rrrrrrptlya Posted April 19, 2013 Share Posted April 19, 2013 // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread 'HOMIES' :HOMIES_11 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @HOMIES_11 Model.Load(#FAM1) Model.Load(#FAM2) Model.Load(#FAM3) Model.Load(#MINIGUN) Model.Load(#M4) Model.Load(#SHOTGSPA) 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 2.0 -1.8 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 3.2 -1.8 :HOMIES_116 wait 20 if and Model.Available(#FAM1) Model.Available(#FAM2) Model.Available(#FAM3) Model.Available(#MINIGUN) Model.Available(#M4) Model.Available(#SHOTGSPA) else_jump @HOMIES_116 :HOMIES_158 wait 0 if 0AB0: key_pressed 36 else_jump @HOMIES_158 [email protected] = 1 jump @HOMIES_191 :HOMIES_191 wait 0 077E: get_active_interior_to [email protected] [email protected] = Actor.Create(Gang2, #FAM1, [email protected], [email protected], [email protected]) [email protected] = Actor.Create(Gang2, #FAM2, [email protected], [email protected], [email protected]) [email protected] = Actor.Create(Gang2, #FAM3, [email protected], [email protected], [email protected]) 01B2: give_actor [email protected] weapon 38 ammo 99999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 31 ammo 99999 // Load the weapon model before using this 01B2: give_actor [email protected] weapon 27 ammo 99999 // Load the weapon model before using this Actor.Health([email protected]) = 9999 Actor.Health([email protected]) = 9999 Actor.Health([email protected]) = 9999 Actor.WeaponAccuracy([email protected]) = 100 Actor.WeaponAccuracy([email protected]) = 100 Actor.WeaponAccuracy([email protected]) = 100 0850: AS_actor [email protected] follow_actor $PLAYER_ACTOR 0850: AS_actor [email protected] follow_actor $PLAYER_ACTOR 0850: AS_actor [email protected] follow_actor $PLAYER_ACTOR Actor.SetImmunities([email protected], 1, 1, 1, 1, 1) Actor.SetImmunities([email protected], 1, 1, 1, 1, 1) Actor.SetImmunities([email protected], 1, 1, 1, 1, 1) 0860: link_actor [email protected] to_interior [email protected] 0860: link_actor [email protected] to_interior [email protected] 0860: link_actor [email protected] to_interior [email protected] jump @HOMIES_435 :HOMIES_435 wait 1000 if not Actor.Dead([email protected]) not Actor.Dead([email protected]) not Actor.Dead([email protected]) else_jump @HOMIES_473 jump @HOMIES_11 :HOMIES_473 Model.Load(#FAM1) Model.Load(#FAM2) Model.Load(#FAM3) Model.Load(#MINIGUN) Model.Load(#M4) Model.Load(#SHOTGSPA) Actor.RemoveReferences([email protected]) Actor.RemoveReferences([email protected]) Actor.RemoveReferences([email protected]) else_jump @HOMIES_435 jump @HOMIES_11 Link to comment Share on other sites More sharing options...
Pie015 Posted April 19, 2013 Share Posted April 19, 2013 :HOMIES_435wait 1000 if not Actor.Dead([email protected])not Actor.Dead([email protected])not Actor.Dead([email protected])else_jump @HOMIES_473 jump @HOMIES_11 you forgot an 'if and' :HOMIES_435wait 1000 if and // <----------- Thatnot Actor.Dead([email protected])not Actor.Dead([email protected])not Actor.Dead([email protected])else_jump @HOMIES_473 jump @HOMIES_11 if and <--- means that all the conditions must be true if or <---- atleast one of the conditions is true. Link to comment Share on other sites More sharing options...
rrrrrrptlya Posted April 19, 2013 Author Share Posted April 19, 2013 Pie015 when it begins to spawn many homies after spawn more than about 15, if you keep pressing to appear more homies, the game closes and appearing on "the gta sa.exe stopped working" Link to comment Share on other sites More sharing options...
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