?

If I use the brake, I don't turn fast enough. If I use the handbrake, I spin out

Sometimes when I break and turn at the same time, it goes straight suicidal.gif

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So basically IV's driving was better because it is more "realistic"

 

IV would've been a good game if the driving was like SA

 

P.S. Ratings are inflated in case you didn't know

In IV pretty much all the cars (except buses and trucks) go the same max speed. The difference is how long it takes for it to go max speed and handling. In San Andreas the vehicles go max speeed in like 4 seconds and turn corners going full speed. There are more reasons why IV has better driving than "it's realistic". It's driving is balanced unlike all GTA's before.

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Yes I have tried to get used to that crappy driving system. Do you think I want to hate this game?

If I use the brake, I don't turn fast enough. If I use the handbrake, I spin out

Sometimes when I break and turn at the same time, it goes straight suicidal.gif

Why would you brake and turn at the same time? Just learn to control the car and you'll be fine.

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Yes I have tried to get used to that crappy driving system. Do you think I want to hate this game?

If I use the brake, I don't turn fast enough. If I use the handbrake, I spin out

Sometimes when I break and turn at the same time, it goes straight suicidal.gif

How long exactly have you "tried"? I'm guessing no more than a half hour.

 

Also, yes, if you hold the handbrake for too long when you turn, you will spin out, like in a real car. If you don't correct the spin early enough, you will spin out, like in a real car. If you lock up the front tires, you won't turn, LIKE IN A REAL CAR. I don't know how old you are, but I'm guessing you've never drove a real car, or even played a racing game that ISN'T a arcade racer (GT5, Forza 3 and 4, and such are examples of games that follow these principles. Need for Speed, GRiD, DiRT, and such are poor examples of this and even ignore some certain principles of realistic driving).

 

It isn't a crappy driving system (though that's your opinion and you are entitled to it). While it was a tad on the "boaty" side, it was a crap load more realistic, and IMO, fun, than SA's handling.

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Because I haven't had much success turning a corner going 30 mph

And No I have never driven a real car

 

 

The line between good realism and bad realism is crossed when it's no longer fun sad.gif

Edited by ed72o
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Rock Howard
Yes I have tried to get used to that crappy driving system. Do you think I want to hate this game?

If I use the brake, I don't turn fast enough. If I use the handbrake, I spin out

Sometimes when I break and turn at the same time, it goes straight suicidal.gif

You didn't answer my question. The problem is you, not the car physics, junior.

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Because I haven't had much success turning a corner going 30 mph

 

No I have never driven a real car because I don't need to go anywhere yet (but I will be learning soon)

 

 

The line between good realism and bad realism is crossed when it's no longer fun sad.gif

If you're having problems with going around a corner at 30 mph then I don't know what to tell you, because that's not even fast enough to kick the tail out without using the handbrake.

 

I would recommend getting some practice before taking your driving test (but that goes without saying).

 

The only problem is that you aren't having fun because you haven't bothered to take the time to learn properly, so it's not good or bad realism that's the problem, it's that you just don't know how to drive in this game (or, in real life I'm guessing), and havn't, exactly put a good enough effort into trying to learn.

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Rock Howard
What am I doing wrong? cryani.gif

Don't worry too much about it, champ. You're entitled to your opinion it just seems that you prefer an arcade style of driving as opposed to the realism that Rockstar tried to implement with GTA IV.

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Actually I don't plan on getting my driver's license anytime soon lol.gif

 

I have tried to learn how the driving system works because then I could enjoy the game (except for the fact that the music sucks suicidal.gif )

 

Well if I learned how to brake properly I could really determine which I like better

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I disliked IV's driving at first as well, but it really grew on me, and now it's hard for me to enjoy most other games with driving because they're often so simple in comparison. IV's physics aren't perfect, but they're just so much more in-depth and complex than before. It makes driving more challenging but ultimately also more fun when you get the hang of it, and you can apply many of the same methods of real-life driving in GTA, only without the risk of real-life consequences. That's why many of us really prefer IV's system. It's not just more realistic, it's also really more fun.

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What am I doing wrong? cryani.gif

First of all, I would recommend driving normally, get a feel for how the car reacts to what you do. Then drive about that city dodging traffic and going around corners without using the handbrake. It may seem like going around corners just using the normal brake is slow, but it actually isn't, it is more realistic. Drifting actually, for most cars (excluding the early F1 cars and some others), is actually slower, contrary to popular belief. Do this until you start to understand how the cars react. I'd recommend the more boat like muscle cars and such, if you can learn how to go around a corner properly in these cars, then you'll be able to take pretty much any car in the game around a corner properly. After a while, you can move up to sliding the cars around corners, at first you will have problems with drifting these cars, which is normal, pretty much everyone that's played this game has dealt with it in some form or another, but after time you learn how to make it work properly.

 

Also, word of the wise, brake BEFORE the corner, not during, in reality (or rather, on the race track) it will normally put you into a wall, because your making the front tires do two things at once, which usually doesn't end well.

 

 

 

I've played driving games my entire life, from your arcadey ones (GRiD, Need for Speed) to your full out sims (Live for Speed, GT5, etc), I have a racing wheel as well (Logitech G27), but playing with a controller works about as well. Any game with good enough driving physics will feel relatively the same as another, in some form. The saying, "practice makes perfect" really applies to this.

 

EDIT: In fact, watch this video, this is a good example of how to drive in IV (at least while the person wasn't using the cinematic cam, lol):

 

Notice their braking points and listen for when they accelerate. Also, if you start to lose control, just let off the gas, it usually help when your trying to correct a mistake or when you land from a jump.

Edited by douggoud
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But I thought that the handbrake is always better to use than the regular brake? I think it was like that in SA

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I disliked IV's driving at first as well, but it really grew on me, and now it's hard for me to enjoy most other games with driving because they're often so simple in comparison. IV's physics aren't perfect, but they're just so much more in-depth and complex than before. It makes driving more challenging but ultimately also more fun when you get the hang of it, and you can apply many of the same methods of real-life driving in GTA, only without the risk of real-life consequences. That's why many of us really prefer IV's system. It's not just more realistic, it's also really more fun.

I loved it from the very start, but I definitely agree--now many other sandbox games feel kind of dead. GTA IV's vehicular physics are just a cute above. I hope more sandbox devs take note--I'd hate to have, say, Watch Dogs with arcadey driving.

 

There's nothing like slamming the brakes, sliding into a corner, and applying gas to swing that baby around the apex.

 

 

But I thought that the handbrake is always better to use than the regular brake? I think it was like that in SA

 

God no. Using the handbrake in real life/GTA IV is a HORRIBLE idea because it just locks the tires up and sends you skidding.

Edited by Agni
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But I thought that the handbrake is always better to use than the regular brake? I think it was like that in SA

You can make a car go sideways without ever using the handbrake, which is called the "weight shift technique" (or weight transfer, whatever people prefer). Basically, you steer the car the opposite way of the turn (only for a second), then turn hard the other way, if fact, this is how alot of drifters do it. But drifting, in reality, is not faster than cornering normally. The only time was (that I can think of) was, like I said, with the old F1 cars, because the tires were so hard and had such little grip, that you had to drift the car to be fast. Tires aren't like that now, they have much more grip than the tires of old, so drifting is slower than normal cornering. It was like that in SA because it had arcadey driving physics, like I said. You couldn't get away with (much less do) half the things in real life that you could with SA.

 

In real life, or any simulator type game, you will learn that drifting is a slower way to get around a track, not to mention, it also wears down your tires faster, of course, that isn't a problem in GTA, but if your looking for speed, the handbrake (or drifting in general), is not the answer.

 

Here's an example of Weight Transferring in GT5:

 

 

 

And here's an example of it in real life (kind of):

 

 

 

EDIT: I actually just remembered another instance where drifting is technically faster: In the WRC, even on tarmac, rally cars are faster when they use the handbrake to get around a hairpin, but other than tight turns, it's unnecessary to use it, not to mention, they have 4 wheel drive systems, which definitely helps acceleration out of said hairpins. (Of course, this is technically called power sliding, thought I should add that before some hardcore drifters get on my ass about not calling it that, lol)

Edited by douggoud
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Nice videos smile.gif

I think I'm getting used to the driving system now (with the handbrake)

I tried the brake and there was no way it was even possible to turn with it without crashing suicidal.gif

 

I still prefer the SA system though sad.gif

 

And I derailed this thread pretty good cool.gif

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Nice videos smile.gif

I think I'm getting used to the driving system now (with the handbrake)

I tried the brake and there was no way it was even possible to turn with it without crashing suicidal.gif

 

I still prefer the SA system though sad.gif

 

And I derailed this thread pretty good cool.gif

Not sure that that's something to be proud of, but whatever.

 

It's ok to enjoy the SA driving physics, it's ok to have your own personal opinion, its not ok though to say something sucks or is terrible without even trying, that's why most of us jumped on you about that. If you try being constructive with your opinions, no one with bother you about them 9 times out of 10, trust me on that.

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Nice videos smile.gif

I think I'm getting used to the driving system now (with the handbrake)

I tried the brake and there was no way it was even possible to turn with it without crashing suicidal.gif

 

I still prefer the SA system though sad.gif

 

And I derailed this thread pretty good cool.gif

Stop turning while braking. You never want to do that in real life, always brake, let off, and then turn.

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If they went with something like Forza Horizon's physics, i'd be a happy man, though i doubt that will happen.

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What am I doing wrong? cryani.gif

First of all, I would recommend driving normally, get a feel for how the car reacts to what you do. Then drive about that city dodging traffic and going around corners without using the handbrake. It may seem like going around corners just using the normal brake is slow, but it actually isn't, it is more realistic. Drifting actually, for most cars (excluding the early F1 cars and some others), is actually slower, contrary to popular belief. Do this until you start to understand how the cars react. I'd recommend the more boat like muscle cars and such, if you can learn how to go around a corner properly in these cars, then you'll be able to take pretty much any car in the game around a corner properly. After a while, you can move up to sliding the cars around corners, at first you will have problems with drifting these cars, which is normal, pretty much everyone that's played this game has dealt with it in some form or another, but after time you learn how to make it work properly.

 

Also, word of the wise, brake BEFORE the corner, not during, in reality (or rather, on the race track) it will normally put you into a wall, because your making the front tires do two things at once, which usually doesn't end well.

 

 

 

I've played driving games my entire life, from your arcadey ones (GRiD, Need for Speed) to your full out sims (Live for Speed, GT5, etc), I have a racing wheel as well (Logitech G27), but playing with a controller works about as well. Any game with good enough driving physics will feel relatively the same as another, in some form. The saying, "practice makes perfect" really applies to this.

 

EDIT: In fact, watch this video, this is a good example of how to drive in IV (at least while the person wasn't using the cinematic cam, lol):

 

Notice their braking points and listen for when they accelerate. Also, if you start to lose control, just let off the gas, it usually help when your trying to correct a mistake or when you land from a jump.

lol i watched the first lap and that guy's driving is cringeworthy. if i remember correctly he also played with no traffic! XD

 

@guy who can't drive

 

Ignore that vid, he slows down WAAAAY too much because his driving line is bad.

 

You don't need to brake a sh*tload, you need to brake a little bit to keep control of your car, but not like in the vid. If you've got a good driving line you barely even need to brake.

 

Instead of slowing down and going through the middle of the road, cut the corner as much as you can. Drive on the pavement through corners, but don't drive into lamp-posts etc, cut through them. Of course, cutting through narrow gaps like that at high speed while turning and keeping control of your car does perhaps take a little practice, but after doing it a few times it's natural.

 

 

V should have a mandatory driving school at the start of the game so complaints like this are less common.

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IAmFairbrother

The driving in IV was great apart from it was very bouncy say you go over a hill and you get some air and then when you land you like break your headlights, I think they need to work on the AI's driving the most they stupid and the cops they just crashed into god knows what. Back to the AI driving you couldn't just wait at a redlight without some one trying to bump you, that was so annoying.

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The driving in IV was great apart from it was very bouncy say you go over a hill and you get some air and then when you land you like break your headlights, I think they need to work on the AI's driving the most they stupid and the cops they just crashed into god knows what. Back to the AI driving you couldn't just wait at a redlight without some one trying to bump you, that was so annoying.

Breaking headlights after landing a jump? Never happened to me.

 

 

Unless you nosedive into the ground after a jump, that never really happens.

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Yes I have tried to get used to that crappy driving system. Do you think I want to hate this game?

If I use the brake, I don't turn fast enough. If I use the handbrake, I spin out

Sometimes when I break and turn at the same time, it goes straight suicidal.gif

Hahaha, now I know you've never driven a real car. It's called 'understeer'.

 

Edit: In your subsequent posts, you've pretty much admitted that the problem with the driving in IV, is all yours. That's actually very adult of you. All I can say is, prepare for disappointment when you play V. Because while it may be tweaked, it's not going to be a sea change from IV.

Edited by jamieleng
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I'm not expecting drastic changes. They'll be similar to GTA IV, but tweaked and improved. As stated by Dan Houser, the cars will hold the ground better. More exotic cars (and even some crap cars like the Blista and Futo) held the ground well in GTA IV and the handling was generally great. I'm guessing handling for every car in GTA V will be similar to these.

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OmegaEvolution
I've heard the driving physics will feel more like a racing game. Does that mean it will be a complete abandonment of GTA IV's driving physics? I hope not. GTA IV's driving physics took some getting used to, but you could pull of incredible twists and turns once you've mastered it. People complained about the physics without ever taking the time to getting used to it, and I'm worried that R* might be listening to them to much.

 

Do you think the driving will have some of GTA IV's physics there with the twists and turns, or will it be completely different in this game?

Im with you, the physics in GTAIV were good and once mastered you were untouchable, sleek power turns, clean high speed corners etc. For me, it was a huge improvement over San Andreas where the cars felt like pieces of paper driving on a gust of wind.

 

Iv'e never played a racing game before so i don't know what to expect for the overhaul.

 

What i liked most about GTAIV is how every car handled differently, i thought that was very clever.

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Nah Tso Gud
If I use the handbrake, I spin out

"Lool, learn how to drive."

 

Is what it all sums up to.

 

There's no reason you should be spinning out. Quit holding it and jamming the joystick, learn how to adjust.

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Complimenting the worst thing about IV suicidal.gif

All respect lost for OP

*best

 

OT: A lot of people may disagree here but I really liked Mafia II's handling. It feels like what I imagine GTAV's to be like if you take away the 'boat-like' feeling of cars in IV.

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Yes I agree with OP. Driving physics were great minus the boat-like feel to the cars. I hope they dont completely overhaul the driving physics.

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