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ThirteenAG

[GTA|NFS|MP|OTHER] Widescreen Fixes Pack

Recommended Posts

BlackScout

@ThirteenAGI'm under the suspicion that there is something broke with the latest version of the Widescreen Fix for NFSU2.

 

I tried to use the settings.ini option and had to manually enable g_AnimatedTextureEnable= 0 (set to 1).
The game should by default switch that to 1 when World Level Quality is increased, but that wasn't happening. Check the Casino area if you feel like testing.

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ThirteenAG
On 1/9/2019 at 4:12 AM, BlackScout said:

@ThirteenAGI'm under the suspicion that there is something broke with the latest version of the Widescreen Fix for NFSU2.

 

I tried to use the settings.ini option and had to manually enable g_AnimatedTextureEnable= 0 (set to 1).
The game should by default switch that to 1 when World Level Quality is increased, but that wasn't happening. Check the Casino area if you feel like testing.

I don't see the game setting that value. Perhaps it should be 1 by default?

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BlackScout
7 hours ago, ThirteenAG said:

I don't see the game setting that value. Perhaps it should be 1 by default?

Hmm, I guess yes...

I just assumed the game switched it to 1 when LOD was set to higher levels.

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leqz97

Not related to widescreen but can you make the saves for NFS games to be on the game directory instead of My Documents. Already found something like that for the GTA games but not NFS. It's midly infuriating to say the least.

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ThirteenAG
7 hours ago, leqz97 said:

Not related to widescreen but can you make the saves for NFS games to be on the game directory instead of My Documents. Already found something like that for the GTA games but not NFS. It's midly infuriating to say the least.

It's already done.

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leqz97

Where exactly ??

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Paisan™

NFS Underground 1 was working fine for me until I installed the widescreen fix. Now it doesn't launch. Game version v.4.0.

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Xisuma

Is there a way you can make the circle around weapons bigger (In Vice City, because it doesn't fit some weapons like Shotgun and Body Armour)?, and the loadscreen doesn't become bigger by increasing the resolution.

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adrien48cb

How i can get the transparent menu? (Gta 3/vc)

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Vindsole

Is there a way increase radar size? it's too small in my monitor and there is only RadarWidth option.

Sorry game is GTA SA.

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Fierelier

@ThirteenAG You might wanna put a notice somewhere that Microsoft Visual C++ 2010 x86 is required. I was just ripping my hair out on a new windows install, trying to figure out why it wouldn't work.

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gamebp

@ThirteenAGAll these old games need to be repaired on a wide screen。Chaos Legion PC 2003,Teenage Mutant Ninja Turtles PC 2003,Teenage Mutant Ninja Turtles 2 Battle Nexus  PC 2004。

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adrien48cb

Hey, can i take a ws patch request? My request is for Blood Omen 2.

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kretin8

@ThirteenAG You do widescreen fix for "The Simpsons Hit & Run"?

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_𝓐𝓖
Posted (edited)

A new build for GTA: San Andreas is now available for testing.

This build has been completely rewritten and doesn't require the file "wshps.asi" (Widescreen HOR+) which is incompatible with this build, so be sure to remove it.

This is not an official release, even tho I got permissions from @ThirteenAG to post the download link directly here.

Take it as is just for testing, as can be unstable.

 

change.log:

Spoiler

Stand-alone build, doesn't require  "wshps.asi" (Widescreen HOR+) .

Added new settings:

- "FrontendAspectRatio" Fixes loading screens aspect ratio.

- "VCLoadingBar" Makes loading bar similar to VC in order to keep it scale with loading screens.

Fixed Redefine controls page.

Fixed little misalignment on the stats box.

Fixed SCM drawing stuff aspect ratio for Minigames etc...

Adjusted Fonts and Bars borders.

 

Screens:

cIgiwnem.jpg

YoJ3ZWgm.png

bxFFqtcm.png

xZOeYH3m.png

 

Download:

Here

Edited by _𝓐𝓖

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adrien48cb
Posted (edited)

Nice one. I like it.

Edited by George Costanza
DONT QUOTE PREVIOUS POST

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zanesix
Posted (edited)

Works and looks great, except most of the arcade games (except for the one in CJs house) have some texture issues:

Spoiler

Aes9YRH.png

Spoiler

l5FUIFi.png

Spoiler

6czpDma.png

 

 

Edited by zanesix

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Inadequate

Great work. Would be nice if minigames can be scaled to full resolution.

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Blackbird88
Posted (edited)

Subtitles are bugged. They are misplaced. Also they BOTH look right aligned which I'm not sure if it's proper either :D

EDIT: Wait a second. It's not just subtitles. Everything is too high. The TIME text too if you switch between the screens.

New fix

 

5C2E2CF2B4C5C7E0D958A57F65DAB69B06F4AD04
 

 

Old fix

 

 


aodXiip.png
 

 

Edited by Blackbird88

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gts.

Also, the text below the pause menu map is bad positioned. This using latest ThriteenAG's WS fix or AG's test build WS fix, doesn't matter what. And both fixes breaks 033E opcode, I mean, text generated by such opcode doesn't appear where it should to be, bad positioning it. Doesn't matter if is a short or long text.

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Blackbird88
Posted (edited)

I just noticed this too, but it happens in both. I think it's caused by that weird "right align" instead of center?

961B7CFE0CF7BE5F540082F3C91ABCFA0ACC7CF6

Edited by Blackbird88

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_𝓐𝓖

Thank you all for reporting.

@Blackbird88 What's wrong with the last screen?

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Inadequate
 

...

Don't forget my Discord's report, I showing the 033E opcode bug as well, including the health/armor bars spacing and wide. Also, not really a Widescreen Fix thing but... What about of add the Trip Skip flashing effect or the whole thing including the icon from PS2/Xbox when using WS Fix+GInput? If I remembering correct, WS Fix already includes scaling values for the Trip Skip console icon, just the flashing is missing.

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Blackbird88
 

Thank you all for reporting.

@Blackbird88 What's wrong with the last screen?

The text is supposed to be centered? Or is it that bad in vanilla too?

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_𝓐𝓖
 

The text is supposed to be centered? Or is it that bad in vanilla too?

I think that's a simple subtitle, which isn't centered on vanilla.

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iAbokai
Spoiler

pdCpkae.png

 

After installing the new fix made by _𝓐𝓖 i found this weird bug.

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