xSapphirePlayz 197 Posted April 9, 2020 Share Posted April 9, 2020 Just did some research and found out what was causing those neons. It seems like some objects from VCLF use the same IDs than those neons. That can be easily fixed by changing those VCLF IDs with something else 4 Link to post Share on other sites
justin50 31 Posted April 15, 2020 Share Posted April 15, 2020 On 4/9/2020 at 9:58 AM, xSapphirePlayz said: Just did some research and found out what was causing those neons. It seems like some objects from VCLF use the same IDs than those neons. That can be easily fixed by changing those VCLF IDs with something else Plz elaborate...steps? Link to post Share on other sites
MyNameIsNotImportantBro 856 Posted April 28, 2020 Share Posted April 28, 2020 Omg, I have been looking for this mod for ages Link to post Share on other sites
ThirteenAG 3,783 Posted August 29, 2020 Author Share Posted August 29, 2020 New updated version released, you can get it here: https://github.com/ThirteenAG/ViceCityNeons 3 1 Link to post Share on other sites
insus100 4 Posted August 29, 2020 Share Posted August 29, 2020 3 minutes ago, ThirteenAG said: New updated version released, you can get it here: https://github.com/ThirteenAG/ViceCityNeons helo, did you ever release lampostlights.asi source code? Link to post Share on other sites
ThirteenAG 3,783 Posted August 29, 2020 Author Share Posted August 29, 2020 Dunno how is that relevant but it's in project2dfx. Link to post Share on other sites
insus100 4 Posted August 29, 2020 Share Posted August 29, 2020 2 minutes ago, ThirteenAG said: Dunno how is that relevant but it's in project2dfx. Sorry I just got a notif and thought you could respond me here. I saw it in project2dfx, which is an amazing job, but I was wondering if you still had the standalone dll code. Thanks for responding. Link to post Share on other sites
xSapphirePlayz 197 Posted August 29, 2020 Share Posted August 29, 2020 Dude, you literally remade this from scratch, every model was adjusted to fit VC's buildings, and the best of all: no more object overlapping. Link to post Share on other sites
xSapphirePlayz 197 Posted August 30, 2020 Share Posted August 30, 2020 Sorry for double-posting, but are the neons supposed to look thinner when looked from afar? I've looked at your screenshots and that doesn't seem to happen there. Link to post Share on other sites
gts. 2,325 Posted September 1, 2020 Share Posted September 1, 2020 (edited) On 8/29/2020 at 4:41 AM, ThirteenAG said: New updated version released, you can get it here: https://github.com/ThirteenAG/ViceCityNeons Nice, I didn't expect this. Neons are "scratch" made now lol. Edited September 1, 2020 by gts. Link to post Share on other sites
Akiri 8 Posted September 22, 2020 Share Posted September 22, 2020 (edited) the new VCS boat looks so nice! Edited September 22, 2020 by Akiri Link to post Share on other sites
Maks_Grain4 28 Posted December 13, 2020 Share Posted December 13, 2020 (edited) Author, you are planning to add neon in this place - like in VCS Edited December 13, 2020 by Maks_Grain4 Link to post Share on other sites
ernestin1 156 Posted February 1 Share Posted February 1 could you fix this? there's other similar issues Link to post Share on other sites
spartaque12 207 Posted February 1 Share Posted February 1 28 minutes ago, ernestin1 said: could you fix this? there's other similar issues its not problem of neons, increase ur MemoryAvailable limits by OLA to 2048 or 4096 Link to post Share on other sites
mohamadelbanna 0 Posted February 18 Share Posted February 18 (edited) . Edited February 18 by mohamadelbanna Link to post Share on other sites