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Something is wrong with Rockstar...


initium
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EDIT: Title is not exactly what I meant

 

Rockstar Games said that if they wanted to do Los Angeles (Los Santos) right, they had to focus on just that city.

That's why there's just one city, and not three.

 

But there are THREE main characters? Isn't this the same?

Will every character have just as much quotes as Tommy Vercetti or CJ for example?

 

I'm really excited to find out if this was the right decision or not.

Edited by initium
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Something is wrong with this topic, not sure what it is.. sarcasm.gif

– overeducated wonk who fetishises compromise

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I want this song to be in gta

 

 

What is this I'm feeling?

If you'd only leave a minute

We've come too far to give up who we are

Then raise the bar and our cups to the stars

 

She's up all night 'til the sun

I'm up all night to get some

She's up all night for good fun

I'm up all night to get lucky

 

We're up all night 'til the sun

We're up all night to get some

We're up all night for good fun

We're up all night to get lucky

 

We're up all night to get lucky

We're up all night to get lucky

We're up all night to get lucky

We're up all night to get lucky

 

Robot:

 

The robot makes it get

Yeah, the robot (Make it funky, girl)

The robot makes it get funky. The robot makes you get luck.

The robot makes you get lucky...

The robot makes you get lucky...

We're up all night to get lucky

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THAT is what is wrong with Rockstar?

I hope you know the difference of the sheer amount of work needed between creating virtual cities and virtual characters.

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This is the same as saying a racing game sucks because you can choose multiple cars.

Not really.

 

I prefer Tommy Vercetti or CJ above the three characters from GTA IV together.

Imagine just Michael being the protagonist, or just Trevor, or Franklin.. I'm still doubting if any of them can beat Tommy or CJ (Trevor comes close though)

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On what basis is Trevor coming close? We know nothing about him. Apart that he is a crazy mofo.

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straightandfast

Nothing is wrong with Rockstar.

 

Totally different things. They simply can't make a map big enough and make it live up to their high standards. They COULD put 3 cities in but it would end up like just cause 2...that map is boring as f*ck and way too big. i'm glad rockstar are doing what they are doing. Maybe next gen. 3 characters is easier all they need to do is create 3 character models (not 3 whole cities), make sure that the story works and that gameplay works.

 

just get over it we aren't getting LS/LV/SF.

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Fail_At_GTA

Something is wrong with you. You search for fault in every single thing possible. If you don't like GTA 5, don't buy it.

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Creating a protagonist isn't the same as creating an entire city with the level of detail we've experienced in IV's Liberty City. In fact, it's nothing alike.

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Something is wrong with you. You search for fault in every single thing possible. If you don't like GTA 5, don't buy it.

I'm just interested in the details man.

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Something is wrong with you.  You search for fault in every single thing possible.  If you don't like GTA 5, don't buy it.

I'm just interested in the details man.

That's something that Rockstar pays very close attention to. I wouldn't worry. I'll bet you that even after a year or two of playing GTA V, you'll still be hearing new lines from the characters. It's been five years since GTA IV, and I'm still hearing new sh*t.

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Rockstar has 'only' included one city, namely Los Santos, because that is the best way to recreate the real city, which is Los Angeles, in the game and that with keeping the standard they have when it comes to the details. The multiple protagonists system is something new, it's something that Rockstar didn't include in any of their games yet. Well, yeah, the original GTA sort of had 8 protagonists but it didn't make a difference who you played as. This system has definitely potencial and it can provide us countless hours of fun while having an amazing storyline, and an incredible replay value.

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Marketing is what's wrong with R*. I'll keep an open mind about only doing Los Santos. If it's beyond huge, then I'll be fine with it, but I would've liked to seen Las Venturas and San Fierro. I didn't like the idea of 3 protag's in the beginning, but after thinking about it, it's kind of a good move. But I think the story should be a lot longer than the usual GTA game because of this. Will the story suffer because of the 3? We'll just have to wait and see if it works.

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GourangaMaster
Creating a protagonist isn't the same as creating an entire city with the level of detail we've experienced in IV's Liberty City. In fact, it's nothing alike.

Ah beat me to it. Its an asinine comparison to make.

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You must really love boys in the hood and scarface a lot.

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Amount of details are too damn high in HD cities. Or at least in Liberty City don't know about Los Santos yet, but probably quality isn't any worse. I want one detailed city not three Just Cause 2 cities. (I played JC2 and enjoyed map and game but details are nowhere near IV.)

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Marketing is what's wrong with R*. I'll keep an open mind about only doing Los Santos. If it's beyond huge, then I'll be fine with it, but I would've liked to seen Las Venturas and San Fierro. I didn't like the idea of 3 protag's in the beginning, but after thinking about it, it's kind of a good move. But I think the story should be a lot longer than the usual GTA game because of this. Will the story suffer because of the 3? We'll just have to wait and see if it works.

Marketing is fine, i don't know why you're complaining every time. Also, the story shouldn't be short at all, since there is 3 characters after all, imagine all the plots and twists. And the map is huge, come on, they've said that it's bigger than IV, SA and RDR put together.

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Marketing job is to get you to buy the game. You're going to buy the game ergo marketing is fine.

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I understand OP's concern. The concern is that we are not going to get as much story with Michael, Franklin, or Trevor individually as we did with Niko.

 

If we go by the number of missions in the last few GTAs and RDR, and statements that GTAV's story will be comparable to RDR in length, the reasonable expectation is that each protagonist will have a share of individual narrative comparable to Johnny or Luis in EFLC. None of them will have as much to themselves as Niko or Marston.

 

The risk is the player feeling a bit less connected to any character, and less immersed in the world of Los Santos because the player is jumping between characters rather than more realistically experiencing it from one point of view. It may be possible to feel very immersed in each character and the environment in free roam and side activities where you are not forced to switch characters.

 

I would suggest NOT playing straight through the story but approaching it in a very distracted way, meaning while you have control of a character between missions, go off and do stuff. Don't just plow through the story missions because there's no way each character can have as many missions as they would if they were each the only protagonist.

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My favorite show is the wire. I'm personallly fine with multiple perspectives. It's good to get out of your comfort zone which we know gamers all hate.

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EDIT: Title is not exactly what I meant

 

Rockstar Games said that if they wanted to do Los Angeles (Los Santos) right, they had to focus on just that city.

That's why there's just one city, and not three.

 

But there are THREE main characters? Isn't this the same?

Will every character have just as much quotes as Tommy Vercetti or CJ for example?

 

I'm really excited to find out if this was the right decision or not.

I don't get your point. I think you're claiming that, because we have three characters, we should have three cities, correct?

 

You are right in the sense of 3 characters would need a big enough map, but I think they will meet the expectation of the map size they have created in the GI preview. One of the european sites who are due to post previews in the coming weeks has stated that Rockstar have DEFINITELY met the standards of the size of the map they have been hyping. So with that I don't think we need a city per character, that's just stupidity, why is it needed? There are different parts geographically and socially in V from what we've learnt so far in the geographical location provided, which is more than enough to realistically separate the three characters because of who they are and where they hail.

 

I hope this helps a bit.

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Creating a protagonist isn't the same as creating an entire city with the level of detail we've experienced in IV's Liberty City. In fact, it's nothing alike.

Ah beat me to it. Its an asinine comparison to make.

Knowing Rockstar, they'd want to populate this 'other' city with peds specific to that place & include dynamic missions & side activities that are different to those in LS. So, basically another 2 years (at least) of extra development. I don't think I could keep my sanity waiting an extra 2 years, especially if I keep coming here.

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Capricornus

LMAO. How in the f*ck is creating a character the same as creating a city? By that logic, Niko, as far as size goes, is just as big as Liberty City.

 

R* does not have to create scripts that have to be read by someone voicing over the city and its buildings... 3 different characters means 3 different scripts, derp. What a horrible comparison.

 

caprisig.jpg

 

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