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Hand to Hand combat


sundeep273
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a more fun as you all know IVs was shi* big time,

i dont mean put massive bruce lee rocky martial arts crazy submission etc

just fun combat for e.g i liked when trevor smashed the guys head in the THING! tounge.gif

 

EDIT

 

I would also like some biggggggg time stealth, IV had none!

 

Sa - Cutting peoples throats , hiding in shadows

 

Madd doggs rhyme book was one of the best missions ever!

Edited by sundeep273
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Fuzzknuckles

Environment based combat would be awesome, but that's just cut scene, I'm sure. I reckon it'll be much like in IV, but a little more detailed.

 

Melee/Hand to Hand has never really impressed me in GTA, so I've never really used it. I'd probably use it more if they really overhauled it. I'd love to see unique fighting styles for each protag.

Signatures are dumb anyway.

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Yeah man, I hope the hand to hand combat is more fluent and diverse, hopefully the environment is more relevant in fights so you could throw someone over a bench or, as you mentioned, slam their head on a bar.

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I agree that stealth would be great, and it could play into combat. Surely one of these characters could know how to silently snap someone's neck? Or at least develop the skill during the game.

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Franklin - Boxing

Trevor - Submission/Wrestling

Micheal- Wing chun tounge.gif?

Nah not Wing Chun. He probably justs fights like normal street fighters or just the usual duck and swing style.

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Remember in Trailer 2 Trevor runs up to somebody from behind, grabs them and bashes their face against the counter of the bar they are in?

Looks like environment based combat to me!

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Okay so if these moves were an option would it be some kind of code (like mortal combat), or a prompt when you get near somebody? Which is better?

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L2=Lock on

L2+right analouge stick=aim(pick bodypart)

L2+square=Kick

L2+circle=punch

L2+triangle=grapple

L2+x(tap)=douge

L2+x(hold)=block

L2+directonal button=taunt

L2+L1+x, square or triangle=finisher

 

L2+triangle, then triangle=enviro takedown

L2+triangle, then square=leg grapple attack

L2+triangle, then circle=hand grapple attack

L2+triangle+left analouge stick=move opponent arround

 

Standing(normal):circle is for punching, square is for kicking, triangle is for grappling, left analouge stick for using differnt types of hits(uses most compass directions(ie. North, north east, east, south east, south, south west, west, north west and north) and the right analouge stick is for picking body parts/areas to attack

 

Grapple: use circle for punching, square for kicking/kneeing and triangle for an enviro takedown(worls anywhere(eg. Floor, wall, car, pole, other ped, etc.). Just as normal fighting the left analouge stick is for differnt strikes while the right stick is for picking body parts even with enviro takedowns.

 

Dodging/blocking: after you dodge you can counter and depending at where you are aiming and what direction the left analouge stick is pointed in you will do a combo. Each one is different depending on what was dodged, which way the L stick was facing and where you were aiming.

Blocking is differnt and less complex. Simple block in the direction of the attack to avoid loosing health then strike while your opponent gets ready to hit again.

 

Downed(normal/grapple):you can attack a downed opponet similarly to as if they are standing. Aim at the body part and choose how to hit it. The same principle goses for graples exept you can pull them/carry them where ever you want to go(tap triangle to do an enviro tackedown or hold it if you want to carry or drag them.) If you press triangle while aiming at the body then you carry them if its the lims then you drag them.

 

NOTE: all weapons have differnt moves.

 

That's what I want as a combat system tounge.gif . Seems complex I know but its SOO simple and easy to learn if you just read the above tounge.gif

 

So what you guys think

Edited by 22ka
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Johnny Hamlet
L2=Lock on

L2+right analouge stick=aim(pick bodypart)

L2+square=Kick

L2+circle=punch

L2+triangle=grapple

L2+x(tap)=douge

L2+x(hold)=block

L2+directonal button=taunt

L2+L1+x, square or triangle=finisher

 

L2+triangle, then triangle=enviro takedown

L2+triangle, then square=leg grapple attack

L2+triangle, then circle=hand grapple attack

L2+triangle+left analouge stick=move opponent arround

 

Standing(normal):circle is for punching, square is for kicking, triangle is for grappling, left analouge stick for using differnt types of hits(uses most compass directions(ie. North, north east, east, south east, south, south west, west, north west and north) and the right analouge stick is for picking body parts/areas to attack

 

Grapple: use circle for punching, square for kicking/kneeing and triangle for an enviro takedown(worls anywhere(eg. Floor, wall, car, pole, other ped, etc.). Just as normal fighting the left analouge stick is for differnt strikes while the right stick is for picking body parts even with enviro takedowns.

 

Dodging/blocking: after you dodge you can counter and depending at where you are aiming and what direction the left analouge stick is pointed in you will do a combo. Each one is different depending on what was dodged, which way the L stick was facing and where you were aiming.

Blocking is differnt and less complex. Simple block in the direction of the attack to avoid loosing health then strike while your opponent gets ready to hit again.

 

Downed(normal/grapple):you can attack a downed opponet similarly to as if they are standing. Aim at the body part and choose how to hit it. The same principle goses for graples exept you can pull them/carry them where ever you want to go(tap triangle to do an enviro tackedown or hold it if you want to carry or drag them.) If you press triangle while aiming at the body then you carry them if its the lims then you drag them.

 

NOTE: all weapons have differnt moves.

 

That's what I want as a combat system tounge.gif . Seems complex I know but its SOO simple and easy to learn if you just read the above tounge.gif

 

So what you guys think

Love it.

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I loved the melee fighting in GTAIV, i wouldnt mind if it stays the same in GTAV, but im sure it will be updated with more anims and possible a few more combos tounge.gif

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The probably should have three different fighting moves.

 

Michael: boxing, old school

 

Franklin: Kick boxing

 

Trevor: Frees tyle... just punchin' and kickin' to death.

 

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ExtremoMania
L2=Lock on

L2+right analouge stick=aim(pick bodypart)

L2+square=Kick

L2+circle=punch

L2+triangle=grapple

L2+x(tap)=douge

L2+x(hold)=block

L2+directonal button=taunt

L2+L1+x, square or triangle=finisher

 

L2+triangle, then triangle=enviro takedown

L2+triangle, then square=leg grapple attack

L2+triangle, then circle=hand grapple attack

L2+triangle+left analouge stick=move opponent arround

 

Standing(normal):circle is for punching, square is for kicking, triangle is for grappling, left analouge stick for using differnt types of hits(uses most compass directions(ie. North, north east, east, south east, south, south west, west, north west and north) and the right analouge stick is for picking body parts/areas to attack

 

Grapple: use circle for punching, square for kicking/kneeing and triangle for an enviro takedown(worls anywhere(eg. Floor, wall, car, pole, other ped, etc.). Just as normal fighting the left analouge stick is for differnt strikes while the right stick is for picking body parts even with enviro takedowns.

 

Dodging/blocking: after you dodge you can counter and depending at where you are aiming and what direction the left analouge stick is pointed in you will do a combo. Each one is different depending on what was dodged, which way the L stick was facing and where you were aiming.

Blocking is differnt and less complex. Simple block in the direction of the attack to avoid loosing health then strike while your opponent gets ready to hit again.

 

Downed(normal/grapple):you can attack a downed opponet similarly to as if they are standing. Aim at the body part and choose how to hit it. The same principle goses for graples exept you can pull them/carry them where ever you want to go(tap triangle to do an enviro tackedown or hold it if you want to carry or drag them.) If you press triangle while aiming at the body then you carry them if its the lims then you drag them.

 

NOTE: all weapons have differnt moves.

 

That's what I want as a combat system tounge.gif . Seems complex I know but its SOO simple and easy to learn if you just read the above tounge.gif

 

So what you guys think

Nice explanation of this. biggrin.gif

Also I believe that you forgot running attack. wink.gif

 

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Fuckoutdawhey

I thought IV's was great. Look at other games like RDR and sleeping dogs. The fighting is so bad, it looked like Tekken or some sh*t. Although IV's was slow, it was realstic. You could duck and weave, counter, punch, kick. I just want things added. Like grappling, choking etc.

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L2=Lock on

L2+right analouge stick=aim(pick bodypart)

L2+square=Kick

L2+circle=punch

L2+triangle=grapple

L2+x(tap)=douge

L2+x(hold)=block

L2+directonal button=taunt

L2+L1+x, square or triangle=finisher

 

L2+triangle, then triangle=enviro takedown

L2+triangle, then square=leg grapple attack

L2+triangle, then circle=hand grapple attack

L2+triangle+left analouge stick=move opponent arround

 

Standing(normal):circle is for punching, square is for kicking, triangle is for grappling, left analouge stick for using differnt types of hits(uses most compass directions(ie. North, north east, east, south east, south, south west, west, north west and north) and the right analouge stick is for picking body parts/areas to attack

 

Grapple: use circle for punching, square for kicking/kneeing and triangle for an enviro takedown(worls anywhere(eg. Floor, wall, car, pole, other ped, etc.). Just as normal fighting the left analouge stick is for differnt strikes while the right stick is for picking body parts even with enviro takedowns.

 

Dodging/blocking: after you dodge you can counter and depending at where you are aiming and what direction the left analouge stick is pointed in you will do a combo. Each one is different depending on what was dodged, which way the L stick was facing and where you were aiming.

Blocking is differnt and less complex. Simple block in the direction of the attack to avoid loosing health then strike while your opponent gets ready to hit again.

 

Downed(normal/grapple):you can attack a downed opponet similarly to as if they are standing. Aim at the body part and choose how to hit it. The same principle goses for graples exept you can pull them/carry them where ever you want to go(tap triangle to do an enviro tackedown or hold it if you want to carry or drag them.) If you press triangle while aiming at the body then you carry them if its the lims then you drag them.

 

NOTE: all weapons have differnt moves.

 

That's what I want as a combat system tounge.gif . Seems complex I know but its SOO simple and easy to learn if you just read the above tounge.gif

 

So what you guys think

Nice explanation of this. biggrin.gif

Also I believe that you forgot running attack. wink.gif

 

biggrin.gif ya

 

Tap x, then square=kick(maybe drop kick)

Tap x, then circle=closeline or tackle

Tap x, then triangle=running enviro tackdow(like in the trailer with trevor.

 

All can think of at the moment tounge.gif thanks for the feedback

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  • 2 weeks later...

to bump this topic up cuz i never checked the rest of the replies and people seemed to like the idea and their ideas sound awesome!

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I hope it's faster and more brutal. I know people wont agree here but I'd be happy with some merciless button bashing, just so it feels more harsh.

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Yes! Environment take downs would be sweet!

 

Fighting in the middle of the street, open a car door, slam it into someones head.

 

sigh.gif hopefully. I doubt it but hopefully. wink.gif

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Or breaking limbs like while the f*ggots lying on the ground, walk up to him and slam your foot down on his knee cap.

 

I'm not evil. angry.gif

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Have u ever played def jam icon? The fighting system was like this: you could use the enviroment to damage your opponent (like hitting them into a wall) and if you got 3 or hits in a row on your opponent, you would do deliver a powerful punch or kick which would knock the opponent on the ground. Mix this with a blocking and dodging system like gta 4 and you have a simple addictive combat system.

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Algonquin Assassin

 

Lol I actually found IV's combat to be very enjoyable.

I do aswell and it's because it's not always easy to win a fight. SA made it too easy IMO. After you learned all the moves winning a fight was a piece of piss.

 

As I've always said I'd like to see improvements so it's tightened up, but in a game where 90% of the time is using firearms it's pointless making something overly elaborate.

 

Keep it simple IMO.

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I also didn't really like IV's.

 

Sure it seemed more realistic but felt "Clunky" and maybe even a little delayed.

 

The punches felt a little awkward, slow and clumsy.

 

If I pressed punch a few times It would always seem to miss, blocking did very little to oncoming attacks, and the kick seemed like a bit of a joke, very slow, and by the time the animations finished your opponent is already hitting you.

 

If they were on the ground and you had a knife there were times where I would miss, just stabbing the ground between his legs. In the GTA 3 era you'd do a "Stomp animation" and always seemed to hit them.

 

Hand to hand in IV also barely damaged cars, even with a baseball bat you could only put tiny dents in the bodywork, (Sometimes I'd even "Dent" the glass!) or break windows. In the gta 3 era you could completely tear apart a vehicle with just punches, unrealistic but funny to detonate cars with nothing but your bare fists.

 

 

I do agree each character should have a different fighting style, and more moves in general. I'd like if hand to hand/melee did more damage to vehicles.

 

(Vice City Stories for example had a fun combat system. You had a wide variety of moves, and it was just "Fun" to grab a cop and send him flying away with a "Super punch")

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