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Map Size Thread


Boss7dm
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Official General
All these endless comparisons.. I still think we can't accurately compare the two until we actually get to play the game September 17th. For me, from what I've seen, it feels much bigger than GTA IV was, which is enough to send my jaw into orbit.

Yep, I agree icon14.gif

 

There is no real point in all these image comparisons with measurements now, they will not prove anything just yet. Everyone will know for sure when we all actually play the game.

 

Right now, I'm just relieved and very happy that Los Santos looks and feels very big from what I have seen so far.

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Scale of blueprint determined:  the grid units are 1km.

 

Most people here don't understand what that means. Give them the good news in an easy to understand comparison picture.

I don't know if everyone will think it's "good news" but it works out like this.

 

user posted image

This seems like the most logical theory so far, but how does it relate to SA and RDR in game measuring systems?

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We obviously won't know until we actually play the game but from what I've seen I'm going to be happy with it. If Los Santos alone is the size of LC + Alderney, then it's going to be very large. People forget how big GTA IV is due to the fact that it's a number of different islands. Put that into one big area of land and it'll be massive.

 

Plus, it'll be so detailed that exact size won't matter. Even in the countryside, you'll find people up to a number of different tasks and communities living there for example.

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All these endless comparisons.. I still think we can't accurately compare the two until we actually get to play the game September 17th. For me, from what I've seen, it feels much bigger than GTA IV was, which is enough to send my jaw into orbit.

Yep, I agree icon14.gif

 

There is no real point in all these image comparisons with measurements now, they will not prove anything just yet. Everyone will know for sure when we all actually play the game.

 

Right now, I'm just relieved and very happy that Los Santos looks and feels very big from what I have seen so far.

You were a fool to have doubted Rockstar: you can criticise them for a lot of things but creating satisfying maps is something they have always got right.

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All these endless comparisons.. I still think we can't accurately compare the two until we actually get to play the game September 17th. For me, from what I've seen, it feels much bigger than GTA IV was, which is enough to send my jaw into orbit.

Yep, I agree icon14.gif

 

There is no real point in all these image comparisons with measurements now, they will not prove anything just yet. Everyone will know for sure when we all actually play the game.

 

Right now, I'm just relieved and very happy that Los Santos looks and feels very big from what I have seen so far.

There's no harm in trying to compare them, right? Besides, I actually find this fun.

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zombie elvis

Using the tennis court idea I measured the nearby roads from intersection to intersection, I have the blueprint around 10km wide and 15.5km tall, maybe including the border.

Edited by zombie elvis
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Also, if you don't believe the runway comparison, there are a lot more reference points around, like these:

 

user posted image

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Official General

 

All these endless comparisons.. I still think we can't accurately compare the two until we actually get to play the game September 17th. For me, from what I've seen, it feels much bigger than GTA IV was, which is enough to send my jaw into orbit.

Yep, I agree icon14.gif

 

There is no real point in all these image comparisons with measurements now, they will not prove anything just yet. Everyone will know for sure when we all actually play the game.

 

Right now, I'm just relieved and very happy that Los Santos looks and feels very big from what I have seen so far.

You were a fool to have doubted Rockstar: you can criticise them for a lot of things but creating satisfying maps is something they have always got right.

@ brwhizz

 

No I was not a fool. I don't care what anyone says, but to me, Los Santos initially did not look that big from what I could see in the screenshots and trailer images available at the time. Then the blueprint map made LS look even smaller. I had good reason to think this. Yeah Rockstar do generally get their maps right and well done, but they did mess up other important things in GTA IV, and that was also why I had some doubt here too.

 

I was going by what I saw with visual evidence that was available to me. The first thing you believe on most occasions in this world is what you see with your own eyes. You are more likely to believe your own eyes than what someone tells you. Like I said before, I never once said that Los Santos was definitely small, I said it looked a bit small, as I thought it would look much bigger. I always maintained that I'd have to make a better judgement based on more detailed information and when I finally play the game. Did you not read my previous, recent comment directed at you before ??

 

I was having these doubts about the size of LS, because I did not want to set myself up for disappointment.

 

@ GTAaLEX117

 

It was fun before when we did not have much information about the size of LS, now we have a clear idea of how big it is. The gameplay video clearly shows that LS looks very big in size with that zoom-in map demonstration. Put it this way, for most people it's much bigger than we thought it would be. That is more than enough to render these map measurements and speculations useless. I personally see no point in them anymore at this stage.

 

But fine, I suppose it still adds to some of fun on here for some.

Edited by Official General
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All these endless comparisons.. I still think we can't accurately compare the two until we actually get to play the game September 17th. For me, from what I've seen, it feels much bigger than GTA IV was, which is enough to send my jaw into orbit.

Yep, I agree icon14.gif

 

There is no real point in all these image comparisons with measurements now, they will not prove anything just yet. Everyone will know for sure when we all actually play the game.

 

Right now, I'm just relieved and very happy that Los Santos looks and feels very big from what I have seen so far.

There's no harm in trying to compare them, right? Besides, I actually find this fun.

I like your map comparisons Lex. And Magic Al's. Not sure what SA has to do with this thread tho. Also, the bank tower isn't to scale, so I'm sure tennis courts and other structures won't be of much use. But keep up the good work.

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zombie elvis

Given there's a person standing on the baseline of the tennis court, it's easy to see it's roughly the right size for a tennis court.

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Given there's a person standing on the baseline of the tennis court, it's easy to see it's roughly the right size for a tennis court.

I wonder how many pixels it is on the map using Magic Al's system.

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Scale of blueprint determined:  the grid units are 1km.

 

Most people here don't understand what that means. Give them the good news in an easy to understand comparison picture.

I don't know if everyone will think it's "good news" but it works out like this.

 

user posted image

This seems like the most logical theory so far, but how does it relate to SA and RDR in game measuring systems?

This comparison shows all in-game measuring systems adjusted to the same scale. This is how big the blueprint fragment is compared to the other maps and how big the other maps are to each other.

 

wallis: I believe the scale of the closest-in top-down view during the character switching transition is 10 pixels per meter, due to cars being 18 pixels wide in that view.

Edited by Magic_Al
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kjacked and Choco Taco, cut it out or you are both getting time out. I don't care who started it.

Says Mr synthetic marijuana. I don't remember anyone talking to you or asking your opinion. In fact I think this will be the fourth or fifth time I have begged the people that post off topic (you) to stay on topic. If you don't have anything relevant to add DONT POST!!!

 

OT: im sticking with los santos as 10%to20% bigger than liberty city. all these comparisons look great but its hard to trust them when most of the original comparisons appear to be off by a substantial margin.

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,Wednesday, Jul 10 2013, 11:46]
Since the "los santos size" thread is spammed with offtopic nonsense, i'll post it here by quoting:

 

 

After using these things:

 

user posted image

 

I came up with this scale (lower left of the picture/map, white lines = based on the Audi A4, red lines = based on the Audi A8):

 

user posted image

(map by gorgeprofondegta4)

 

 

Keep in mind, it's based on car size, low resolution, .. etc. .., so it's a very rough estimate of the scale. (ps.: all work/calculations done in 3d space)

A small update to my previous post:

 

The green lines show the scale with an Audi A6 used as basis for the calculations, instead of the smaller A4 or the larger A8.

 

user posted image

 

It shows, that the green line (1 mile in length) fits to the dotted grid (horizontal grid, vertical grid space is smaller) of the blueprint map. This makes sense since the U.S. doesn't use the metric system (generally spoken) and distances ingame (gameplay trailer) were shown in imperial units too.

 

user posted image

 

To check/verify if these calculations are close to "correct", there are at least 2 options: 1 being the tennis scene (if there is a way to messure the tennis field size correctly), 2 being the golf scene with the "168/169 yards to pin" stats and the map in the lower left corner

Any idea on the square mileage of what's on the blueprint?

Nice work. I compared the golf course to your calculations and they seem to be very close.

 

Hole 5 on the Golf course is 435 yards (which is about 398 meters or 0.25 miles).

user posted image

 

And from the gameplay trailer you can see the shape of hole 5 here

user posted image

 

So the golf course is almost exactly twice in length as hole 5, which leads to the conclusion that this stretch on the blueprint map is about 800 meters or 0.5 miles.

 

user posted image

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,Wednesday, Jul 10 2013, 11:46]
Since the "los santos size" thread is spammed with offtopic nonsense, i'll post it here by quoting:

 

 

After using these things:

 

user posted image

 

I came up with this scale (lower left of the picture/map, white lines = based on the Audi A4, red lines = based on the Audi A8):

 

user posted image

(map by gorgeprofondegta4)

 

 

Keep in mind, it's based on car size, low resolution, .. etc. .., so it's a very rough estimate of the scale. (ps.: all work/calculations done in 3d space)

A small update to my previous post:

 

The green lines show the scale with an Audi A6 used as basis for the calculations, instead of the smaller A4 or the larger A8.

 

user posted image

 

It shows, that the green line (1 mile in length) fits to the dotted grid (horizontal grid, vertical grid space is smaller) of the blueprint map. This makes sense since the U.S. doesn't use the metric system (generally spoken) and distances ingame (gameplay trailer) were shown in imperial units too.

 

user posted image

 

To check/verify if these calculations are close to "correct", there are at least 2 options: 1 being the tennis scene (if there is a way to messure the tennis field size correctly), 2 being the golf scene with the "168/169 yards to pin" stats and the map in the lower left corner

Any idea on the square mileage of what's on the blueprint?

Nice work. I compared the golf course to your calculations and they seem to be very close.

 

Hole 5 on the Golf course is 435 yards (which is about 398 meters or 0.25 miles).

user posted image

 

And from the gameplay trailer you can see the shape of hole 5 here

user posted image

 

So the golf course is almost exactly twice in length as hole 5, which leads to the conclusion that this stretch on the blueprint map is about 800 meters or 0.5 miles.

 

user posted image

Boy that's strange... I seem to remember suggesting the horse track was roughly a half mile in length monocle.gif

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For me, from what I've seen, it feels much bigger than GTA IV was, which is enough to send my jaw into orbit.

 

You obviously haven't played GTA IV while looking at the trailers for V and comparing them.

 

 

 

Your size estimate was the same as mine.  suicidal.gif

 

http://www.gtaforums.com/index.php?showtop...entry1062567707

 

 

This jackass edits my post to make his point... what a tremendous loser.

 

What did I edit?

 

Your size estimate was the same as mine. colgate.gif

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@Magic_Al: Do you think this is scaled properly? I used the runways, and all the other reference points match.

 

http://i1173.photobucket.com/albums/r597/AlexXD94/SA-V2.jpg

http://i1173.photobucket.com/albums/r597/A.../runwayLSLS.jpg

Those are good methods too, but I find the surprise alignment of the scale I got, from measuring cars in the gameplay trailer, with assuming 1 km grid spacing on the blueprint, to be very compelling. I mean, I didn't know that was going to happen. When I finished making the blueprint and the overhead view the right sizes to each other I measured the grid and it just happened to be close to 1000 meters. That's just too lucky.

 

To those who say the grid would be miles because the setting is American, I refer to Rockstar's San Andreas map with 1 km grid spacing. Rockstar North is in Scotland and thinking like most engineers think and most of the rest of the world thinks, in metric, even though the UK still commonly uses miles for road distances too.

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To those who say the grid would be miles because the setting is American, I refer to Rockstar's San Andreas map with 1 km grid spacing.

Good find. icon14.gif I just took the SA map out of the case and you're right. They're 1 km grids.

 

This is a comparison at that scale:

 

user posted image

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Gnocchi Flip Flops

Los Santos looks big enough for me. biggrin.gif

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@Magic_Al: Do you think this is scaled properly? I used the runways, and all the other reference points match.

 

http://i1173.photobucket.com/albums/r597/AlexXD94/SA-V2.jpg

http://i1173.photobucket.com/albums/r597/A.../runwayLSLS.jpg

Those are good methods too, but I find the surprise alignment of the scale I got, from measuring cars in the gameplay trailer, with assuming 1 km grid spacing on the blueprint, to be very compelling. I mean, I didn't know that was going to happen. When I finished making the blueprint and the overhead view the right sizes to each other I measured the grid and it just happened to be close to 1000 meters. That's just too lucky.

 

To those who say the grid would be miles because the setting is American, I refer to Rockstar's San Andreas map with 1 km grid spacing. Rockstar North is in Scotland and thinking like most engineers think and most of the rest of the world thinks, in metric, even though the UK still commonly uses miles for road distances too.

Thanks Magic Al. I think your theory is spot on. Makes perfect sense. Grid lines are 1km. Cars are 1.8m wide. So how many pixels does LS have and how many does LC have? It looks to me like a tight contest.

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Also, if you don't believe the runway comparison, there are a lot more reference points around, like these:

 

user posted image

cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

GOOD FIND BRO!

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Also, if you don't believe the runway comparison, there are a lot more reference points around, like these:

 

user posted image

cookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

GOOD FIND BRO!

ROFL!!!!!!!!!!

lol.giflol.gif

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Also, if you don't believe the runway comparison, there are a lot more reference points around, like these:

 

http://i1173.photobucket.com/albums/r597/AlexXD94/SA-V2.jpg

I'm bored...

 

That size would make the grids .8 mile or 1.3 km. It's unlikely they'd make grids that distance.

I don't really care about "precise" grid lines, I'm just comparing in-game reference points, and by making the runways the same width (like they are in-game) all the other reference points match as well.

 

And I'd also like to add this: http://i1173.photobucket.com/albums/r597/A...eRdVHighway.jpg

 

So again, I don't really trust those grid lines to be exact.

Edited by GTAaLEX117
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rockstargamer4life

Also consider elevation changes....the mountains and ocean floor are not flat....so it might not appear to be "that big"

And interior space is a part of the "map size"

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To those who say the grid would be miles because the setting is American, I refer to Rockstar's San Andreas map with 1 km grid spacing.

Good find. icon14.gif I just took the SA map out of the case and you're right. They're 1 km grids.

 

This is a comparison at that scale:

 

user posted image

are you blind

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