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annoying error


ShadowCoderKing
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ShadowCoderKing

i have a problem with this cleo script when i go in the red sphere i cant start any of my custom cleo missions

{$CLEO .cs}//-------------MAIN---------------thread 'armyextras' :load_execusionmodelswait 0 if 00FF:   actor $PLAYER_ACTOR sphere 1 in_sphere 1444.5573 -75.1651 19.7684 radius 1.0 1.0 1.0 on_foot   //  donejf @load_execusionmodelsfade 0 500Player.CanMove($PLAYER_CHAR, false) Model.Load(#HECK2)Model.Load(#WMYCH)Model.Load(#M4)04ED: load_animation "SHOP" 038B: load_requested_models :exMODELSCHECKwait 0 if Model.Available(#HECK2)Model.Available(#WMYCH)jf @exMODELSCHECK :badyex1wait 0 if   Model.Available(#WMYCH)jf @badyex1 [email protected] = Actor.Create(Mission1, #WMYCH, 1446.3174, -61.3712, 21.3502)   //  doneActor.Angle([email protected]) = 203.463Actor.WeaponAccuracy([email protected]) = 00446: set_actor [email protected] immune_to_headshots 1 07DD: set_actor [email protected] temper_to 0 // see pedstats.dat 03FE: set_actor [email protected] money 00A09: set_actor [email protected] muted 1 // versionB  Actor.Health([email protected]) = 100:badyex2wait 0 if   Model.Available(#HECK2)jf @badyex2 [email protected] = Actor.Create(Mission1, #HECK2, 1444.6487, -61.5693, 21.3943)    // done Actor.Angle([email protected]) = 194.8124Actor.WeaponAccuracy([email protected]) = 1000446: set_actor [email protected] immune_to_headshots 1 07DD: set_actor [email protected] temper_to 0 // see pedstats.dat 0A09: set_actor [email protected] muted 1 // versionB 03FE: set_actor [email protected] money 0  Actor.Health([email protected]) = 100:badyex3wait 0 if   Model.Available(#WMYCH)jf @badyex3 [email protected] = Actor.Create(Mission1, #WMYCH, 1443.4408, -62.1319, 21.3759)    // doneActor.Angle([email protected]) = 194.8124Actor.WeaponAccuracy([email protected]) = 1000446: set_actor [email protected] immune_to_headshots 1 07DD: set_actor [email protected] temper_to 0 // see pedstats.dat 0A09: set_actor [email protected] muted 1 // versionB 03FE: set_actor [email protected] money 0  Actor.Health([email protected]) = 100:badyex4wait 0 if   Model.Available(#HECK2)jf @badyex4 [email protected] = Actor.Create(Mission1, #HECK2, 1441.7377, -62.6057, 21.3883)  // doneActor.Angle([email protected]) = 189.7244Actor.WeaponAccuracy([email protected]) = 1000446: set_actor [email protected] immune_to_headshots 1 07DD: set_actor [email protected] temper_to 0 // see pedstats.dat 03FE: set_actor [email protected] money 0 Actor.Health([email protected]) = 100:animation_handsupwait 0                                              if04EE:   animation "SHOP" loadedelse_jump @animation_handsup0605: actor [email protected] perform_animation_sequence "SHP_ROB_HANDSUP" IFP_file "SHOP" 4.0 loop 1 0 0 0 time -10605: actor [email protected] perform_animation_sequence "SHP_ROB_HANDSUP" IFP_file "SHOP" 4.0 loop 1 0 0 0 time -10605: actor [email protected] perform_animation_sequence "SHP_ROB_HANDSUP" IFP_file "SHOP" 4.0 loop 1 0 0 0 time -10605: actor [email protected] perform_animation_sequence "SHP_ROB_HANDSUP" IFP_file "SHOP" 4.0 loop 1 0 0 0 time -1wait 1000fade 1 100000BC: show_text_highpriority GXT 'EXECU' time 7000 flag 1   //  done // kill the terrorists msg Player.CanMove($PLAYER_CHAR, true)01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 30000 // Load the weapon model before using this$MARKER1 = Marker.CreateAboveActor([email protected])$MARKER2 = Marker.CreateAboveActor([email protected])$MARKER3 = Marker.CreateAboveActor([email protected])$MARKER4 = Marker.CreateAboveActor([email protected]):exdeadcheck wait 0if andactor.Dead([email protected])actor.Dead([email protected])actor.Dead([email protected])actor.Dead([email protected])jf @exdeadcheck0792: disembark_instantly_actor [email protected]: release_animation "SHOP"0792: disembark_instantly_actor [email protected]: release_animation "SHOP"0792: disembark_instantly_actor [email protected]: release_animation "SHOP"0792: disembark_instantly_actor [email protected]: release_animation "SHOP"Marker.Disable($MARKER1)Marker.Disable($MARKER2)Marker.Disable($MARKER3)Marker.Disable($MARKER4)actor.RemoveReferences([email protected])actor.RemoveReferences([email protected])actor.RemoveReferences([email protected])actor.RemoveReferences([email protected])jump @load_execusionmodels

 

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i have a problem with this cleo script when i go in the red sphere i cant start any of my custom cleo missions
{$CLEO .cs}//-------------MAIN---------------thread 'armyextras' :load_execusionmodelswait 0 if 00FF:   actor $PLAYER_ACTOR sphere 1 in_sphere 1444.5573 -75.1651 19.7684 radius 1.0 1.0 1.0 on_foot   //  donejf @load_execusionmodelsfade 0 500Player.CanMove($PLAYER_CHAR, false) Model.Load(#HECK2)Model.Load(#WMYCH)Model.Load(#M4)04ED: load_animation "SHOP" 038B: load_requested_models :exMODELSCHECKwait 0 if Model.Available(#HECK2)Model.Available(#WMYCH)jf @exMODELSCHECK :badyex1wait 0 if   Model.Available(#WMYCH)jf @badyex1 [email protected] = Actor.Create(Mission1, #WMYCH, 1446.3174, -61.3712, 21.3502)   //  doneActor.Angle([email protected]) = 203.463Actor.WeaponAccuracy([email protected]) = 00446: set_actor [email protected] immune_to_headshots 1 07DD: set_actor [email protected] temper_to 0 // see pedstats.dat 03FE: set_actor [email protected] money 00A09: set_actor [email protected] muted 1 // versionB  Actor.Health([email protected]) = 100:badyex2wait 0 if   Model.Available(#HECK2)jf @badyex2 [email protected] = Actor.Create(Mission1, #HECK2, 1444.6487, -61.5693, 21.3943)    // done Actor.Angle([email protected]) = 194.8124Actor.WeaponAccuracy([email protected]) = 1000446: set_actor [email protected] immune_to_headshots 1 07DD: set_actor [email protected] temper_to 0 // see pedstats.dat 0A09: set_actor [email protected] muted 1 // versionB 03FE: set_actor [email protected] money 0  Actor.Health([email protected]) = 100:badyex3wait 0 if   Model.Available(#WMYCH)jf @badyex3 [email protected] = Actor.Create(Mission1, #WMYCH, 1443.4408, -62.1319, 21.3759)    // doneActor.Angle([email protected]) = 194.8124Actor.WeaponAccuracy([email protected]) = 1000446: set_actor [email protected] immune_to_headshots 1 07DD: set_actor [email protected] temper_to 0 // see pedstats.dat 0A09: set_actor [email protected] muted 1 // versionB 03FE: set_actor [email protected] money 0  Actor.Health([email protected]) = 100:badyex4wait 0 if   Model.Available(#HECK2)jf @badyex4 [email protected] = Actor.Create(Mission1, #HECK2, 1441.7377, -62.6057, 21.3883)  // doneActor.Angle([email protected]) = 189.7244Actor.WeaponAccuracy([email protected]) = 1000446: set_actor [email protected] immune_to_headshots 1 07DD: set_actor [email protected] temper_to 0 // see pedstats.dat 03FE: set_actor [email protected] money 0 Actor.Health([email protected]) = 100:animation_handsupwait 0                                              if04EE:   animation "SHOP" loadedelse_jump @animation_handsup0605: actor [email protected] perform_animation_sequence "SHP_ROB_HANDSUP" IFP_file "SHOP" 4.0 loop 1 0 0 0 time -10605: actor [email protected] perform_animation_sequence "SHP_ROB_HANDSUP" IFP_file "SHOP" 4.0 loop 1 0 0 0 time -10605: actor [email protected] perform_animation_sequence "SHP_ROB_HANDSUP" IFP_file "SHOP" 4.0 loop 1 0 0 0 time -10605: actor [email protected] perform_animation_sequence "SHP_ROB_HANDSUP" IFP_file "SHOP" 4.0 loop 1 0 0 0 time -1wait 1000fade 1 100000BC: show_text_highpriority GXT 'EXECU' time 7000 flag 1   //  done // kill the terrorists msg Player.CanMove($PLAYER_CHAR, true)01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 30000 // Load the weapon model before using this$MARKER1 = Marker.CreateAboveActor([email protected])$MARKER2 = Marker.CreateAboveActor([email protected])$MARKER3 = Marker.CreateAboveActor([email protected])$MARKER4 = Marker.CreateAboveActor([email protected]):exdeadcheck wait 0if andactor.Dead([email protected])actor.Dead([email protected])actor.Dead([email protected])actor.Dead([email protected])jf @exdeadcheck0792: disembark_instantly_actor [email protected]: release_animation "SHOP"0792: disembark_instantly_actor [email protected]: release_animation "SHOP"0792: disembark_instantly_actor [email protected]: release_animation "SHOP"0792: disembark_instantly_actor [email protected]: release_animation "SHOP"Marker.Disable($MARKER1)Marker.Disable($MARKER2)Marker.Disable($MARKER3)Marker.Disable($MARKER4)actor.RemoveReferences([email protected])actor.RemoveReferences([email protected])actor.RemoveReferences([email protected])actor.RemoveReferences([email protected])jump @load_execusionmodels

 

This script works for me but it isn't a missionscript.

Maybe you should remove all your other cleoscripts and try again

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ShadowCoderKing

i couldn't start the missions because i had $on_mission named something else in my mission scripts but it works now thanks to silentPL finding this out for me icon14.gif

and also thanks zaz

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