Pie015 Posted April 18, 2013 Share Posted April 18, 2013 Hey guys, I ran into a problem with an object. The problem is that when I step into the sphere, I get the parachute and the countdown appears but the object(bin) doesn't move at all, however; the explosion appears. (random script, I know!) {$CLEO .cs}//--------------MAIN---------------thread 'BINRIDE':1wait 0if andPlayer.Defined($PLAYER_CHAR)$ONMISSION == 0jf @[email protected] = Pickup.Create(1239, 1, 2490.345, -1667.8038, 13.3437)[email protected] = Object.Init(1236, 2496.4033, -1667.8499, 13.3437)0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0 Object.ToggleInMovingList([email protected], True)Object.CollisionDetection([email protected], True)03BC: [email protected] = create_sphere_at 2496.5754 -1667.7671 15.0173 radius 1.5 :2wait 0if andPlayer.Defined($PLAYER_CHAR)0102: actor $PLAYER_ACTOR in_sphere 2496.5754 -1667.7671 15.0173 radius 1.0 1.0 1.0 sphere 0 stopped_on_footjf @203BD: destroy_sphere [email protected](371)038B: load_requested_models:3wait 0ifnot Model.Available(371)jf @4wait 0jump @3:4wait 001B2: give_actor $PLAYER_ACTOR weapon 46 ammo 60 // Load the weapon model before using this 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 4600BA: show_text_styled GXT 'NUME_3' time 1500 style 7wait 150003D6: remove_styled_text 'NUME_3' // Boxville00BA: show_text_styled GXT 'NUME_2' time 1500 style 7wait 150003D6: remove_styled_text 'NUME_2'00BA: show_text_styled GXT 'NUME_1' time 1500 style 7wait 150003D6: remove_styled_text 'NUME_1'00BA: show_text_styled GXT 'NUME_GO' time 1500 style 7wait 15000400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 200.00381: throw_object [email protected] velocity_in_direction 0.0 0.0 200.0wait 500020C: create_explosion_with_radius 10 at 2494.0034 -1667.8839 12.500release_model 371:5wait 0if03CA: object [email protected] exists gosub @RETRY:6wait 0if04E6: object [email protected] near_point [email protected] [email protected] [email protected] radius 2.0 2.0 2.0 flag 0 jf @5Object.Destroy([email protected])Object.RemoveReferences([email protected])jump @1:RETRYwait 0if03CA: object [email protected] exists 0AA1: return_if_falseObject.Destroy([email protected])Object.RemoveReferences([email protected])jump @1 THE FXT file: NUME_3 ~r~3NUME_2 ~b~2NUME_1 ~y~1NUME_GO ~w~GO! What could be the problem? Should I use Object.Init or Object.Create? Did I use the opcode incorrectly? Thanks guys. Link to comment Share on other sites More sharing options...
ZAZ Posted April 19, 2013 Share Posted April 19, 2013 try this script {$CLEO .cs}thread 'BINRIDE' wait 20000A95: [email protected] = Object.Init(1331, 2496.403, -1667.85, 13.15) 0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0 Object.CollisionDetection([email protected]) = True:2wait 0 if Player.Defined($PLAYER_CHAR)jf @2 if 0102: actor $PLAYER_ACTOR in_sphere 2496.39 -1667.97 15.2 radius 1.0 1.0 0.5 sphere 1 stopped_on_foot jf @2 Model.Load(#GUN_PARA)load_requested_models 01B2: give_actor $PLAYER_ACTOR weapon 46 ammo 60 // Load the weapon model before using this 0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 200.0 Object.ToggleInMovingList([email protected]) = TrueObject.Throw([email protected], 0.0, 0.0, 70.0) Model.Destroy(#GUN_PARA)wait 1000:3wait 0 if 04E6: object [email protected] near_point 2496.403 -1667.85 13.15 radius 50.0 50.0 5.0 flag 0 jf @3wait 1000Object.CollisionDetection([email protected]) = falsewait 250Object.PutAt([email protected], 2496.403, -1667.85, 13.15)0453: set_object [email protected] XY_rotation 0.0 0.0 angle 180.0wait 250 Object.CollisionDetection([email protected]) = Truejump @2 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Pie015 Posted April 19, 2013 Author Share Posted April 19, 2013 (edited) Thank you ZAZ! And I just noticed why you have the tajmahall in your sig. [sarcasm]Yep, I'm pretty smart[/sarcasm] Edited April 19, 2013 by Pie015 Link to comment Share on other sites More sharing options...
ZAZ Posted April 19, 2013 Share Posted April 19, 2013 to make you wondering CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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