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[REL|VC] Vice City Neons


ThirteenAG

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xSapphirePlayz

Just did some research and found out what was causing those neons. It seems like some objects from VCLF use the same IDs than those neons. That can be easily fixed by changing those VCLF IDs with something else

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justin50
On 4/9/2020 at 9:58 AM, xSapphirePlayz said:

Just did some research and found out what was causing those neons. It seems like some objects from VCLF use the same IDs than those neons. That can be easily fixed by changing those VCLF IDs with something else

Plz elaborate...steps?

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  • 4 months later...
2 minutes ago, ThirteenAG said:

Dunno how is that relevant but it's in project2dfx.

Sorry I just got a notif and thought you could respond me here. I saw it in project2dfx, which is an amazing job, but I was wondering if you still had the standalone dll code. Thanks for responding.

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xSapphirePlayz

Dude, you literally remade this from scratch, every model was adjusted to fit VC's buildings, and the best of all: no more object overlapping.

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xSapphirePlayz

Sorry for double-posting, but are the neons supposed to look thinner when looked from afar? I've looked at your screenshots and that doesn't seem to happen there.

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Maks_Grain4

Author, you are planning to add neon in this place - like in VCS  


a2ff82645a49.jpg

Edited by Maks_Grain4
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spartaque12
28 minutes ago, ernestin1 said:

could you fix this? there's other similar issues

 

its not problem of neons, increase ur MemoryAvailable limits by OLA to 2048 or 4096

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