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Payday 2


ClaudeSpeed1911
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So for the difficulty to be actually playable, you need Suit Rogue Dodge (ICTV Armorer gets taken out in 2 f*cking shots by said basic enemy at range), everyone with Medic Bags (because Bows and Grenade Launcher are very ammo efficient, f*cking hell, you get 50 f*cking arrows for one of the bows that you can take back from dead enemies + there's also ammo pickups for them as well?), Converts (since enemies are so super tanky and deal so much damage, on top of being so easy to intimidate), Inspire, Swan Song, and the mentioned weapons.

That's not really been my experience, I managed to carry a team using none of that - was just using a tank build with a raven and HE streetsweeper. Good positioning is necessary to stop getting overwhelmed easily as well.

 

Apart from that yeah, the change to massive bullet sponges seems cheap, hopefully there's some rebalancing especially with the medic enemy that's gonna be released in a few days...

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So I tried the new difficulties with my friends last night. Mayhem is pretty much what I expected: a more tedious version of Overkill. It's not more difficult, it's just more annoying because everything is a f*cking bullet sponge, but they aren't any more intimidating because they still do the same amount of damage to me. I still think it would have been way better if they had given them the DW damage multipliers but kept their health the same. As for One Down, I think it's more of a gimmick difficulty than DW ever was. So far the only loud heist we've completed on One Down is Mallcrasher, with all of us hiding in the clothing store on the second floor with Thanatoses, crossbows, RPGs and China Lakes. Two of us died so me and the other guy are sitting there, like, "do we go now or wait for the wave to end?" Eventually we decide to just run when the timer hits a certain number, and we both got sniped in the escape but it still counted... and we got like, 300K EXP and $30K spending cash. Even on OD, Mallcrasher's payout is f*cking pitiful. Bank Heist is amazing on OD though, still just as easy but the payouts are huge. I can see that being part of the new meta for power leveling.

 

All in all I'd say this is pretty much 110% accurate:

 

Edited by Pat

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tfw everyone accepts poorly done sh*t from OVK instead of using properly balanced difficulty mods (SCmod)

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Well, the new weapon is thoroughly disappointing. It's a secondary shotgun with a 6 round magazine and a whopping forty two damage. I'm pretty sure even the Streetsweeper has higher base damage than that, but the new one has a little higher concealment! I mean, the Loco and Judge are still infinitely better options for high concealment secondaries, but at least it's free! Meanwhile, the UMP - a weapon the community has been asking for since like, day one - is supposedly being included in an upcoming paid DLC. It would make perfect sense to give the community a weapon they've been asking for in a community-oriented event, but no, have this sh*tty shotgun and give us money for the weapon you actually want.

 

I guess giving us one good free weapon makes it okay for the rest to either be reskins of existing weapons or just outright garbage.

Edited by Pat

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Aye, I saw the weapon and thought "okay cool", saw the stats and lol not using that

 

The housewarming party has been pretty nice overall, though I really hope they do some rebalancing so that OD isn't just the chivalry appreciation difficulty.

 

Also, I've been trying the trophies solo, got most of the single-heist ones - but the failed assassination one and the beneath the mountain without killing meds one are proving painful because I can't use bots...tasers on solo are p fun

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Jesus f*cking christ who plays these two new modes? How can it be enjoyable when you can die from every bullet spongey enemy in a second and they respawn so quickly. I don't like where this game went. From the old trailer, old gameplay we can see that it was a lot slower and tactical. Every set of skills was unique and wasn't so useless. This game is pretty much clone of Call of Duty now. Newer heists are just for the killing. I don't remember the last heist where drilling or using C4 was involved. Heists are also way more linear now I think. Bank Heist (the first heist in PD2) was the best one. That heist is still is kinda slower than every other heist and I like it. First cop response is like 40 seconds so you can take your time, get the hostages and stuff, not this sh*t. lol, I think they don't even use the pause between assaults in newer heists, or it's just too short.

And this f*cking boss fight was worst idea they ever had. The only way to kill him is to throw molotov, but if you gonna use guns you gonna waste a lot of ammo, beacuse that f*cker is quite literally a sponge for bullets AND HE HAS EVEN MORE HEALTH ON ONE DOWN.

Edited by Flafty
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You mean Captain Winters? They nerfed the hell out of him in one of the recent updates. It used to be ridiculously hard to kill him without a flamethrower, but now his backup only has a little more health than normal Shields (probably around the same as Tasers, I'd say) and he f*cks off after you kill a few of them. The only threatening part about fighting him now is getting past the other cops to reach him. We were really surprised when we found out; one of our Mayhem runs on Big Bank went to sh*t because he showed up and we thought he was still the spongiest bullet sponge that ever was, only to later realize a single molotov will send him running home. Definitely one of the better changes from this event.

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Bank Heist (the first heist in PD2) was the best one.

That small piece of sh*t bank was the best? You've got to be kidding me. That place would have only fit in a Realistic Heisting game, not current Payday. All the heists in Payday: The Heist were big and marvelous, over the top. I was dissapointed when I found out PD2's launch heists were a bunch of tiny little banks and stores, while on the other hand, the gameplay was made even more over the top and ridiculous. That made no sense whatsoever.

Edited by B Dawg
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  • 1 month later...

Scarface is now a playable Payday 2 character.

 

 

 

The Payday 2 universe is certainly...interesting.

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Yay, more crossovers /s

 

Can't they do anything original? Characters that aren't from other games or movies? Out of the 12 characters they added over the years, only 4 of them were decent (Houston, Clover, Dragan, Sokol), while all the other ones were cringeworthy material.

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Hoxton/Houston made sense. All the rest doesn't really. Clover/Dragan are probably apart from Hox/Hous the two that work and feel legit.

All the rest, with all respect for Jacket and John Wick as their own characters and within their own universes, are trash.

It's a shame Overkill spend so much time on adding more characters and adding all these f*cking stupid fugly and effortless 'skins' for weapons. All they had to do was add meaningful firearms with a f*ckTON of usable mods (and most of them should also work on already existing weapons in the game).

Don't get me wrong, they've turned the ship around and the game is actually great again. But apart from that, the never ending flood of paid DLC, constantly rebalancing (where again, they seem to fail to strike a common ground where all firearms serve a purpose. Always are there guns that seem to be crippled and left out in the cold.

But whatever. I'm still booting it up from time to time and having fun. I just f*cking hope that the next payday will be a clean slate.

Back to the original crew, keep it basic and refine mechanics. Also hopefully they try to add somewhat more realism to make it challenging instead of just making it insanely stupid crazy difficult (=> f*ck you one down, f*ck you Captain Winters, f*ck you Dozers who wear 4 f*cking ballistic suits on top of eachother).


Also as a gun nut... is it too much for them to add a f*cking FN SCAR L to the game with a f*ckton of mods and/or able to use already existing mods for the AMCAR guns?! And why the f*ck did you f*ck up the 416 so bad?


/rant

Edited by FullMetal
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  • 3 months later...
PsychoAnarchy666

Thinking about purchasing one of the payday 2 bundle games on ps4 but i hear it doesn't come with every dlc ever made for the game so like you can't purchase the scarface dlc or the point break one?

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PoeticWhisper

Thinking about purchasing one of the payday 2 bundle games on ps4 but i hear it doesn't come with every dlc ever made for the game so like you can't purchase the scarface dlc or the point break one?

 

They haven't come out on console yet. We're very far behind.

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PsychoAnarchy666

 

Thinking about purchasing one of the payday 2 bundle games on ps4 but i hear it doesn't come with every dlc ever made for the game so like you can't purchase the scarface dlc or the point break one?

 

They haven't come out on console yet. We're very far behind.

but they will eventually?
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Thinking about purchasing one of the payday 2 bundle games on ps4 but i hear it doesn't come with every dlc ever made for the game so like you can't purchase the scarface dlc or the point break one?

They haven't come out on console yet. We're very far behind.

but they will eventually?I wouldn't count on it, honestly. Look at the original game on the PS3 and 360 for reference; it received almost none of the updates that the PC version received. The PS4 and Xbone versions were supposed to make amends for that, but so far they've pretty much had the exact same track record.

 

I would say Payday 2 is really only worthwhile on PC. You can get the console versions, but I would suggest only doing so if you're happy with them in their current state. If you buy them expecting them to catch up to the PC version, I think you would be setting yourself up for disappointment.

Edited by Pat
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PsychoAnarchy666

 

 

 

Thinking about purchasing one of the payday 2 bundle games on ps4 but i hear it doesn't come with every dlc ever made for the game so like you can't purchase the scarface dlc or the point break one?

They haven't come out on console yet. We're very far behind.

but they will eventually?I wouldn't count on it, honestly. Look at the original game on the PS3 and 360 for reference; it received almost none of the updates that the PC version received. The PS4 and Xbone versions were supposed to make amends for that, but so far they've pretty much had the exact same track record.

I would say Payday 2 is really only worthwhile on PC. You can get the console versions, but I would suggest only doing so if you're happy with them in their current state. If you buy them expecting them to catch up to the PC version, I think you would be setting yourself up for disappointment.

gotcha. I guess ill consider get the pc version. Any recommendations for like witch copy and from where?
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PoeticWhisper

We should be getting a new pack of content soon. According to their last update video. We've already received multiple patches and a good chunk of DLC, a lot of it free. So, its not exactly the same as the last gen versions. On last gen it took them well over a year, and they released just the armored transport and like 2 gage weapon packs and never updated it again.

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Ai®a©ob®a

go to www.g2a.com & get the GOTY version it's like $10 & you get a few DLCs with it or can get the base game for $4

 

GOTY https://www.g2a.com/payday-2-goty-edition-steam-cd-key-global.html

 

BASE GAME - https://www.g2a.com/payday-2-steam-cd-key-global.html

 

I don't condone cheating or using mods in games but I have an exception for PD2 for two reasons Overkill are really f*cking greedy & without the DLC you don't have access to any of the good maps or weapons unless you buy each DLC.

 

So I use a mod called PP but only to unlock DLC maps & Weapons.

gotcha. I guess ill consider get the pc version. Any recommendations for like witch copy and from where?

Edited by Ai®a©ob®a
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Leftist Bastard

They're still supporting the game?

That's honestly kind of impressive. Haven't played PD2 but i did play the first; love me some good heist action. Really enjoyed all the Michael Mann inspirations.

Tbh I wish we'd get a purely heist focused single player game at one point.

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PD2 is (finally) near its end; PD3 was announced (or something along those lines).

 

FWIW I really enjoyed my time in PD2 (stealth mainly), but I resorted to mods to tailor the game to my needs + fix some stupid stuff (like the team AI, first off). Solo was one thing but our 4 man squad made it perfect (and once we tried a 9 man stealth lol, Big Lobby ftw).

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  • 2 months later...
HeistsActivist

Can someone answer these questions based on your experiences of playing both Payday 2.

I'm getting Payday 2 today for PS4 because I've always wanted new heists in GTA but the addition of those look far off. Trying to enjoy the PSBJ and keep it fresh too so I thought I'd play PD2 for awhile. I just need someone to tell me this.

When playing Payday 2, compared to GTA Online how much am I losing from the experience. I like planning heists like Pac Stan with friends and that one is my fav. Heist just because of it being a bank job. From my understanding PD2 is filled with Bank Jobs and even one thats inspired by one of my fav. Heist movies "Heat"

How much character customization is there compared to that of GTA Online, how are the safehouses? It is already to my understanding theres no freeroam or driving whatsoever.

Just also please leave tips you hace because I haven't played Payday since the free demo on 360.

Edited by Mister Pink
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Honestly, the only similarity between GTAO's heists and Payday 2 is that they're both heist-themed - if you're wanting to in any way recreate the feeling of GTAO heists, it's not the game you're looking for.

 

PD2 is an arcade-y pseudo wave-based grindy number's game, slaughtering an absurd amount of cops while managing health and ammo; if you're playing stealth, then it's basically flagrantly abusing the arcade-y AI. Both are extremely fun and have tons of depth to them, but most of the depth is in doing the heists themselves. There's a lot of customisation but it's not something you're gonna focus on; you only have set characters (a lot to choose from, though) but can customise masks, as well as guns and your safehouse (though it's less customisation and more fixed upgrade tiers).

 

There's multi-day heists which kinda of have elements of planning, in that your actions affect later days, but it feels mostly like doing a chain of heists. There's planning for larger heists in terms of what you'll do and placement of pick-ups, and it's somewhat meaningful especially in consideration to the different escape plans some heists can have, similar to the in-built randomness a lot of heists have.

 

Oh yeah, didn't mention the huge amount of customisation in terms of personal perks and stats along with the weapons you choose. No set classes, instead using a tiered perk system where the perks vary from slight improvements to your character to pseuod-classes as you go up a tier. There's tons of class slots and you can redistribute perks whenever so it's very fluid.

 

Tons of different heists to do, and while there's DLC heists, you only need the DLC to host - you can join any heist without having DLC.

 

If you want some co-op heisting, it's great. If you're wanting something that's like GTAO specifically, eh, not too sure on that.

 

 

Oh, and as for tips if you do get the game, don't play on higher difficulties unless you've a) done the heist on a lower difficulty and b)playing lower difficulties is piss-easy for you. Deathwish and One-Down are very, very hard for newer players, and it can really spoil your experience if you jump into those. It takes a bit of time to get acquainted with the game's mechanics, so just hop in and look on the wiki if anything confuses you.

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Ai®a©ob®a

To add to RedDagger post there are no actual "safehouses" not like GTA you can't store your weapons, change your clothes or anything in them it's more of less just for show.

 

Also PD2 for Console don't get updated like PC version does it's my understanding that the console version don't get many updates compared to PC.

 

If i were you i would download the Payday 2 Demo to see how you like it, You don't need to have a "high end" PC to play it either i was able to play it on a standard $300 laptop.

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Ooooh yes, that's a big one - Overkill have a pretty poor history with updating consoles. PD2 is very much a PC game to most people, you can play fine on current-gen consoles but the community and updates are mostly on the PC version.

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!!!

 

Haven't played pubs in a while, but hooboy I imagine they'll be pretty bad now.

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It's impressive how this game is still going with all the ups and downs the developer and community has had. It's one of those games that has a premise that sounds great, co-op heist game. But in reality half the time you just end up being the guy that ferries bags of guns that weigh as much as a car down a sewer system while one guy who knows the map better than he knows his own family stealths everything blindfolded.

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  • 1 month later...
ṼirulenⱦEqừinox

 

FREE COMMUNITY GRENADE
Let's start off by talking about the newest addition to your weapons arsenal: the HEF grenade. We've added a free community grenade for you all. This means that everyone and anyone playing PAYDAY 2 has access to explosives, no matter what DLC you own.
db00aa447185dba5eccf272dca980b30.png
UNLOCK LEVEL 0
INVENTORY SLOT Throwable
WEAPON TYPE Explosives
RANGE 5
DAMAGE 600
CAPACITY 3
NEW GRAPHICS OPTIONS
We've been working in the shadows on improving different aspects of the game. One of them is giving you guys more graphics options to choose from. Below you'll find comparisons with Anti-Aliasing FXAA, Anti-Aliasing SMAA, Ambient Occlusion AOB, Ambient Occlusion SSAO and Parallax Mapping. You'll also be able to turn them off if need be. Use the slider below to check out the differences between the different options.
Subpixel Morphological Antialiasing (SMAA) is a heavier but more accurate anti aliasing with better color and detail retention compared to FXAA.
Screen Space Ambient Occlusion (SSAO) is a heavier but more accurate and precise Ambient Occlusion compared to AOB.
Parallax mapping is an algorithm for creating visual depth within 2D textures. At this time it is only activated in bullet marks.
Anti-Aliasing FXAA Anti-Aliasing SMAA Ambient Occlusion AOB Ambient Occlusion SSAO Parallax Mapping
NEW SKILL TREES
99 updates after launch and 3 years worth of post-launch changes does a lot to a game. A few months ago, we announced that we we're working on a big revamp of the skill trees. As it were, the skill trees were too disorganized, with no clear focus of specialization in each tree. A lot of skills were disconnected from their respective tree, forcing the player to get skills they didn't need in order to reach the skills they wanted. The revamp was made to change this.
We want to keep all the possibilities of current builds but also enable more skill build variations. A lot of experimental builds sacrifice a lot of points in things that doesn’t fit the build’s playstyle and therefore they are not on par with more straightforward builds.
After months of testing together with you in the community, the revamp is live.
If you want a more in-depth description, please click here to read our original announcement for the skills beta.
CHANGES TO THE BLACK MARKET
Celebrating update 100, we're making the Black Market free. Safes are now divided into two categories: old generation and new generation safes. Any old generation safe is a safe that was released up to this point. Any new generation safe is a safe released from this point going forward.
Old generation safes and drills have now stopped to drop in the loot drop. Starting June 24th, the first new generation safe will start to drop in the loot drop. When you get one, you open it for free - no drill required. It's important to mention that no items have been or will be removed from anyone. If you have a old generation safe, you can still purchase a drill if you want to open it, just like before.
OLD GENERATION SAFES
OLD GENERATION SAFESupdate100-safes1.png
NEW GENERATION SAFESupdate100-safes2a.png

 

 

UPDATE CHANGELOG 100

PAYDAY 2 bundle files have been split up into smaller parts. Instead of having 15 files that are 1.5 GB each, we now have 60 files that are 400 MB each. What that means is that it will require less harddisk space to install a patch.

For example: If you have a patch that is 10 MB, then you need to make an backup of the 1.5 GB file which will require a disk space of 1.5 GB + 10 MB. With smaller files it will require a disk space of 410 MB instead.

Update Size: 6.4GB

GENERAL
  • Fixed a crash when receiving a new safe before the game has been updated
  • Fixed a graphical issue when switching Skill Sets when having the Maniac or the Anarchist perk deck selected
  • Fixed an issue that caused two lives of the player to get deducted when getting tased while under the effect of swan song
  • Fixed an issue where the new item symbol next to the Inventory would reappear after restarting the game
  • Swan song will now activate after landing, if the player was downed while using a zipline
  • Fixed an issue where clients didn't receive a message when a player revived another player using the Inspire skill
  • Trip Mines placed by clients will not damage the Team AI
  • Added Parallax Rendering as an option in the Advanced Video Settings in the Options menu
  • Added SMAA Anti Aliasing as an option in the Advanced Video Settings in the Options menu
  • Added the option to turn off the default FXAA Anti Aliasing as an option in the Advanced Video Settings in the Options menu
  • Added SSAO Low Ambient Occlusion as an option in the Advanced Video Settings in the Options menu
  • Added SSAO High Ambient Occlusion as an option in the Advanced Video Settings in the Options menu
  • Added the option to turn off the default AOB Ambient Occlusion as an option in the Advanced Video Settings in the Options menu
  • Fixed an issue where Jimmy, as a Team AI, would be called Sokol
ART
  • Added decapitation to the Mercenary Cloaker when using a Katana Melee Weapon while playing as Jiro
  • Added head trauma to the Mercenary Taser when using a Platypus 70 Sniper Rifle while playing as Bodhi
  • Fixed an issue that caused special enemies to show multiple LOD steps at the same time
SOUND
  • Fixed an issue where a sallad destruction sound would sound like glass breaking
  • Fixed an issue where throwing a Molotov could play a Grenade sound
WEAPONS
  • The Heather SMG can now use the Milspec Scope
  • Fixed an issue where an incorrect weapon modification could drop for the Saiga Shotgun
STEAM MARKET
  • The Sputnik Safe and Drill will not drop in the end of heist Loot Drop
  • The Bodhi Safe and Drill will not drop in the end of heist Loot Drop
  • The Wolf Safe and Drill will not drop in the end of heist Loot Drop
  • The Crimefest 2 Safe and Drill will not drop in the end of heist Loot Drop
  • The Dallas Safe and Drill will not drop in the end of heist Loot Drop
  • The Jimmy Safe and Drill will not drop in the end of heist Loot Drop
  • The Sydney Safe and Drill will not drop in the end of heist Loot Drop
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LEVELS
  • Aftershock
    • Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
    • Fixed an issue where the Team AI could get stuck inside of the house in the construction yard
  • Alesso Arena
    • Fixed a small graphical issue near the stairs to the upper floor
  • Beneath The Mountain
    • Fixed an issue where loot bags could get stuck under the helicopter
    • Fixed an issue where players could fall through the world when opening the door to the compound
    • Fixed an issue where the players could get stuck behind a concrete block outside of the control room
  • Birth of Sky
    • Fixed a missing collision on the roof of the Car Shop after the windows break
  • Counterfeit
    • Fixed an issue where the players could get stuck behind the door to the basement
    • Added yellow outlines to the power boxes when the enemies turn off the power
    • Removed invisible collisions in the basement
  • Escape: Park
    • Fixed an issue where players could see through a wall
  • Firestarter Day 1
    • Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right
  • Framing Frame Day 3
    • Fixed an issue where players could walk into the computer room multiple times to increase their experience reward
  • Goat Simulator Day 1
    • Fixed an issue where players could bypass the fire and debris without turning off the sprinklers
  • Goat Simulator Day 2
    • Fixed an issue where players could get stuck behind the door to the bridge control room
    • Fixed an issue where players could get access to the bridge before the goats had been secured
    • Fixed an issue where the poison gas would not properly damage the player
  • Golden Grin Casino
    • Fixed an issue that caused debris to get stuck in the air
    • Added a missing debrief line to the heist summary screen
    • Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them
  • Hoxton Breakout Day 1
    • Fixed an issue where the Team AI could get stuck in the elevators
  • Hoxton Breakout Day 2
    • Fixed an issue where players could walk through a part of the railing
    • Fixed an issue with a bench
  • Hoxton Revenge
    • Fixed an issue where the Thermal Drill would not respawn when thrown into the river
  • Mallcrasher
    • Fixed an issue with the animation of the police cars driving in when the alarm goes off
  • Murky Station
    • Fixed an issue where the Blowtorch effect would not be visible from both sides
  • Santa’s Workshop
    • Fixed a issue where lamps would keep glowing after being shot
    • Fixed an issue where the players could get stuck behind the snow cannons
  • The Bomb: Forest
    • Fixed an issue where the ambience audio was playing the wrong file
  • The Diamond
    • Fixed an issue with lamps
  • Transport: Crossroad
    • Fixed an issue where loot bags could get stuck on a ledge above a store window
  • Undercover
    • Fixed an issue where players could jump into a room that was not part of the intended playable area
  • Watchdogs Day 1
    • Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point
  • Watchdogs Day 2
    • Fixed an issue where loot bags could get stuck behind a bike
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...aren't ya over a year late on this?

  • Like 3

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