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[GTA|NFS|MP|OTHER] Widescreen Fixes Pack


ThirteenAG
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  • 2 weeks later...

Shouldn't the VC "background" edges be long like the text/light bar on the front of it?

 

Screen compare:

 

 

640x480:

VjLU4ywl.jpg

2560x1080:

pNJwNpOl.jpg

 

 

Edited by _AG
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Did you set the frontend menu size option to 16:9?

Better to replace texture with proper txd tool, widescreen frontend has them in 16:9, it's a separate download.
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  • 2 weeks later...

Doesn't it support widescreen properly as of the most recent patch?

  • Like 1
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Hi, sorry but I do not remember if I asked the same thing before, I do not think so ... how can I force the smart cutscene borders on San Andreas?

I tried setting it to 1 from the .ini file but it does not work for me.


Note: I use resolution 1366x768 - 16: 9.


PD: Even with the 4: 3 format it does not work for me :c



Thanks for sharing! :)

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Doesn't it support widescreen properly as of the most recent patch?

Ahh...mine doesn't. Even if it did, I'd say it'd be strecthed still, my max resolution in-game is 1600x by something else.

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Doesn't it support widescreen properly as of the most recent patch?

Ahh...mine doesn't. Even if it did, I'd say it'd be strecthed still, my max resolution in-game is 1600x by something else.

 

You have to launch it with this command

https://pcgamingwiki.com/wiki/Battlefield_2#Widescreen_resolution

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Fun fact: in Just Cause 1 someone messed up and put wrong vertical resolution of FMVs in the code, which is clearly just a typo.

https://i.imgur.com/fdT365e.png

 

Video files are 720p. This results in all FMVs being slightly stretched: http://screenshotcomparison.com/comparison/119199

 

And yeah, widescreen fix coming soon I guess :)

How do you even figure out all that stuff? Really... It seems to me like you do magic..

I mean, I know it's not impossible. With the little knowledge I have I can make myself custom EXEs using a HEX Editor... But this...

 

Have once tried reading IDA Pseudocode, after reading some of the C++ Documentation but lmao... Looks like derp to me.

 

Great job nonetheless!! Your contributions make PC Gaming better with each of your wide fixes.

Edited by BlackScout
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The widescreen fix for Underground has done the opposite for me, instead of fixing it, it's just stretched it. The gauge, map and menu seem to be OK, but the cars are stretched, and I also can't change the resolution because there is no setting for it:

746qdv5.png

FtB704z.pngRsfEzkq.pngAlso, Battlefield 2, the map looks stretched:

Rg5RSlC.pngAlso, CS 1.6, map isn't cut off in screenshot, but it is cut off during game play:

KMu4lLZ.png

Edited by ClaudeIzABadAzz
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Released widescreen fix for Psychonauts: https://thirteenag.github.io/wfp#psychonauts

 

7PgPbPEm.jpg df7Gjx6m.jpg

 

15tBGmBm.jpg SsmgNpKm.jpg

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ThirteenAG, the widescreen fix seems to conflict with the radio icons mod for gta3. It wont allow me to have a smooth (anti aliased) weapon hud which makes the radio icons disappear, and the radio icons only appear with a pixelated weapon hud. Could you look into this please?

 

Setting the text shadow option to 0 makes the radio icons vanish, same with 2. But when set to 1 they reappear but my hud is pixelated.

I just want the radio icons with a nice, non pixelated weapon hud :(

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Why not ask a person who made that mod to make it compatible with widescreen fix? WF was written for vanilla game and if some third-party mod is broken - it's that mod's fault.

Edited by Marsi4eg
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Rude? If I didn't post any smiley after the text - it doesn't mean I'm rude :lol:

no.. not like that i am just saying,the last post's you've made seems as if saying or replying "I DON'T GIVE A F**K to what your saying" ...

your words seemed like angry a person shouting..

 

just saying...

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HE CLEARLY WASN'T RUDE, ARE YOU RETARDED?

 

THAT'S HOW SOMEBODY'S WRITING WHEN HE'S BEING RUDE - KNOW THE DIFFERENCE!!!

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Rude? If I didn't post any smiley after the text - it doesn't mean I'm rude :lol:

no.. not like that i am just saying,the last post's you've made seems as if saying or replying "I DON'T GIVE A F**K to what your saying" ...

your words seemed like angry a person shouting..

 

just saying...

 

Actually, I can become rude when someone asks here to fix something that isn't broken, instead of asking people who really broke things by their curved-hands-made mods.

So many similar messages could make everyone angry over time

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You mean i need to download the recompiled wsphs ?

I mean that wsphs.asi isn't included to widescreen fix .zip and placed separately (https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/gtasa)

But yes, you can try recompiled version too, it was recompiled for those who have original version doesn't work

Edited by Marsi4eg
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It is. TAG's WS fix relies on it (and fixes Wesser's bugs :p). It fixes main menu for example.

Edited by Blackbird88
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so i need to download wshps and widescreen fix from thirteenag and i need from wesser fronten1.txd ?


im curious what fronten1.txd does what are the changes

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im curious what fronten1.txd does what are the changes

It's just to add Alpha masks to the Radio Logos, they WERE supposed to be there but Rockstar left them off, but normally the game would squash them together and make the selected station bigger, but with Widescreen fixes, the logos are spaced apart so it's more difficult to tell but with an alpha mask only the selected station is lit up. If you also have my remastered GUI pack you don't need wessers version of this file.
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