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Is to much realism a bad thing?


Travís.
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209 members have voted

  1. 1.

    • Yes.
      59
    • No.
      51
    • Depends.
      93


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Can to much realism destroy GTA V, I mean what if you're in the middle of the desert and you run out of gas, while getting chased by cops?

 

What if you run a red light and you get fined/ a one star wanted level?

 

What if you do jail time?

 

 

thoughts?

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Depends.

 

In the cases you described, its definitely annoying.

But if a car is damaged realistically or the physics are insanely realistic, it surely isn't bad (imo).

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YES, of course, its a game not a simulator. Why do you constantly make new topics, you made about 1 billion sevenhundredandfiftyone in last few days.

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Why do you constantly make new topics, you made about 1 billion sevenhundredandfiftyone in last few days.

not breaking any rules.

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You're new here.

 

Hope this link works:

http://www.gtaforums.com/index.php?act=Sea...ighlite=realism

if this is a link to the search bar, mine doesn't work. suicidal.gif

I always thought it's a myth that the search function sucks and people are just lazy. I guess I could be wrong here.

 

But it's very simple if you could do it yourself. Click Search and:

 

user posted image

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You're new here.

 

Hope this link works:

http://www.gtaforums.com/index.php?act=Sea...ighlite=realism

if this is a link to the search bar, mine doesn't work. suicidal.gif

I always thought it's a myth that the search function sucks and people are just lazy. I guess I could be wrong here.

 

But it's very simple if you could do it yourself. Click Search and:

 

user posted image

I know to use it, but for the second time, it doesn't work.

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GTA psychopath

I think hyper realism in a certain direction can push the game in a good way. I am not too bothered with graphics in much games but in the GTA series I think better graphics help make the world feel more alive. But with better graphics there must be better physics. I do think the engine from GTA4 was epic but a slight improvement would give the game a better feel. For example you role over someone with a patriot, his/her leg gets caught under the front wheel snapping the leg in a darkly satisfying fashion or if you shoot someone in the face with a shotgun and their brains paint the wall behind them. That is the kind of realism that would push the series although there would be major uproar smile.gif

 

Now to the realism that would go in the opposite non fun direction. Adding gas to a car, speeding fines, working real jobs, etc, etc. That would just be tedious and just suck donkey balls. I do think a realistic jail system would be pretty badass if done right tho!!!

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You're new here.

 

Hope this link works:

http://www.gtaforums.com/index.php?act=Sea...ighlite=realism

if this is a link to the search bar, mine doesn't work. suicidal.gif

I always thought it's a myth that the search function sucks and people are just lazy. I guess I could be wrong here.

 

But it's very simple if you could do it yourself. Click Search and:

 

[snip]Big ass pic of search page.[/snip]

I know to use it, but for the second time, it doesn't work.

Big icon14.gif for the GTAF search facility because I absolutely assure you that it most definitely DOES work when used correctly.

 

Therefore you must have done one of the following:

  • You failed to use it correctly, found nothing and so went for the New Topic button.
  • You used it correctly, found a bunch of threads which you then ignored and created this new topic anyway.
  • You didn't search at all and just clicked on the New Topic button without thinking.
So, which is it? Because it wasn't what you said. biggrin.gif Edited by meson1
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You're new here.

 

Hope this link works:

http://www.gtaforums.com/index.php?act=Sea...ighlite=realism

if this is a link to the search bar, mine doesn't work. suicidal.gif

I always thought it's a myth that the search function sucks and people are just lazy. I guess I could be wrong here.

 

But it's very simple if you could do it yourself. Click Search and:

 

[snip]Big ass pic of search page.[/snip]

I know to use it, but for the second time, it doesn't work.

Big icon14.gif for the GTAF search facility because I absolutely assure you that it most definitely DOES work when used correctly.

 

Therefore you must have done one of the following:

  • You failed to use it correctly, found nothing and so went for the New Topic button.
  • You used it correctly, found a bunch of threads which you then ignored and created this new topic anyway.
  • You didn't search at all and just clicked on the New Topic button without thinking.
So, which is it? Because it wasn't what you said. biggrin.gif

What I meant is, when I attempt to use it, it just loads and loads and then comes up with a too long to respond message..

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Too much of anything is a bad thing.

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Fair do's, @legend9090. Though haven't seen it respond so slowly that it times out before. I can only assure you that what you report is uncharacteristic because searches have always been fairly quick for me. You must have caught the server at a particularly busy moment. It happens.

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Honest Bill

Of course 'too much' realism or 'too much' of anything is a bad thing.

 

As far as realism is concerned, i feel it's important to have where it adds to the game and also the coherence of the game world. If people's actions are believable, then it's that much easier to become engaged in the world. But reality just for the sake of it, to the point where it becomes mundane or tedious, is something game makers should avoid in my opinion.

 

The first question should always be; What does it add to the game?... If all it adds is an extra little annoyance then it doesn't belong. Some things just don't add enough to the experience. There are certain kinds of 'annoyance' which can add to the game, where it comes in the form of extra challenge, or extra conflict within the narrative, something which gives you viable obstacles to overcome in a satisfactory way. Bit there are others that don't serve that purpose.

 

The best example in my opinion is the 'Hunger meter' in San Andreas. It was pointless. It didn't add anything to the game. It only created a minor irritation. Yes it was only a minor one, but it still didn't really serve a purpose. Having to refill your car with petrol would be equally tedious and would add nothing significant to the game either.

 

It's all very well adding the ability to get petrol and food for those who want to, and i appreciate there are many who feel that the ability to do mundane things adds to their immersion, which is fine by me. However when you force those things upon all of us, they become a problem. One person's immersion in another person's extreme irritation. Nothing brings me out of a game more than constant messages popping up on my screen telling me i have to get food or i have to refill my car etc.

 

Let those who wanna refill their car, refill their car; But don't force those of us who don't

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Honest Bill got there firs,t I was going to say almost exactly what he said in that realism is good if it adds more than it takes away!

 

Realism should add challenge or depth, and re-fueling, imo, would add neither unless you count making sure you have enough fuel a challenge.

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Realism and fun do not exclude each other, you can have both things at the same time if it's done right. You asked if 'too much realism' is a bad thing. Of course it is, because 'too much' is simply too much.

 

What I meant is, when I attempt to use it, it just loads and loads and then comes up with a too long to respond message..

That happens mostly if the keyword you are using are too common and the amount of results is very high, perhaps even too high. You should keep the keywords more specific. Try to use the parameters that rare.steak suggested you and use the same keyword, then try to perform the search and tell me if it works.

Edited by Carl CJ Johnsons Brother Brian
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Depends. We all want more realistic car damage, graphics, facial features, animations, pedestrian behaviors, physics (for the most part). However most people don't want traffic laws, jail time, gas etc. I for one was happy with IV's realism.

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Mister Pink

It depends.

 

I could see myself, eventually enjoying feature like fuel running out but only because I like preparing in a game for an upcoming mission. So part of my prep would be to fill my far with fuel. So that would be fun for me (although I haven't tested this theory out). It could be extremely annoying too.

 

Some people don't realise that for the fuel to run out that they as a play would adapt the gameplay in. People against fuel always make the assumption that your fuel is just going to magically run out. They will be gauges and it might been that you'd rob a car with a larger fuel tank. It wold add more dynamic to the game, I suppose. Although i'm on the fence still.

 

If fuel ran out easier on sh*tty cars that people rarely use and they have small tanks. But normal cars of normal day people usually have at least half a tank full. You wouldn't need to worry.

 

I'm not going to get in to that debate. I'm happy as things are.

 

 

 

dFotYY6.jpg

Σ 

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I voted yes (in a game like GTA)

 

Imagine if there's a car accident and your car becomes undrivable after just one crash.

It would suck if the police are on your ass every time you skip a stop sign or red light...

..Or if they never stop looking for you after you run over an old lady who should never have been in your way on the sidewalk in the first place!!

I mean, with all the stuff you do in GTA (steal, hijack, kidnap, kill, blow stuff up, drug dealing, pimping), realistic cops is a REALLY bad idea!

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One thing I like about GTA is that even though it is very much an unrealistic world it feel believable and you can really imagine yourself in the world. It looks a real place and the people look like real people but it is still fun. I want them to continue that tradition in V.

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LosSantosHobbit

see Operation: Flashpoint - but for that game - some people like realistic games like that, it's a challenge.

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By definition, "too much" of anything is a bad thing. smile.gif

 

Personally, I believe fun is the biggest factor, and since the days of PS1, I believe the industry has gone down many avenues in the name of competition and effectively gimmicks IMO, namely 'amazing graphics', 'uber-realism', 'cinematography', 'advanced AI' and I'm sure there's others to try and convince you to buy their game. Don't get me wrong, these are all good things, but they are distractions and worth NOTHING compared to good old fashioned fun to me.

 

The whole realism debate grates on me a bit for this reason. The game can be as realistic or unrealistic as it wants, so long as the game is fun, who really cares?

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If it's like TBOGT it's perfect.

I think it looks like V will be. I did like it because it was still realistic but incorporated the more crazy/fun side of things!

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Honest Bill
It depends.

 

I could see myself, eventually enjoying feature like fuel running out but only because I like preparing in a game for an upcoming mission. So part of my prep would be to fill my far with fuel. So that would be fun for me (although I haven't tested this theory out). It could be extremely annoying too.

 

Some people don't realise that for the fuel to run out that they as a play would adapt the gameplay in. People against fuel always make the assumption that your fuel is just going to magically run out. They will be gauges and it might been that you'd rob a car with a larger fuel tank. It wold add more dynamic to the game, I suppose. Although i'm on the fence still.

 

If fuel ran out easier on sh*tty cars that people rarely use and they have small tanks. But normal cars of normal day people usually have at least half a tank full. You wouldn't need to worry.

 

I'm not going to get in to that debate. I'm happy as things are.

The only problem here, is that, as you noted, it wouldn't really be a problem, nor a challenge. I believe that it would just become a hassle. Something you automatically do before missions, or something you automatically do when your fuel gauge is below a certain level. The situation of running out would be pretty rare. so essentially, all it's really adding to the game is a chore for you to do every now and again. The novelty of that is going to wear very thin, very quickly in my opinion.

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killahmatic

Of course too much realism would kill any game. Especially the way people on this forum want every little thing to be realistic.

 

Sorry folks, but I WILL be jaywalking.

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You asked if 'too much realism' is a bad thing. Of course it is, because 'too much' is simply too much.

This.

 

As for the things mentioned in the OP, I personally wouldn't mind features like traffic laws or fuel, provided they were handled in a very specific way.

 

For example, if you automatically got a wanted level every time you ran a red light, that would suck. However, if it was conditional, say, you only provoke a police chase when you run a red light and a cop in a squad car happens to be waiting at that intersection, that would be more rare and would add depth/strategy to the gameplay. It would be like running through the toll booths in IV, only the hotspots are randomized. That said, any kind of speed limit would just be annoying.

 

Fuel could also be fun in some respects. Obviously, Franklin will have some side activities not unlike Brucie and Stevie's missions in IV. Sometimes stealing a car for Brucie went smoothly, other times the vehicle would be defended by gangsters, other times it would cause you to get a wanted level. Fuel could be a new variable. Every now and then, Franklin has to steal a car with low fuel, then strategically use hills and an efficient route to get to the nearest gas station in time. Fuel could also make hectic car chases that much more exciting, forcing you to steal other vehicles and adjust your strategy on the fly. Lastly, the fact that there are gas cans in the game suggests you won't have to schlep to the gas station to fuel up. The main thing I would find annoying about fuel is a fuel gauge would crowd up the HUD and just look ugly on the screen.

 

I understand that not everyone feels this way. This is why options (and cheats) are important. R* should strive to make GTA a customizable experience to accommodate as many types of players as possible.

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Racecarlock
You asked if 'too much realism' is a bad thing. Of course it is, because 'too much' is simply too much.

This.

 

As for the things mentioned in the OP, I personally wouldn't mind features like traffic laws or fuel, provided they were handled in a very specific way.

 

For example, if you automatically got a wanted level every time you ran a red light, that would suck. However, if it was conditional, say, you only provoke a police chase when you run a red light and a cop in a squad car happens to be waiting at that intersection, that would be more rare and would add depth/strategy to the gameplay. It would be like running through the toll booths in IV, only the hotspots are randomized. That said, any kind of speed limit would just be annoying.

 

Fuel could also be fun in some respects. Obviously, Franklin will have some side activities not unlike Brucie and Stevie's missions in IV. Sometimes stealing a car for Brucie went smoothly, other times the vehicle would be defended by gangsters, other times it would cause you to get a wanted level. Fuel could be a new variable. Every now and then, Franklin has to steal a car with low fuel, then strategically use hills and an efficient route to get to the nearest gas station in time. Fuel could also make hectic car chases that much more exciting, forcing you to steal other vehicles and adjust your strategy on the fly. Lastly, the fact that there are gas cans in the game suggests you won't have to schlep to the gas station to fuel up. The main thing I would find annoying about fuel is a fuel gauge would crowd up the HUD and just look ugly on the screen.

 

I understand that not everyone feels this way. This is why options (and cheats) are important. R* should strive to make GTA a customizable experience to accommodate as many types of players as possible.

The ONLY way I will accept these is if they are optional.

 

And no, not the fake kind of optional that people keep responding with. You know the ones. "Oh, it's fine because you can just steal another car or not use cars at all!". You know, because it's not like people have a favorite kind of car that they might want to keep. "Oh, but you can call a tow truck!" Yeah, that sounds like fun. Waiting hours in the sweltering desert to get towed back for 3 real hours. Who wouldn't want to do that aside from everyone?

 

By the way valor, I am responding to more people than you here. Just so you know.

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By the way valor, I am responding to more people than you here. Just so you know.

Lol, I don't take it personal. wink.gif

 

And yes, I meant really optional, as in through the game menu. I've always wanted something like hardcore mode from Fallout: New Vegas in GTA... a completely optional mode that isn't forced on everyone. Of course, toggle-able options for any kind of hardcore realism would be ideal.

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