Dexter00 Posted April 17, 2013 Share Posted April 17, 2013 (edited) Guys some cars are just way 2 reflective(like the black aston) than the others any idea how 2 make them all normal like the orange lambo . . . . Edited April 17, 2013 by Dexter00 Link to comment Share on other sites More sharing options...
bowlofnoodle Posted April 22, 2013 Share Posted April 22, 2013 I have not been work with shaders too long but. How about try to use a plain colour map on the first layer. Put multiply spec on the 3rd layer with the generic spec map. Link to comment Share on other sites More sharing options...
34R1 Posted April 24, 2013 Share Posted April 24, 2013 The orange Reventon is "normal" because it's paint is matte. which means it has no reflection like normal paint, so you should really turn down and tweak the reflections Link to comment Share on other sites More sharing options...
Dexter00 Posted April 24, 2013 Author Share Posted April 24, 2013 The orange Reventon is "normal" because it's paint is matte. which means it has no reflection like normal paint, so you should really turn down and tweak the reflections And how can i do that mate ? Link to comment Share on other sites More sharing options...
34R1 Posted April 28, 2013 Share Posted April 28, 2013 (edited) Open enbseries.ini at the main IV Folder and edit the reflection values. It's hard for me to tell what values you need to change because I can't have physical access with ur IV but I learned from a tutorial from GTAMAD: http://www.gtamad.com/forum/viewthread.php?thread_id=209 or http://gtabay.cba.pl/index_dokumentacja_gta4_en.htm Edited April 28, 2013 by earljanxxx09 Link to comment Share on other sites More sharing options...
ikt Posted April 28, 2013 Share Posted April 28, 2013 It's the car model, it just has a too specular reflection applied to it. If you can manage and open it in Zmodeler you can try and normalize the values again. Link to comment Share on other sites More sharing options...
Dexter00 Posted April 28, 2013 Author Share Posted April 28, 2013 It's the car model, it just has a too specular reflection applied to it. If you can manage and open it in Zmodeler you can try and normalize the values again. I cant the car files are locked ( Link to comment Share on other sites More sharing options...
34R1 Posted May 5, 2013 Share Posted May 5, 2013 I don't think its about the car, here's my pics: Link to comment Share on other sites More sharing options...
Dexter00 Posted May 9, 2013 Author Share Posted May 9, 2013 I don't think its about the car, here's my pics: Every Car has a amount of reflection made by the car designer also the ENb so i changed some numbers in the enbseries and it worked but for some cars like the aston have hight reflection Link to comment Share on other sites More sharing options...
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