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A wedding that GOES FINE?


Racecarlock
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Racecarlock

I mean, really, just think about it for a second. We have not had ONE crime game where the wedding goes fine. It's interrupted in sleeping dogs, it's messed up in IV, I'm sure there are more examples out there...

 

Point is, what if we had one wedding go off completely fine? No brides get killed to morally inspire the protagonist, no best friends get killed to morally inspire the protagonist, no invisible mafia gangster code rules get broken to morally inspire the protagonist.

 

It goes off completely fine. The only reason the protagonist stays in the criminal world is to make money. Because he's not a good guy. He never was the good guy. He's bribed the police, spread drugs through the town, and even helped politicians get away with corruption and crimes just to get free pardons. He is a bad guy who likes expensive private jets. His friends also like expensive private jets.

 

I mean Niko was a nice relatable protagonist, but that's the thing. I don't want to be a relatable guy unless he happens to be luke skywalker blowing up the god damn death star. Or a ninja.

 

Too many protagonists have tried to be relatable. Let's have one that caters to supervillain fantasies. For once.

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Jamie Smith

Why not IV had one. maybe some Other Friend or Franklin gets married at the end of the game?

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I got really angry at the wedding in Sleeping Dogs. I was ready to go in and kill every one of those bas**rds after what they did. I can't help but realise the wedding in IV didn't have much of an effect on me because yes it was a dramatic cutscene, but an awfully weak mission.

 

Anyway, if there's a wedding in V it will most likely go horribly wrong because its a lot more entertaining that way.

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Racecarlock
I don't want weddings in gta!

I found a sane person.

You didn't read the topic did you?

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straightandfast

What fun would it be if it went perfectly? If you want that then stick to reality which is boring as f*ck. This is a video game.

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Anyway, if there's a wedding in V it will most likely go horribly wrong because its a lot more entertaining that way.

Exactly.. If the wedding goes fine.. where's the fun in that?

 

Maybe they can add an optional/random choice for Franklin after you have completed story/random missions related to him that he can propose his gf and get married kinda like Skyrim.. but then again... it seems pointless.

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I don't want weddings in gta!

I found a sane person.

You didn't read the topic did you?

What kind of spammer do you see me for?

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I would bet a lot will change with the story in GTA V. I don't think there's going to be a whole lot of extra drama between a huge number of characters, and I highly doubt that there would be any sort of wedding scene. We have three playable protagonists now. Chances are, the story will focus on their relationships with each other. They will probably all have their individual acquaintances still, but I think in some way, all their individual paths that they take will really wind right back to their interactions with one another, and that's what will drive the plot. This seems like more of a no-nonsense sort of story to me compared to previous GTA games. In other words, there won't be many points where you'll be doing a mission and then ask yourself, "Wait, how did I get here?" or, "How will doing this move the story along?"

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Dramatisation my friend. Is there any point if everything went smooth? Not really.

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I want to crash the wedding this time.

f*ck yes. f*ck. YES.

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Lock n' Stock

Who cares about weddings anyway? Just saying is all, lololol...

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yeah crashed weddings have become a cliche in the world of videogames..i'd like for once a normal one

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I don't want weddings in gta!

I found a sane person.

You didn't read the topic did you?

These people just read the title, focus on one line/word in the title and after smoking a sh*t load of weed, create weird links and connections and reply in the most idiotic way.

 

OP: Yeah, just a wedding where we see the protag talking and stuff. Kinda like the last few RDR missions with your family. You did not gain anything and the missions were not hard but seeing Marston happy with his family was awesome biggrin.gif

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There are at least two good points in the OP that I agree with.

 

First, Rockstar and every other TV movie writer find it easy to set up a situation, like a wedding where a drive-by happens, as a mechanism to motivate an hour of revenge action. It's easy and cheap writing and there are a thousand such arbitrary situations that can be plopped into a story to create such artificial dramatic conflict.

 

Actually between video games and movies, I am growing weary of the same old formulas for motivating action, drama and audience empathy for vengeance. Always some innocent victims written into the story to suffer or die for the sins of the protags and antags. Even in Disney movies. Seriously.

 

Even the movie Heat was flawed in this sense. The protags (Neil and crew) had their own arc which would naturally lead to either their destruction or their ultimate escape (or a sequel), but the writers put in an arbitrary wild card, Waynegro, who f*cked up the whole gang. The moral of the story became, "you can't hire good help these days," rather than a tight an dramatic story of Neil's crew and its consequences.

 

And of course, in Heat, there was the usual huge collateral body count of cops who got in the path of a bullet, which relatively cheapens the deaths and travails of the protags. (I should say that nonetheless, Heat and other Michael Mann movies contain some of the best scenes, where the viewer really is empathizing with one of the protags, or feeling the action viscerally. But as an overall story, Heat had this flaw.)

 

Better writing creates a tighter loop between the implicit nature, goals, background and story arc of the protagonist that leads to the inevitable conflicts he deals with. I do agree that it's hard to come up with anything original or really consistent across multiple levels of the story structure.

 

The OP's other good point is relatable protags, and this also goes along with his point of being a remorseless video game villain. I agree with this one also, and similar points the OP has made elsewhere. I didn't want to relate to Niko, or Johnny or Luis, or Marston, or even Cole Phelps. The story arcs color these characters and restrict the way I want to use them. And I did not particularly identify with any of them. (I do think a lot of us found it easier to relate to Tommy Vercetti, however.)

 

I do want an almost dissociated presence that I can play, to be whatever kind of free-will badass I want to be, basically playing as myself without story baggage, a badass who happens to be a resident of Los Santos. I was thinking that perhaps in the single player mode, there could be a crossover to our multiplayer characters, where we can rampage in GTAV as essentially being our own selves and egos, rather than running one of the protags as a puppet.

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BoyzNGroveStreet

I got a feeling Michael's individual campaign storyline or whatever will be based on his family, since hes not as same page as his wife, as she takes and spends all his money, and Michael doesnt even know how to talk to his kids, i think part of the story will be trying to get his family back together, possibly to the point where Michael does end up marrying her, thats if they arent married already, they probably are tho lol

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What fun would it be if it went perfectly? If you want that then stick to reality which is boring as f*ck. This is a video game.

Well just because the wedding is fine it doesnt mean the mission is.

For example, you could followed by a mob gang on the way to this wedding and you have to lead them elsewhere and then kill them all and have a certain amount of time to return to the wedding

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hobodealerr

In reality, Niko was just a naive, hypocritical, greedy criminal. He hated corruption and he hated hypocrites, yet he's corrupt which makes him a hypocrite. He's greedy as well considering by the time the game gets closer to its ending he's already accomplished his main goal, and has made quite a bit of money, has a girlfriend in the bag, and some cool friends/possible brother in laws to boot, yet he still attempts to make money from criminal ventures despite its obvious vices and danger. The reason we still love Niko is because he had depth, emotion, and feelings just like practically every human being in real life. Osama Bin Laden? He probably had emotions and feelings. Same with Hitler, Bush, Mao, Manson, and Obama. The point is that criminals aren't just the stereotypical evil henchmen, they're human beings who chose to benefit from a profitable criminal endeavor. Not sure about "relatable", I think, "like-able" is the word you're looking for.

 

But I agree with your overall point- not every instance of the game has to be about cause and effect styled crime in that the protagonist doesn't need something bad (cause) to happen to him in order to do more criminal things (effect) as he's a criminal for corrupt greedy reasons, such as self-profit- that is ultimately his only incentive to commit crime.

 

I also like the idea of more calm gameplay moments, for example like in RDR, the whole farm bit. Nice and peaceful, living life like any normal human despite what you just played through 30 minutes ago. I agree completely. People liked that about RDR, so perhaps Rockstar will treat GTAV in the same manner. People like that because it also gives depth to the character and the overall narrative, I personally believe it is more immersive. In video games, not every last scene, mission and dialogue have to have any point other than to build character development. A wedding that goes peacefully, the vows and the party etc etc would be awesome aka "The Deer Hunter" style.

 

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Perhaps they could use a wedding just to highlight how far apart the life of Michael/Trevor/Franklin is/are from their friends and family.

 

Kind of a Breaking Bad kind of thing.

 

Michael, Trevor, and Franklin go to a wedding for a good friend of Michael and Trevor's. While he is joining someone in holy matrimony they're talking about a heist.

 

Michael's wife is dancing with the groom while the bride dances with her father. Lots of happy talk and smiles. Glasses of wine everywhere. Trevor get's good and wasted, maybe thrown out, while Michael and Franklin go over what they still need to gather in order to rob....whatever.

 

Could do the same thing with a funeral. Or even just have Michael calling Franklin/Trevor to discuss some crimes juuuust after dropping the kids off for school.

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AuSsIeThUnDeR36

How do you propose us to have a relatable protagonist in gta? Unless you are a mafia member and 15 years old, then yeah, the character will be relatable to you

 

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Actually, what about a random stranger character mission, where a guy pays you to be his best man or some kind of friend at his wedding, because he doesn't want his future wife to find out he has no friends. It would make it even more hilarious if the bride found out you were a fake and went apesh*t.

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I agree. I'd like a portion of the story, maybe near the end, where everything is seemingly going right for the protagonists after the heists are completed, kind of like in Mafia II after Vito and Joe get made. This could include a wedding that goes ok although I don't know who's it would be. Then shortly after this period everything goes t*ts up which marks the final act.

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As is evident in a few of his topics, Racecarlock seems to be wanting a "bad to the bone" type of protagonist. Kind of like an antagonist but who is meanwhile the protagonist (confusing I know). Which i disagree with, I liked the moral dilemma's in IV's story, and I hope they will exploit this even more in V. I don't like a game where the main Character(s) commit heinous crimes just for the sake of doing so, I like the whole "... in distress" kinda storyline. Not only helping out himself but also the people around him.

– overeducated wonk who fetishises compromise

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why not? Imagine, Michael's daughter marrying that bum. In a mission, you have to play as Michael walking your daughter down the aisle. hahaha!

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