MeatSafeMurderer Posted April 22, 2013 Author Share Posted April 22, 2013 It's hardcoded, and kinda stupid to change. It would just create immersive amount of lag, as even the amount of grass in non-modded San Andreas seems to lag a lot for some people. More immersion is a good thing! Oh wait On a serious note, this mod isn't aimed at those who already have problems running SA, but I see your point Link to comment Share on other sites More sharing options...
Silent Posted April 22, 2013 Share Posted April 22, 2013 On a serious note, this mod isn't aimed at those who already have problems running SA, but I see your point At some point you might reach a stage when it lags even on supercomputers. Just like when using 3mb+ big vehicle DFFs in game, or setting FOV to 179 degrees. Link to comment Share on other sites More sharing options...
HPro Posted April 22, 2013 Share Posted April 22, 2013 Hi, could you give me the latest link without flickering sh*t & bsor compatiblity Link to comment Share on other sites More sharing options...
MeatSafeMurderer Posted April 22, 2013 Author Share Posted April 22, 2013 In the first post...always check there first Link to comment Share on other sites More sharing options...
KawakSallas Posted April 22, 2013 Share Posted April 22, 2013 Finally everything work perfectly! awesome job! but I found one small bug with glass on vehicles: Same here. Any clue about what might be causing this? Link to comment Share on other sites More sharing options...
BLlTZ Posted April 22, 2013 Share Posted April 22, 2013 I really have no clue why any window car is disappearing like trees. I tried to think of reasons, but I ended with nothing. The problem is somehow connected with anything else that is flickering. Strange because cars had to have the same problem, but only windows ? Link to comment Share on other sites More sharing options...
Nori Yaro Posted April 22, 2013 Share Posted April 22, 2013 I will start work on 4x later today, word of warning though, I will not test it at all! My 6 year old GPU won't like it. On a side note it looks as if the draw distance of grass may be hardcoded, I could be wrong, but we shall see Lol man why not test it? My pc has tested all kinds of sh*t playing at less than 1 FPS. Link to comment Share on other sites More sharing options...
MeatSafeMurderer Posted April 22, 2013 Author Share Posted April 22, 2013 Because my GPU is very unstable, it's aging terribly, and that could be the killing blow Link to comment Share on other sites More sharing options...
Zera Posted April 22, 2013 Share Posted April 22, 2013 That ASI works for me, so simple 2 WORD values changed, but yet it took ages to figure it out.Some screenshots: What mod do you use to view RAM and stream usage ingame? Link to comment Share on other sites More sharing options...
Silent Posted April 22, 2013 Share Posted April 22, 2013 I guess it's his personal modification. Link to comment Share on other sites More sharing options...
damiann69 Posted April 22, 2013 Share Posted April 22, 2013 IMO 2x for grass should be enough, but 4x for trees is desired, but perfect would be script which allows to put them in lod files... Link to comment Share on other sites More sharing options...
MeatSafeMurderer Posted April 22, 2013 Author Share Posted April 22, 2013 (edited) I fixed the instability But when I try this with .LOD it never loads, maybe an ipl error? EDIT: something wrong with my .LOD backup Edited April 22, 2013 by MeatSafeMurderer Link to comment Share on other sites More sharing options...
Gramps Posted April 22, 2013 Share Posted April 22, 2013 In the first post...always check there first Maybe you should give them version numbers, and post in the thread so we know when there is an update etc And a ChangeLog. Link to comment Share on other sites More sharing options...
MeatSafeMurderer Posted April 23, 2013 Author Share Posted April 23, 2013 In the first post...always check there first Maybe you should give them version numbers, and post in the thread so we know when there is an update etc And a ChangeLog. Well there has only been two versions, and when I updated the links I posted telling everyone, as for the changelog, it would amount to changed some IDE values that weren't changed, switched from SALA to cleo...and since the test fix isn't actually a release I don't include it in the mod, I just supply a link in the first post Link to comment Share on other sites More sharing options...
KawakSallas Posted April 23, 2013 Share Posted April 23, 2013 I fixed the instability What instability? You talkin' about the window car bug? Link to comment Share on other sites More sharing options...
MeatSafeMurderer Posted April 23, 2013 Author Share Posted April 23, 2013 No, with my gpu, means I can test 4x, but it's strange, after 5 minutes the game crashes Link to comment Share on other sites More sharing options...
Stryfaar Posted April 23, 2013 Share Posted April 23, 2013 Maybe let other people BETA test your work? ^ I'm always here. Link to comment Share on other sites More sharing options...
MeatSafeMurderer Posted April 23, 2013 Author Share Posted April 23, 2013 I'm planning on getting it back off SALA before I release it openly, but I could use a couple of people to test 4x I'll PM you the link, and 1 more, volunteers? you'll want BSOR compatability right?, I need to make it first lol, shouldn't take too long Link to comment Share on other sites More sharing options...
Stryfaar Posted April 23, 2013 Share Posted April 23, 2013 Nah, don't have BSOR installed right now anyway. Just PM me the one for the original game. Link to comment Share on other sites More sharing options...
KawakSallas Posted April 23, 2013 Share Posted April 23, 2013 Send me the one for the original game too, please. Link to comment Share on other sites More sharing options...
MeatSafeMurderer Posted April 23, 2013 Author Share Posted April 23, 2013 This morning I searched for this mod to get to this thread quickly, and I found this GTA SA - 2x Object Draw Distance BETA Well atleast they sort of gave me credit...even if they did steal your image @JF-Mir2, an image that shows far, far more than 2x on those palms, then they watermarked it, as if it was theirs... There's not even so much as a link here Link to comment Share on other sites More sharing options...
Stryfaar Posted April 23, 2013 Share Posted April 23, 2013 (edited) Tested 4x DD, huge flickering, didn't crash, but rather closed on its own after a few seconds of gameplay, no error messages, nothing, it just closed. Gonna test with test.asi now. EDIT: That was my photo? It's not. lol EDIT2: Game crashed after a few seconds with test.asi, too. Note that it crashed this time, and didn't close on it's own. Flickering was gone, though. Edited April 23, 2013 by JF-Mir2 Link to comment Share on other sites More sharing options...
MeatSafeMurderer Posted April 23, 2013 Author Share Posted April 23, 2013 Not yours? someone posted it on this thread a few pages back lol Strange I atleast get a few minutes of gameplay, even had long enough to get this Link to comment Share on other sites More sharing options...
KawakSallas Posted April 23, 2013 Share Posted April 23, 2013 4xDD - Flickering and slowdowns. 4xDD with test.asi - Fixed flickering, still slowlows and the game crashes. Link to comment Share on other sites More sharing options...
Stryfaar Posted April 23, 2013 Share Posted April 23, 2013 Not mine, these 3 are mine, however: ------------------------------------------ I only get a few seconds, less than a minute, then game closes/crashes on its own. Maybe it's my GPU, or maybe 4x is just 'too much' for the game to handle? Link to comment Share on other sites More sharing options...
MeatSafeMurderer Posted April 23, 2013 Author Share Posted April 23, 2013 (edited) Strange, I will try to write an asi to do the job of SALA, see if that solves the problem It can't be the engine, as I get 5+ minutes (that might well be the engine though) It can't be your's and KawakSallas's GPU, surely not... Edited April 23, 2013 by MeatSafeMurderer Link to comment Share on other sites More sharing options...
KawakSallas Posted April 23, 2013 Share Posted April 23, 2013 Tested again - With test.asi the flickering is gone, but I got huge slowdows. Didn't crashed this time. Link to comment Share on other sites More sharing options...
Stryfaar Posted April 23, 2013 Share Posted April 23, 2013 Hm .. tested again as well, game crashes while flying. Doesn't crash while walking, running, whatever. Link to comment Share on other sites More sharing options...
KawakSallas Posted April 23, 2013 Share Posted April 23, 2013 I'm running a 660 TI. I can guarantee that my GPU are fine. Link to comment Share on other sites More sharing options...
MeatSafeMurderer Posted April 23, 2013 Author Share Posted April 23, 2013 It probably will eventually...hmm...the engine is inherently unstable at this level Link to comment Share on other sites More sharing options...
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