KeeJay Posted April 14, 2013 Share Posted April 14, 2013 (edited) So, I made an Colt 1911 for SA, silenced version too, even uploaded on GTAinside.com... But the problem is textures: they are dark as sh**, even with very bright tex... In GGMM looks normal: In game when not equiped, look worse, but it look OK: But in game, when in hands it look ugly: And it have something like specular mixed with reflections in green and blue... Pics don't show everything, but i tried everything: - make lighter textures - copy materials from other weapon - make speculars - compress and decopmress textures - or even copy textures from other model (an AK47, it look weird ) but the problem was the same Can somebody help me? I can send you link with model and texture. PS: I have downloaded it from here, in pics on site, colors are normal. PS2: I have lots of mods with darker textures an they're work normally. But this bug is also on T.I.P. Mod v.2 black vest Edited April 14, 2013 by KeeJay Link to comment Share on other sites More sharing options...
ZAZ Posted April 14, 2013 Share Posted April 14, 2013 make prelightning tutorials: Model prelighting: http://www.gtaforums.com/index.php?showtopic=451953 Prelight "dinamyc" Shadows: http://www.gtaforums.com/index.php?showtopic=452336 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
KeeJay Posted April 15, 2013 Author Share Posted April 15, 2013 Yeah, but it is for 3ds max, and I use Zmodeler2. Also mine other models looks normal, even with darker textures Link to comment Share on other sites More sharing options...
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