JStarr31 Posted April 16, 2013 Share Posted April 16, 2013 (edited) Due to logic (i could be wrong), it's seeming more like GTA V will have some sort of RDR-inventory menu (Satchel) which will store 'special' items that don't fit normally in the weapon slots like (what has already been confirmed): - Scuba equipment - Gas Masks - Franklin's Bandana - Lighters - Rope/Ab-sail equipment - Silencers - Parachute - Drugs*** - Chop's Leash/Lead (I mean where else would it be) Either this or we scroll through 18 slots on the weapon wheel along with going back to your safe-house every time you'd want to use these items would easily become a rather tedious and monotonously frustrating task. Especially for Chop's leash! Imagine having to go all the way home just to put/take a leash on/off Chop, EVERY TIME!? No. Only rational solution (IMO) would be to implement a sort of inventory separate from weaponary. With RDR as an example, the possibilities not only open up for engaging gameplay but also keeps the player in the action with out having to call a cab to get to the nearest PizzaThis! or safe-house for a simple facial accessary. What are you guys' opinion? ***Also in the GI preview they talk about Franklin walking out of a "medicinal herb" shop and Trevor having a drug addiction, this is leaning toward (maybe) an inclusion of drugs and/or drug mini-game (ala CTW). If so, like in CTW, you'd need a separate inventory to carry it. This would make having, say, a weed cigarette on your person almost like a power-up thats a click away instead of having to go through some laboring task to use it. With that brought up. Why does GTA have 'power-ups'? WDo they think it will break immersion? Realism? IMO, no it wouldn't. Why? Think of all the true-to-life possibility R* could take advantage with: - Adrenaline Pills (Max Payne carried a med bottle on him, why not Michael & Co.) - Drugs (seeing as Frank and Trev use for recreation and/or profit) - Health Consumables (A GTA first that would change the game - snacks, syringes, sutures, etc. doesn't break realism) - Sellable Goods (like trinkets and jewelry looted off dead NPCs to pawn for money) THINK ABOUT HEALTH CONSUMABLES!!!! Why haven't we had this? In real life some people carry candy bars, chips, gum and other light snack for a quick pick-me-up, so why not in GTA? This would make gunfights and chases last longer as we wouldn't have to go to a restaurant and stay in the action longer. It doesn't break realism and most 3rd-person shooters let you carry power-up and health boosters on your character typically. Am I right fellas? I nice little addition that would make a BIG difference... I think this is a great idea guys, what's your opinion? TL;DR: Im sure there will be a separate equipment menu for special items, any other way would be too tedious. And if there is a equipment-menu then R* should add health power-ups to carry as well. What's your opinion? Lock if necessary Edited April 16, 2013 by JStarr31 Link to comment Share on other sites More sharing options...
Dick Valor Posted April 16, 2013 Share Posted April 16, 2013 It's confirmed by R* as well. Dan Houser already said that each protag has his own inventory: http://www.examiner.com/article/new-gta-5-...n-licensed-cars Link to comment Share on other sites More sharing options...
JStarr31 Posted April 16, 2013 Author Share Posted April 16, 2013 It's confirmed by R* as well. Dan Houser already said that each protag has his own inventory:http://www.examiner.com/article/new-gta-5-...n-licensed-cars I think in that article Houser meant inventory as in the normal 9 'weapons slots' I mean a separate menu all together for special items that would normally but on the weapon slot. Like the parachute. I hate having to scroll through the weapon wheel for a parachute. Its not a weapon and shouldn't be in that part of the HUD Link to comment Share on other sites More sharing options...
ExtremoMania Posted April 16, 2013 Share Posted April 16, 2013 I could be wrong from my understanding, but do you mean it's not plausible on weapon slots, only on certain special items? Link to comment Share on other sites More sharing options...
Dick Valor Posted April 16, 2013 Share Posted April 16, 2013 I think in that article Houser meant inventory as in the normal 9 'weapons slots' I mean a separate menu all together for special items that would normally but on the weapon slot. Like the parachute. I hate having to scroll through the weapon wheel for a parachute. Its not a weapon and shouldn't be in that part of the HUD I know what you mean and agree that it will be in V. Houser specifically said each protag would have "their own inventory and money." If he only meant weapons, he would have said weapons. Rest assured, the inventory system you've described (while still being worked out back in November) will be in V in some form. Link to comment Share on other sites More sharing options...
JStarr31 Posted April 16, 2013 Author Share Posted April 16, 2013 I could be wrong from my understanding, but do you mean it's not plausible on weapon slots, only on certain special items? No, i meant, judging by how all that gear is has been confirmed by R* and GI, if all that gear where to go on the weapon slots we would be scrolling through 18 slots minimum. That's ridiculous, not to mention inefficient. So it is plausible but would be really dumb of R*. Not only that but i am hoping R* not only adds an inventory menu, but utilizes it to it's fullest potential. Link to comment Share on other sites More sharing options...
JStarr31 Posted April 16, 2013 Author Share Posted April 16, 2013 I think in that article Houser meant inventory as in the normal 9 'weapons slots' I mean a separate menu all together for special items that would normally but on the weapon slot. Like the parachute. I hate having to scroll through the weapon wheel for a parachute. Its not a weapon and shouldn't be in that part of the HUD I know what you mean and agree that it will be in V. Houser specifically said each protag would have "their own inventory and money." If he only meant weapons, he would have said weapons. Rest assured, the inventory system you've described (while still being worked out back in November) will be in V in some form. I really hope so. By the looks of it any other way of going about it would be pretty dumb. Do you think R* is going to add Health Consumables (A GTA first that would change the game - snacks, syringes, sutures, etc. doesn't break realism)? Link to comment Share on other sites More sharing options...
GTA-King Posted April 16, 2013 Share Posted April 16, 2013 I could see duffel bags being a big part of the game. Just look at the 2 new artworks. Maybe we will only be able to carry certain things if we have duffel bags. Ammo, cable ties, health, drugs, money, ect. Link to comment Share on other sites More sharing options...
JStarr31 Posted April 16, 2013 Author Share Posted April 16, 2013 (edited) I could see duffel bags being a big part of the game. Just look at the 2 new artworks. Maybe we will only be able to carry certain things if we have duffel bags. Ammo, cable ties, health, drugs, money, ect. Do you think carrying a duffel bag would carry-over into a gameplay aspect with things such as weight and mobility (not necessarily varied weight, but rather a standard weight gained from just having it on no matter whats inside) I'd think it be cool if you run and jump a bit slower and lower when it's on. But would this mean i'd always have to have my duffel bag on me if i want to put on something simple, like say, Franklin's bandana? Edited April 16, 2013 by JStarr31 Link to comment Share on other sites More sharing options...
Deffpony Posted April 16, 2013 Share Posted April 16, 2013 Im on the fence. All though everything points toward the inclusion of some sort of inventory, it just feels like it wouldnt be in a gta. I hope we do in fact have some sort of inventory, it would provide means for usefull tools and items Link to comment Share on other sites More sharing options...
GTA-King Posted April 16, 2013 Share Posted April 16, 2013 I could see duffel bags being a big part of the game. Just look at the 2 new artworks. Maybe we will only be able to carry certain things if we have duffel bags. Ammo, cable ties, health, drugs, money, ect. Do you think carrying a duffel bag would carry-over into a gameplay aspect with things such as weight and mobility (not necessarily varied weight, but rather a standard weight gained from just having it on no matter whats inside) I'd think it be cool if you run and jump a bit slower and lower when it's on. But would this mean i'd always have to have my duffel bag on me if i want to put on my bandana? I really don't think wearing a duffel bag will affect the gameplay. It didn't in IV anyway... As for the bandana, maybe you could put that on whenever. Bandanas fold, so it would make sense to just pull it out of your pocket. With duffel bags though you could store all kinds of other useful things that would help on heists, shootouts, or whatever. Link to comment Share on other sites More sharing options...
ExtremoMania Posted April 16, 2013 Share Posted April 16, 2013 I could see duffel bags being a big part of the game. Just look at the 2 new artworks. Maybe we will only be able to carry certain things if we have duffel bags. Ammo, cable ties, health, drugs, money, ect. Do you think carrying a duffel bag would carry-over into a gameplay aspect with things such as weight and mobility (not necessarily varied weight, but rather a standard weight gained from just having it on no matter whats inside) I'd think it be cool if you run and jump a bit slower and lower when it's on. But would this mean i'd always have to have my duffel bag on me if i want to put on my bandana? I really don't think wearing a duffel bag will affect the gameplay. It didn't in IV anyway... Of course, since Niko doesn't even nearly struggling in carrying holds of money resting in his back. Seeing duffel bag could carry it on, why not? Link to comment Share on other sites More sharing options...
JStarr31 Posted April 16, 2013 Author Share Posted April 16, 2013 Im on the fence. All though everything points toward the inclusion of some sort of inventory, it just feels like it wouldnt be in a gta. I hope we do in fact have some sort of inventory, it would provide means for usefull tools and items I get what you mean, but driving all the way to a safe-house or scroll through 18 weapon slots would be bananas . Only way i see it would be a separate inventory menu using the same "infinite pocket" illusion as the weapons slots or finite duffel bag/satchel which holds specialties. Or both. Link to comment Share on other sites More sharing options...
IAmFairbrother Posted April 16, 2013 Share Posted April 16, 2013 Using your car trunk to store special items could be a good idead Link to comment Share on other sites More sharing options...
GTA-King Posted April 16, 2013 Share Posted April 16, 2013 Using your car trunk to store special items could be a good idead I'm thinking Trevor will be able to sell guns like that. Would be neat if I am playing Michael & I phone Trevor saying I need some guns. Michael's money would be transferred to Trevor, so not only is Trevor getting paid, but Michael is also getting a gun. I'm really excited to see everything the character switching has to offer. Link to comment Share on other sites More sharing options...
ExtremoMania Posted April 16, 2013 Share Posted April 16, 2013 Im on the fence. All though everything points toward the inclusion of some sort of inventory, it just feels like it wouldnt be in a gta. I hope we do in fact have some sort of inventory, it would provide means for usefull tools and items I get what you mean, but driving all the way to a safe-house or scroll through 18 weapon slots would be bananas . Only way i see it would be a separate inventory menu using the same "infinite pocket" illusion as the weapons slots or finite duffel bag/satchel which holds specialties. Or both. You might even forgot the "jacket inventory" illusion. Seeing both plausible scenarios for storing some weapons and specials is a good idea to combine them all. Link to comment Share on other sites More sharing options...
JStarr31 Posted April 16, 2013 Author Share Posted April 16, 2013 (edited) Using your car trunk to store special items could be a good idead I'm thinking Trevor will be able to sell guns like that. Would be neat if I am playing Michael & I phone Trevor saying I need some guns. Michael's money would be transferred to Trevor, so not only is Trevor getting paid, but Michael is also getting a gun. I'm really excited to see everything the character switching has to offer. I'm liking that idea... Its almost like you never spent the money: - I want to buy Trev a new $100 but Trev has $10 - Trev has guns for sale in his trunk/duffel - Switch to Michael and buy a $100 gun giving Trev $110 - Not only did you get Trev some clothes but you also got a gun for another character with the same $100 - you could of went to Ammu-nation but supporting your internal economy is way more bad-ass - Rinse & Repeat It's almost infinte possibilities of working the money amongst themselves before spending out in the game world Edited April 16, 2013 by JStarr31 Link to comment Share on other sites More sharing options...
Los Santos County Sheriff Posted April 16, 2013 Share Posted April 16, 2013 I dont want to run around the game with a damn duffel bag on my back. It would look stupid. I agree that there should be a separate inventory for non-weapons, but i dont want to see it on my character model and i sure as hell dont want it effecting my ability to run and jump. Link to comment Share on other sites More sharing options...
JStarr31 Posted April 16, 2013 Author Share Posted April 16, 2013 Im on the fence. All though everything points toward the inclusion of some sort of inventory, it just feels like it wouldnt be in a gta. I hope we do in fact have some sort of inventory, it would provide means for usefull tools and items I get what you mean, but driving all the way to a safe-house or scroll through 18 weapon slots would be bananas . Only way i see it would be a separate inventory menu using the same "infinite pocket" illusion as the weapons slots or finite duffel bag/satchel which holds specialties. Or both. You might even forgot the "jacket inventory" illusion. Seeing both plausible scenarios for storing some weapons and specials is a good idea to combine them all. true. This would give you a 3rd selection screen i guess.... not a bad idea. Link to comment Share on other sites More sharing options...
DODI3OG Posted April 16, 2013 Share Posted April 16, 2013 Im on the fence. All though everything points toward the inclusion of some sort of inventory, it just feels like it wouldnt be in a gta. I hope we do in fact have some sort of inventory, it would provide means for usefull tools and items This. Also, it fitted in games such as RD Redemption because it was a Western Game where you're supposed to live the life in the Old West such as hunting plants and animals w/c needed a virtual inventory to immerse players. Link to comment Share on other sites More sharing options...
Dick Valor Posted April 16, 2013 Share Posted April 16, 2013 Im on the fence. All though everything points toward the inclusion of some sort of inventory, it just feels like it wouldnt be in a gta. I hope we do in fact have some sort of inventory, it would provide means for usefull tools and items Did you not play RDR? The inventory system was awesome and would be that much better in GTA with modern consumables and equipment! Do you think R* is going to add Health Consumables (A GTA first that would change the game - snacks, syringes, sutures, etc. doesn't break realism)? Absolutely. I wouldn't be surprised if there were separate inventories for reusable equipment (e.g., scuba gear, ski masks, suppressors) and one-time use consumables (e.g., med kits, beer, drugs, snacks, etc.), just like RDR, only the inventory contents change with each protagonist. Link to comment Share on other sites More sharing options...
Choco Taco Posted April 16, 2013 Share Posted April 16, 2013 I'd like an inventory. No bag though. Link to comment Share on other sites More sharing options...
DODI3OG Posted April 16, 2013 Share Posted April 16, 2013 Im on the fence. All though everything points toward the inclusion of some sort of inventory, it just feels like it wouldnt be in a gta. I hope we do in fact have some sort of inventory, it would provide means for usefull tools and items Did you not play RDR? The inventory system was awesome and would be that much better in GTA with modern consumables and equipment! Do you think R* is going to add Health Consumables (A GTA first that would change the game - snacks, syringes, sutures, etc. doesn't break realism)? Absolutely. I wouldn't be surprised if there were separate inventories for reusable equipment (e.g., scuba gear, ski masks, suppressors) and one-time use consumables (e.g., med kits, beer, drugs, snacks, etc.), just like RDR, only the inventory contents change with each protagonist. Inventory and consumable goods only fit in an Adventure game like RDRedemption, TBH. Link to comment Share on other sites More sharing options...
JStarr31 Posted April 16, 2013 Author Share Posted April 16, 2013 Im on the fence. All though everything points toward the inclusion of some sort of inventory, it just feels like it wouldnt be in a gta. I hope we do in fact have some sort of inventory, it would provide means for usefull tools and items Did you not play RDR? The inventory system was awesome and would be that much better in GTA with modern consumables and equipment! Do you think R* is going to add Health Consumables (A GTA first that would change the game - snacks, syringes, sutures, etc. doesn't break realism)? Absolutely. I wouldn't be surprised if there were separate inventories for reusable equipment (e.g., scuba gear, ski masks, suppressors) and one-time use consumables (e.g., med kits, beer, drugs, snacks, etc.), just like RDR, only the inventory contents change with each protagonist. Inventory and consumable goods only fit in an Adventure game like RDRedemption, TBH. I'd have to disagree... GTA isn't just one genre though. GTA is an action/racing/adventure/puzzle/platformer/3PS. Hell even at one point GTA was an RPG as well. SR (though i hate it) had consumables along with Far Cry and just about every game on the market. Health consumables act as more of a strategic measure to prolong mission/shoot-out situations and provides the player with more choices as to how one might tackle a situation. Example: I can come through the front door shooting since i have extra health on me as opposed to not having and maybe having to sneak my way in to a situation. Link to comment Share on other sites More sharing options...
Getzmunney Posted April 16, 2013 Share Posted April 16, 2013 Great topic.. I really hope they include inventory. I would love select a blunt, bottle of liquor and get high with franklin. Then select my green bandana and rob a cash truck. Link to comment Share on other sites More sharing options...
Backfire6 Posted April 16, 2013 Share Posted April 16, 2013 I wouldn't mind selecting screen/inventory for other items. And I wouldn't mind a new Scrolling Wheel for weapons. It wasn't too bad in RDR it worked. But I'm pretty sure for weapons they will keep the HUD version. Link to comment Share on other sites More sharing options...
Apex Posted April 16, 2013 Share Posted April 16, 2013 What button would be used for the inventory? It worked in RDR because you couldn't change camera views. Link to comment Share on other sites More sharing options...
rare.steak Posted April 16, 2013 Share Posted April 16, 2013 Kind of confirmed. Makes sense. You're by default, a full retard. Link to comment Share on other sites More sharing options...
Guest Posted April 16, 2013 Share Posted April 16, 2013 Ah, now this is a nice idea! I'm in favour of the character carrying a bag with all the items in. The duffel bag would essentially be a gameplay bonus. So it allows things like - more ammunition - stored equipment at the expense of having less agility. Now, the thing is, there are three protagonists. You can still have max agility, just not with the character carrying the duffel bag. Likewise, the character with the duffel bag has everything he needs. So if Trevor was low on ammo, he could ask Franklin to throw him some ammo or a gun he picked up from a dead enemy. Taking something from the bag should also not be instant, like RDR, but more something that is done when you actually have time. This makes the gameplay less easy. Ie. you can't just run of cover and run around killing everyone with an MG knowing you can instantly replace your health by pressing select then choosing a health item You'd have to be in cover, and the character would swing the bag around to his front, take out the item and have it equipped. This would add ALOT of tactical gameplay and it would be awesome! Link to comment Share on other sites More sharing options...
ugotsmoked Posted April 16, 2013 Share Posted April 16, 2013 I think it would be awesome to store weapon accessories in there. Link to comment Share on other sites More sharing options...
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