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ShadowCoderKing
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ShadowCoderKing

hi i made this script so i can change player model when item is picked up, its works perfect but it stops me from being able to do my custom cleo missions i made, the red spheres dont even show up for the missions when i have this script compiled and i dont know whats causing it sad.gif

 

and i also have a problem in a different script, actors cant kill each other with guns they just keep shooting and shooting and no damge is caused lol

 

 

{$CLEO .cs}//-------------MAIN---------------thread 'ARMYCLOTH' :Starting_script wait 0  if 00EC:   actor $PLAYER_ACTOR 0 near_point 234.7088 93.3518 radius 100.0 100.0   //donejf @Starting_scriptModel.Load(#ARMY)038B: load_requested_models 0213: $clotha = create_pickup 1210 type 3 at 238.828 81.1262 3.7485  // done:Load_clothes_pickupwait 0if0214:   pickup $clotha picked_upjf @Load_clothes_pickupPlayer.CanMove($PLAYER_CHAR, false)016A: fade 0 time 500wait 51009C7: change_player $PLAYER_CHAR model_to #ARMYwait 3000016A: fade 1 time 1000Player.CanMove($PLAYER_CHAR, true)wait 100000213: $clotha = create_pickup 1210 type 3 at 238.828 81.1262 3.7485  //  done:Load_clothes_pickup2wait 0if0214:   pickup $clotha picked_upjf @Load_clothes_pickup2Player.CanMove($PLAYER_CHAR, false)016A: fade 0 time 500wait 51009C7: change_player $PLAYER_CHAR model_to #NULLwait 3000016A: fade 1 time 1000Player.CanMove($PLAYER_CHAR, true)wait 10000jump @Starting_script

 

Edited by spidermight
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You have probably used globals in the other script to, if you'd replace them by locals, it should work fine. I don't know if you want to create a sphere around the pickup in the script you showed, but if you want to you need to change the 0 to 1 in 0EEC. In the script with the actors not damaging eachother you should try to replace their "gang" e.g. use mission3 on the first actor and mission4 on the other.

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