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Fuel Gauge Mod help


tysman
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I have this fuel gauge mod and what I want is for the fuel gauge to run down more slowly

 

0000: NOP :NONAME_2wait 0 if and  Player.Defined($PLAYER_CHAR) $ONMISSION == 0 jf @NONAME_2 if and  Actor.Driving($PLAYER_ACTOR)84A7:   not actor $PLAYER_ACTOR driving_boat 84A9:   not actor $PLAYER_ACTOR driving_heli   not Actor.DrivingPlane($PLAYER_ACTOR)84C8:   not actor $PLAYER_ACTOR driving_flying_vehicle 89AE:   not actor $PLAYER_ACTOR driving_train jf @NONAME_2 if and  not Actor.DrivingVehicleType($PLAYER_ACTOR, #BMX)  not Actor.DrivingVehicleType($PLAYER_ACTOR, #BIKE)  not Actor.DrivingVehicleType($PLAYER_ACTOR, #MTBIKE)  not Actor.DrivingVehicleType($PLAYER_ACTOR, #COMBINE)  not Actor.DrivingVehicleType($PLAYER_ACTOR, #TRACTOR)jf @NONAME_2 0570: [email protected] = create_asset_radar_marker_with_icon 55 at 1944.852 -1769.554 13.0125 0570: [email protected] = create_asset_radar_marker_with_icon 55 at 2209.816 2481.934 10.8203 0570: [email protected] = create_asset_radar_marker_with_icon 55 at 604.8804 1705.273 6.541 0570: [email protected] = create_asset_radar_marker_with_icon 55 at -2414.49 982.081 45.2969 0570: [email protected] = create_asset_radar_marker_with_icon 55 at -2244.623 -2561.828 31.9219 0570: [email protected] = create_asset_radar_marker_with_icon 55 at -1327.512 2678.107 50.0625 0570: [email protected] = create_asset_radar_marker_with_icon 55 at -95.1488 -1174.303 1.9281 0570: [email protected] = create_asset_radar_marker_with_icon 55 at -1679.982 408.9051 7.2365 0570: [email protected] = create_asset_radar_marker_with_icon 55 at 652.03 -571.34 16.34 0570: [email protected] = create_asset_radar_marker_with_icon 55 at -1605.897 -2714.252 48.5335 0570: [email protected] = create_asset_radar_marker_with_icon 55 at -1471.48 1864.31 32.64 0570: [email protected] = create_asset_radar_marker_with_icon 55 at 1596.5 2199.1 10.83 0570: [email protected] = create_asset_radar_marker_with_icon 55 at 2145.9 2748.16 10.83 0570: [email protected] = create_asset_radar_marker_with_icon 55 at 2642.11 1106.53 10.83 0570: [email protected] = create_asset_radar_marker_with_icon 55 at 2117.42 920.42 10.83 0570: [email protected] = create_asset_radar_marker_with_icon 55 at 1381.68 456.26 19.91 03C0: [email protected] = actor $PLAYER_ACTOR car 046C: [email protected] = car [email protected] driver if 003B:   [email protected] == $PLAYER_ACTOR // (int) jf @NONAME_2 0390: load_txd_dictionary "GASOLINE" 038F: load_texture "SCALEF" as 1 // Load dictionary with 0390 first 038F: load_texture "SCALEE" as 2 // Load dictionary with 0390 first 038F: load_texture "ARROW" as 3 // Load dictionary with 0390 first 038F: load_texture "LOCK" as 4 // Load dictionary with 0390 first wait 250 gosub @NONAME_2130 if 88B7:   not test [email protected] bit 1 jf @NONAME_626 0099: [email protected] = random_int_in_ranges_0_to_32767 08BD: set [email protected] bit 1 0A8C: write_memory [email protected] size 1 value [email protected] virtual_protect 0 jump @NONAME_656 :NONAME_6260A97: [email protected] = car [email protected] struct 0A8E: [email protected] = [email protected] + 5 // int 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 :NONAME_656wait 0 if  $ONMISSION == 0 jf @NONAME_1928 if   Actor.InCar($PLAYER_ACTOR, [email protected])jf @NONAME_1826 gosub @NONAME_2159 if  [email protected] > 0 jf @NONAME_2035 02E3: [email protected] = car [email protected] speed if  [email protected] == 0.0 jf @NONAME_758 jump @NONAME_1826 :NONAME_758if and 20.0 > [email protected]  [email protected] > 1.0 jf @NONAME_796 [email protected] -= 1 :NONAME_796if and [email protected] > 20.0  35.0 > [email protected] jf @NONAME_834 [email protected] -= 2 :NONAME_834if and [email protected] > 35.0  50.0 > [email protected] jf @NONAME_872 [email protected] -= 3 :NONAME_872if  [email protected] > 50.0 jf @NONAME_900 [email protected] -= 4 :NONAME_900if and8100:   not actor $PLAYER_ACTOR in_sphere 1944.852 -1769.554 13.0125 radius 1.5 1.5 1.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere 2209.816 2481.934 10.8203 radius 1.5 1.5 1.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere 604.8804 1705.273 6.541 radius 1.5 1.5 1.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere -2414.49 982.081 45.2969 radius 1.5 1.5 1.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere -2244.623 -2561.828 31.9219 radius 1.5 1.5 1.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere -1327.512 2678.107 50.0625 radius 1.5 1.5 1.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere -95.1488 -1174.303 1.9281 radius 1.5 1.5 1.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere -1679.982 408.9051 7.2365 radius 1.5 1.5 1.0 sphere 0 in_car jf @NONAME_1521 if and8100:   not actor $PLAYER_ACTOR in_sphere 652.03 -571.34 16.34 radius 1.5 1.5 1.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere -1605.897 -2714.252 48.5335 radius 1.5 1.5 1.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere -1471.48 1864.31 32.64 radius 1.5 1.5 1.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere 1596.5 2199.1 10.83 radius 1.5 1.5 1.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere 2145.9 2748.16 10.83 radius 1.5 1.5 1.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere 2642.11 1106.53 10.83 radius 1.5 1.5 1.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere 2117.42 920.42 10.83 radius 1.5 1.5 1.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere 1381.68 456.26 19.91 radius 1.5 1.5 1.0 sphere 0 in_car jf @NONAME_1521 jump @NONAME_1826 :NONAME_1521if  $ONMISSION == 0 jf @NONAME_1928 if  29000 > [email protected] jf @NONAME_1826 if   Player.Money($PLAYER_CHAR) > 0jf @NONAME_2107 [email protected] = Player.Money($PLAYER_CHAR)wait 150 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 07CC: set_player $PLAYER_CHAR button_15 0 [email protected] = 0 Car.LockInCurrentPosition([email protected]) = TruePlayer.CanMove($PLAYER_CHAR) = False:NONAME_1624wait 0 [email protected] = Player.Money($PLAYER_CHAR)0085: [email protected] = [email protected] // (int) 0062: [email protected] -= [email protected] // (int) if   not 1 > [email protected] jf @NONAME_2084 if  29700 >= [email protected] jf @NONAME_1775 if  $ONMISSION == 0 jf @NONAME_1928 if   Actor.InCar($PLAYER_ACTOR, [email protected])jf @NONAME_1928 gosub @NONAME_2159 [email protected] += 300 097A: play_audio_at 0.0 0.0 0.0 event 1133 [email protected] += 1 jump @NONAME_1624 :[email protected] *= -1 Player.Money($PLAYER_CHAR) += [email protected]: put_actor $PLAYER_ACTOR in_car [email protected] Car.LockInCurrentPosition([email protected]) = FalsePlayer.CanMove($PLAYER_CHAR) = True07CC: set_player $PLAYER_CHAR button_15 1 03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 :NONAME_1826if or  Actor.Dead($PLAYER_ACTOR)  Car.Wrecked([email protected])jf @NONAME_1861 08C3: clear [email protected] bit 1 jump @NONAME_1936 :NONAME_18610A97: [email protected] = car [email protected] struct 0A8E: [email protected] = [email protected] + 5 // int 0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0 if  $ONMISSION == 0 jf @NONAME_1928 if   not Actor.InCar($PLAYER_ACTOR, [email protected])jf @NONAME_656 :NONAME_1928wait 0 03F0: enable_text_draw 0 :NONAME_1936Marker.Disable([email protected])Marker.Disable([email protected])Marker.Disable([email protected])Marker.Disable([email protected])Marker.Disable([email protected])Marker.Disable([email protected])Marker.Disable([email protected])Marker.Disable([email protected])Marker.Disable([email protected])Marker.Disable([email protected])Marker.Disable([email protected])Marker.Disable([email protected])Marker.Disable([email protected])Marker.Disable([email protected])Marker.Disable([email protected])Marker.Disable([email protected])08C3: clear [email protected] bit 1 wait 1250 jump @NONAME_2 :[email protected] = 0 if 047A:   actor $PLAYER_ACTOR driving_bike jf @NONAME_2070 02D4: car [email protected] turn_off_engine jump @NONAME_900 :NONAME_20700918: enable_car [email protected] engine 0 jump @NONAME_900 :NONAME_208400BC: show_text_highpriority GXT 'GA_3' time 3000 flag 1  // No more freebies~n~$100 to respray!jump @NONAME_1775 :NONAME_210700BC: show_text_highpriority GXT 'NOMONEY' time 3000 flag 1  // ~s~You need more cash!jump @NONAME_1826 :NONAME_21300A97: [email protected] = car [email protected] struct [email protected] += 4 0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 return :NONAME_2159if  [email protected] > 5000 jf @NONAME_2225 03F0: enable_text_draw 1 038D: draw_texture 1 position 220.0 425.3 size 128.0 64.0 RGBA 255 255 255 255 jump @NONAME_2284 :NONAME_2225if  5000 > [email protected] jf @NONAME_2284 03F0: enable_text_draw 1 038D: draw_texture 2 position 220.0 425.3 size 128.0 64.0 RGBA 255 255 255 255 :[email protected] = 66.0 [email protected] = 166.0 [email protected] = 33000 0062: [email protected] -= [email protected] // (int) 0093: [email protected] = integer [email protected] to_float [email protected] /= 500.0 0063: [email protected] -= [email protected] // (float) 005B: [email protected] += [email protected] // (float) 03F0: enable_text_draw 1 038D: draw_texture 3 position [email protected] 434.3 size 24.0 24.0 RGBA 255 255 255 255 09B3: get_car [email protected] door_status [email protected] if   not [email protected] == 1 jf @NONAME_2460 03F0: enable_text_draw 1 038D: draw_texture 4 position 200.0 418.3 size 24.0 24.0 RGBA 255 255 255 255 :NONAME_2460return

 

Edited by tysman
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I have this fuel gauge mod and what I want is for the fuel gauge to run down more slowly

this is the algorithm to reduce the fuel

 

:NONAME_758if and20.0 > [email protected]@ > 1.0jf @[email protected] -= 1:NONAME_796if [email protected] > 20.035.0 > [email protected] @[email protected] -= 2:NONAME_834if [email protected] > 35.050.0 > [email protected] @[email protected] -= 3:[email protected] > 50.0jf @[email protected] -= 4:NONAME_900

 

 

modify the substractions in an easy way like that:

:NONAME_758if and20.0 > [email protected]@ > 1.0jf @[email protected] -= 0:NONAME_796if [email protected] > 20.035.0 > [email protected] @[email protected] -= 0:NONAME_834if [email protected] > 35.050.0 > [email protected] @[email protected] -= 1:[email protected] > 50.0jf @[email protected] -= 1:NONAME_900

 

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What is changing the

 

10 -= 110 -= 210 -= 310 -= 4

 

to

 

10 -= 010 -= 010 -= 110 -= 1

 

doing exactly? OH and i am using this script now instead

 

0000: NOP :NONAME_2wait 0 if   Player.Defined($PLAYER_CHAR)jf @NONAME_2 if and  Actor.Driving($PLAYER_ACTOR) $ONMISSION == 0 jf @NONAME_2 if and84A7:   not actor $PLAYER_ACTOR driving_boat 84C8:   not actor $PLAYER_ACTOR driving_flying_vehicle 89AE:   not actor $PLAYER_ACTOR driving_train   not Actor.DrivingVehicleType($PLAYER_ACTOR, #BMX)  not Actor.DrivingVehicleType($PLAYER_ACTOR, #BIKE)  not Actor.DrivingVehicleType($PLAYER_ACTOR, #MTBIKE)jf @NONAME_2574 077E: get_active_interior_to $ACTIVE_INTERIOR if  $ACTIVE_INTERIOR == 0 jf @NONAME_2 03C0: [email protected] = actor $PLAYER_ACTOR car 046C: [email protected] = car [email protected] driver if 003B:   [email protected] == $PLAYER_ACTOR // (int) jf @NONAME_2 0391: release_txd_dictionary 0390: load_txd_dictionary "GASOLINE" 038F: load_texture "SCALEF" as 1 // Load dictionary with 0390 first 038F: load_texture "SCALEE" as 2 // Load dictionary with 0390 first 038F: load_texture "ARROW" as 3 // Load dictionary with 0390 first 038F: load_texture "LOCK" as 4 // Load dictionary with 0390 first 038F: load_texture "SPEEDOM" as 5 // Load dictionary with 0390 first 038F: load_texture "STRELK" as 6 // Load dictionary with 0390 first 038F: load_texture "ARROWN" as 7 // Load dictionary with 0390 first 038F: load_texture "NITRO" as 8 // Load dictionary with 0390 first wait 250 0AB3: var 2 = 0 0A92: create_custom_thread "ASSET_RADAR.ARD"  gosub @NONAME_1955 if 88B7:   not test [email protected] bit 1 jf @NONAME_347 0099: [email protected] = random_int_in_ranges_0_to_32767 08BD: set [email protected] bit 1 0A8C: write_memory [email protected] size 1 value [email protected] virtual_protect 0 jump @NONAME_374 :NONAME_3470A97: [email protected] = car [email protected] struct [email protected] += 5 0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 :NONAME_374wait 0 0A8D: [email protected] = read_memory 11989093 size 1 virtual_protect 0 if   not [email protected] == 1 jf @NONAME_1720 077E: get_active_interior_to $ACTIVE_INTERIOR if  $ACTIVE_INTERIOR == 0 jf @NONAME_1819 if  $ONMISSION == 0 jf @NONAME_1819 if   Actor.InCar($PLAYER_ACTOR, [email protected])jf @NONAME_1720 gosub @NONAME_1984 if  [email protected] > 0 jf @NONAME_1848 02E3: [email protected] = car [email protected] speed if  [email protected] == 0.0 jf @NONAME_531 jump @NONAME_1720 :NONAME_5310AB4: [email protected] = var 0 if  [email protected] == 0 jf @NONAME_773 if and 45.0 > [email protected]  [email protected] > 1.0 jf @NONAME_594 [email protected] -= 1 :NONAME_594if 81F3:   not car [email protected] in_air jf @NONAME_766 if and [email protected] > 45.0  85.0 > [email protected] jf @NONAME_648 [email protected] -= 2 :NONAME_648if and [email protected] > 85.0  110.0 > [email protected] jf @NONAME_686 [email protected] -= 3 :NONAME_686if and [email protected] > 110.0  140.0 > [email protected] jf @NONAME_731 [email protected] -= 4 jump @NONAME_773 :NONAME_731if  [email protected] > 140.0 jf @NONAME_773 [email protected] -= 5 jump @NONAME_773 :[email protected] -= 1 :NONAME_773if and8100:   not actor $PLAYER_ACTOR in_sphere 1944.852 -1769.554 13.0125 radius 1.5 1.5 3.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere 2209.816 2481.934 10.8203 radius 1.5 1.5 3.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere 604.8804 1705.273 6.541 radius 1.5 1.5 3.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere -2414.49 982.081 45.2969 radius 1.5 1.5 3.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere -2244.623 -2561.828 31.9219 radius 1.5 1.5 3.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere -1327.512 2678.107 50.0625 radius 1.5 1.5 3.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere -95.1488 -1174.303 1.9281 radius 1.5 1.5 3.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere -1679.982 408.9051 7.2365 radius 1.5 1.5 3.0 sphere 0 in_car jf @NONAME_1394 if and8100:   not actor $PLAYER_ACTOR in_sphere 652.03 -571.34 16.34 radius 1.5 1.5 3.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere -1605.897 -2714.252 48.5335 radius 1.5 1.5 3.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere -1471.48 1864.31 32.64 radius 1.5 1.5 3.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere 1596.5 2199.1 10.83 radius 1.5 1.5 3.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere 2145.9 2748.16 10.83 radius 1.5 1.5 3.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere 2642.11 1106.53 10.83 radius 1.5 1.5 3.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere 2117.42 920.42 10.83 radius 1.5 1.5 3.0 sphere 0 in_car 8100:   not actor $PLAYER_ACTOR in_sphere 1381.68 456.26 19.91 radius 1.5 1.5 3.0 sphere 0 in_car jf @NONAME_1394 jump @NONAME_1720 :NONAME_1394077E: get_active_interior_to $ACTIVE_INTERIOR if  $ACTIVE_INTERIOR == 0 jf @NONAME_1819 if  $ONMISSION == 0 jf @NONAME_1819 if  29000 > [email protected] jf @NONAME_1720 if   Player.Money($PLAYER_CHAR) > 0jf @NONAME_1932 [email protected] = Player.Money($PLAYER_CHAR)wait 150 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 07CC: set_player $PLAYER_CHAR button_15 0 [email protected] = 0 Car.LockInCurrentPosition([email protected]) = TruePlayer.CanMove($PLAYER_CHAR) = False:NONAME_1520wait 0 [email protected] = Player.Money($PLAYER_CHAR)0062: [email protected] -= [email protected] // (int) if   not 1 > [email protected] jf @NONAME_1909 if  29700 >= [email protected] jf @NONAME_1663 if  $ONMISSION == 0 jf @NONAME_1819 if   Actor.InCar($PLAYER_ACTOR, [email protected])jf @NONAME_1819 gosub @NONAME_1984 [email protected] += 300 097A: play_audio_at 0.0 0.0 0.0 event 1133 [email protected] += 1 jump @NONAME_1520 :[email protected] *= -1 Player.Money($PLAYER_CHAR) += [email protected]: put_actor $PLAYER_ACTOR in_car [email protected] Car.LockInCurrentPosition([email protected]) = FalsePlayer.CanMove($PLAYER_CHAR) = True07CC: set_player $PLAYER_CHAR button_15 1 03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 0AB3: var 0 = 0 :NONAME_1720if or  Actor.Dead($PLAYER_ACTOR)  Car.Wrecked([email protected])jf @NONAME_1755 08C3: clear [email protected] bit 1 jump @NONAME_1823 :NONAME_17550A97: [email protected] = car [email protected] struct [email protected] += 5 0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0 if  $ONMISSION == 0 jf @NONAME_1819 if   not Actor.InCar($PLAYER_ACTOR, [email protected])jf @NONAME_374 :NONAME_1819wait 0 :NONAME_18230AB3: var 2 = 1 08C3: clear [email protected] bit 1 wait 1250 jump @NONAME_2 :[email protected] = 0 if 047A:   actor $PLAYER_ACTOR driving_bike jf @NONAME_1889 02D4: car [email protected] turn_off_engine 0AB3: var 0 = 1 jump @NONAME_773 :NONAME_18890918: enable_car [email protected] engine 0 0AB3: var 0 = 1 jump @NONAME_773 :NONAME_190900BC: show_text_highpriority GXT 'GA_3' time 3000 flag 1  // No more freebies~n~$100 to respray!jump @NONAME_1663 :NONAME_193200BC: show_text_highpriority GXT 'NOMONEY' time 3000 flag 1  // ~s~You need more cash!jump @NONAME_1720 :NONAME_19550A97: [email protected] = car [email protected] struct [email protected] += 4 0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 return :NONAME_19840AB4: [email protected] = var 3 0AB4: [email protected] = var 4 if  [email protected] > 0 jf @NONAME_2149 0093: [email protected] = integer [email protected] to_float [email protected] += 108.6 03F0: enable_text_draw 0 033F: set_text_draw_letter_size 0.3 1.0 045A: draw_text_1number 209.05 356.333 GXT 'NUMBER' number [email protected]  // ~1~038D: draw_texture 8 position 213.5 339.0 size 128.0 111.0 RGBA 255 255 255 255 074B: draw_texture 7 position 213.5 339.0 scale 128.0 128.0 angle [email protected] color_RGBA 255 255 255 255 :NONAME_214902E3: [email protected] = car [email protected] speed [email protected] *= 3.6 0092: [email protected] = float [email protected] to_integer [email protected] += 54.0 03E3: set_texture_to_be_drawn_antialiased 1 033F: set_text_draw_letter_size 0.0 0.0 045A: draw_text_1number 535.5 425.4 GXT 'NUMBER' number [email protected]  // ~1~038D: draw_texture 5 position 506.5 385.0 size 242.5 218.0 RGBA 255 255 255 255 074B: draw_texture 6 position 548.0 379.0 scale 241.0 205.0 angle [email protected] color_RGBA 255 255 255 255 if  [email protected] > 5000 jf @NONAME_2366 03F0: enable_text_draw 1 038D: draw_texture 1 position 414.0 414.0 size 65.5 53.5 RGBA 255 255 255 255 jump @NONAME_2425 :NONAME_2366if  5000 > [email protected] jf @NONAME_2425 03F0: enable_text_draw 1 038D: draw_texture 2 position 414.0 414.0 size 65.5 53.5 RGBA 255 255 255 255 :NONAME_24250093: [email protected] = integer [email protected] to_float [email protected] /= 500.0 [email protected] *= 2.3 [email protected] += 108.6 03F0: enable_text_draw 1 074B: draw_texture 3 position 438.5 412.0 scale 109.0 109.0 angle [email protected] color_RGBA 255 255 255 255 09B3: get_car [email protected] door_status [email protected] if   not [email protected] == 1 jf @NONAME_2572 03F0: enable_text_draw 1 038D: draw_texture 4 position 459.0 432.3 size 14.0 14.0 RGBA 255 255 255 255 :NONAME_2572return :NONAME_2574wait 0 077E: get_active_interior_to $ACTIVE_INTERIOR if  $ACTIVE_INTERIOR == 0 jf @NONAME_2 if   Actor.Driving($PLAYER_ACTOR)jf @NONAME_2 if and84C8:   not actor $PLAYER_ACTOR driving_flying_vehicle   not Actor.DrivingVehicleType($PLAYER_ACTOR, #BMX)  not Actor.DrivingVehicleType($PLAYER_ACTOR, #BIKE)  not Actor.DrivingVehicleType($PLAYER_ACTOR, #MTBIKE) $ONMISSION == 0 jf @NONAME_2 03C0: [email protected] = actor $PLAYER_ACTOR car 046C: [email protected] = car [email protected] driver if 003B:   [email protected] == $PLAYER_ACTOR // (int) jf @NONAME_2 0391: release_txd_dictionary 0390: load_txd_dictionary "GASOLINE" 038F: load_texture "SPEEDOM" as 1 // Load dictionary with 0390 first 038F: load_texture "STRELK" as 2 // Load dictionary with 0390 first :NONAME_2738wait 0 0A8D: [email protected] = read_memory 11989093 size 1 virtual_protect 0 if   not [email protected] == 1 jf @NONAME_3003 077E: get_active_interior_to $ACTIVE_INTERIOR if  $ACTIVE_INTERIOR == 0 jf @NONAME_3068 if  $ONMISSION == 0 jf @NONAME_3068 if   Actor.InCar($PLAYER_ACTOR, [email protected])jf @NONAME_3068 03F0: enable_text_draw 0 02E3: [email protected] = car [email protected] speed [email protected] *= 3.56 0092: [email protected] = float [email protected] to_integer [email protected] += 68.0 0340: set_text_draw_RGBA 180 180 180 255 033F: set_text_draw_letter_size 0.0 0.0 045A: draw_text_1number 940.5 830.4 GXT 'NUMBER' number [email protected]  // ~1~03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 1 position 506.5 385.0 size 242.5 206.0 RGBA 255 255 255 255 074B: draw_texture 2 position 550.5 385.0 scale 242.5 206.0 angle [email protected] color_RGBA 255 255 255 255 :NONAME_3003if or  Actor.Dead($PLAYER_ACTOR)  Car.Wrecked([email protected])jf @NONAME_3031 jump @NONAME_3068 :NONAME_3031if  $ONMISSION == 0 jf @NONAME_3068 if   not Actor.InCar($PLAYER_ACTOR, [email protected])jf @NONAME_2738 :NONAME_3068wait 1250 jump @NONAME_2

 

 

Edited by tysman
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