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Different Health System?


Inf3rn0
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Do you think the health system needs to be redone? Maybe it's just me, but it seems like if getting shot in the chest 20 times doesn't kill you, tapping the side of a slow moving car shouldn't finish you off. I just think the health bar I'd starting to become outdated and unrealistic. Plus, I think it should be more evident when you're getting shot and where you're getting shot from. In Gta 4 there were times I didn't realize until I was already almost dead that I was getting shot from behind.

 

Comments? Ideas? Criticism?

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The-San-Andreas-man

The only other health system I can think of is regenerating health and that is even more unrealistic, so no. An arrow pointing to where you got shot from would be good though.

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The health system in the 3 era was ok. The one in 4 felt like you have a bulletproof jacket on you and nothing could kill you.

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I can safely say that out of the many hours of playing GTA IV, I have never died from being tapped by a car.

 

In regards to the health system, I hope they don't go down the easy road and just slap on regenerating health. It would completely take the challenge out of an already easy game (assuming they don't ramp up the difficulty of the game this time around).

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The only other health system I can think of is regenerating health and that is even more unrealistic, so no. An arrow pointing to where you got shot from would be good though.

RDR had that to a point, correct?

 

So, how about it only regenerating to 15-20% of max health, then from there on out, you have to use food....?

 

Food, IMO should heal over time (let's say 3-5s) not be an instant boost.

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You're right about regenerating health being the easy way out. But having the edges of the screen pulsing red and the controller vibrate when you're low on health isn't too much to ask for. And having your character actually react to gunshots would help too.instead of just twitching like in 4. And @mr6plow9, that was a rather poor example. But it did happen sometimes if you ran into the side of a slow moving car. Or falling off of a curb. The collision detection system sucked too, but that's another thread I suppose.

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Do you think the health system needs to be redone? Maybe it's just me, but it seems like if getting shot in the chest 20 times doesn't kill you, tapping the side of a slow moving car shouldn't finish you off. I just think the health bar I'd starting to become outdated and unrealistic. Plus, I think it should be more evident when you're getting shot and where you're getting shot from. In Gta 4 there were times I didn't realize until I was already almost dead that I was getting shot from behind.

 

Comments? Ideas? Criticism?

I think they should have something like Far Cry 3 health system. If it goes past a bar that bar wont regen but if you only about half way through the bar it will regen that bar only.

 

 

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I didn't realize until I was already almost dead that I was getting shot from behind.

 

Comments? Ideas? Criticism?

Turn up your tv.

 

 

 

 

Realistic health is not good in games, its too frustrating.

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id like to get shot in the leg ten limp around till i got to the doctor. like the peds in Red Read

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omer19992010
The health system in the 3 era was ok. The one in 4 felt like you have a bulletproof jacket on you and nothing could kill you.

I actually prefered GTA IV's over the 3 era.

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If V has regenerative health I will honestly consider not even playing the game. I think regenerative health is the dumbest concept ever and is largely responsible for the pussification of video game difficulty through out the industry

 

I do agree that IV had some slight issues. But its more so with how much damage certain things gave you. The shotgun was way too powerful. Getting hit by a car was also too strong IMO.

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The same as Max Payne 3 minus the regeneration portion..... (Regen is lame IMO, especially for GTA)

 

I really liked the little white silhouette thats fills up when you were shot acting as the health meter when your damaged. Then have it so when you eat food (or whatever health power-up), have the meter drain as opposed to (like in IV) instant gratification. This would make on the go recovery more exciting. Now don't make the damage draining to slow though.....

 

However when amour is picked up, only the mid section of the silhouette (leaving head and limbs white) should fill up blue. Getting shot in the legs, arms, or head leads to body damage. Get hit in the chest or abdomen and only the blue portion drains, leaving your actual damage unaffected.

 

Also getting shot while your health is recovering (after eating or w/e) should lead to it stopping at whatever recovery percentage achieved before being hit.... cool.gif

Edited by JStarr31
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I should keep it like in GTA IV but then give the player only 10% the amount of health he had in GTA IV. Like you die from 5 shots from a pistol. Sounds hard, but I have modified the gun damage in GTA IV so I die in about 10 bullets from an assault rifle and it is still to easy.

 

If they would implement the above having the ability to take health packs or something with you would be nice. Though it would slow you down.

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ChocoFrosty

I really like the idea of the level of health regeneration decreasing by a certain percentage after every injury.

 

Like, you get shot once and your health only regenerates to 90% of what it was originally. Then you get shot more and your health bar almost empties and you almost die, but then it regenerates to maybe 50% of the original, full health.

 

I would love something like that, because then you don't just lose health until you die, but you also don't gain it all back if you hide behind cover.

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Well the most recent GTA(ish) was RDR, and that had, as has been said, regenerating health. I can't see Rockstar putting it in but you never know.

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Do you think the health system needs to be redone? Maybe it's just me, but it seems like if getting shot in the chest 20 times doesn't kill you, tapping the side of a slow moving car shouldn't finish you off. I just think the health bar I'd starting to become outdated and unrealistic. Plus, I think it should be more evident when you're getting shot and where you're getting shot from. In Gta 4 there were times I didn't realize until I was already almost dead that I was getting shot from behind.

 

Comments? Ideas? Criticism?

If you have realistic damage (1 shot will kill you) it will require regenerative health.

I'd prefer the health bar.

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The Getaway had realistic damage but it was too hard. GTA should make damage more like that but slower to die. Character limps more after being shot up. Medkits should heal but you have to wait until you're not being shot at to use it. Then the screen blacks out for a second while you use the medkit. Food should regenerate just a little bit of health at a time. There's also the possibility of having other meters, like stamina. Health is most essential, but stamina is required for athletic powers like not limping.

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Someone suggested something similar to the far cry 3 health system, which in my opinion is the best idea.

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omer19992010

Well if they had regenerating health there would be no reason to buy food in the game.

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WhiskeyFoxtrot
I can safely say that out of the many hours of playing GTA IV, I have never died from being tapped by a car.

 

I think the point being raised about being killed by being tapped by a car is for special occasions when you have very low health, and a car barely touches you, and you die. That is unrealistic, no matter how low your health is. If your character is knocked to the ground upon impact with very low health, then maybe the resulting fall would kill him, but if you get hit, and it just 'pushes' your character slightly, aka he stumbles, you shouldn't just then drop dead after losing that little sliver of health. Does that make sense?

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MP3 health system in Hardcore settings is my preference. Minus the painkillers. There. Total realism.

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I would like to see some regenerating system in GTAV, but not to be too massive, for example, if your health is below 15%, it will regenerate slowly till it reaches that percentage once again, but only if you are not forcing the character too much, like making him climb walls, sprint, shoot, etc.

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No. Keep the health system the same.

Uh Nty, i thought of a cool Health Bar for future GTA Games.

 

imagine a pulse like those monitors in the hospital to keep a person alive?

 

it could be green and vibrating, and the more you take damage,attacked etc,it'll shorten.

 

was one hell of a dream.

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Do you think the health system needs to be redone? Maybe it's just me, but it seems like if getting shot in the chest 20 times doesn't kill you, tapping the side of a slow moving car shouldn't finish you off. I just think the health bar I'd starting to become outdated and unrealistic. Plus, I think it should be more evident when you're getting shot and where you're getting shot from. In Gta 4 there were times I didn't realize until I was already almost dead that I was getting shot from behind.

 

Comments? Ideas? Criticism?

Yes I want a different system.

A mixture between Mafia 2 and Sleeping Dogs. SD has a good health system. You can improve the health bar and when your "face meter" was up, your health recovered. Now this face meter can be some "adrenaline rush" in GTA 5. But what was actually really really good:

the prupose of food. Sure it's video game logic, but if you cosumed some tea or food, you had a temporarily health recovery.

 

So for GTA 5:

if you are wounded, your health only recovers to a certain point, not fully. For full recovery, you need an ambulance, health pack, sleep, food. Again, video game logic, but I'd prefer this.

 

GTA 4's health system was crap. No little recovery. E.g. you had your bar in the red, and just fell down a bit: dead.

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Cheatz/Trickz

Regenerating health worked in Red Dead because you had very low health anyway and you died very easy if you didn't take cover, and you had no body armour. But there was medicine to take anytime. The GTA equivalent to this would be carrying cans of Sprunk around in a backpack.

 

But as GTA has body armour, health is more likely going to be the same as IV. One difference they should make is that you should not be killed from melee so easily. Maybe it should regenerate melee damage, or at least when the health bar flashes red like in IV, it should regenerate just back to the minimum green so that getting clipped by a car doesn't finish you off.

Edited by Cheatz_N_Trickz
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Someone suggested something similar to the far cry 3 health system, which in my opinion is the best idea.

Yeah I think that system would work the best

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Yes a new one please. A mixture between Mafia 2 and Sleeping Dogs.

Not full health recovery when hit. Only to some point. So Health packs and food makes sense.

 

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