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killer24

Things you hate/dislike in GTA San Andreas

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Algonquin Assassin

I hate how CJ can't break into a locked vehicle. Now to be fair this always annoyed me in GTA III and Vice City too, but it's something I thought that would've been fixed in San Andreas. It's hilariously bad when it involves a convertable as I always think "Well just jump over instead of pulling on the door like an idiot".

 

Thankfully this was rectified in the HD era. Now the protagonists just break the windows so locked vehicles aren't a problem like uh a normal person would do if they're trying to steal a car.

Edited by Algonquin Assassin
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Evil empire

The soundtrack is meh and terribly disappointing compared to GTA Vice City. I know the music styles changed between the 80's and the 90s but still it could have been much better.

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4nsmiley

Oysters are the most uninterested collectibles to do.

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DirtCheap

I hated the fact that the Levaithan only had a magnet for one mission and it was slow af.

 

The magnet removal was the most annoying quality of the chopper as doing the Import missions was a pain when the car you were looking for was halfway across the map and I CBA to go to that location to get a crappy car that you will never want to drive (I'm looking at you Sentinel)

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Evil empire

Rockstar should have removed the plane-driving races.

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Algonquin Assassin

The soundtrack is meh and terribly disappointing compared to GTA Vice City. I know the music styles changed between the 80's and the 90s but still it could have been much better.

 

Agreed. K-DST is the only decent station I like. The rest are pretty forgettable/average at best.

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Ivan1997GTA

I really hate how the commercials just happen unannounced. I mean, you're listening to a song on any of the music stations, and suddenly, without warning, commercial break. It would've been nice if R* took some extra time to have the radio DJs record commercial announcements for each station. And SF-UR has no station ID's whatsoever, so jumping in from a house song to a commercial is really jarring. And that station claims to be commercial-free. Hans, ya f*cking lying German prick! Plus, not a single song on SF-UR plays without Hans Oberlander's dialogue. It's almost like R* at one point wanted SF-UR to be a continuous mix station, like the GTA III and Vice City radio stations, and other stations such as Electro-Choc, the Classics 104.1 and FlyLo FM in later games, but didn't bother with it.

 

Another thing I kinda dislike is how news reports after certain missions can only be heard on WCTR, whereas in other games, the news can be heard anywhere. Again, R* should've made the news available on all the radio stations and have the radio DJs record news announcements for each station. Thankfully, R* learned their lesson with GTA IV and V.

Edited by Ivan1997GTA
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CluckinGuy69

- I hate the city restriction, If I pass Los Santos without completing the mission required, I got 4 Stars Wanted Level. Same goes to GTA IV

- Can't jacked locked car (Unless using mod for some reasons)

- Storyline giving me a little bit bored

- N.O.E Mission

- Big Smoke's Follow the damn train and His orders became overused memes in Late 2016

- Premier grills looks a bit dull compared to Caprice '91

- OVERUSED MODS!!! *cough 2 times* excuse me *cough 2 times* Police Bikes all over the place!!

Edited by Ohhh123r

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mde2

- Can't jacked locked vehicle (Unless using mod for some reasons)

 

It's almost like the car was locked so you couldn't steal it.

 

OT: Like with any open world game travelling around the map is boring after hours and hours of gameplay. The way some areas are designed are extremely flawed. The layout of Flint County was especially annoying.

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Algonquin Assassin

The map is one of the few things I really like about San Andreas, but I will say one thing not having rideable taxis is a HUGE pain in the ass. Sometimes I just want to get to my destination without worrying about going on a boring drive to get there. I'm glad this was added in the HD era.

 

One of those most helpful features of the series that should've been in San Andreas.

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Jack Lupino

- Big Smoke's Follow the damn train and His orders became overused memes in Late 2016

A 2004 game is still so popular even after 14 years. Legendary game it is.

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Journey_95

I dislike how CJ ends up as a gangbanger again even though he achieved quite a lot throughout the story. He should have stood up to Sweet, not just take his sh*t.

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ksk575

I only dislike schools and zero's missions other then that I like everything.

Edited by ksk575

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mde2

I dislike how CJ ends up as a gangbanger again even though he achieved quite a lot throughout the story. He should have stood up to Sweet, not just take his sh*t.

 

Waiting for Am Shaegar to come in and tell you that you should have paid more attention to the story

 

OT: Flight School. Seriously. f*ck it. Playing it to this day still gives me PTSD.

 

The way all schools are implemented are odd too. Like does watching the TV suddenly give CJ the ability to perform the tests?

Edited by RetroMystic
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Rhoda

The way all schools are implemented are odd too. Like does watching the TV suddenly give CJ the ability to perform the tests?

 

I think it's implied that the videos played on the TV are the instructions, and then CJ goes out to attempt each manoeuvre.

 

I didn't so much have a problem with the schools, at least when it came to passing them. If you're going for all gold, that can be a different story.

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Evil empire

Even if I think the franchise would get boring if all the main characters had the same personality than in 3 and Vice City, even if I appreciate the fact you play a human character you can identify with and even if I find CJ's personality globally consistent, well made and appreciate the way he changes as the story goes I would appreciate him much more if Carl became a badass-alpha-male like Tommy Vercetti at the end of the game.

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Journey_95

Even if I think the franchise would get boring if all the main characters had the same personality than in 3 and Vice City, even if I appreciate the fact you play a human character you can identify with and even if I find CJ's personality globally consistent, well made and appreciate the way he changes as the story goes I would appreciate him much more if Carl became a badass-alpha-male like Tommy Vercetti at the end of the game.

Thing is the Las Venturas arc seems to go in that direction. We see CJ taking initiative and being more of a badass (found out who was making problems at Woozie's casino via a ruthless method, the heist plan was all his, he gained Sal's trust just so he could backstab him, does a good job with being Madd Dogg's manager etc.) but then as soon as Sweet comes out his character regresses into LS arc CJ who just takes Sweet's sh*t and wants to somehow prove himself again.

 

So yeah I don't think CJ's character is consistent at all (at least not after the Los Santos arc), he changes randomly & the way the plot demands it.

Edited by Journey_95
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FluXion

The trouble with San Andreas is that it had some pretty stupid missions. Supply Lines, Riot, Cop Wheels, and Photo Opportunity, to name a few. Now, "stupid" isn't the same as "difficult", although they do correlate. A lot of the missions are stupid because the developers made them too hard and unrealistic, such as Supply Lines. Some are stupid because they're too easy. For example, Riot; all you do is drive to Grove Street from Madd Dogg's mansion, without any challenge. You would think that, as the game advances, the missions would become more difficult, and require more effort to complete successfully; however, that's not the case. Others are simply time wasters, such as the missions that entail extended driving, and/or require dating someone. It's much easier to kill your "girlfriend" to speed up the process to get what you need, than to take the time to date them.

 

Another annoyance, albeit minor one, are the time restrictions on triggering missions. "Come back between [Time 1] and [Time 2] for a job..." (or something to that effect). GTA III had this as well, although only for one character.

Edited by FluXion

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B Dawg

Rockstar should have removed the plane-driving races.

Or you could git gud :p

 

 

The soundtrack is meh and terribly disappointing compared to GTA Vice City. I know the music styles changed between the 80's and the 90s but still it could have been much better.

Agreed. K-DST is the only decent station I like. The rest are pretty forgettable/average at best.

What about Master Sounds? That's a dope station. Radio Los Santos was good. Radio X too (but could have been better, some lame songs on it)

Edited by B Dawg

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JayKed20

I hate when you try to shoot someone and then you shoot a pedestrian instead

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Seth

Tell us what you hate on GTA SA, vehicles, missions, anything you hate on it is allowed.

 

I hate the cars that so fast which crash too much because Rockstar made San Andreas a small map, cars like Infernus or Super GT.

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Haxardous

- bugs.

i don't think the cars are so fast, you're so bad on driving.

have a look.

.

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SeanGTA

The game goes on smoothly for a while then, Bam! An unwanted mission like Zero's comes along. I also hate the fact that CJ can't climb ladders. 

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TJ10

The lines CJ speak when his sex appeal is max/high. 

The lines he speaks in beginning is awesome and fitting while lines like "Im a well dressed maniac fool" doesnt suit CJ at all.

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Laker23

Tough as I f*cking love the game, but it's not perfect for me.

 

- Second half of the story.

- A couple of cities in the game felt like they were phoned in.

- Gang Wars. Fun at first, tedious and repetitive as time goes on.

- NPC traffic. I can probably say this about most GTA games, but at least it has got better as time has gone on. Still not where it should be even now, though.

- Dating/Girlfriends. Pointless drivel that I never care for unless it's going to affect my game in an interesting way.

- Lack of stuff to do after the story has finished. Again, you can apply this to most, if not all of the games. SA having a plethora of activities didn't save it from the same fate.

- Eating to maintain. This was something I thought was OK when I played the game as a teenager. Looking back on it, and when playing through the game again it's an annoyance. Glad it hasn't been repeated in such a way since.

- No taxi system. If I'm busy doing something I like to hop in a taxi and just let it drive there for me.

Edited by Laker23
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SeanGTA
1 hour ago, Laker23 said:

Tough as I f*cking love the game, but it's not perfect for me.

 

- Second half of the story.

- A couple of cities in the game felt like they were phoned in.

- Gang Wars. Fun at first, tedious and repetitive as time goes on.

- NPC traffic. I can probably say this about most GTA games, but at least it has got better as time has gone on. Still not where it should be even now, though.

- Dating/Girlfriends. Pointless drivel that I never care for unless it's going to affect my game in an interesting way.

- Lack of stuff to do after the story has finished. Again, you can apply this to most, if not all of the games. SA having a plethora of activities didn't save it from the same fate.

- Eating to maintain. This was something I thought was OK when I played the game as a teenager. Looking back on it, and when playing through the game again it's an annoyance. Glad it hasn't been repeated in such a way since.

- No taxi system. If I'm busy doing something I like to hop in a taxi and just let it drive there for me.

Yeah, but there are many mods which allow you to hop in a taxi and let it drive you to any place, but for a fee 

 

 

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Laker23
2 hours ago, SeanGTA said:

Yeah, but there are many mods which allow you to hop in a taxi and let it drive you to any place, but for a fee 

 

 

True, but for 15 year old me playing on the PS2 it wasn't an option. It was a basic feature that should have been included, without the need for mods.

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perennial
17 minutes ago, Am Shaegar said:

Did you try using the jetpack? Its great to travel anywhere quickly.

The jetpack not accessible everywhere without cheating, it's not a replacement for taxi rides. If I were to cheat, the Hydra or Hunter would be faster anyway.

I thought it was a shame the taxi rides from hospital/police station to a mission marker feature from VC was removed. At least some missions incorporate trip skips.

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TheSantader25

@perennial

 

-you can use the airports to fast travel between cities. 

 

The only issues for me:

 

-Gang territory areas are sometimes too small that you can't trigger a gang war

 

-the GSF AI. I really like the feature itself. But the AI sometimes is very annoying. Sometimes they come right in front of CJ when I'm shooting and ultimately die.

Edited by TheSantader25
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perennial
1 hour ago, TheSantader25 said:

you can use the airports to fast travel between cities. 

True but that still only works between 3 fixed locations. I only found that feature useful for one mission, traveling from LS to SF after "Snail Trail".

I think it was dumb that you could take territories over before "The Green Sabre", but would lose them all anyway. I feel sorry for those who found that out the hard way.

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