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[GTA|NFS|MP|OTHER] Widescreen Fixes Pack


ThirteenAG
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Strange, maybe it's related with the Night Breath mod. (Using 1.4 exe, NB exe crashes.)

It might not be. I'm using the 1.4 "Drunk!" exe as recommended and the "Laps" text isn't being fixed in Free Run. It works for all the other modes though.. it wasn't like that before.

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It's C36C0000 C35C0000, which is Lap_Text_Pos_2. It's actually suppose to change both "Laps" and the number of laps. For some reason it's only changing the number when using the fix.

 

EDIT: It's definitely a problem with the fix. When I change the value manually through Cheat Engine the Lap text fixes itself back together with the lap number.

Edited by Aero_
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Trying to make proper hud in max payne:

 

fTUSmap.png

 

Dunno how it's gonna work eventually, so far no idea how to fix fullscreen 2d graphics like fading and white flash after taking painkillers. Not to mention sniper scope.

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Well, it's only for 16:9 resolutions, and I want more universal solution. Making hud like this is easy, but repositioning the elements is a bit tricky. Now, just like in NFS, I'm checking X and Y coordinates of the element and changing them, the problem is, I can't specifically find fullscreen texture that way because it uses zero coordinates, so as a lot of other things. Need to find some other unique parameters.

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Also I just got hands on the old NFS games and your fixes are great. I really hope you'll make one for Porsche Unleashed too. Easily one of my fav NFS games.

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Also I just got hands on the old NFS games and your fixes are great. I really hope you'll make one for Porsche Unleashed too. Easily one of my fav NFS games.

I have seen one at YouTube. Just search "NFS Porsche Unleashed Widescreen".

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What about a proper WS fix for Hot Pursuit 2?

 

It's easily the best NFS game before the underground saga IMO.

Edited by Reyks

jYzLR2j.png

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I know NFS3 has widescreen fix: http://veg.by/files/nfs3/nfs3_modern_patch.7z

Lots of other stuff is fixed as far as I know, never tried it myself though.

I'm not planning anything right now, so don't expect any confirmations or denials regarding your suggestions.

 

Anyway, back to business, I think I sorted out all problems in Max Payne, and result is pretty good(4:3/16:10/16:9/whatever):

 

NgE6Zuh.png 1SlMrFc.png IlezzXr.png eQ1mBec.png

 

Here's a WIP test version: https://www.sendspace.com/file/x53tgt

Let me know how the hud works, I don't think there should be any problems, but who knows.

Ignore the comics though, it's not ready yet.

Edited by ThirteenAG
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Any chance of supporting NFSU1 SPiRiTY 1.4 exe? DRUNK gives me crash after finishing the first Drift Race :( (It doesn't matter if I use your fix or not. It's just broken somehow)

The HUD position is fine, but aspect ratio is screwed.

Edited by Blackbird88
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It's uh in usual place, but sure :D

Also I assume you don't have that crash? It's the very first Drift Race you can choose (after the prolog race). Crashes when you finish it and select Continue.

Edited by Blackbird88
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I've updated NFSMW/U1 fixes, fixed WidescreenHud option in MW which wasn't working properly for some people. In U1 I moved EA Trax panel a bit to the top.

Also uploaded updated Max Payne fix to github, but text with WidescreenHud option is a bit glitchy still, so it's disabled by default.

Oh, and I tweaked comics display:

V9mWqwW.png

Sadly you won't be able to navigate through it with a mouse.

Edited by ThirteenAG
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Hmm that makes me wonder how mobile version handles them :O

EDIT: Oh overlayed controls. Nice

 

hk4RMgg.png

 

Edited by Blackbird88
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Okay, I think I fixed the text for good now. Hopefully. Offsets 100/150/200 for example:

eWVKE1x.png

 

4YLlpSN.png

 

e09EIIz.png

 

Archive reuploaded.

Edited by ThirteenAG
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Known NFSU2 issue?

 

JovYK8W.jpg

 

 

Also could you please post older version of NFSU1? No offense, but this looks bad

 

yi1T5Rx.jpg

 

Edited by Blackbird88
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The blue ring is offset? Where it should be?

On the light blue circle ie. Car Lot. Actually look on your own website :D

The radar shows it correctly, but not the World Map.

 

Also pls post the old EA_Trax_Pos. I thought you store those on GitHub (for diff), but alas you don't :)

Edited by Blackbird88
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On the light blue circle ie. Car Lot. Actually look on your own website :D

The radar shows it correctly, but not the World Map.

Interesting. Probably _Aero can find out what's causing it?

 

 

Also pls post the old EA_Trax_Pos. I thought you store those on GitHub (for diff), but alas you don't :)

I'm not setting a position, it's an offset. By default all offsets are 0.0. I guess I'll switch the default .dat to original look.
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So where did you switch this? I tried compiling old versions and they still have it so I figured it's the .dat

Edited by Blackbird88
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I fixed free run mode in U1, all thanks to _Aero of course:

94autQJ.png

Updated version is on github. Also added AllowAltTabbingWithoutPausing option to Max Payne's fix.

Edited by ThirteenAG
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Interesting. Probably _Aero can find out what's causing it?

 

It's the way the game works when you start a new career. I removed your widescreen fix and the blue highlight still doesn't show on the map because it's hidden off screen. The blue highlight is only visible on the map when resuming a career, and that works perfectly with the widescreen fix. We can either leave it as is, since it fixes itself anyway, or I can try and find the coordinates for it so we can move it off screen.

 

I did find something I missed though:

 

LA2YZEZ.png

 

MiniMap_Filter_Pos    C30F0000 43440000     -109.0  0.0    -143.0 196.0 
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It's the way the game works when you start a new career. I removed your widescreen fix and the blue highlight still doesn't show on the map because it's hidden off screen. The blue highlight is only visible on the map when resuming a career, and that works perfectly with the widescreen fix. We can either leave it as is, since it fixes itself anyway, or I can try and find the coordinates for it so we can move it off screen.

Ah, so it's one of those offscreen things, I see. Don't think it's needed to be fixed then.

 

 

I did find something I missed though:

Added.
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Wow, it goes better and better every day!

 

Some issues from me:

NFSU2:

- One of the Trax positions are missing. (It's originally disabled in NFSU2, but when I enable them, the biggest texture stay at its original position.)

- That green (or sometimes) red text which must appear over the Speedometer, they have disabled offsets. When I enable them, the text teleports around its original position and new position.

 

For NFSU, everything is good now! :)

 

And a suggestion: Why don't you fix NFSMW and NFSC like that? They're easier becuase of the grouping, and it gives us an option to adapt it to every AR.

 

And a theorie: Widescreen HUDS are originally made for 1,85:1 military AR. You can understand it if you look at the edges of 4:3 and 16:9 picture, and positions. They must get 107(?) offset, but they're getting 120. So, it gives less space than normal at sides.

 

 

Edit: If you'll continue to use vanilla Widescreen HUD for NFSMW, please add the thing I've mentioned earlier about (-) sign:

Byte 56885C (16885C in exe) for 1.3 cracked exe, must be 20hex instead of 34hex.

Edited by dark1337
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