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[EFLC|REL] MultiHandling


AXLiberty
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user posted image

 

Version 1.2:

Version 1.3:

Version 1.4:

 

 

MultiHandling — ASI-script for GTA IV & EFLC, which allow you switch handling of the car (during the game).

 

Supported patches:

  • EFLC 1.1.2.0
  • GTA IV 1.0.7.0
  • GTA IV 1.0.6.1
  • GTA IV 1.0.4.0
  • GTA IV 1.0.0.4
Download: MultiHandling

 

Thanks for help:

GooD-NTS — reload handling.dat in game (source code "Handling Reloader").

Alexander Blade — get car hash, and display text.

 

Version 1.4:

- All EFLC cars supported, now.

- Add support for patch 1.0.7.0, 1.0.6.1, 1.0.4.0, 1.0.0.4

- Add support to customize MultiHandling to own cars, using the configuration file (.ini)

- Customize different parameters in .ini (text messages, audio messages, cyclic reading files)

- Corrected grammatical errors in messages, in English

- Added Russian language for messages (configurable in .ini)

 

Version 1.3:

- All GTA IV cars supported, now.

- EFLC cars still not supported

- Added messages (watch the video)

 

Version 1.2:

- First release

- Some cars not supported

 

For more information, read MultiHandlingENG.txt in .zip

 

Also, special thanks to:

RomanBOY123 — translated the texting messages in English, in compliance with the grammar.

LeshaMaestro748 — testing script on different patches.

Edited by AXLiberty
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Couple of questions.

 

1. Do you mean switch with out exiting the game, or switch via menu/button press in game play?

2. Can it switch handling modes? (EX: Car handling to plane or helicopter handling. Would be nice if you have the Back to the Future II Delorien.)

3. Do you have to exit the vehicle for it to take affect?

4. Does this work on IV 1.0.7.0, or are you saying EFLC 1.1.2.0 only because you haven't tested 1.0.7.0? I ask because normally scripts work on both IV and EFLC, unless it uses an EFLC exclusive feature or its intentionally disabled in certain games. Usually the compatibility issues roll in when you talk about using the script on IV 1.0.0.4 and prior. IV Patches 6, 7, and EFLC usually don't have compatibility issues.

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1 - Switch with out exiting the game.

2 - For this need switch parameters in vehicle.ide (i'll think about this script smile.gif )

3 - No. It's just demonstration that if you exit the vehicle, your settings are saved.

4 - Support 1.0.4.0 and 1.0.7.0 will be added in one of future update.

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