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[REL|VC] Vice City Neons


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I can tell you what's wrong, the texture is not being applied, the texture used for neons is a straight bar with a gradual fade on the sides, when applied, it gives it that glow look, right now, in those pics, the neons are just applied flat, the "chunky" neon effect, apply the texture onto them and then they will look correct.

 

edit: For example, compare this...

http://vcspcedition.com/common/images/screens/b315.jpg

 

with this to see what I mean

http://img526.imageshack.us/img526/8325/enb2013331141138.jpg

Edited by Ash_735
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I can tell you what's wrong, the texture is not being applied, the texture used for neons is a straight bar with a gradual fade on the sides, when applied, it gives it that glow look, right now, in those pics, the neons are just applied flat, the "chunky" neon effect, apply the texture onto them and then they will look correct.

 

edit: For example, compare this...

http://vcspcedition.com/common/images/screens/b315.jpg

 

with this to see what I mean

http://img526.imageshack.us/img526/8325/enb2013331141138.jpg

You right, they look different, but textures inside TXD seems correct. HackMan did the modelling, so maybe he can tell what's the reason.

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And on this screen: http://img195.imageshack.us/img195/8885/enb201333113593.jpg the neons on the right look weird like they don't fit the building.

Well, it's me, tried to add some neons to east island, you can remove that IPL from gta_vc.dat if you don't want them.

 

There isn't a screen, so I'll ask - the first bridge north from Starfish Island also has neons?

As far as i remember - no.

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  • 1 month later...
DuckMan128

Just LOD texture is defined for Long distances views, so it looks like bar. You can replace texture to more neonish style, but it wouldn't look expressively.

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  • 4 months later...

Sorry for bumping this, but I've tried this mod and it definitely could use some work. One thing that is good is that old VC aura is still hanging in the air, too bad that buildings are gone (like VIP Terminal at the Escobar INTL). Neon is still there though. Also neons looks terribly tacky without glow and which is even more strange some have it.

Edited by Tycek
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  • 2 months later...

I tried this to make this mod myself a while ago, but I failed horribly. It's good too see that someone else has made it. Even though the texture makes it looks like a solid block colour.

 

How much have you currently made so far?

 

Also...what about neon lights that feature in VCS that appear on changed buildings between games? I don't mind losing some of the VCS neons if they can't be put on for that reason.

 

But also how do I determine what buildings get their neons? Like say if a building had different neons from VCS to Vice City, how would I keep them as default that came in the original vice city?

 

*Edit*

 

Ahh that's cool...I can have just the neons. Or I can also replace the buildings to VCS? Is that what the IPL files are for, modifications of the originals? If that's the case I'm happy with just the neon.

 

*Edit again*

 

It seems there is a problem with the advanced package, the game won't load and it'll crash. But basic packages loads up fine and everything is good. Although I do share the concerns of others of how the lights look like thick blocks and don't have that gradient they should have (But I will admit, the thick blocky looks good on that pink and white neon in Vice Beach) But on any other building it doesn't fit I don't think

Edited by Xegethra
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  • 1 month later...
New display name

ThirteenAG, i tried to use that mod with the VC XBox mod but it always crashed during the loadscreen. i put all the lines into my vc.dat and copied the folders in my maps folder. did i something wrong or is it just not compatible?

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Well, version 2 will be distributed with a plugin, so no need to mess with any files, drag'n'drop - ready to use. Hopefully it will work fine on a clean game without increased limits, maybe i can port it to mobile version :)

Edited by ThirteenAG
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Well, I installed MVL and VCN and now some roads in Downtown are rotating and moving constantly, leaving a huge hole on the floor.

 

I can upload some pics if you want...

 

Besides that the neons look sexy.

EDIT: Here's some pics http://imgur.com/a/3oPBN and also the last pic in that album shows some neons that are apparently of a billboard that doesn't exist in vanilla VC map (but does in VCS).

Edited by MegaMario1500
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Well, I installed MVL and VCN and now some roads in Downtown are rotating and moving constantly, leaving a huge hole on the floor.

 

I can upload some pics if you want...

 

Besides that the neons look sexy.

EDIT: Here's some pics http://imgur.com/a/3oPBN and also the last pic in that album shows some neons that are apparently of a billboard that doesn't exist in vanilla VC map (but does in VCS).

Hmm, it's indeed happens after loading a save, and i don't have that issue after starting new game. No idea what's going on, but i'll try to fix it asap. Edited by ThirteenAG
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Well, seems like i'm unable to load my own .dat files properly from a plugin, so all neons.dat content should be moved to gta_vc.dat respectively(IPL to IPLs, COL to COLs, etc). You can do it right now and remove DAT-Loader.asi, i'll upload a new version with enhanced instruction in a few hours.

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Well, I don't think I even got to load my save, it automatically selected my main save (that has all main story missions completed) and spawned me at Ocean Drive Hotel and there was a Katana and another melee weapon infront of it, kinda weird at first.

 

Anyway the neons still look amazing and give Vice City another touch to make it feel more alive. Awesome work.

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Well, I don't think I even got to load my save, it automatically selected my main save (that has all main story missions completed) and spawned me at Ocean Drive Hotel and there was a Katana and another melee weapon infront of it, kinda weird at first.

That's <autoloadsave> MVL feature. You can turn it off in globalm.xml. Have you tried to move neons.dat content to gta_vc.dat? Does it fixed the roads bug?
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  • 2 weeks later...

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