ThirteenAG Posted January 8, 2014 Author Share Posted January 8, 2014 Some of the neons have see-through alpha bug (like the ones in the Starfish Island entrance).I'll check it out when i'll be able to go though missions. Also, is there any way to increase the required limits without MVL? MVL isn't stable at all at the moment.I don't know. Didn't tested it much, but seems pretty stable to me. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1064473603 Share on other sites More sharing options...
Zera Posted January 8, 2014 Share Posted January 8, 2014 I don't know. Didn't tested it much, but seems pretty stable to me. The current version causes random crashes and some parts of the map occasionaly fail to load. At least here. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1064475408 Share on other sites More sharing options...
ThirteenAG Posted January 8, 2014 Author Share Posted January 8, 2014 Maybe you could send a bug report to maxo? I don't think anyone is gonna come up with new limit adjuster for vc anytime soon. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1064475938 Share on other sites More sharing options...
DoubleVision Posted January 9, 2014 Share Posted January 9, 2014 Very nice mod. I remember thinking that adding more Neons all over Vice City would be cool. Especially in areas that are very drab. nick323f 1 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1064479734 Share on other sites More sharing options...
Xegethra Posted March 8, 2014 Share Posted March 8, 2014 (edited) I don't know. Didn't tested it much, but seems pretty stable to me. The current version causes random crashes and some parts of the map occasionaly fail to load. At least here. If you want a limit adjuster you could check out Steve M's VC limit adjuster....I dunno if it'll do what you want, but you can have a look http://www.steve-m.com/downloads/tools/limitadjuster/ But now that this mod has an update, I decided to check it out. I can't seem to get it to run, I think because the read me confuses me a little bit. Where it says "Paste content of neons mod archive to GTA VC root directory." That means it's main folder right, with the .exe in it? Well, I have put it there as well as in the maps folder....but I'm still a little confused by it. Also the line "Paste CDIMAGE data\maps\neons\neons.img at the beginning of the file." It might seem straight forward, and I have tried putting it first thing, top line but it doesn't work. I've also tried other places but no luck. I placed in all of the IPL and IDE and the COL files in the right places at least. But luckily I backed up my VC.dat file so I can keep retrying. Any ideas as to what is wrong? aside from me possibly miss reading a couple of lines. Edited March 8, 2014 by Xegethra Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1064923729 Share on other sites More sharing options...
ThirteenAG Posted March 8, 2014 Author Share Posted March 8, 2014 Where it says "Paste content of neons mod archive to GTA VC root directory." That means it's main folder right, with the .exe in it? Well, I have put it there as well as in the maps folder....but I'm still a little confused by it.Yes, there's folder called data in the archive, there's folder called data in root directory, i don't see what's the problem. Also the line "Paste CDIMAGE data\maps\neons\neons.img at the beginning of the file." It might seem straight forward, and I have tried putting it first thing, top line but it doesn't work. I've also tried other places but no luck. I placed in all of the IPL and IDE and the COL files in the right places at least. But luckily I backed up my VC.dat file so I can keep retrying. Any ideas as to what is wrong? aside from me possibly miss reading a couple of lines. The very beginning of the file should do the trick. Why have you decided it doesn't work? If it crashes, paste the messagelog and errorlog from MVL. Maybe you haven't installed correct values for limits in globalm.xml? Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1064924313 Share on other sites More sharing options...
Xegethra Posted March 8, 2014 Share Posted March 8, 2014 (edited) Yes, there's folder called data in the archive, there's folder called data in root directory, i don't see what's the problem. Oh, I had a mind slip, normally I tend not to copy and paste data folders, I usually manually move the files within them myself. I put the neon folder in the root instead, I think I've been up too long. The very beginning of the file should do the trick. Why have you decided it doesn't work? If it crashes, paste the messagelog and errorlog from MVL. Maybe you haven't installed correct values for limits in globalm.xml? It's possible I haven't got the right values, I wasn't massivly confident on it. Here's the logs. I puu.sh'd them http://puu.sh/7nkC7.txt http://puu.sh/7nkEW.txt Edited March 8, 2014 by Xegethra Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1064924918 Share on other sites More sharing options...
ThirteenAG Posted March 8, 2014 Author Share Posted March 8, 2014 It's crashes on CFileLoader::LoadCollisionModel, not sure what's wrong. Try with my globam.xml: http://pastebin.com/DDGi9QmJ Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1064925001 Share on other sites More sharing options...
Xegethra Posted March 9, 2014 Share Posted March 9, 2014 Ah, well it has partially fixed it. The game did load, the problem is it will only partially and if I stay inside an interior it will crash. Outside will work but major structures like houses often don't load. I tried to then increase the limits further but the same thing. Eventually it stopped loading again. I reverted back to your .xml with no changes and it stopped loading still. I have the error and message logs again.http://puu.sh/7oeWnhttp://puu.sh/7oeWw.txt Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1064930795 Share on other sites More sharing options...
ThirteenAG Posted March 9, 2014 Author Share Posted March 9, 2014 Well, are you using clean game? What's happening without the mod, but only with MVL? Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1064933193 Share on other sites More sharing options...
Xegethra Posted March 10, 2014 Share Posted March 10, 2014 (edited) On a clean install the same thing happens, the game won't load my save or start a new game, same deal as with other mods. http://puu.sh/7pWfx.txt http://puu.sh/7pWfA.txt Edited March 10, 2014 by Xegethra Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1064940988 Share on other sites More sharing options...
ThirteenAG Posted March 10, 2014 Author Share Posted March 10, 2014 Well, try to run with this plugin maybe: http://www.sendspace.com/file/g3ql7e But i'm out of ideas what's could be wrong. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1064941033 Share on other sites More sharing options...
Xegethra Posted March 10, 2014 Share Posted March 10, 2014 Unfortunately that doesn't seem to have worked, the load bar only makes it up half way like usual. I have no ideas either, I thought maybe it didn't want to have so much to load and so it couldn't handle it....which would make sense with other mods installed. But on a clean install, I don't know why it would think there is too much to load...that's if that is what is going on. It looks like that might be the case, as before when I put the neon mod in, it would crash on loading, but upon increasing the limits it would load, all be it partially....but it was always going to be partially no matter what values it tried. Now, it seems to have given up doing that even. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1064941086 Share on other sites More sharing options...
Tycek Posted March 17, 2014 Share Posted March 17, 2014 (edited) I've tried to install the V2 package and my game loads only to half of the bar and crashes. With just MVL it loads properly, it gives an error (can't find procedure GetTickCount64 in kernel32.dll), but it can be clicked and game loads further without problems. Do anyone has any ideas what it could be? I've tried to load it with VCLimitadjuster, but with the same result. The basic package works normally without any problems. The error code is: Unhandled exception c0000005 at Address 0048e3b1. I've tried both halves of the package, but with exactly the same result. Google didn't bring any help. Edited March 24, 2014 by Tycek Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1064996686 Share on other sites More sharing options...
gamebp Posted May 19, 2014 Share Posted May 19, 2014 Similarly Vice Cry 1.8 can not be used Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065424870 Share on other sites More sharing options...
ThirteenAG Posted May 19, 2014 Author Share Posted May 19, 2014 As i said earlier, can't help until june. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065425712 Share on other sites More sharing options...
inadequate Posted May 23, 2014 Share Posted May 23, 2014 How to install? Only copy the files to VC folders like the readme.txt says or what? I want install it without the MVL tool if is possible. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065449146 Share on other sites More sharing options...
ThirteenAG Posted May 23, 2014 Author Share Posted May 23, 2014 How to install? Only copy the files to VC folders like the readme.txt says or what? I want install it without the MVL tool if is possible. Not possible, because of limits. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065452075 Share on other sites More sharing options...
ThirteenAG Posted August 10, 2014 Author Share Posted August 10, 2014 We released limit adjuster v1.3: github.com/ThirteenAG/limit_adjuster_gta3vcsa/releases/latest And it's now possible to use neons without MVL. Readme updated, download link in first post. Also neons are compatible with ViceCry 1.8, i changed the model ids inside ide/ipl. Tranquil_Suit, reyks, AshG7 and 1 other 4 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065970550 Share on other sites More sharing options...
reyks Posted August 10, 2014 Share Posted August 10, 2014 That's really nice, but i got a question what does each of these do? InVisibleEntityPtrs = 5000VisibleEntityPtrs = 5000StreamingObjectInstancesList = 7500TimeModels = 1500 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065970738 Share on other sites More sharing options...
ThirteenAG Posted August 10, 2014 Author Share Posted August 10, 2014 >InVisibleEntityPtrs = 5000 >VisibleEntityPtrs = 5000 That's to fix crashes with increased draw distance of objects, it used to be hardcoded in Project 2dfx and IDE Tweaker. >StreamingObjectInstancesList = 7500 Flickering fix. >TimeModels = 1500 Simply Tobjs limit - http://www.gtamodding.com/index.php?title=TOBJ Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065970808 Share on other sites More sharing options...
ThirteenAG Posted August 11, 2014 Author Share Posted August 11, 2014 I reuploaded the archive to restore compatibility with Vice City - Sky Full Of Stars! mod, please redownload. Agem 1 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065975284 Share on other sites More sharing options...
inadequate Posted August 12, 2014 Share Posted August 12, 2014 Well this mod finally runs for me with limit adjuster, but I discover a bug, a neon on nowhere. Screens. Original: With neons: That white neon square. Obviously like Vice City Stories. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065979862 Share on other sites More sharing options...
TJGM Posted August 12, 2014 Share Posted August 12, 2014 Not a bug.. well it is, but I guess its intended. The mod restore neons from Vice City Stories, that includes neons on things that aren't even in Vice City. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065979892 Share on other sites More sharing options...
inadequate Posted August 12, 2014 Share Posted August 12, 2014 (edited) Thanks TJGM. This if it is a bug: Edited August 12, 2014 by inadequate Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065979963 Share on other sites More sharing options...
ThirteenAG Posted August 12, 2014 Author Share Posted August 12, 2014 Point is, it's impossible to remove that part of neon without editing model. And removing that neon mean removing neon from all building. So i decided to leave it that way. Btw, is anyone interested of making hq textures for this? Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065981959 Share on other sites More sharing options...
SaL_Leone Posted August 12, 2014 Share Posted August 12, 2014 You could just simply add VCS bildboader where is that neon: Vishnuka 1 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065982852 Share on other sites More sharing options...
ThirteenAG Posted August 12, 2014 Author Share Posted August 12, 2014 (edited) I don't have VCS map files to do so, i used only files, MAJEST1C_R3 sent to me. I think it's easier to edit the model though. Thanks TJGM. This if it is a bug: http://i58.tinypic.com/2d458g.jpg Seems like it, i'll fix it soon. Edited August 12, 2014 by ThirteenAG Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065982972 Share on other sites More sharing options...
SaL_Leone Posted August 12, 2014 Share Posted August 12, 2014 I don't have VCS map files to do so, i used only files, MAJEST1C_R3 sent to me. I think it's easier to edit the model though. However,but i think that it'll be better if you add bildboader: https://www.mediafire.com/?14q323wmcbjq0ce nick323f 1 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065983052 Share on other sites More sharing options...
reyks Posted August 12, 2014 Share Posted August 12, 2014 (edited) Anyone feel like Las Venturas needs a bit more color and lights? I mean compared to Las Vegas it looks a bit bland. Maybe a Las Venturas Neons mod in the future? Edited August 12, 2014 by StrafeBolt Vishnuka 1 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/page/2/#findComment-1065983916 Share on other sites More sharing options...
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