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killer24

Things you hate/dislike in GTA San Andreas

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Beato_dim

That you have to install a third-party patch to use GInput in the normal version of the game. Yeeeah, it's not the game's fault in the least (GInput wasn't even around back in 2005) - more Microsoft's fault for making the new system not really compatible with the older ones, but still.

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Evil empire

You can't severe your enemies' legs and arms contrary to GTA 3.

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Haha365

Manual aiming is pretty janky.

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Reameb

Since this topic has been more active lately...

 

the parachute bug... specially when you are trying to do a no wasted, busted, mission failed savegame.

 

you open the parachute and it doesn't appears, cj still falls at high speed and dies, you cant do anything to survive.

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Domand

Something that stands out as a dislike I have would be that some areas its hard to trigger gang wars or its just an overall concept that I didn´t really find interesting. 

Edited by Domand
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The Time Ranger

I don't mind the quasi rpg elements, some such as dual wielding I like. What annoys me though is the hunger stat, it's pointless and annoying. 

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Reameb
18 hours ago, Domand said:

Something that stands out as a dislike I have would be that some areas its hard to trigger gang wars or its just an overall concept that I didn´t really find interesting. 

Theres one that is specially annoying to trigger, just below Mad Dogg's mansion, that one little line of turf, its basically the damn sidewalk.....

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Icanhandlerejection
4 hours ago, Reameb said:

Theres one that is specially annoying to trigger, just below Mad Dogg's mansion, that one little line of turf, its basically the damn sidewalk.....

LOL. I know that area is annoying to fight in as you are basically fighting in the drive through lane of the Burger Shot, but I look at it as a challenge to survive in so small a war zone.

 

Triggering a gang war in the tiny areas is annoying if you rely on finding 3 gang members hanging out.  To speed the process I find that ripping a gang member out of a passing car eliminates this hindrance as typically other gang members instantly spawn to defend their own.

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Big_Smiley
20 hours ago, Reameb said:

Theres one that is specially annoying to trigger, just below Mad Dogg's mansion, that one little line of turf, its basically the damn sidewalk.....

Yeah, that area where that AK-47 spawns below mad doggs crib right??  Indeed a horrible spot since that balla turf is really a tiny shade of purple color. What makes it harder is that since the area has a much lighter shade of balla turf. They tend not to spawn frequently compared to a darker shade of gang turf.

 

Although for me personally i never had an issue with this specific area. Gang members tend to spawn more frequently at night and in all my save file play throughs, at least two spawn on foot while others spawn driving their cars. Instant gang war :p

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lil weasel

Problem spots for starting Gang Wars that are too small to contain enough (3) fores can "easly" be started:

1. Stand in the Desired Zone.

2. Use the Sniper-Rifle to pot shot foes in other areas.

[*] The Sniper-Rifle is available on the stairway of the STAGE 25 Studios.car park

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Domand
22 hours ago, Reameb said:

Theres one that is specially annoying to trigger, just below Mad Dogg's mansion, that one little line of turf, its basically the damn sidewalk.....

Oh god I recognize what you’re talking about. That one I found annoying too!

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Icanhandlerejection

The sniper rifle is indispensable for any gang war.  How often do you see in a gang war the initial rush of enemy gang members followed by 5 or 6 running ten or so blocks away to regroup.  Too often a number of these gang members get stuck outside the war zone!

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iiCriminnaaL 49

Only god knows how much I love this game, but that doesn't mean that I like every single thing about it.

 

So, what I disliked:

  • The antagonist is WAY better than the protagonist. (in TV shows, I usually prefer antagonists over protagonists anyway, but when it comes to GTA, it really annoys me to play as CJ, who is still not that great, while I really wish if Tenpenny was the protagonist instead, even though he's not a straight criminal. Nonetheless, I think that Cesar could've been a better protagonist than CJ too.)
  • Most of the over the top missions. (still, if we cut a couple of Toreno's and The Truth's missions, GTA San Andreas wouldn't appear as the over the top based title as it's shown to be now, which is actually not, even with them included.)
  • Too many random side-missions that aren't relevant to the story. (that was the case with the other titles of the 3D era as well, but they had less, compared to San Andreas.)

I'd also like to state that, while I still find the countryside, San Fierro and the desert very entertaining (Las Venturas was cool too. Not so great, just good, IMO), both as chapters and locations, I've always preferred the gang life style chapter of Los Santos over any them, and I would've much preferred the game to keep up with the gangster them.

 

Nonetheless, I guess people are divided into three sections based on what they like most about GTA San Andreas:

  1. People who equally like all of the serious journey and gang life, along with the random side-missions and over the top entertainments, including Mike Toreno's and The Truth's missions, and everything related to the air, especially the jetpack.
  2. People who prefer the crazy side of the game, like the jetpack, Hydra, and such, over anything else.
  3. People - including me - who don't really care about over the top entertainment nor the lot of those random side-missions, but love the game because of the gang theme, characters and seriousness of the journey. (I mean, what was the reason that caught me up with GTA San Andreas in the first place? If it was just about jetpacks and parachutes, I wouldn't have even finished it.)
Edited by iiCriminnaaL 49

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KDST

- It was my first GTA and my favorite of course, but there are some things that I did not like and the one I most hated is the San Fierro police, is my favorite city in the game but is very, VERY unbearable and irritating because they are everywhere you have to look everywhere when you steal a car, because of the pedestrians who appear 3 at least they are police.

 

- Another thing that I do not hate but is a bad thing that Rockstar did with Hernandez, I think he could have a better performance but good as Smoke says "sh*t happens"

 

-The PC version: has many errors either performance or textures (some that are minor but some that are large) some PS2 things that were removed but thank God, were fixed with patches.

 

-555 We Tip (PS2) the first time I played GTA SA on my PS2 this mission is what prompted me to stop playing for a long time the GTA SA on ps2 since any minimum collision you lost a lot of time on moving the analog was irritating.

-

After all is what I hate or did not like during my stay by GTA SA for more than 11-12 years, I do not think I have missions that I hated is a game that I enjoy too much while going on missions but maybe missions like "Life is a Beach "are missions that I do not enjoy happening (especially this mission in PS2) and those who say that the missions of Zero are the worst, remember that they are secondary although they are necessary for 100% are not more complicated as the aviation school. Oh and I do not agree with those people who say "GTA San Andreas is overrated" Why? in its time it was like the GTA V of the PS2 will have its sh*t but it does not stop being enjoyable, from the side that you look at it.

Edited by lowpolygangster

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Reyiz Kovan

Cj stole a jetpack from military,but didn't get his brother out of jail.Cuz maybe he loved gettin away from the hood.

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Reyiz Kovan
On 7/22/2013 at 11:37 PM, GroundZero said:

I really hated Sweet's obsession with the hood, and the way CJ's personality was implemented into the game... He started from a hood gang member and ended up stealing jetpacks and having casino stakes... He was also pretty weak and dumb.

😂 but true a lil bit

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Reyiz Kovan
On 12/14/2017 at 8:42 AM, Miamivicecity said:

I don't like how CJ kills an innocent woman in Management Issues so coldly. Not even the walking piece of sh*t Trevor is that low.

Also I've always hated after duel wielding's unlocked it stays permanent without giving an option to switch back to one handed.

Killing innocent woman,gotta be kiddin

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TheRandomUser1

One of the railway stations for the Freight Train is Market Station. It breaks immersion seeing a Freight Train stop in a subway station. 

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WatermelonPL

I hate that Rockstar Games ruined Steam version with no mod support

Edited by WatermelonPL
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the playa

i hate that the PS3 and XBOX 360 version's are nice but a bit  trash exaple random game crashes and frezzes serisously i've played today the introduction a mission given by toreno and halfway the game just frezzes for no reason! plus the infamous "learning to fly save corruption glitch" after torenos phonecall the game wil autosave if you start learning to fly withount waiting for the saving... box to leave 90% that your save wil get corrupted and the game wil always crash.

Edited by the playa
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Beato_dim
20 hours ago, WatermelonPL said:

I hate that Rockstar Games ruined Steam version with no mod support

Luckily, there's a downgrader available.

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WatermelonPL
On 10/29/2018 at 7:59 AM, Beato_dim said:

Luckily, there's a downgrader available.

But having to downgrade GTA every install?

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Official General

I really love this game, still playing it now (albeit modded on PC), and it is my 2nd most personal favourite GTA of the entire series, after Vice City. On a technical level, it is the best GTA in the entire series in my view. However, there were some things I did not like about the game that did kinda get to me. Well.....

 

* The anti-hard drugs principles of the Grove Street Families (GSF), it just did not make any sense to me at all. For a street gang that had no problem walking around carrying guns at all times, shooting and killing people, doing drive-bys, stealing cars, burglarizing homes, and engaging in vicious turf wars, you'd think that selling hard drugs like crack to make lots of money would be central to their criminal activities. But strangely enough they had a problem with it, it was against their morals !? Rockstar slipped up there, it was a real stupid idea to include in the plot.

 

* CJ not being able to sell drugs for money.  Yes I know the GSF were against the sale of hard drugs, but the story could have been tweaked to allow this. CJ did every almost every criminal side activity typical of a gang member except sell drugs. Again, not making sense.

 

* CJ killing an innocent woman and a builder that made lewd remarks to his sister Kendl - completely unnecessary murders that tarnished his reputation for me. I don't like GTA protagonists killing innocent people - well Tommy Vercetti did it, but it was optional at least, and that's one of the reasons I hate Trevor from V, as he did a lot and enjoyed it. 

 

* Too much over-the-top and unrealistic missions that were part of the storyline, making this part seem a bit goofy and unrealistic. It was a small, but noticeable blemish on what was otherwise an explosive crime action-based story that mostly stuck to it's essential GTA roots. They should have had all that over-the-top, crazy stuff purely as optional side missions. 

 

* No express travel service like a taxi system seen in GTA IV and V. Like someone said earlier, we could have really done with this to travel around the huge map. 

 

* Not being able to rob the 24-7 stores and other stores. 

 

* Gun shot sounds and effects were not that great, the ones in VC were much better. 

 

Thankfully the feature-related dislikes can all be fixed with mods !

Edited by Official General
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Big_Smiley
20 hours ago, Official General said:

* The anti-hard drugs principles of the Grove Street Families (GSF), it just did not make any sense to me at all. For a street gang that had no problem walking around carrying guns at all times, shooting and killing people, doing drive-bys, stealing cars, burglarizing homes, and engaging in vicious turf wars, you'd think that selling hard drugs like crack to make lots of money would be central to their criminal activities. But strangely enough they had a problem with it, it was against their morals !? Rockstar slipped up there, it was a real stupid idea to include in the plot.

GSF was a gang about respect and loyalty. Not including Smoke and Ryder story wise :turn: Since they are one of the oldest gangs in LS, they stook to their roots in the early 90's of "strictly gangbanging only" and expanding turf. A part of Sweets morals. When ever he rose in ranks to become the leader of course. There was no interest in selling drugs here as they didn't care for money and in my honest opinion R* nailed the backstory of the Grove Street families pretty well.

 

In reality, many many LA gangs of the late 60's and 70's only focused on expanding turf and gaining more neighborhoods from rival gangs. Since there was a time where no one was safe from rival gangs in growing neighborhoods around LA, gang wars and homicides were necessary. A harsh reality of LA's rough days within the ghettos. Sh*t, if i didn't wake the f*ck up back in the day I probably wouldn't be here typing this. So for me R* got their part correct in studying old history of gangs from where they started. That's just where GSF was at during SA's period time. Sticking to their history roots even though the two other known gangs Ballas and Vagos we're heavily involved in drug dealing while gangbanging at the same time.

 

It's the same exact story with Caesars gang, the Aztecas who only cared for Respect, loyalty, and turf. Not touching drugs in any single way. Just strictly together as a large clique watching out for each other and rival gangs while protecting their neighborhood with pride. Not in my game though because i mixed Vagos, Ballas and GSF into their entire neighborhood. So basically there's constantly shoot outs in every direction of El Corona, LOL. Gta san andreas in truly my favorite gta hands down :lol: :lol: :lol:

 

On 10/28/2018 at 11:58 AM, the playa said:

i hate that the PS3 and XBOX 360 version's are nice but a bit  trash exaple random game crashes and frezzes serisously i've played today the introduction a mission given by toreno and halfway the game just frezzes for no reason! plus the infamous "learning to fly save corruption glitch" after torenos phonecall the game wil autosave if you start learning to fly withount waiting for the saving... box to leave 90% that your save wil get corrupted and the game wil always crash.

Yeah, I would personally stay away from those versions imo. Just plain awful really. Steam is pretty bad aswell but damn the HD versions are a mess. Way to many bugs to even mention. I mean, I can't think of even one, lol. I never liked the whole polish crap they threw on there. Especially on the vehicles. I think there was an option to disable in the settings?? Not sure. Been some time since playing the mobile version. The one thing that's comes in handy though is the auto save and having a second chance to play a failed mission instead of having to drive miles back to start the mission again. Best version to enjoy for me would be PS2 and PC with a few mods installed and you can have the best looking version :D

 

 

 

Edited by Big_Smiley
*Fixed text
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Beato_dim
On 11/4/2018 at 10:55 AM, WatermelonPL said:

But having to downgrade GTA every install?

How often you do install it? I mean, it's an old game, doesn't take that much space, you can just back it up if you're switching PCs a lot.

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Beg_Ultra

I also don't like CJ killing innocent people. There were various situations where R* could've (and should've) avoided it. Like in management issues and such missions. Or when stealing Madd Dogg's rhyme book. Why did he have to slaughter all the guards? He could've simply disabled them by kicking them in ther heads. And, the exact same thing applies for the Sherman Dam mission.

 

And, I like the "No drugs" GSF rule very much. Awesome job from R*. Gangbanging, defeating the rival gangs, taking the turfs, but no sh*t like drugs. Just like it should be.

 

And yes, speaking about the missions, there are several missions I also don't like, because they're just too much. Or if these missions were at least made in a different (more realistic) way, it would've been ok. For example, when CJ is going to intercept a plane coming from Liberty City. He's literally jumping from a plane, catching another plane in mid air, opening it from outside and entering it. And, all of it even in literally normal clothes and all, like he went outside for an afternoon walk. Come on.... that's ridiculous.

Edited by Beg_Ultra
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Official General
16 hours ago, Big_Smiley said:

GSF was a gang about respect and loyalty. Not including Smoke and Ryder story wise :turn: Since they are one of the oldest gangs in LS, they stook to their roots in the early 90's of "strictly gangbanging only" and expanding turf. A part of Sweets morals. When ever he rose in ranks to become the leader of course. There was no interest in selling drugs here as they didn't care for money and in my honest opinion R* nailed the backstory of the Grove Street families pretty well.

 

In reality, many many LA gangs of the late 60's and 70's only focused on expanding turf and gaining more neighborhoods from rival gangs. Since there was a time where no one was safe from rival gangs in growing neighborhoods around LA, gang wars and homicides were necessary. A harsh reality of LA's rough days within the ghettos. Sh*t, if i didn't wake the f*ck up back in the day I probably wouldn't be here typing this. So for me R* got their part correct in studying old history of gangs from where they started. That's just where GSF was at during SA's period time. Sticking to their history roots even though the two other known gangs Ballas and Vagos we're heavily involved in drug dealing while gangbanging at the same time.

 

It's the same exact story with Caesars gang, the Aztecas who only cared for Respect, loyalty, and turf. Not touching drugs in any single way. Just strictly together as a large clique watching out for each other and rival gangs while protecting their neighborhood with pride. Not in my game though because i mixed Vagos, Ballas and GSF into their entire neighborhood. So basically there's constantly shoot outs in every direction of El Corona, LOL. Gta san andreas in truly my favorite gta hands down :lol: :lol: :lol:

  

I hear you and I can see where you are coming from with the history of LA gangs, I am aware of how it all started, it was emphasised on defending the local community against enemies on the outside and looking after each other etc. Now you mentioned this stuff, I can definitely now see the influence of it in Rockstar's scripts and themes for the GSF. However, I still disagree. I still think the GSF should have evolved to sell drugs as a way of competing with their gang rivals. They could have developed the story where the GSF eventually have to get into the drug trade to gain dominance in the gang world of LS, or a situation where they only sold it out of their hoods, but it just made no sense gangbangin' and being against the sale of hard drugs.

 

The bottom line for me is that the essence of the existence of any kind of organized crime is engaging in illegal activity for money and profit, and drugs is the core activity of this nature, the GSF should be no different. But in recent years, I learned that the GSF are actually into selling drugs, like weed and PCP, but not the hard stuff like crack. So it has softened my opposition a little, but I still think Rockstar got it wrong mostly. 

 

 

Edited by Official General
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Big_Smiley
2 hours ago, Official General said:

I still think the GSF should have evolved to sell drugs as a way of competing with their gang rivals. They could have developed the story where the GSF eventually have to get into the drug trade to gain dominance in the gang world of LS, or a situation where they only sold it out of their hoods, but it just made no sense gangbangin' and being against the sale of hard drugs.

There definitely could have a change of paths between the gang. I would personally would have enjoyed it a lot more if R* developed missions in this case with slanging hard sh*t on the streets (not literally :p you know what I mean, lol)  but R* just stuck with the old school idea of just banging and no intrest in dealing.

 

Mabye they wanted some sort of a balance?? Like have these two gangs "GSF and Aztecas" to only be focused on gangbanging with pride, respect and loyalty while protecting their neighborhoods while the other two big gangs Vagos and Ballas to be focused more on dealing at the same time banging and even making drug deals with the SF Rifa gang from the north side.

 

2 hours ago, Official General said:

The bottom line for me is that the essence of the existence of any kind of organized crime is engaging in illegal activity for money and profit, and drugs is the core activity of this nature, the GSF should be no different. But in recent years, I learned that the GSF are actually into selling drugs, like weed and PCP, but not the hard stuff like crack. So it has softened my opposition a little, but I still think Rockstar got it wrong mostly. 

Weed and PCP is a very dangerous combination of a drug and I'm now starting to realize R*'s little mistakes, smh. We used to call those Devil Sticks back in days. Goddamn that takes me back, lol. The logic in every gta is a load of a sh*t. Since crack f*cks up a person from the inside out which then the slang term base head comes in why the hell did R* have no interest for GSF to sell crack???

 

Sweet was always yapping like an angry gorilla to stay the f*ck away from drugs, but then the Groove homies go out on the streets and buy weed mixed with PCP?? Ryder smoking that sh*t in FRONT of Sweet in EVERY cutscene. Both drugs can possibly and will kill if a user uses to much. Ryder must of been some Immortal ass fool because that dude was smoking them sticks in every single damn cutscene from the beginning of the game, lmaooo. The logic is hilarious in SA :lol: Think I understand your point here now OG, lol.

Edited by Big_Smiley
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spectre07

The game itself, I try after 4 years off but is boring now.

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Beato_dim
14 hours ago, Beg_Ultra said:

Or when stealing Madd Dogg's rhyme book. Why did he have to slaughter all the guards? He could've simply disabled them by kicking them in ther heads.

I think you can sneak by most of them, can you? And I'm pretty sure kicking in the head doesn't actually work that way AND is really hard to do.

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