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[GTA|NFS|MP|OTHER] Widescreen Fixes Pack


ThirteenAG
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http://www.mediafire.com/file/j05ep5tls37s8as/Laptop+Resolution+1366x768+Widescreen+Fix.rar

Is this official build? If it's unofficial this works better for me. Using the latest build makes SilentPatch.asi become 0kb, making it useless

Also the mouse is weird if I use the official build

BTW, ignore the gta3vcaresolution, it's just resolution patch

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Are you sure it's not just mod updater.asi messing up silentpatch? If so you can just remove it and update manually.

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Now I can use it now, for some reason the HUD in the latest version looks squashed

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  • 2 weeks later...

Found some sick hq artwork on EA's website, old NFS games art and logos, very cool.

You can see all images and logos here:

https://github.com/ThirteenAG/EA-Art-Collection/wiki/Artwork

https://github.com/ThirteenAG/EA-Art-Collection/wiki/Logos-Color

https://github.com/ThirteenAG/EA-Art-Collection/wiki/Logos-Mono

 

need-for-speed-underground-rivals-keyartneed-for-speed-underground-2-logo.png

 

 

 

 

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That;s funny, because that model Corvette wasn't out in 2004 😕

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Even then it wasn't out. That looks like the model that's only been out for the last maybe 3 or 4 years. I'm not too good when it comes to Corvettes, but I can definitely tell you that that model was not out in 05'. Maybe someone has edited that photo.

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Funny thing is, they also uploaded some artwork and logos for their old games that not listed on the website. You can open these by guessing the url, for example:

 

catwoman-key-art.jpgcatwoman-mono-logo.png

I'll add these to the repo as well, so far I found mercenaries 2, catwoman and alternative cover for mass effect 2.

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BS_BlackScout

I had found these Mono logos a while back, what I didn't know is that there were coloured ones too.
That one from Need for Speed Underground 2 is beautiful.

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  • 2 weeks later...
On 6/27/2018 at 5:50 AM, ProgrammerGaming said:

http://www.mediafire.com/file/j05ep5tls37s8as/Laptop+Resolution+1366x768+Widescreen+Fix.rar

Is this official build? If it's unofficial this works better for me. Using the latest build makes SilentPatch.asi become 0kb, making it useless

Also the mouse is weird if I use the official build

BTW, ignore the gta3vcaresolution, it's just resolution patch

Works perfectly on my laptop.

Last release of ThirteenAG Widescreen fix has misplaced +/- in stats.

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Blackbird88

TAG is busy making another website redesign so no can do

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Need For Speed Most Wanted 2005

Hey, I was wondering what the difference in image scaling is between the X360 version and the PS2 vesion. I enabled both and didn't notice a difference, I only noticed a difference when I changed the value to 0, in which my car was stretched as if the Widescreen Fix wasn't working.

VAUNy6Q.png

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https://github.com/AeroWidescreen/NFS-SH-WidescreenFixWiki/wiki/4.-Frequently-Asked-Questions#need-for-speed-most-wanted

 

Quote

Q: Why do the cars look taller than the original game?
A: The PC version is not proportional at all, resulting in egg shaped wheels and stretched emblems. You can change this with the Scaling feature if you don't like the changes we made.

 

Quote

Q: What's the difference between Xbox 360 scaling and PS2 scaling?
A: The original scaling is the most stretched, while the PS2 scaling is supposed to be the most proportional. The Xbox 360 scaling is somewhere in the middle.

 

From what I've seen most people prefer Xbox 360 scaling. Although I don't know if it's because they think it's superior somehow (Xbox 360 must be better than PS2) or because they don't like how PS2 scaling looks. The default setting has been changed to Xbox 360 scaling in the dev build, since it's more consistent with the other NFS games anyway.

 

WjiLWmh.gif

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Thank you Aero_, but you missed one important picture in the comparison - original PC.

3 hours ago, ClaudeIzABadAzz said:

Thanks for clearing that up. What is PS2 widescreen mode?

PS2 version of the game with widescreen mode turned on. What else could it be?

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I had no idea there was a widescreen mode for PS2. What, like setting your TV's aspect ratio to 16:9?

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Just found out Sam's partner's head is not attached to the body. You can see the fence through the gap.

O53UDfs.jpg

 

In other news, new modupdater coming soon:

W7PmYDw.png

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When forcing 4x4 OGSSAA (flag C0) on NFS Underground, there are garbage lines on top and left side of the screen. Is there a way to crop/hide these?

 

hpg6ftG.png

 

They're 1 pixel wide/tall.

Edited by Donel
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On 8/7/2018 at 3:50 AM, Donel said:

When forcing 4x4 OGSSAA (flag C0) on NFS Underground, there are garbage lines on top and left side of the screen. Is there a way to crop/hide these?

 

https://i.imgur.com/hpg6ftG.png

 

They're 1 pixel wide/tall.

According to ThirteenAG, it's a generic AA issue. He said he could probably draw lines to hide it like he did for GTA. I think your particular problem might be a driver bug though. Here's what my game looks like when downsampling / supersampling through AMD's control panel:

 

OgtDJPv.png

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10 minutes ago, Aero_ said:

According to ThirteenAG, it's a generic AA issue. He said he could probably draw lines to hide it like he did for GTA. I think your particular problem might be a driver bug though. Here's what my game looks like when downsampling / supersampling through AMD's control panel:

 

OgtDJPv.png

I think only OGSSAA causes it to me, SGSSAA doesn't, but it looks blurry. Funny thing is that this only happens in NFSU, not in NFSU2 or NFSMW, and I'm using the same flag (C0) for all of them.

 

An option to hide this lines would be awesome.

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Since you are on the topic of Underground, I could never get the widescreen fix to work for me. I was using the correct game.exe as well, so that's not the issue. 

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17 hours ago, LaDiDa said:

SGSSAA shouldn't be blurry, if it is adjust the negative lod bias...

If I'm not mistanken, Nvidia doesn't allow negative lod bias anymore, it was a reasonably recent change.

 

In my experience, OGSSAA is never blurry and SGSSAA is blurry sometimes.

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10 hours ago, Donel said:

If I'm not mistanken, Nvidia doesn't allow negative lod bias anymore, it was a reasonably recent change.

 

In my experience, OGSSAA is never blurry and SGSSAA is blurry sometimes.

You can tune it. LOD bias has been automatically adjusted by the driver. You can override it though. You'll need NVidia Inspector. 

Open the profile editor, make sure "Texture filtering - Negative LOD bias" is set to "Allow"
Set "Texture filtering - Driver Controlled LOD Bias" to "Off"
Then adjust "Texture filtering - LOD Bias (DX)" to your liking. -3 being the sharpest and +3 being the dullest.

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14 hours ago, LaDiDa said:

You can tune it. LOD bias has been automatically adjusted by the driver. You can override it though. You'll need NVidia Inspector. 

Open the profile editor, make sure "Texture filtering - Negative LOD bias" is set to "Allow"
Set "Texture filtering - Driver Controlled LOD Bias" to "Off"
Then adjust "Texture filtering - LOD Bias (DX)" to your liking. -3 being the sharpest and +3 being the dullest.

RYMBwLT.png

 

Didn't make any difference =/

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