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killer24

Things you hate/dislike in GTA San Andreas

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Bryce Montrose
14 hours ago, iiCriminnaaL 49 said:

Neither did we in III, VC, LCS and VCS. That was introduced in IV.

Not in GTA IV, but in Bully

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Reameb

Can't hover with the jetpack using keyboard, which sucks because its a really great feature.

Edit: I'm talking about hover feature on the jetpack (not the full usage of it), you CANT use it with keyboard, this specific feature only works with keyboard.

8 minutes ago, Mingebag' said:

lol, how you cant control it with keyboard/mouse .-. I never used it on a controller got to try it soon.

Edited by Reameb

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Mingebag'
6 minutes ago, Reameb said:

Can't over with the jetpack using keyboard, which sucks because its a really great feature.

lol, how you cant control it with keyboard/mouse .-. I never used it on a controller got to try it soon.

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Chunky Chopsticks

The fact that there are so many missions that either take away your weapons and ammo and replace them with inferior ones with less ammo or simply take them away altogether. 

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Mingebag'
2 minutes ago, Chunky Chopsticks said:

The fact that there are so many missions that either take away your weapons and ammo and replace them with inferior ones with less ammo or simply take them away altogether. 

tru that

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leaflinks

I think the ocean in San Andreas wasn't colorful, should of just kept the one from vc. That is on reflection.

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Evil empire

The ocean lacks of life, it woud be more immersive with more animals, shipwrecks and secret islands for example.

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American Venom

In general I think vehicle customisation is pointless. Even though it was cool for the time to have vehicle customising in a GTA game it still could've been fleshed out more. The majority of it is cosmetic and the races don't let you use the vehicles you modify so it feels like a waste of time. I suppose you could equip nitrous to use in some of the missions, but beyond that from my experience anyway I only modified cars to drive them around for a bit and place in the garage never to touch them because of how easy it for them to be lost or damaged beyond repair.

 

It's not like this was foreign to R* either. They could've taken more cues from the first couple of Midnight Club games and applied them with some actual performance enhancements like suspension, brakes etc.

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ihavepizzaas

The Driving School and Zero missions, really annoying and frustating ones...

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