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How to activate a new mission?


skyfamster
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Traditional way is walk to the marker and start a cutscene automatically ,the man you control talk to the hirer,

But now we have 3 protgs ,if we control one of them to do so,is there going to be 3 sets of animations for one mission? Or the trio appear in every cutscene?

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It'll work pretty much the same way as before, to my understanding, but you'll have different markers depending on who you're playing as, so that you don't walk into Trevor's mission as Michael. You can't just choose to play the same guy the whole way through, you will have to switch to play some of the other characters' missions which are specifically for them, and sometimes it'll be necessary to complete one person's mission before you can continue the storyline of another. And of course they intertwine, with a sprinkling of missions involving any combination of one, two, or all three characters, for the sake of variety.

 

As far as how missions involving two or all three characters will work, I'm not certain. I think it may still require a specific character showing up to the marker.

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shattered-minds

Well I'd imagine that at certain points only certain characters can trigger a mission. Otherwise it will just be a case of show up as whoever and the rest will be there.

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I think when we are using Michael, there will be only markers/icons that are "only Michael missions". When you switch to Franklin you will see the markers/icons on the minimap for the missions that are "Franklin only" missions and same goes for Trevor.

 

If there are missions which consist any 2 of them lets say, Franklin and Trevor then you can see the marker for that particular mission when you are playing as either Franklin or Trevor. When the missions consist all three of them you can start the mission with going to the marker with any of them.

 

I believe the unique side activities for each protag will work the same way, you will only be able to see them when you are using that protagonist. Thats how I think it will work.

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The good thing of 3sets animation is we can distinct the three's personality by watching their own cutscenes ,for example:Franklin is young so he will talk humbly and seriously,Micheal will talk to the hirer more arrogantly,Trevor will talk more madly.

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TheQuestfor100Percent
I think when we are using Michael, there will be only markers/icons that are "only Michael missions". When you switch to Franklin you will see the markers/icons on the minimap for the missions that are "Franklin only" missions and same goes for Trevor.

 

If there are missions which consist any 2 of them lets say, Franklin and Trevor then you can see the marker for that particular mission when you are playing as either Franklin or Trevor. When the missions consist all three of them you can start the mission with going to the marker with any of them.

 

I believe the unique side activities for each protag will work the same way, you will only be able to see them when you are using that protagonist. Thats how I think it will work.

+1

 

I also believe this is exactly how it will work.

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It'll work pretty much the same way as before, to my understanding, but you'll have different markers depending on who you're playing as, so that you don't walk into Trevor's mission as Michael. You can't just choose to play the same guy the whole way through, you will have to switch to play some of the other characters' missions which are specifically for them, and sometimes it'll be necessary to complete one person's mission before you can continue the storyline of another. And of course they intertwine, with a sprinkling of missions involving any combination of one, two, or all three characters, for the sake of variety.

 

As far as how missions involving two or all three characters will work, I'm not certain. I think it may still require a specific character showing up to the marker.

This! icon14.gif

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