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New and need help


sk8te-penguin
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sk8te-penguin

Hey guys! Completely new to this modding lark, so can you point me in the right direction for a n00bs guide to adding a car and that menu thing that lets you spawn stuff?

 

Thanks smile.gif

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Hey guys! Completely new to this modding lark, so can you point me in the right direction for a n00bs guide to adding a car and that menu thing that lets you spawn stuff?

 

Thanks smile.gif

if you do not modded game start step 1.

if you have modded game go to step 2.

 

1:Mod Running

download this file:http://www.mediafire.com/?jj4pivdk06vgkzk

and then extract files in rar to your game root.

 

 

2:Adding car section

Thanks to MataanjinOriginal Copy For this info

 

 

 

i'll explain about adding a new car in GTA IV

 

 

 

files you need from IV:

 

CODE

 

 

 

carcol.dat

 

cargrp.dat

 

default.dat

 

gta.dat

 

images.txt

 

 

 

 

 

 

 

others file:

 

CODE

 

 

 

a new car file(wft + wtd)

 

openIV

 

 

 

 

 

in this tutorial i'll be using test.wft & test.wtd as new car file and it replace turismo.

 

if your new vehicle didn't have handling or carcol, you can use the one it replace, but rename the name to your car name(test)

 

all words that's bold can be change to any name you like(don't use space)

 

while editing always follow the format of the file( space, CAPITAL LETTERS, and everything) don't make a blank new line or

 

delete a new line(it'll crash sometime).

 

don't change a vehicle that's in your parking(saved car) or you will get smpa60 error.

 

to add more than 24 vehicle you need patch 1.0.0.4(max 28).

 

 

 

1. edit default.dat, gta.dat and images.txt

 

default.dat -> add "HANDLING common:/data/newhandling.dat"

 

CODE

 

 

 

#

 

# Object types

 

#

 

IDE common:/data/default.ide

 

IDE common:/data/vehicles.ide

 

IDE common:/data/peds.ide

 

 

 

ANIMGRP common:/data/animgrp.dat

 

HANDLING common:/data/handling.dat

 

VEHICLEEXTRAS common:/data/VehicleExtras.dat

 

PLAYER platform:/models/cdimages/playerped.rpf

 

PEDGRP common:/data/pedgrp.dat

 

CARGRP common:/data/cargrp.dat

 

RADIO common:/data/radiohud.dat

 

RADIOLOGOS independent:/textures/radio_hud.itd

 

WEAPONINFO common:/data/weaponinfo.xml

 

THROWNWEAPONINFO common:/data/thrownweaponinfo.xml

 

PEDPERSONALITY common:/data/pedpersonality.dat

 

MELEEANIMS common:/data/meleeanims.dat

 

ACTIONTABLE common:/data/action_table.csv

 

EXPLOSIONFX common:/data/effects/explosionFx.dat

 

VEHOFF common:/data/vehOff.csv

 

FMENUFILE common:/data/frontend_menus.xml

 

LBDATAFILE common:/data/leaderboards_data.xml

 

LBICONSFILE independent:/textures/Leaderboards.itd

 

HANDLING common:/data/newhandling.dat

 

 

 

HTML http:

 

 

 

 

 

gta.dat -> add "IDE common:/data/newveh.ide","IDE common:/data/newveh1.ide" and so forth as needed.

 

CODE

 

 

 

#

 

# Load IDEs first, then the models and after that the IPLs

 

#

 

 

 

#IMG ASSETS.IMG

 

IMGLIST common:/data/images.txt

 

 

 

#

 

# Water

 

#

 

WATER common:/DATA/WATER.DAT common:/DATA/WATERLOW.DAT

 

 

 

 

 

 

 

.

 

.

 

.

 

.

 

.

 

 

 

 

 

 

 

 

 

#

 

# Lod Cullers

 

#

 

IPL platform:/DATA/MAPS/GENERIC/lodcull_j.IPL

 

IPL platform:/DATA/MAPS/GENERIC/lodcull_m.IPL

 

IPL platform:/DATA/MAPS/GENERIC/lodcull_e.IPL

 

IDE common:/data/newveh.ide

 

IDE common:/data/newveh1.ide

 

 

 

 

 

images.txt -> add "platformimg:/models/cdimages/newveh 1"

 

CODE

 

 

 

# NOTE: The names and paths in this file are CASESENSITIVE on PS3 so don't f*ck 'em up.

 

 

 

#this has been ordered to reflect the order on the disk

 

 

 

commonimg:/data/cdimages/navgen_script

 

commonimg:/data/cdimages/script_network 1

 

platformimg:/anim/cutsprops 1

 

platformimg:/anim/cuts 1

 

platformimg:/data/maps/interiors/Int_Props/props_ss 1

 

platformimg:/data/maps/interiors/Int_Props/props_ab 1

 

platformimg:/data/maps/interiors/Int_Props/props_km 1

 

platformimg:/data/maps/interiors/Int_Props/props_mp 1

 

platformimg:/data/maps/interiors/Int_Props/props_ld 1

 

 

 

 

 

 

 

.

 

.

 

.

 

.

 

 

 

 

 

 

 

 

 

platformimg:/data/maps/east/queens_w2 0

 

platformimg:/data/maps/east/queens_w 0

 

platformimg:/data/maps/east/queens_e 0

 

platformimg:/data/maps/east/bronx_e 0

 

platformimg:/data/maps/east/bronx_e2 0

 

platformimg:/data/maps/east/bronx_w 0

 

platformimg:/data/maps/east/bronx_w2 0

 

platformimg:/models/cdimages/newveh 1

 

 

 

#map xref

 

 

 

#map instance

 

 

 

 

 

 

 

 

 

2. create a new img file using open iv, name it newveh.img

 

3. add new car files(wtd & wft) to newveh.img(if car name have been used in vehicles.img, you need to rename your new car)

 

4. edit carcol.dat -> add a new line, either in car3 section or car4 section.

 

CODE

 

washington, 0,0,12, 4,4,12, 6,6,12, 10,10,12, 21,21,12, 23,23,12, 25,25,12, 33,33,35, 37,37,32, 49,49,63, 52,52,56, 54,54,55, 65,65,63, 67,67,118, 70,70,65, 98,98,90, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,

 

yankee, 15,112,1, 26,78,1,

 

test, 0,0,1, 35,35,127, 1,1,3, 17,17,34, 21,21,21, 31,31,33, 38,38,30, 52,52,50, 69,69,63, 72,72,63, 81,81,63, 89,89,89, 95,95,90,

 

 

 

 

 

5. create newhandling.dat and newveh.ide.

 

newhandling.dat(if you make mistakes when you spawn it, it looks correct but when you touch it, it fall to the ground)

 

CODE

 

 

 

TEST 1500.0 7.0 85 0.0 -0.06 -0.18 0.0 5 0.34 1.0 225.0 0.34 0.65 0.7 35.0 1.50 1.50 13.5 0.12 0.48 2.0 1.3 1.3 0.12 -0.13 0.0 0.5 1.0 0.3 3.4 7 0.0 110000 440010 1 1

 

 

 

 

 

newveh.ide(if you make mistakes your game will crash on loading[error SMPA60])

 

CODE

 

 

 

cars

 

 

 

test, test, car, TEST, COMET, [email protected], NULL, 1, 999, 0.2621, 0.2621, 0, 5, 1.0, 0, noboot+sports

 

 

 

 

 

end

 

 

 

txdp

 

 

 

vehshare_truck, vehshare

 

 

 

end

 

 

 

 

 

6. edit cargrp.dat(so ped will use new vehicle)-> add test after each turismo

 

CODE

 

 

 

oracle, fortune, uranus, vigero, primo, admiral, df8, fxt, feroci, e109, pinnacle, habanero, sentinel, schafter, rebla, supergt, pcj, perennial, landstalker, faggio, comet, test, coquette, bus, # POPCYCLE_GROUP_MIDTOWN

 

 

 

 

 

7. place in common\data

 

carcol.dat

 

cargrp.dat

 

default.dat

 

gta.dat

 

images.txt

 

newveh.ide

 

newhandling.dat

 

8. place in pc\models\cdimages

 

newveh.img

 

 

 

i'm not good at explain i guess. if you didn't understand just ask here

 

and maybe someone can explain more better

 

 

 

known bugs:

 

depend on how many vehicle you add, there is a bug(minigame, carwash and maybe other place are screwed)(fixed)

 

 

 

if you find any bug just post it, so i can update this tut.(maybe someone can solve it)

 

 

 

basic edited and added file

 

http://www.mediafire.com/?5jz2qnymylo

 

 

 

credit: good_NTS(open iv), espedito(bug fix),

 

 

 

for EFLC, thakns to deagle21

 

http://www.gtaforums.com/index.php?s...t&p=1059894747

 

 

 

translated to france by berunours

 

http://www.gtaforums.fr/index.php?showtopic=10326

 

 

 

translated to Italy by Fabio206

 

http://forum.gta-expert.com/index.php?showtopic=34434

 

 

 

translated to Germany by Mr.Bolleck

 

http://gta-worldmods.t-n-network.de/...threadid=10841

 

if you are lazy,download this and extract two folder to your EXACTLY game root.http://www.mediafire.com/?5jz2qnymylo]http://www.mediafire.com/?5jz2qnymylo

and then download this file======>http://www.gtagarage.com/mods/show.php?id=5646

V 6.5

and then extract it to your game root.

 

 

 

 

 

3:custom car add

first download a package that a car in it.

example:http://www.gtainside.com/en/download.php?do=comments&cat=394&id=49117

if you want to add car not replace it, go with steps:

a)

rename two files in that package you have download it .example:

599x.wtd,599x.wft(wft and wtd are formats.you don not need change they!!only change name.)

b)add these files to your model file with open iv.here is a link:http://www.gtagarage.com/mods/show.php?id=18469

(for model file i meant newveh.img that in your game root====>pc===>models====>cdimages.)

c)then go to common==>data and right click to CARGP.dat,CARCLOROR.dat and deselect read-only.

you need to add lines.

example:

washington, 0,0,12, 4,4,12, 6,6,12, 10,10,12, 21,21,12, 23,23,12, 25,25,12, 33,33,35, 37,37,32, 49,49,63, 52,52,56, 54,54,55, 65,65,63, 67,67,118, 70,70,65, 98,98,90, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80,

 

yankee, 15,112,1, 26,78,1,

 

599xx, 0,0,1, 35,35,127, 1,1,3, 17,17,34, 21,21,21, 31,31,33, 38,38,30, 52,52,50, 69,69,63, 72,72,63, 81,81,63, 89,89,89, 95,95,90,

 

 

d)add line to newvec.ide,new handling.dat.

example:

New handling:

599xx 1500.0 7.0 85 0.0 -0.06 -0.18 0.0 5 0.34 1.0 225.0 0.34 0.65 0.7 35.0 1.50 1.50 13.5 0.12 0.48 2.0 1.3 1.3 0.12 -0.13 0.0 0.5 1.0 0.3 3.4 7 0.0 110000 440010 1 1

 

 

new vec:

599xx, 599xx, car, 599XX, COMET, [email protected], NULL, 1, 999, 0.2621, 0.2621, 0, 5, 1.0, 0, noboot+sports

 

 

e)if you want ped in city also ride this car,add lines to Cargp.dat

Example:oracle, fortune, uranus, vigero, primo, admiral, df8, fxt, feroci, e109, pinnacle, habanero, sentinel, schafter, rebla, supergt, pcj, perennial, landstalker, faggio, comet, 599xx, coquette, bus, # POPCYCLE_GROUP_MIDTOWN

 

f)if you want to spawn it,open trainer.ini file in game root(you need downloaded this trainer --->http://www.gtagarage.com/mods/show.php?id=5646)

and go to section ADDED CARS.

then in you see some lines.

you need change they to your car.example:

ModelName2=599xx

DisplayName2=Ferrari 599XX

(in display name,you put your custom name)

and then fire up game,when game loaded,press F3.go to ADDED CAR SPAWNING section,

then spawn your custom car.

the up,down,left,right,enter key of trainer are:

num8,num2,num4,num6,num5

 

sorry for bad English.this tutorial is form:http://gtapolicemods.com/showthread.php?3018-Add-New-Car-GTA-IV-Not-Replacing

Edited by Alihunter
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sk8te-penguin

Thanks for all the information but I still have some questions. The first link you gave sends me to some website where it offers me a program called lIvid downloader. Is this the correct tool? and secondly which folder/file is the car info in? I can't find the .dat files sad.gif

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sk8te-penguin

In the steps it says create a .dat file and a .ide file... how do I do that?

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Thanks for all the information but I still have some questions. The first link you gave sends me to some website where it offers me a program called lIvid downloader. Is this the correct tool? and secondly which folder/file is the car info in? I can't find the .dat files sad.gif

1what site??ilivid is not correct tool.

2:for dat files,first install >http://www.mediafire.com/?5jz2qnymylo

and then extract two folder inside it to your game root.

 

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sk8te-penguin

All of your links send me to a page full of adverts and no "Download" button?

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All of your links send me to a page full of adverts and no "Download" button?

important site are:

1:http://www.mediafire.com/?5jz2qnymylo>basic files(you do not need go very long totrial,just extract these 2 folder to your game root)

 

 

2:http://www.gtainside.com/en/download.php?do=comments&cat=394&id=49117>model file

 

3:http://www.mediafire.com/?jj4pivdk06vgkzk>if you does not modded game ever download this

 

4:http://www.gtagarage.com/mods/show.php?id=5646>trainer to spawn car

 

5:http://www.gtagarage.com/mods/show.php?id=18469>tool to add cars.

 

ALL OF THESE WORKER FOR ME AND EVERYINE!

LEAVE OTHER SITES!!!THEY ARE NOT IMPORANT!!!

Edited by Alihunter
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sk8te-penguin

I just installed rarlab, bit confused as to what buttons to press, and I'm guessing the root folder is the main one?

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I just installed rarlab, bit confused as to what buttons to press, and I'm guessing the root folder is the main one?

root folder is where exe and many files and folders in it(for gta iv its a folder that you when enter it,see GTAIV.EXE and ....)

for extract files and folder,select them and press Extract at top of application.

and then select folder(root or anything)

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sk8te-penguin
It keeps saying access denied, I can't extract the files to the root file.

^^^

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It keeps saying access denied, I can't extract the files to the root file.

^^^

press Ctrl+alt+del(if you have windows 7,need to press START TASK MANAGER)

then go to process section

then search for GTAIV.exe process and end it.

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I have windows 8 and gtaiv.exe isn't running

well,windows 8 have problem with winrar.

http://7-zip.org/

download this(link at the right of page)

and do steps i said.

and do fast replays!

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This is the error:

 

user posted image

did you try 7-zip i said to you in first page!!!

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I just downloaded and installed it but it can't find the .rar files

did you have any downloader??

 

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sk8te-penguin

I have to go to work now so, we shall continue this later, thanks for the help so far though smile.gif

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I downloaded the 64 bit

well,after work,go and open 7-zip with adminstrator(right click on it and click properties)

if wont work,restart computer.

if again wont work,reinstall 7-zip and

FINALLY,IF ALL NOT WORK,SEARCH IN GOOGLE FOR "A TOOL THAT OPEN RAR FILES IN WINDOWS 8"

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