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Parkour anyone?


Ferocious Banger
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Ferocious Banger

"Parkour (French pronunciation: ​[paʁˈkuʁ]) (abbreviated PK) is a holistic training discipline using movement that developed out of military obstacle course training.

Practitioners aim to move quickly and efficiently through their environment using only their bodies and their surroundings to propel themselves, negotiating obstacles in between. They try to maintain as much momentum as possible without being unsafe. Parkour can include running, climbing, swinging, vaulting, spinning, jumping, rolling, quadrupedal movement and more, if they are the most suitable movements for the situation.

Parkour is non-competitive. It may be performed on an obstacle course, but is usually practised in a creative (and sometimes playful) reinterpretation or subversion of urban spaces. Parkour involves 'seeing' one's environment in a new way, and imagining the potentialities for movement around it.

Developed by Raymond Belle, David Belle, Sébastien Foucan and other members of the original Yamakasi group in the late 1980s, parkour became popular in the late 1990s and 2000s through films, documentaries and advertisements featuring these practitioners and others."

 

-Wikipedia.

 

-----------------------------------------------------------------------

 

One of the things that I'm looking forward to in Watch_Dogs, besides the attention to detail and ctOS, is the free-running feature - taken from their[ubisoft's] Assasins Creed series. I believe that it won't be as over the top as in AC, of course. But still, the ability to climb rooftops is very much there.

 

Now, seeing that the movements and the animations are going to be a lot more more smoother in GTA V, I would like parkour to be featured - even if not very extravagant. I would like them[Rockstar] to have the movements to be more than just an evolution, ie ,I want parkour.

 

Seeing as Rockstar games physics are a lot more grounded in reality(thanks to Euphoria), than AC's is, parkour - if added - would be a contributing factor to the immersion that the games offers.

 

 

 

It needn't even be as extreme as in the clip above; but some of them should be do-able for professional criminals - who are actually physical, like the GTA protags - on the run.

Edited by Ferocious Banger
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Ferocious Banger
No. Parkour is stupid.

Parkour is something that is in existence. It is practiced by many people. It's not like it is something that is impossible to do. Is it?

 

Would you really mind the gameplay features that parkour would bring in? I mean, haven't you ever though, "Damn, this building looks cool. I want to climb it to get the stunning views mid-building"?

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straightandfast
No. Parkour is stupid.

Parkour is something that is in existence. It is practiced by many people. It's not like it is something that is impossible to do. Is it?

 

Would you really mind the gameplay features that parkour would bring in? I mean, haven't you ever though, "Damn, this building looks cool. I want to climb it to get the stunning views mid-building"?

I know people enjoy it but I don't think it fits in a GTA game.

 

If I wanna see the views I'll spawn a helicopter and fly up.

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BlackHatGamer

Sometimes it's fun but I think it should be applied according to the age of char! I don't see Michale doing parkor tounge.gif

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Ferocious Banger
Sometimes it's fun but I think it should be applied according to the age of char! I don't see Michale doing parkor tounge.gif

Agree with your part on Michael. But, Franklin in my opinion, should have at least moderate parkour skills.

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GTA protagonists do not f*cking run away, they fight.

 

So no, I would not want an activity the sole purpose of which is to practice running away, in GTA.

 

Parkour, is for cowards, and has no place in a game for, and about real men.

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Ferocious Banger
GTA protagonists do not f*cking run away, they fight.

 

So no, I would not want an activity the sole purpose of which is to practice running away, in GTA.

 

Parkour, is for cowards, and has no place in a game for, and about real men.

GTA protags also are going to do f*cking yoga in GTAV. So why not parkour? It adds a lot to the on-foot chases.

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GTA protags also are going to do f*cking yoga in GTAV. So why not parkour? It adds a lot to the on-foot chases.

I've just said, Parkour is the art of running away from people. GTA protags do not run away from people, they shoot them to death.

 

Parkour is for cowards and nobody wants to play a coward in GTA.

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agreed, if we're going to be doing yoga, it's not a stretch.

 

parkour isn't for "cowards" - IMO it's for gymnasts & ninjas

 

can't deny it would be useful to be able to scale walls and leap between rooftops

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OT, you seem to have your opinion ready about parkour, and aren't really allowing others to disagree confused.gif As mentioned earlier, most people will probably agree that it doesn't fit GTA. The protagonists are criminals. When in danger, they will use weapons. When in real danger, they'll use high speed car chases to get away. Also, LA does not strike me as a place to get away on foot. All American cities are basically blocks, and if one disappears in a building, you just have to keep an eye on the 4 streets around it. Also, LA does not seem like a good parkour city, because downtown is insane high buildings, and area's around it are low. Parkour in country side would be kinda useless. It's not Assassins creed, It's not mirror's edge, and it's not Watch Dogs.

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Ferocious Banger

 

GTA protags also are going to do f*cking yoga  in GTAV. So why not parkour? It adds a lot to the on-foot chases.

I've just said, Parkour is the art of running away from people. GTA protags do not run away from people, they shoot them to death.

 

Parkour is for cowards and nobody wants to play a coward in GTA.

You know what your argument sounds like ? Let me show you:

 

"Tommy Vercetti [in the beginning of the game] ran away like a coward. Therefore he is one."

 

Seriously, why can't we freerun and catch an enemy thug ( in missions )? I am pretty sure that one of the previews said that one of the dynamic encounters catching a purse thief. Imagine having spectacular - yet grounded - moves while catching him. Isn't that offensive enough?

 

 

It's not mirror's edge, and it's not Watch Dogs.

 

And that is exactly why I said it needn't be as extravagant as in the aforementioned games. Something more than just vaulting the fences and walls. Is that too much of an ask?

 

Edited by Ferocious Banger
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ShadowDog94

GTA protags also are going to do f*cking yoga  in GTAV. So why not parkour? It adds a lot to the on-foot chases.

I've just said, Parkour is the art of running away from people. GTA protags do not run away from people, they shoot them to death.

 

Parkour is for cowards and nobody wants to play a coward in GTA.

Watch out, we got a badass over here mercie_blink.gif

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Jordan_Philip

I like it. I think it would make for some killer foot chases

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GTA protags also are going to do f*cking yoga  in GTAV. So why not parkour? It adds a lot to the on-foot chases.

I've just said, Parkour is the art of running away from people. GTA protags do not run away from people, they shoot them to death.

 

Parkour is for cowards and nobody wants to play a coward in GTA.

You know what your argument sounds like ? Let me show you:

 

"Tommy Vercetti [in the beginning of the game] ran away like a coward. Therefore he is one."

 

Seriously, why can't we freerun and catch an enemy thug ( in missions )? I am pretty sure that one of the previews said that one of the dynamic encounters catching a purse thief. Imagine having spectacular - yet grounded - moves while catching him. Isn't that offensive enough?

 

 

It's not mirror's edge, and it's not Watch Dogs.

 

And that is exactly why I said it needn't be as extravagant as in the aforementioned games. Something more than just vaulting the fences and walls. Is that too much of an ask?

But do you mean as a way to escape police? Or just a nice side activity? If you think that you can escape the police like that, well, you can't. not in LA. Perhaps a 1 star chase, but that is already very easy to shake off. I think it's obvious that the player is not able to cross rooftop to rooftop, like in AC when you cross a huge street by jumping forward 10 meter or by walking over a cable. At some point, you need to cross street level again, and the police cars will just drive over you. I agree that the whole moving around animations need a smoothing, and perhaps climbing some basic obstacles can be improved, but I wouldn't agree on basic parkouring being helpful to escaping situations.

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Ferocious Banger
I like it. I think it would make for some killer foot chases

Yes. I do not see how this could be a hindrance, as some of they guys above say. If anything, this only adds to the game.

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GrandMaster Smith

 

GTA protagonists do not f*cking run away, they fight.

 

So no, I would not want an activity the sole purpose of which is to practice running away, in GTA.

 

Parkour, is for cowards, and has no place in a game for, and about real men.

 

 

Parkour can be used in chasing others, also there are many missions throughout GTA's history that requires you to run from the cops.

 

 

You're telling people they have to play an open world sandbox game a certain way? You realize GTA is so popular because it gives you so many different options to choose how to play..

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Parkour can be used in chasing others, also there are many missions throughout GTA's history that requires you to run from the cops.

 

What you going to do when you catch them after chasing them via parkour? Hold their hand? Give them a kiss? It's already been established that the city would not be appropriate for parkour.

 

No, if you need to stop somebody, you pull out your gun and you shoot them in the face.

 

If you want to run after somebody, go and play tag with your boyfriend.

 

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Jordan_Philip
Parkour can be used in chasing others, also there are many missions throughout GTA's history that requires you to run from the cops.

 

What you going to do when you catch them after chasing them via parkour? Hold their hand? Give them a kiss? It's already been established that the city would not be appropriate for parkour.

 

You could beat their ass or strangle them. Jeez have you never used your hands for anything other than playing games and wanking yourself?

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You could beat their ass

Not much else, no. I do agree that people who practice parkour do use their hands more. I mean, if you want to "beat" off a guy then that's your prerogative, I don't want to go into your personal life.

 

Though I never really wanted GTA to descend into that.

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Ferocious Banger
Parkour can be used in chasing others, also there are many missions throughout GTA's history that requires you to run from the cops.

 

What you going to do when you catch them after chasing them via parkour? Hold their hand? Give them a kiss? It's already been established that the city would not be appropriate for parkour.

 

No, if you need to stop somebody, you pull out your gun and you shoot them in the face.

 

If you want to run after somebody, go and play tag with your boyfriend.

Who rustled your jimmies, mate? Can you not be polite?

 

Now here is a question: What's the point of vaulting fences when you could just walk around? sarcasm.gif

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SlappyPwnsAss

I want simple climbing mechanics. Being able to climb building in GTA's version of LA is stupid. I want some cool animations to get over fences or jump over benches like Mafia 2 had. This isnt Assassin's Creed

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I don't think much has to be changed, really. I found myself surprised at how many buildings were scalable in RDR, particularly in Blackwater where you can actually do some rooftop-rooftop style running around (of course it's not very large so it's more like an agility course than parkouring around a big city). The mechanics themselves allow you get to places, but you need more places where you can make use of those mechanics, that I wouldn't mind. They could also make them work a little faster and more fluidly. Obviously a city like Los Santos wouldn't be especially conducive for parkouring, being so open and horizontal, but any improvements on the fluidity of movement in the game are certainly welcome.

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You could beat their ass

Not much else, no. I do agree that people who practice parkour do use their hands more. I mean, if you want to "beat" off a guy then that's your prerogative, I don't want to go into your personal life.

 

Though I never really wanted GTA to descend into that.

You clearly have no conception of "Skills". Maybe you ain't got that. That is what Parkour has, I've seen people using Parkour to beat the sh*t out of people, imagine trevor could use that while he is a psycho. I don't care about it, but the feature is acceptable in this game,

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You could beat their ass

Not much else, no. I do agree that people who practice parkour do use their hands more. I mean, if you want to "beat" off a guy then that's your prerogative, I don't want to go into your personal life.

 

Though I never really wanted GTA to descend into that.

You clearly have no conception of "Skills". Maybe you ain't got that. That is what Parkour has, I've seen people using Parkour to beat the sh*t out of people, imagine trevor could use that while he is a psycho. I don't care about it, but the feature is acceptable in this game,

By definition, you have not, because Parkour is the 'art' of running and negotiating your surrounds, not fighting.

 

Running away is the opposite of f*cking fighting, did you never go to school and learn about fight or flight?

 

Fight: GTA

Flight: Parkour.

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By definition, you have not, because Parkour is the 'art' of running and negotiating your surrounds, not fighting.

 

Running away is the opposite of f*cking fighting, did you never go to school and learn about fight or flight?

 

Fight: GTA

Flight: Parkour.

Jesus Christ, who cares?

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ReliantRodney

The reason the french are so good at parkour, is because it is the art of running away.

 

casual rasicm

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Ferocious Banger

 

I found myself surprised at how many buildings were scalable in RDR, particularly in Blackwater

 

Even though movements were a lot smoother in RDR, I felt that Niko was a better climber.

 

 

but any improvements on the fluidity of movement in the game are certainly welcome.

 

That is what I am talking about too.

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You could beat their ass

Not much else, no. I do agree that people who practice parkour do use their hands more. I mean, if you want to "beat" off a guy then that's your prerogative, I don't want to go into your personal life.

 

Though I never really wanted GTA to descend into that.

You clearly have no conception of "Skills". Maybe you ain't got that. That is what Parkour has, I've seen people using Parkour to beat the sh*t out of people, imagine trevor could use that while he is a psycho. I don't care about it, but the feature is acceptable in this game,

By definition, you have not, because Parkour is the 'art' of running and negotiating your surrounds, not fighting.

 

Running away is the opposite of f*cking fighting, did you never go to school and learn about fight or flight?

 

Fight: GTA

Flight: Parkour.

You didn't understand what i meant, kill yourself suicidal.gif

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You didn't understand what i meant, kill yourself suicidal.gif

Get off the forum and go and play at running with your boyfriend.

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