Leonazix Posted March 22, 2013 Share Posted March 22, 2013 (edited) Firstly thanks to Frank for helping with that of the application of colors in ZModeler. What I do know is that as for the primary and secondary colors do not cover the entire texture What I seek is to convert trucks NFS High Stakes but I do not know how to only one sector of the texture layer vehicle has primary and secondary colors and nothing elsewhere. In short I want to know how I can select the areas where the colors appear in the texture using ZModeler 1.7 Edited March 22, 2013 by thepudhleader Link to comment Share on other sites More sharing options...
Tado Hamann Posted March 23, 2013 Share Posted March 23, 2013 Hello, if you want to set GTA primary color, just open Material editor and add [prim] after material name. Example: yourtexturename [prim] - for primary color. yourtexturename [sec] - for secondary color. Now you can add remap & vehiclegrunge as first texture layer, and reflection as second texture layer. Link to comment Share on other sites More sharing options...
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