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vehicle body Reflections


Dexter00
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Guys some cars are just way 2 reflective(like the black aston) than the others any idea how 2 make them all normal like the orange lambo

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user posted image

Edited by Dexter00
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bowlofnoodle

I have not been work with shaders too long but. How about try to use a plain colour map on the first layer. Put multiply spec on the 3rd layer with the generic spec map.

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The orange Reventon is "normal" because it's paint is matte. which means it has no reflection like normal paint, so you should really turn down and tweak the reflections

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The orange Reventon is "normal" because it's paint is matte. which means it has no reflection like normal paint, so you should really turn down and tweak the reflections

And how can i do that mate ?

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Open enbseries.ini at the main IV Folder and edit the reflection values. It's hard for me to tell what values you need to change because I can't have physical access with ur IV but I learned from a tutorial from GTAMAD: http://www.gtamad.com/forum/viewthread.php?thread_id=209 or http://gtabay.cba.pl/index_dokumentacja_gta4_en.htm

Edited by earljanxxx09
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It's the car model, it just has a too specular reflection applied to it. If you can manage and open it in Zmodeler you can try and normalize the values again.

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It's the car model, it just has a too specular reflection applied to it. If you can manage and open it in Zmodeler you can try and normalize the values again.

I cant the car files are locked sad.gif(

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I don't think its about the car, here's my pics:

user posted image

user posted image

Every Car has a amount of reflection made by the car designer also the ENb so i changed some numbers in the enbseries and it worked but for some cars like the aston have hight reflection

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