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ThirteenAG

[GTA|NFS|MP|OTHER] Widescreen Fixes Pack

Recommended Posts

LaDiDa

I do go outside... When it's foggy here light sources are barely visible, so it should make coronas smaller not just less wide... and bloom so much up close you can't see a goddamn thing, but whatever floats your boat. I never said that it's not intended, but for the people that are bothered by it a "fix" exists. Will edit my comment to not imply it's a bug cause I never found it to be one...

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Dealux

How about 4? Here you go (the last one doesn't look like the same error although the crash occurred in the same manner): https://drive.google.com/drive/folders/0BzXfzGgxI3o8bXhOYTFTYWVVVVE?usp=sharing

 

Initially I thought you were suggesting that I load these scrips via Mod Loader. After fiddling around with that I can say that I would rather get cancer than use that to load scripts.

It seems that the HD cars mod crashes my game for some reason at random moments. I get the crashes immediately after I install that even though the game ran fine in the past.

 

I'm offering a $100 reward to anyone that can figure out exactly why these crashes happen (you can download my mods in a .zip archive). Just click on the link my sig.

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Matt_STS

Hey, @ThirteenAG, I have found these videos on YT about running NFS Hot Pursuit 2 in Widescreen, I've tested It myself and it worked fine! (Except the intro videos, but maybe I did something wrong, idk)
I thought I should share it with you in case you haven't seen them yet, maybe you can use this info to create a .asi patch for this classic or somehow improve your patches, thank you for your mods!

 

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thalilmythos

Is it possible that someone could tell me the values of the fov that the widescreen mod has for gta sa? i want to make a cleo to return to them after using the first person mod view.

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Dealux

My guess is 90. It's standard for 16:9.

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ThirteenAG

Updated everything, also released widescreen fixes for Driver: Parallel Lines and Silent Hill 4.

 

Some change log notes here and downloads as always here: https://thirteenag.github.io/wfp

 

Hj7niljm.jpg MXyQncGm.jpg

 

k5wxOS8m.jpg MUaCZ4Gm.jpg

 

g1zk9bam.jpg zvNushdm.jpg

 

BNIwSZxm.jpg VS0MPLGm.jpg

 

94Quc8dm.jpg s5OncyPm.jpg

Edited by ThirteenAG

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Aero_

Reads post > Update > *checks WFP website* > New design > New screenshots > Driver Parallel Lines > New Tony Hawk widescreen fixes

 

0JWdD.gif

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gts.

What's new on GTA III, Vice City and San Andreas widescreen fixes?

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ThirteenAG

Shadows to outline option added to SA, frontend textures in III/VC.

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Reyks

Masterful work with the updates Mr. ThirteenAG!

 

Thank you for keeping these old classics alive in glorious widescreen resolutions.

 

 

Also nice site design, the flashing blue/red lights around the NFSMW section look dope as f*ck :p

 

Edited by Reyks

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Minhkute360

 

@ThirteenAG what about fixing text (scale) bug in Foot Control screen of SA?

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Marsi4eg

Is it possible to see widescreen fix for just cause 1? x360 version is widescreen

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gts.

I'm playing NFS Carbon and everything is working great with WS fix. Someone know what video settings can apply to stay the same as the PS2 version? This game isn't gorgeous as Mostwanted in high settings.

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Marsi4eg

I've tried the latest NFSU2 fix and there's still a problem with ingame fonts with Russian exe. I've reported that some time ago

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ThirteenAG

I've tried the latest NFSU2 fix and there's still a problem with ingame fonts with Russian exe. I've reported that some time ago

Disable improved gamepad support.

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Minhkute360

@ThirteenAG may you make WS Fix for these old non-gta games: NASCAR SImRacing, NASCAR Thunder 2004, NASCAR Racing 2003 Season?Just my suggestions :)

Edited by Minhkute360

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Brunn0121

Updated everything, also released widescreen fixes for Driver: Parallel Lines and Silent Hill 4.

 

Some change log notes here and downloads as always here: https://thirteenag.github.io/wfp

 

Hj7niljm.jpg MXyQncGm.jpg

 

k5wxOS8m.jpg MUaCZ4Gm.jpg

 

g1zk9bam.jpg zvNushdm.jpg

 

BNIwSZxm.jpg VS0MPLGm.jpg

 

94Quc8dm.jpg s5OncyPm.jpg

YESSSSSSSSSSSSSSSSSSSSS THANK YOU!

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gts.

Is there a way to get the lightboxes back in GTA III and Vice City without uninstall Widescreen Fix?

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ThirteenAG

You can restore original code of CBrightLights::RegisterOne calls with a cleo script, or recompile the fix without the code that nops it.

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Silent

now stop whining

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AquaVentusXI
Hi, which Vorbis.dll should I use?

What is the difference of your ASI Loader with Silent?

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ThirteenAG

Whatever you want.

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ThirteenAG

Widescreen fix for The Suffering and The Suffering: Ties That Bind

 

S9GpAkkm.jpg RQcdf4Zm.jpg

 

SPtrOOPm.jpg W8Oob9em.jpg

 

Download

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piko

I installed widescreen fix and frontend textures on my GTA 3 steam-version and it wont even start anymore?

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ThirteenAG

I installed widescreen fix and frontend textures on my GTA 3 steam-version and it wont even start anymore?

Thanks for letting me know, should be fixed now, redownload.

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piko

I didn't spot any difference in the downloads for GTA 3, same files at same size.

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ThirteenAG

I didn't spot any difference in the downloads for GTA 3, same files at same size.

I don't know what to tell you, the archive is updated.

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Brunn0121

Hey does the sh2 3 and 4 have any type of changelog from the updates?
just noticed you updated sh2 about a week ago, what's changed?
thanks for your amazing work revitalizing those good classic games!

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Aero_

Hey does the sh2 3 and 4 have any type of changelog from the updates?

just noticed you updated sh2 about a week ago, what's changed?

thanks for your amazing work revitalizing those good classic games!

 

I don't remember what each update added, but these are the important changes:

 

SH2 - Fixed a bug with the LightingFix not being compatible with d3d8to9

SH3 - Fixed ASI loader bug which caused it to fail if launched from a shortcut. All archives were updated with this change.

SH4 - Fixed several crashes.

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