zaauriel Posted March 22, 2013 Share Posted March 22, 2013 Hi, how to make the water in vice city opaque (like in gta3) already edited the timecyc.dat RGBA to 255 but still i see tru the water please some help, thank you Link to comment Share on other sites More sharing options...
MW_29 Posted March 22, 2013 Share Posted March 22, 2013 I guess that You don't want for water to be transparent, right? So the thing is normally with almost any other things/objects in game You would just make sure that it's alpha texture is all white, and no black nor in some greyscale tones , cuz those two last variations cause transparency and this is how it works. BUT for water planes, even if You will import whole white bitmap as alpha texture, water will still be trasparent. I am sure that is related to material of those faces creating water surfaces, they are generated by engine as transparent polygons so i don't think You can normally (like i said previously on example by changing alpha texture to all white) alter that , especially via editing timecyc.cfg. Note that most probably You can alter water in swimming pools to not-transparent by method i mentioned before thus it's "other kind" of water than in game ocean. Link to comment Share on other sites More sharing options...
zaauriel Posted March 23, 2013 Author Share Posted March 23, 2013 Hi MW problem is that the water texture in vice city (in particle.txd) doesnt have an alpha channel (weird) Link to comment Share on other sites More sharing options...
MW_29 Posted March 26, 2013 Share Posted March 26, 2013 Hi MW problem is that the water texture in vice city (in particle.txd) doesnt have an alpha channel (weird) Sure, but that's not problem. You can always apply an alpha to it, but it still won't change anything due to the "nature" of water surfaces as engine creates them, still as semi transparent polygons, so modifying texture won't do the job Link to comment Share on other sites More sharing options...
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