ThirteenAG Posted March 31, 2013 Share Posted March 31, 2013 (edited) Vice City Neons v5 Download Edited August 29, 2020 by ThirteenAG Shagg_E, just Gesha, CyberRock and 37 others 39 1 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/ Share on other sites More sharing options...
Alt Posted March 31, 2013 Share Posted March 31, 2013 I looked at screens few times & didn't understood why this neons doesn't fit... Answer was simple: they doesn't shine so looks like just bright stripes Vishnuka and Dblcut3 1 1 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1062338190 Share on other sites More sharing options...
ThirteenAG Posted March 31, 2013 Author Share Posted March 31, 2013 I like them anyway But yeah, plugin like colormod would be cool for this. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1062338311 Share on other sites More sharing options...
OmeXr Posted April 1, 2013 Share Posted April 1, 2013 they look incredible, great work! pogo_01 1 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1062340971 Share on other sites More sharing options...
Ash_735 Posted April 1, 2013 Share Posted April 1, 2013 (edited) I can tell you what's wrong, the texture is not being applied, the texture used for neons is a straight bar with a gradual fade on the sides, when applied, it gives it that glow look, right now, in those pics, the neons are just applied flat, the "chunky" neon effect, apply the texture onto them and then they will look correct. edit: For example, compare this... http://vcspcedition.com/common/images/screens/b315.jpg with this to see what I mean http://img526.imageshack.us/img526/8325/enb2013331141138.jpg Edited April 1, 2013 by Ash_735 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1062341280 Share on other sites More sharing options...
ThirteenAG Posted April 1, 2013 Author Share Posted April 1, 2013 I can tell you what's wrong, the texture is not being applied, the texture used for neons is a straight bar with a gradual fade on the sides, when applied, it gives it that glow look, right now, in those pics, the neons are just applied flat, the "chunky" neon effect, apply the texture onto them and then they will look correct. edit: For example, compare this... http://vcspcedition.com/common/images/screens/b315.jpg with this to see what I mean http://img526.imageshack.us/img526/8325/enb2013331141138.jpg You right, they look different, but textures inside TXD seems correct. HackMan did the modelling, so maybe he can tell what's the reason. Xegethra 1 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1062341335 Share on other sites More sharing options...
Pawbrotm Posted April 3, 2013 Share Posted April 3, 2013 And on this screen: http://img195.imageshack.us/img195/8885/enb201333113593.jpg the neons on the right look weird like they don't fit the building. There isn't a screen, so I'll ask - the first bridge north from Starfish Island also has neons? Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1062349328 Share on other sites More sharing options...
ThirteenAG Posted April 3, 2013 Author Share Posted April 3, 2013 And on this screen: http://img195.imageshack.us/img195/8885/enb201333113593.jpg the neons on the right look weird like they don't fit the building. Well, it's me, tried to add some neons to east island, you can remove that IPL from gta_vc.dat if you don't want them. There isn't a screen, so I'll ask - the first bridge north from Starfish Island also has neons? As far as i remember - no. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1062349534 Share on other sites More sharing options...
DuckMan128 Posted May 4, 2013 Share Posted May 4, 2013 Just LOD texture is defined for Long distances views, so it looks like bar. You can replace texture to more neonish style, but it wouldn't look expressively. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1062464889 Share on other sites More sharing options...
Tycek Posted September 9, 2013 Share Posted September 9, 2013 (edited) Sorry for bumping this, but I've tried this mod and it definitely could use some work. One thing that is good is that old VC aura is still hanging in the air, too bad that buildings are gone (like VIP Terminal at the Escobar INTL). Neon is still there though. Also neons looks terribly tacky without glow and which is even more strange some have it. Edited September 9, 2013 by Tycek Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1063221356 Share on other sites More sharing options...
Xegethra Posted November 22, 2013 Share Posted November 22, 2013 (edited) I tried this to make this mod myself a while ago, but I failed horribly. It's good too see that someone else has made it. Even though the texture makes it looks like a solid block colour. How much have you currently made so far? Also...what about neon lights that feature in VCS that appear on changed buildings between games? I don't mind losing some of the VCS neons if they can't be put on for that reason. But also how do I determine what buildings get their neons? Like say if a building had different neons from VCS to Vice City, how would I keep them as default that came in the original vice city? *Edit* Ahh that's cool...I can have just the neons. Or I can also replace the buildings to VCS? Is that what the IPL files are for, modifications of the originals? If that's the case I'm happy with just the neon. *Edit again* It seems there is a problem with the advanced package, the game won't load and it'll crash. But basic packages loads up fine and everything is good. Although I do share the concerns of others of how the lights look like thick blocks and don't have that gradient they should have (But I will admit, the thick blocky looks good on that pink and white neon in Vice Beach) But on any other building it doesn't fit I don't think Edited November 24, 2013 by Xegethra Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064140389 Share on other sites More sharing options...
ThirteenAG Posted December 24, 2013 Author Share Posted December 24, 2013 (edited) v2, work in progress: Edited December 24, 2013 by ThirteenAG RyanDri3957V, AshG7, TJGM and 2 others 5 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064372991 Share on other sites More sharing options...
New display name Posted December 24, 2013 Share Posted December 24, 2013 ThirteenAG, i tried to use that mod with the VC XBox mod but it always crashed during the loadscreen. i put all the lines into my vc.dat and copied the folders in my maps folder. did i something wrong or is it just not compatible? Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064373100 Share on other sites More sharing options...
ThirteenAG Posted December 24, 2013 Author Share Posted December 24, 2013 (edited) Well, version 2 will be distributed with a plugin, so no need to mess with any files, drag'n'drop - ready to use. Hopefully it will work fine on a clean game without increased limits, maybe i can port it to mobile version Edited December 24, 2013 by ThirteenAG Agem 1 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064373183 Share on other sites More sharing options...
New display name Posted December 24, 2013 Share Posted December 24, 2013 woo sounds awesome Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064373216 Share on other sites More sharing options...
Tadzik Posted December 24, 2013 Share Posted December 24, 2013 YAY! VCS style neons Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064373396 Share on other sites More sharing options...
ThirteenAG Posted December 25, 2013 Author Share Posted December 25, 2013 Just tested, clean game crashes with neons, so i'm gonna release it only for MVL with increased limits. Agem and Honker1944 2 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064377688 Share on other sites More sharing options...
GamerShotgun Posted December 25, 2013 Share Posted December 25, 2013 Oh gawd, it looks awesome! Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064378973 Share on other sites More sharing options...
ThirteenAG Posted December 26, 2013 Author Share Posted December 26, 2013 Tested v2 today, fixed some issues, and now it's available if first post. Thanks to MAJEST1C_R3 for converted models, it couldn't be done without it Agem 1 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064384769 Share on other sites More sharing options...
Tadzik Posted December 26, 2013 Share Posted December 26, 2013 Great mod! tested and worked. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064385281 Share on other sites More sharing options...
Agem Posted December 26, 2013 Share Posted December 26, 2013 (edited) Well, I installed MVL and VCN and now some roads in Downtown are rotating and moving constantly, leaving a huge hole on the floor. I can upload some pics if you want... Besides that the neons look sexy. EDIT: Here's some pics http://imgur.com/a/3oPBN and also the last pic in that album shows some neons that are apparently of a billboard that doesn't exist in vanilla VC map (but does in VCS). Edited December 27, 2013 by MegaMario1500 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064385956 Share on other sites More sharing options...
ThirteenAG Posted December 27, 2013 Author Share Posted December 27, 2013 (edited) Well, I installed MVL and VCN and now some roads in Downtown are rotating and moving constantly, leaving a huge hole on the floor. I can upload some pics if you want... Besides that the neons look sexy. EDIT: Here's some pics http://imgur.com/a/3oPBN and also the last pic in that album shows some neons that are apparently of a billboard that doesn't exist in vanilla VC map (but does in VCS). Hmm, it's indeed happens after loading a save, and i don't have that issue after starting new game. No idea what's going on, but i'll try to fix it asap. Edited December 27, 2013 by ThirteenAG Agem 1 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064388551 Share on other sites More sharing options...
ThirteenAG Posted December 27, 2013 Author Share Posted December 27, 2013 Well, seems like i'm unable to load my own .dat files properly from a plugin, so all neons.dat content should be moved to gta_vc.dat respectively(IPL to IPLs, COL to COLs, etc). You can do it right now and remove DAT-Loader.asi, i'll upload a new version with enhanced instruction in a few hours. Agem 1 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064389270 Share on other sites More sharing options...
Agem Posted December 27, 2013 Share Posted December 27, 2013 Well, I don't think I even got to load my save, it automatically selected my main save (that has all main story missions completed) and spawned me at Ocean Drive Hotel and there was a Katana and another melee weapon infront of it, kinda weird at first. Anyway the neons still look amazing and give Vice City another touch to make it feel more alive. Awesome work. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064390140 Share on other sites More sharing options...
ThirteenAG Posted December 27, 2013 Author Share Posted December 27, 2013 Well, I don't think I even got to load my save, it automatically selected my main save (that has all main story missions completed) and spawned me at Ocean Drive Hotel and there was a Katana and another melee weapon infront of it, kinda weird at first.That's <autoloadsave> MVL feature. You can turn it off in globalm.xml. Have you tried to move neons.dat content to gta_vc.dat? Does it fixed the roads bug? Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064390202 Share on other sites More sharing options...
Agem Posted December 27, 2013 Share Posted December 27, 2013 Tried it but roads still act weird. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064391671 Share on other sites More sharing options...
ThirteenAG Posted December 27, 2013 Author Share Posted December 27, 2013 Really? Is DAT-Loader.asi removed? Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064391715 Share on other sites More sharing options...
Agem Posted December 27, 2013 Share Posted December 27, 2013 Nevermind, it's working fine now Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064391864 Share on other sites More sharing options...
ThirteenAG Posted December 28, 2013 Author Share Posted December 28, 2013 Updated, redownload. Agem and AshG7 2 Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064398146 Share on other sites More sharing options...
Zera Posted January 8, 2014 Share Posted January 8, 2014 Some of the neons have see-through alpha bug (like the ones in the Starfish Island entrance). Also, is there any way to increase the required limits without MVL? MVL isn't stable at all at the moment. Link to comment https://gtaforums.com/topic/549786-relvc-vice-city-neons/#findComment-1064473294 Share on other sites More sharing options...
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