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[REL|VC] Vice City Neons


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xSapphirePlayz

Just did some research and found out what was causing those neons. It seems like some objects from VCLF use the same IDs than those neons. That can be easily fixed by changing those VCLF IDs with something else

  • Like 4
On 4/9/2020 at 9:58 AM, xSapphirePlayz said:

Just did some research and found out what was causing those neons. It seems like some objects from VCLF use the same IDs than those neons. That can be easily fixed by changing those VCLF IDs with something else

Plz elaborate...steps?

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2 minutes ago, ThirteenAG said:

Dunno how is that relevant but it's in project2dfx.

Sorry I just got a notif and thought you could respond me here. I saw it inĀ project2dfx, which is an amazing job, but I was wondering if you still had the standalone dll code. Thanks for responding.

On 8/29/2020 at 4:41 AM, ThirteenAG said:

New updated version released, you can get it here: https://github.com/ThirteenAG/ViceCityNeons

Nice, I didn't expect this. Neons are "scratch" made now lol.

Edited by gts.
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xSapphirePlayz
On 4/3/2021 at 9:15 AM, BrunoPogo said:

v4 had contain night windows lights for some buildings. what happened with them? Here is v4 screen:

14793875092493_f25ac7cacb12850a71e510116

I think they were removed due to technical issues, since every lights model had 2 or 3 duplicated layers.

On 4/7/2021 at 8:34 PM, xSapphirePlayz said:

I think they were removed due to technical issues, since every lights model had 2 or 3 duplicated layers.

Of course not. It wasĀ intended according to @InadequateĀ to fit the lore, not so much night windows are present on original VC, and VCS ones looks just unfitting.

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Clivesdonovan

v5 has less lights and less "LOD" neons so they can't be seen from afar, it's a very bad update in my opinion the V4 looks much prettier maybe an update with all the missing lights and missing "LOD" neons like the hotel near the Sunshine Autos and the hotel with blue and green lights in little havana would be very good. therefore I stay in v4

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On 2/1/2021 at 5:38 AM, ernestin1 said:

could you fix this? there's other similar issues

6ut5lWS.jpg

I have the same texture problem after adding multiple objects from VCS map andĀ at about 20:05 hours (and later during the nighthoursĀ if the game was saved) it crashes with Unhandled Exception 004db315 . I have tried changing some of the lines in limit adjustor but it didn't help.Ā 

Ā 

The question is how to add more textures into the game?

Ā 

Can somebody please share their working modified III.VC.SA.LimitAdjuster.iniĀ file?

Edited by nick323f
I forgot to mention important information
18 hours ago, nick323f said:

I have the same texture problem after adding multiple objects from VCS map andĀ at about 20:05 hours (and later during the nighthoursĀ if the game was saved) it crashes with Unhandled Exception 004db315 . I have tried changing some of the lines in limit adjustor but it didn't help.Ā 

Ā 

The question is how to add more textures into the game?

Ā 

Can somebody please share their working modified III.VC.SA.LimitAdjuster.iniĀ file?

Setting TimeModels = 10000 should fix the texture bug. Also, changing MemoryAvailable from percentage(30% default) to actual numbers like 1024, 2048 etc. should help in case your game is running out of memory. That's at least how I do it and it works for me.

  • Like 1
On 8/6/2021 at 2:37 PM, just Gesha said:

Setting TimeModels = 10000 should fix the texture bug. Also, changing MemoryAvailable from percentage(30% default) to actual numbers like 1024, 2048 etc. should help in case your game is running out of memory. That's at least how I do it and it works for me.

I found different vesion of Limit Adjuster and it worked!

Edited by nick323f
Updated info
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