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Need help with text draw


CannabisSwag
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Just don't draw it.

 

Use branches such as else_jump or high-level enclosures IF ... THEN ... END to execute some code depending on given conditions

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CannabisSwag

I have a situation where it needs to be already visible, but then when you press a key only that one text draw disappears while the others remain visible.

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Ashwin.Star

You may use another opcode to show same type of text,

& give it a unused Gxt string, thi will override the current text on screen with nothing (as GXT string is not avavilable),

 

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I have a situation where it needs to be already visible, but then when you press a key only that one text draw disappears while the others remain visible.

Put text drawing of the most texts in gosub.

 

You need to draw texts in loop when you're waiting for a key, when you're waiting beside gosub, you have to draw that additional text.

Use 03F0: use_text_commands 1 in loop

 

 

After loop exists because user has pressed key do in loop

 

while truewait 003F0: use_text_commandsgosub @drawCommonTexts   // only this, no additional text, which had to disappearend

 

It's pretty straightforward.

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