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Marty McFly

[REL|SA] Master Effect 1.6 [ENBSeries shader]

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FMHn

_DK, yup i'm interisting :) maybe u can cr8 a new thread, so i know how its looks like.

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Marty McFly

Updated first post with new link, check it out.

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Fantomax

can't wait for third!

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Asdf92

Maybe you should include the old version of ME. Your ME 1.5 still has no DOF yet and your previous releases have it.

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Marty McFly

I am adding the different DOF versions right now, I will update asap. Still unsure if I should squeeze the 3 DOF versions I wanna add to 1 single file or do 3 versions again.

Edited by Marty McFly

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darthpepo1

so, can i use it with directx 1.3?

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Marty McFly

Using it with DX 1.3 is unwise, it has a very special shader core, I wouldn't mess with it.

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darthpepo1

Using it with DX 1.3 is unwise, it has a very special shader core, I wouldn't mess with it.

i wan't that sun man

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Marty McFly

?

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Fantomax

^ He want the Lens it seems

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darthpepo1

^ He want the Lens it seems

yes

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Marty McFly

Updated to ME 1.6.

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darthpepo1

how to install?

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Marty McFly

I cannot answer this question for one single reason:

You need extensive ENBSeries knowledge to USE it. Someone who has that knowledge knows how to install it. So the fact that you need to ask how to install it tells me that you won't know what to do with it anyways.

Edited by Marty McFly

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hammmerman

This plugin you can be finished?

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Marty McFly

?

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SilverRST

Those broken English are funny to read lol. Poor Marty McFly, you probably want that Delorean to kill their parents, aren't you? XD

Edited by SilverRST

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oleggrishechkin

Can I adjust the distance?(matso dof in ME1.6)? I want to blur was always at a certain distance, and the greater the distance, the greater the blur. I can do it? And how I can do it?...

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Kleverton

THE BEST

Master Effect!

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Stylo Mods

Support intel HD Graphics 4000? :s

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RitongaA1991

Marty McFly is Awesome

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(Ambient)

Does Master Effect 2 works with ENBSeries 0.306? The question may sound a bit dumb, but I just want to be sure that all things will work correctly.

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Marty McFly

I think so.

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The Mean Hero

Tested it on v. 313 today, tried a couple of shaders and It works flawlessly.

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Marty McFly

My mods are carved from the pillars of eternity, what did you expect :lol:

 

Jokes aside, the effect.txt format hasn't changed since 0.076 so 0.076, 0.158, 0.238, 0.247, 0.248, 0.306, 0.313 all can read the file. It's just that since the 0.238 release, the need for such filters in effect.txt is gone - enbeffectprepass.fx is dedicated file for DoF and so on, enbeffect.fx must perform tonemap etc.

Edited by Marty McFly

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The Mean Hero

My mods are carved from the pillars of eternity, what did you expect :lol:

 

Jokes aside, the effect.txt format hasn't changed since 0.076 so 0.076, 0.158, 0.238, 0.247, 0.248, 0.306, 0.313 all can read the file. It's just that since the 0.238 release, the need for such filters in effect.txt is gone - enbeffectprepass.fx is dedicated file for DoF and so on, enbeffect.fx must perform tonemap etc.

teach me master :O

 

Anyway, It is still more convenient than this:

s823RLp.png

Edited by The Mean Hero

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