ThirteenAG 3,574 Posted March 31, 2013 (edited) Vice City Neons v3 Requires v1.0 exe and Maxo's Vehicle Loader 0.98e(or higher) - http://www.gtagarage.com/mods/show.php?id=16467 or limit adjuster - github.com/ThirteenAG/limit_adjuster_gta3vcsa/releases/latestCheck readme.txt inside the archive for installation guide.Big thanks to MAJEST1C_R3, HackMan128, Silent, Maxo and LINK/2012. Download (Vice_City_Neons_v4.zip) Edited May 17, 2017 by ThirteenAG Quote Share this post Link to post Share on other sites
Alt 56 Posted March 31, 2013 I looked at screens few times & didn't understood why this neons doesn't fit... Answer was simple: they doesn't shine so looks like just bright stripes Quote Share this post Link to post Share on other sites
ThirteenAG 3,574 Posted March 31, 2013 I like them anyway But yeah, plugin like colormod would be cool for this. Quote Share this post Link to post Share on other sites
OmeXr 189 Posted April 1, 2013 they look incredible, great work! Quote Share this post Link to post Share on other sites
Ash_735 15,192 Posted April 1, 2013 (edited) I can tell you what's wrong, the texture is not being applied, the texture used for neons is a straight bar with a gradual fade on the sides, when applied, it gives it that glow look, right now, in those pics, the neons are just applied flat, the "chunky" neon effect, apply the texture onto them and then they will look correct. edit: For example, compare this... http://vcspcedition.com/common/images/screens/b315.jpg with this to see what I mean http://img526.imageshack.us/img526/8325/enb2013331141138.jpg Edited April 1, 2013 by Ash_735 Quote Share this post Link to post Share on other sites
ThirteenAG 3,574 Posted April 1, 2013 I can tell you what's wrong, the texture is not being applied, the texture used for neons is a straight bar with a gradual fade on the sides, when applied, it gives it that glow look, right now, in those pics, the neons are just applied flat, the "chunky" neon effect, apply the texture onto them and then they will look correct. edit: For example, compare this... http://vcspcedition.com/common/images/screens/b315.jpg with this to see what I mean http://img526.imageshack.us/img526/8325/enb2013331141138.jpg You right, they look different, but textures inside TXD seems correct. HackMan did the modelling, so maybe he can tell what's the reason. Quote Share this post Link to post Share on other sites
Pawbrotm 57 Posted April 3, 2013 And on this screen: http://img195.imageshack.us/img195/8885/enb201333113593.jpg the neons on the right look weird like they don't fit the building. There isn't a screen, so I'll ask - the first bridge north from Starfish Island also has neons? Quote Share this post Link to post Share on other sites
ThirteenAG 3,574 Posted April 3, 2013 And on this screen: http://img195.imageshack.us/img195/8885/enb201333113593.jpg the neons on the right look weird like they don't fit the building. Well, it's me, tried to add some neons to east island, you can remove that IPL from gta_vc.dat if you don't want them. There isn't a screen, so I'll ask - the first bridge north from Starfish Island also has neons? As far as i remember - no. Quote Share this post Link to post Share on other sites
HackMan128 1,879 Posted May 4, 2013 Just LOD texture is defined for Long distances views, so it looks like bar. You can replace texture to more neonish style, but it wouldn't look expressively. Quote Share this post Link to post Share on other sites
Tycek 4,409 Posted September 9, 2013 (edited) Sorry for bumping this, but I've tried this mod and it definitely could use some work. One thing that is good is that old VC aura is still hanging in the air, too bad that buildings are gone (like VIP Terminal at the Escobar INTL). Neon is still there though. Also neons looks terribly tacky without glow and which is even more strange some have it. Edited September 9, 2013 by Tycek Quote Share this post Link to post Share on other sites
Xegethra 25 Posted November 22, 2013 (edited) I tried this to make this mod myself a while ago, but I failed horribly. It's good too see that someone else has made it. Even though the texture makes it looks like a solid block colour. How much have you currently made so far? Also...what about neon lights that feature in VCS that appear on changed buildings between games? I don't mind losing some of the VCS neons if they can't be put on for that reason. But also how do I determine what buildings get their neons? Like say if a building had different neons from VCS to Vice City, how would I keep them as default that came in the original vice city? *Edit* Ahh that's cool...I can have just the neons. Or I can also replace the buildings to VCS? Is that what the IPL files are for, modifications of the originals? If that's the case I'm happy with just the neon. *Edit again* It seems there is a problem with the advanced package, the game won't load and it'll crash. But basic packages loads up fine and everything is good. Although I do share the concerns of others of how the lights look like thick blocks and don't have that gradient they should have (But I will admit, the thick blocky looks good on that pink and white neon in Vice Beach) But on any other building it doesn't fit I don't think Edited November 24, 2013 by Xegethra Quote Share this post Link to post Share on other sites
ThirteenAG 3,574 Posted December 24, 2013 (edited) v2, work in progress: Edited December 24, 2013 by ThirteenAG Quote Share this post Link to post Share on other sites
R4gN0r0K 1,622 Posted December 24, 2013 ThirteenAG, i tried to use that mod with the VC XBox mod but it always crashed during the loadscreen. i put all the lines into my vc.dat and copied the folders in my maps folder. did i something wrong or is it just not compatible? Quote Share this post Link to post Share on other sites
ThirteenAG 3,574 Posted December 24, 2013 (edited) Well, version 2 will be distributed with a plugin, so no need to mess with any files, drag'n'drop - ready to use. Hopefully it will work fine on a clean game without increased limits, maybe i can port it to mobile version Edited December 24, 2013 by ThirteenAG Quote Share this post Link to post Share on other sites
R4gN0r0K 1,622 Posted December 24, 2013 woo sounds awesome Quote Share this post Link to post Share on other sites
Tadzik 300 Posted December 24, 2013 YAY! VCS style neons Quote Share this post Link to post Share on other sites
ThirteenAG 3,574 Posted December 25, 2013 Just tested, clean game crashes with neons, so i'm gonna release it only for MVL with increased limits. Quote Share this post Link to post Share on other sites
GamerShotgun 168 Posted December 25, 2013 Oh gawd, it looks awesome! Quote Share this post Link to post Share on other sites
ThirteenAG 3,574 Posted December 26, 2013 Tested v2 today, fixed some issues, and now it's available if first post. Thanks to MAJEST1C_R3 for converted models, it couldn't be done without it Quote Share this post Link to post Share on other sites
Tadzik 300 Posted December 26, 2013 Great mod! tested and worked. Quote Share this post Link to post Share on other sites
Mega 4,784 Posted December 26, 2013 (edited) Well, I installed MVL and VCN and now some roads in Downtown are rotating and moving constantly, leaving a huge hole on the floor. I can upload some pics if you want... Besides that the neons look sexy. EDIT: Here's some pics http://imgur.com/a/3oPBN and also the last pic in that album shows some neons that are apparently of a billboard that doesn't exist in vanilla VC map (but does in VCS). Edited December 27, 2013 by MegaMario1500 Quote Share this post Link to post Share on other sites
ThirteenAG 3,574 Posted December 27, 2013 (edited) Well, I installed MVL and VCN and now some roads in Downtown are rotating and moving constantly, leaving a huge hole on the floor. I can upload some pics if you want... Besides that the neons look sexy. EDIT: Here's some pics http://imgur.com/a/3oPBN and also the last pic in that album shows some neons that are apparently of a billboard that doesn't exist in vanilla VC map (but does in VCS). Hmm, it's indeed happens after loading a save, and i don't have that issue after starting new game. No idea what's going on, but i'll try to fix it asap. Edited December 27, 2013 by ThirteenAG Quote Share this post Link to post Share on other sites
ThirteenAG 3,574 Posted December 27, 2013 Well, seems like i'm unable to load my own .dat files properly from a plugin, so all neons.dat content should be moved to gta_vc.dat respectively(IPL to IPLs, COL to COLs, etc). You can do it right now and remove DAT-Loader.asi, i'll upload a new version with enhanced instruction in a few hours. Quote Share this post Link to post Share on other sites
Mega 4,784 Posted December 27, 2013 Well, I don't think I even got to load my save, it automatically selected my main save (that has all main story missions completed) and spawned me at Ocean Drive Hotel and there was a Katana and another melee weapon infront of it, kinda weird at first. Anyway the neons still look amazing and give Vice City another touch to make it feel more alive. Awesome work. Quote Share this post Link to post Share on other sites
ThirteenAG 3,574 Posted December 27, 2013 Well, I don't think I even got to load my save, it automatically selected my main save (that has all main story missions completed) and spawned me at Ocean Drive Hotel and there was a Katana and another melee weapon infront of it, kinda weird at first.That's <autoloadsave> MVL feature. You can turn it off in globalm.xml. Have you tried to move neons.dat content to gta_vc.dat? Does it fixed the roads bug? Quote Share this post Link to post Share on other sites
Mega 4,784 Posted December 27, 2013 Tried it but roads still act weird. Quote Share this post Link to post Share on other sites
ThirteenAG 3,574 Posted December 27, 2013 Really? Is DAT-Loader.asi removed? Quote Share this post Link to post Share on other sites
Mega 4,784 Posted December 27, 2013 Nevermind, it's working fine now Quote Share this post Link to post Share on other sites
ThirteenAG 3,574 Posted December 28, 2013 Updated, redownload. Quote Share this post Link to post Share on other sites
Zera 94 Posted January 8, 2014 Some of the neons have see-through alpha bug (like the ones in the Starfish Island entrance). Also, is there any way to increase the required limits without MVL? MVL isn't stable at all at the moment. Quote Share this post Link to post Share on other sites