MRobinson Posted March 20, 2013 Share Posted March 20, 2013 (edited) I do not now how to find the codes of addresses , for eg. 0A8D: [email protected] = read_memory 12010640 size 4 virtual_protect 0 I do not know where this thing "12010640" leads to and I also don't know where to find such other codes to put into a cleo script. In short, I want to know how to use thread memory in coding. Another is a problem regarding hex, What does hex does exactly? Asking as most of the scripts do not use hex. This is all I want to ask.. Edited March 20, 2013 by MRobinson Link to comment Share on other sites More sharing options...
Node Posted March 20, 2013 Share Posted March 20, 2013 Maybe this will help: Documenting GTA: San Andreas Memory Adresses Link to comment Share on other sites More sharing options...
Shmoopy Posted March 20, 2013 Share Posted March 20, 2013 Its 0xB74490 , You can convert it to hex using the calculator at Start menu\Accesories , Click on display/view and switch to Scientific , make sure that the option is set to Dec (Decimals) then paste ur numbers and choose Hex , u'll get the hex numbers without 0x , Copy paste that and add before it 0x . Ta da ! Link to comment Share on other sites More sharing options...
MRobinson Posted March 21, 2013 Author Share Posted March 21, 2013 (edited) Hey guyz... thanks.. btw are you sure there are all the memory addresses in that page? It will be such a hard thing to read those 65 pages!! Can't I know what the number I gave you guyz means and what is the difference felt lol by just changing the way? I want to ask what it exactly signifies. Edited March 21, 2013 by MRobinson Link to comment Share on other sites More sharing options...
Silent Posted March 21, 2013 Share Posted March 21, 2013 Hey guyz... thanks.. btw are you sure there are all the memory addresses in that page? It will be such a hard thing to read those 65 pages!! Can't I know what the number I gave you guyz means and what is the difference felt lol by just changing the way? I want to ask what it exactly signifies. There's no such thing as "amount of memory addresses". All you need to do is to search for a specific EXE part either manually or by software like Cheat Engine. Yes, not for dummies Link to comment Share on other sites More sharing options...
MRobinson Posted March 22, 2013 Author Share Posted March 22, 2013 Hey guyz... thanks.. btw are you sure there are all the memory addresses in that page? It will be such a hard thing to read those 65 pages!! Can't I know what the number I gave you guyz means and what is the difference felt lol by just changing the way? I want to ask what it exactly signifies. There's no such thing as "amount of memory addresses". All you need to do is to search for a specific EXE part either manually or by software like Cheat Engine. Yes, not for dummies Can you name one downloadable software or "cheat-like" "manual blah blah" in which I can find its exact meaning? Do not worry about me learning it.. I can operate most of the computer applications easily. Link to comment Share on other sites More sharing options...
TheGodfather. Posted March 22, 2013 Share Posted March 22, 2013 Just download CHEAT Engine from here: http://www.cheatengine.org/ Link to comment Share on other sites More sharing options...
MRobinson Posted March 22, 2013 Author Share Posted March 22, 2013 (edited) Just download CHEAT Engine from here: http://www.cheatengine.org/ umm... arijit.. very nice.. but I asked for finding the meaning.. the thing you gave me shows thousands of them together.. and still no meaning, it is not an elementary thing arijit for the software to catch up in gta san andreas... I now only need the significant meaning of 12010640 ingame!! Edited March 22, 2013 by MRobinson Link to comment Share on other sites More sharing options...
Silent Posted March 22, 2013 Share Posted March 22, 2013 I now only need the significant meaning of 12010640 ingame!! Here you go, it's CPool* CPools::ms_pPedPool. I just know it. Link to comment Share on other sites More sharing options...
MRobinson Posted March 23, 2013 Author Share Posted March 23, 2013 I now only need the significant meaning of 12010640 ingame!! Here you go, it's CPool<CPed,CCopPed>* CPools::ms_pPedPool. I just know it. Hey Thanks Silent bro, the thing is that... the mod I was working on was deleted and I wanted to speed up the process, thanks. It means the number signifies COP PEDS (PEDTYPE 6) around the player.. right? Now can I use this feature to check if the player is in view of cops or not.? Sorry if I sound irritating Link to comment Share on other sites More sharing options...
Silent Posted March 23, 2013 Share Posted March 23, 2013 It means the number signifies COP PEDS (PEDTYPE 6) around the player.. right?Now can I use this feature to check if the player is in view of cops or not.? No. It's a pool of all peds. Regarding check if there's a cop nearby, you could just check if CJ has an EVENT_SEEN_COP event. Link to comment Share on other sites More sharing options...
MRobinson Posted March 24, 2013 Author Share Posted March 24, 2013 (edited) Hey Silent.. one more thing.. EVENT_SEEN_COP checks if the player is in view of cops OR it checks if there is a cop in radius X Y Z around the player? ? How to use "EVENT_SEEN_COP check"? Does it has opcode? I dont think this will be working .. It is very wierd.. 00D6: ifxxxx: EVENT_SEEN_COP004D: jf @whatnow_10002: jump @next xxxx = ? and if no usage of opcode, then what? Edited March 24, 2013 by MRobinson Link to comment Share on other sites More sharing options...
Silent Posted March 24, 2013 Share Posted March 24, 2013 Use GET_CHAR_HIGHEST_PRIORITY_EVENT to store an event and then check if it's EVENT_SEEN_COP (72). Link to comment Share on other sites More sharing options...
MRobinson Posted March 24, 2013 Author Share Posted March 24, 2013 (edited) Use GET_CHAR_HIGHEST_PRIORITY_EVENT to store an event and then check if it's EVENT_SEEN_COP (72). Thanks for all the help... Finally, can you tell me what you meant by (72) as in the quote EDIT: Ya all took very long replying, anyways my work is done thanks Someone Lock it please Edited March 28, 2013 by MRobinson Link to comment Share on other sites More sharing options...
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