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Z modeler 1.07


Leonazix
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Firstly thanks to Frank for helping with that of the application of colors in ZModeler.

 

What I do know is that as for the primary and secondary colors do not cover the entire texture

 

What I seek is to convert trucks NFS High Stakes but I do not know how to only one sector of the texture layer vehicle has primary and secondary colors and nothing elsewhere.

 

In short I want to know how I can select the areas where the colors appear in the texture using ZModeler 1.7

 

 

Edited by thepudhleader
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Tado Hamann

Hello, if you want to set GTA primary color, just open Material editor and add [prim] after material name.

Example:

yourtexturename [prim] - for primary color.

yourtexturename [sec] - for secondary color.

 

Now you can add remap & vehiclegrunge as first texture layer, and reflection as second texture layer.

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