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killer24

Things you hate/dislike in GTA San Andreas

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Minalessa

Don't see anything wrong with the original console versions, but PC San Andreas could be better. It lacked 60 and higher FPS support, and the PC-exclusive control scheme that existed in PC versions III and VC, where you could just point and shoot without pressing a button to bring up the crosshair.

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NChabb

There's one specific thing I always mostly disliked as far as SA is concerned and it's the interior design of most buildings. Most of them felt rushed, ugly and a downgrade compared to Vice City. Perhaps it's due to the numerous quantity but here are a few examples:

 

SAN ANDREAS

 

Spoiler

ugTgU7b.jpg

 

Spoiler

fq9gr0n.jpg

 

Spoiler

RsGaJ4k.jpg

 

Spoiler

mFBtHO3.jpg

 

VICE CITY

 

Spoiler

bUMc2Bs.png

 

Spoiler

aqLrtIz.png

 

Spoiler

clVsMoT.jpg

 

In Vice City, the lighting gave volume to the many objects, there was an ambiance in the manor and the first hotel rooms. Some furnitures have actual shadows (e.g. the manor office room), which again strengthen the quality of the interior. But for some reasons in San Andreas it felt like the complete opposite. Everything is flat, there is little to no detail. Some rooms feel extremely empty or hardly polished. Like the TV room in Madd Dogg's Crib. Most objects also have some sort of self-illumination, which doesn't help the flat lighting. 

 

As such, it was always a sore to the eyes to go inside safehouses for me... And I say this as someone who still play regularly very old "ugly" games (Alone in the Dark, 1992 lol). I wouldn't have a problem if Vice City didn't offer better interior ambiances, at least it would be consistent. But SA is supposed to be the superior product of its era, and it is for the most part, but they really dropped the balls on that. It's also even more confusing considering that interiors are in their own separate map instance (unlike VC), if anything it should have given Rockstar more freedom on the quality of the level design. 

 

Good things mods exist though.

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iiCriminnaaL 49

Sound design.

 

We went from the awesome city and beach ambient sounds that GTA III's Liberty City and Vice City featured, to random AK-47 shot sounds. Not to mention the weak weapon sounds, as well as the bike sounds, which, while still good enough, weren't exactly as good as Vice City's IMO.

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Max.pain

you can say i’m being overdramatic but car sounds in gta san andreas mostly damage my ears. they are awful

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Big_Smiley
5 hours ago, NChabb said:

 

As such, it was always a sore to the eyes to go inside safehouses for me... And I say this as someone who still play regularly very old "ugly" games (Alone in the Dark, 1992 lol). I wouldn't have a problem if Vice City didn't offer better interior ambiances, at least it would be consistent. But SA is supposed to be the superior product of its era, and it is for the most part, but they really dropped the balls on that. It's also even more confusing considering that interiors are in their own separate map instance (unlike VC), if anything it should have given Rockstar more freedom on the quality of the level design. 

 

Good things mods exist though.

I can see where your coming from. Most safe houses in SA definitely lacked a lot more unique Interior designs and I do wish R* took time to make them unique in their own way. It's quite noticeable when playing the burglary side missions. Madd doggs crib wasn't anything special either. The only places I would say that received much details were the casinos in LV.

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santosvagos
6 hours ago, NChabb said:

There's one specific thing I always mostly disliked as far as SA is concerned and it's the interior design of most buildings. Most of them felt rushed, ugly and a downgrade compared to Vice City. Perhaps it's due to the numerous quantity but here are a few examples:

 

SAN ANDREAS

 

  Hide contents

ugTgU7b.jpg

 

  Hide contents

fq9gr0n.jpg

 

  Hide contents

RsGaJ4k.jpg

 

  Hide contents

mFBtHO3.jpg

 

VICE CITY

 

  Reveal hidden contents

bUMc2Bs.png

 

  Hide contents

aqLrtIz.png

 

  Hide contents

clVsMoT.jpg

 

In Vice City, the lighting gave volume to the many objects, there was an ambiance in the manor and the first hotel rooms. Some furnitures have actual shadows (e.g. the manor office room), which again strengthen the quality of the interior. But for some reasons in San Andreas it felt like the complete opposite. Everything is flat, there is little to no detail. Some rooms feel extremely empty or hardly polished. Like the TV room in Madd Dogg's Crib. Most objects also have some sort of self-illumination, which doesn't help the flat lighting. 

 

As such, it was always a sore to the eyes to go inside safehouses for me... And I say this as someone who still play regularly very old "ugly" games (Alone in the Dark, 1992 lol). I wouldn't have a problem if Vice City didn't offer better interior ambiances, at least it would be consistent. But SA is supposed to be the superior product of its era, and it is for the most part, but they really dropped the balls on that. It's also even more confusing considering that interiors are in their own separate map instance (unlike VC), if anything it should have given Rockstar more freedom on the quality of the level design. 

 

Good things mods exist though.

Totally agree .To me , the most disappointed safe houses probably are Madd Dogg's mansion and 100k safe house nearby . They are poorly design and not worth the value they supposed to . 

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Patrik2000_CZ
On 8/9/2019 at 3:42 AM, Minalessa said:

Don't see anything wrong with the original console versions, but PC San Andreas could be better. It lacked 60 and higher FPS support, and the PC-exclusive control scheme that existed in PC versions III and VC, where you could just point and shoot without pressing a button to bring up the crosshair.

I don't like the idea that CJ would rotate with mouse like Claude or Tommy, but I do miss diagonal movement.

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Ryo256

Lack of 60 fps+ support is definitely worth mentioning. Without frame limiting, if you are running and jumping, the game might just slam you hard into a wall and cause you to instantly died. I failed the Triad's boat missions a few times until I realize I had to enable the frame limiter to go on. Also CJ can't dive properly without the frame limiter.

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DOUGL4S1

The highways, specially the ones around Las Venturas and between Los Santos and San Fierro. It's a gamble everytime you want to go between cities in a car or bike (specially a bike). Sometimes you go just fine, sometimes an AI changes lanes into you, sometimes you get involved in a pileup out of nowhere that destroys your vehicle and causes a chain explosion that kills everyone, sometimes a cop decides to turn into you and you get a wanted level. San Andreas might be one of the few games where it's safer to go full speed offroad than on a highway.

 

I mostly go between cities by plane now because of that.

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Max.pain
1 hour ago, DOUGL4S1 said:

causes a chain explosion that kills everyone,

that is one of the best thing that can ever happen in the game. i didn’t see this happening in another gta game. i can watch it the whole day

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DOUGL4S1
Just now, Max.pain said:

that is one of the best thing that can ever happen in the game. i didn’t see this happening in another gta game. i can watch it the whole day

You can cause chain explosions in any GTA game, my personal favorites are GTA IV's. I just don't want that when I'm taking my new lowrider to a garage in San Fierro, or trying to complete a race.

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Max.pain
1 minute ago, DOUGL4S1 said:

You can cause chain explosions in any GTA game, my personal favorites are GTA IV's. I just don't want that when I'm taking my new lowrider to a garage in San Fierro, or trying to complete a race.

no no of course you can cause but in gta san andreas npcs do that themselves lol

Edited by Max.pain

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Minalessa
5 hours ago, Patrik2000_CZ said:

I don't like the idea that CJ would rotate with mouse like Claude or Tommy, but I do miss diagonal movement.

IIRC that scheme was optional in the previous two games, you can have it to behave more like the console versions as well. Why R* removed that scheme is still puzzling and that decision annoys me.

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Patrik2000_CZ
2 hours ago, Minalessa said:

IIRC that scheme was optional in the previous two games, you can have it to behave more like the console versions as well. Why R* removed that scheme is still puzzling and that decision annoys me.

Interesting is, that in unmodified SA ped.ifp there are running sideways animations...

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iiCriminnaaL 49
20 minutes ago, Patrik2000_CZ said:

Interesting is, that in unmodified SA ped.ifp there are running sideways animations...

There're unused death animations as well.

 

That said, as far as the 3D era goes, GTA San Andreas is the worst when it comes to death animations.

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Ballas King

Dancing. Cesar Vialpando and Lifes a Beach are stupid missions, for girl friends  i always skip the dance and chose taking to restaurant/long drive ones. This is gta, we play for actions the gang wars and cool stuffs, not stupid dancing.

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MutyiMutyi10

1. Motorcycle cops (and the police in general).

 

2. Flying missions (yeah, those include Zero's missions too imo).

 

3. Rival gangs attacking your turf constantly.

 

4. Cesar's courier calls, like someone else mentioned.

 

5. When I'm on a critical mission and I get a message that I need to eat, that is annoying too.

 

Otherwise, I love this game but it has some faults.

 

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Ballas King

Flying over the countryside, literally the worst place for flying with possibilities to crash on big trees now and then, but stuffs like NOE and Barnstorming forces you there !

Edited by Ballas King

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Evil empire

When a randomly crashing plane makes you fail a hard/tedious mission, it happened to me some months ago after a quarry mission.

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Palacios007

When you have no bike skill and you fall of a lot

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LCLegend
On 8/9/2019 at 3:13 PM, iiCriminnaaL 49 said:

Sound design.

 

We went from the awesome city and beach ambient sounds that GTA III's Liberty City and Vice City featured, to random AK-47 shot sounds. Not to mention the weak weapon sounds, as well as the bike sounds, which, while still good enough, weren't exactly as good as Vice City's IMO.

I agree with you that in general the weapons sound like toys and that Rockstar shouldn't have abandoned the great weapon sounds from Vice City but I think the AK-47 shots fired around Grove Street actually add a lot to the atmosphere. Feels like there's constant chaos and constant fighting, the beef between Grove Street and the Ballas is real. III and VC are trying to covey different moods with their cities and their sounds.

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Evil empire

The sound of the minigun sucks, I don't even know why Rockstar gave it a so discreet and lame sonorous effect, this weapon sounds much better in Vice City.

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Ballas King
On 8/10/2019 at 3:23 AM, NChabb said:

There's one specific thing I always mostly disliked as far as SA is concerned and it's the interior design of most buildings. Most of them felt rushed, ugly and a downgrade compared to Vice City. Perhaps it's due to the numerous quantity but here are a few examples:

 

SAN ANDREAS

 

  Reveal hidden contents

ugTgU7b.jpg

 

  Reveal hidden contents

fq9gr0n.jpg

 

  Reveal hidden contents

RsGaJ4k.jpg

 

  Reveal hidden contents

mFBtHO3.jpg

 

VICE CITY

 

  Reveal hidden contents

bUMc2Bs.png

 

  Reveal hidden contents

aqLrtIz.png

 

  Reveal hidden contents

clVsMoT.jpg

 

In Vice City, the lighting gave volume to the many objects, there was an ambiance in the manor and the first hotel rooms. Some furnitures have actual shadows (e.g. the manor office room), which again strengthen the quality of the interior. But for some reasons in San Andreas it felt like the complete opposite. Everything is flat, there is little to no detail. Some rooms feel extremely empty or hardly polished. Like the TV room in Madd Dogg's Crib. Most objects also have some sort of self-illumination, which doesn't help the flat lighting. 

 

As such, it was always a sore to the eyes to go inside safehouses for me... And I say this as someone who still play regularly very old "ugly" games (Alone in the Dark, 1992 lol). I wouldn't have a problem if Vice City didn't offer better interior ambiances, at least it would be consistent. But SA is supposed to be the superior product of its era, and it is for the most part, but they really dropped the balls on that. It's also even more confusing considering that interiors are in their own separate map instance (unlike VC), if anything it should have given Rockstar more freedom on the quality of the level design. 

 

Good things mods exist though.

If you are the type of guy that likes games for looks than features HD era is for you. vice City for me was crap useless inaccessible buildings, SA has sop nanny accessible interior and far more realistic than the clownish things of VC which is hardly an improvement from 3 (in fact buildings in VBC , textures and all looks like a downgrade from 3).. Vice City was just a tiny game released abruptly after 3, just as a some pass before the next big title SA. VC has just a small island surrounded by useless bodies of water you cant even swim, and useless beach that has no part in the game.  Some of the vc interiors can be accessed  using bugs like Aunt Poulet's house , Mitch Baker's bar (which is just a pathetic toy shop compared to the more realistic bar in SA) and non of those interiors are anything compared to SA, . GTA Vice City is what was rushed and a downgraded version of 3 just ment as a time pass before SA which was the real worthy successor of 3 upgrading in every aspects and its buildings exteriors and interiors (it has more accessible and unique interiors than any 3D game) , a bigegr story (vc is so rushed after Diaz's end just a few assetas and then the final), bigegr map, more features and everything. I play VC since 2004 and it has nothing to offer after 100 % but SA you can keep doing so much despite 100 %. You brag as though VC ahs anything accessible at all, SA's interior you think are dirty so what, asd thjough houses are not dirty in eral liofe SA makes them more realistic rather than childish and cartoonish like VC (most who play VC now are kids who ahve carppy pc only cares about looks, cant get hd age, find 3 too gloomy and SA too manly so stick with clownish kiddie VC). Also vice city hardly has any accessable interiors  you picked the only few while showing the least decorated of SA, SA has more than just that most of which are better than the very few minute ones VC has.GTA VCS releasesd after SA feels like a downgrade as we revert to the clownish kiddie city, but at least Victor can swim. Vice City is probably the most overrated game and it has nothing that 3 doesnt (except its more lively than the gloomy 3) just a rushed expansion for the revolutionary 3. SA  brought the best the 3d age offered better graphics, story , feature, everything. To each their own of course , but I played every gta games since gta 2 and for me VC is a huge downgrade in every aspect from 3 and SA the best in the 3D age, the threshold that crosses the borders of 3D as we entered the HD era.

 

 

 

On 8/10/2019 at 9:30 AM, santosvagos said:

Totally agree .To me , the most disappointed safe houses probably are Madd Dogg's mansion and 100k safe house nearby . They are poorly design and not worth the value they supposed to . 

The huge Diaz mansion is nothing without that big stair case taking up 50 % of the area while Madd Dogg's crib has so much to offer its own gym, arcade games , bar, swimming pool, rapping records, and more. The Diaz Mansion is more like a kid's clowny dollhouse with nothing but a big stair, but Madd Dogg's cribb which has so much is the real deal....

Edited by Ballas King

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perennial
1 hour ago, Ballas King said:

Vice City is probably the most overrated game and it has nothing that 3 doesnt

Except a talkative protagonist, motorcycles, helicopters, a seaplane, solid rooftops, loads of melee weapons, more weapons in general, bailing from moving vehicles, poppable tires, killing drivers through the windshield, purchasable safehouses, outfit options... and yes, much more interiors. Just saying, I like all games in the 3D trilogy just as much.

The interior system in SA was a downgrade from VC though. They are isolated from the rest of the map, I can't answer phone calls in interiors, can't drive vehicles into them, can't bring homies into them and can't have proper shootouts with the cops since they don't use entrances but just spawn awkwardly inside.

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Ballas King
27 minutes ago, perennial said:

Except a talkative protagonist, motorcycles, helicopters, a seaplane, solid rooftops, loads of melee weapons, more weapons in general, bailing from moving vehicles, poppable tires, killing drivers through the windshield, purchasable safehouses, outfit options... and yes, much more interiors. Just saying, I like all games in the 3D trilogy just as much.

The interior system in SA was a downgrade from VC though. They are isolated from the rest of the map, I can't answer phone calls in interiors, can't drive vehicles into them, can't bring homies into them and can't have proper shootouts with the cops since they don't use entrances but just spawn awkwardly inside.

Nope vc has minuscule no of interiors compared to SA , yes I prefer Tommy over Claude , always begged for a talkative protagonists, but cars and etc are just additions that could have well been introduced to 3 as expansions, they just released what could have been an expansion as a stand alone game but it ios nop where revolutionary as 3 hardly any better, the graphics felt lot more cartoonish and a downgrade from 3 which had a tone of seriousness, the crime environment associated with gta but SA brought features that took GTA to a whole new level , and 90 % buildings in VC are inaccessible useless, just there for looking good, yet badly designed :

 

The fact that you can answer phone calls in interiors ion VC is what makes them "really not interiors" and not like there are so many places like those tiny medicine shops, or the malibu club, and with the short amount of missions in VC thats hardly an issue, SA has such a big area, what does it matetr if we have to be outside to answer some phone calls ? Also SA interiors like bars employ usefull materials like pool game , arcade game, vc interiors like those shops in the mall are just there for looking good, which isnt saying much in 2019 if you have to rely on 2002 themes to look good., A has amazing unique interiors, you can even explore different houses in burglary, gym interiors, barber shop interiors, cloth shop interiors , etc it is entirely a matter of opinion if the interiors "look ugly to you" , vc has the worst map a small land surrounded by useless water when you cant even swim and a stupid beach that has 0 use to any missions, the so called interiors like say the light house feel no more than incomplete glitched textures, the bars like the Malibu club, poles position club are poorly designed compared to SA's more realistic bars and dance club, the rest I hope Mattineu dont mind taking points from his post.

 

 

 

 

Regardless its a matter of opinion, whether yours or mine, but for me VC is a downgraded abrupt expansion of 3 that always gave a feel of haste and abruptness while SA is tghe real successor of 3 that took GTA to the new level and subsequent GTAs, even the hd era games have employed amazing features including accessing well defined buildings non existent in VC, and first introduced in SA !

Edited by Ballas King

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perennial
28 minutes ago, Ballas King said:

Regardless its a matter of opinion, whether yours or mine, but for me VC is a downgraded abrupt expansion of 3 that always gave a feel of haste and abruptness while SA is tghe real successor of 3 that took GTA to the new level and subsequent GTAs, even the hd era games have employed amazing features including accessing well defined buildings non existent in VC, and first introduced in SA !

Each to their own. I too have issues with the map of VC (I have criticized it in the Vice City section already) and the killing Diaz happens too soon (though reaching 100% completion takes longer than in GTA III) but I still don't see it as a downgrade to GTA III when it brought numerous improvements, including having more interiors than Liberty City had.

 

Another thing I miss in SA that VC had was the ability to rob stores.

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Ballas King
39 minutes ago, perennial said:

Each to their own. I too have issues with the map of VC (I have criticized it in the Vice City section already) and the killing Diaz happens too soon (though reaching 100% completion takes longer than in GTA III) but I still don't see it as a downgrade to GTA III when it brought numerous improvements, including having more interiors than Liberty City had.

 

Another thing I miss in SA that VC had was the ability to rob stores.

Well for me robbing store was boring and standing and holding a gun at the owner, but at SA the burglary thing felt more awesome lifting items and you can kill the inhabitants, also loved robbing gang houses, including your own homies, just fun provoking them spraying on their faces while they doze off in sofas it gives a sense of liveliness absent in VC and a feature I really missed in 4. Regardless yes to each their own and no game is perfect all have drawbacks, but 3, vc and sa will remain irreplaceable classics that revolutionized gamin in the 2000s and paved the way to the hd era . All gta games have their pros and cons but they are 3, vc, sa, 4 (+ eflc) and 5 are some of the greatest games ever made. I can never get myself to like online though but it fits the modern gamer demographics, so yeah to each their own :) !*

Edited by Ballas King
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Darealbandicoot

The fact that Rockstar used a knockoff cover of "I love a rainy night" when it was clearly intended to be the original Eddie Rabbit version. 

 

They never corrected the singer in the manual credits either despite its not Eddie Rabbit singing. 

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Palacios007

The fact we have to grind some of the stats for hours. It would be better if we had more missions where we could grind stats naturally. 

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Max.pain

lung capacity skill to go trough the story. absolute nonsense, being forced to do something(long and boring) in open world to keep playing the story.

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