GTASAddict Posted March 5, 2013 Share Posted March 5, 2013 Get a car, go to a mod garage, buy nitrous boost (x2, x5, or x10) but don't use it (yet) and park the vehicle inside a safe house garage. Shoot the vehicle until it explodes, let the garage door close. The vehicle will be repaired and the nitrous will be infinitely useable. Link to comment Share on other sites More sharing options...
Radoonhagaydoon Posted March 5, 2013 Share Posted March 5, 2013 Get a car, go to a mod garage, buy nitrous boost (x2, x5, or x10) but don't use it (yet) and park the vehicle inside a safe house garage. Shoot the vehicle until it explodes, let the garage door close. The vehicle will be repaired and the nitrous will be infinitely useable. Will it work if the car is destroyed or just before it's destroyed? Link to comment Share on other sites More sharing options...
GTASAddict Posted March 5, 2013 Author Share Posted March 5, 2013 This trick doesn't work until after your car is destroyed and repaired, basically. Link to comment Share on other sites More sharing options...
Radoonhagaydoon Posted March 5, 2013 Share Posted March 5, 2013 So I have to close garage door before it explodes for it to work? Link to comment Share on other sites More sharing options...
GTASAddict Posted March 5, 2013 Author Share Posted March 5, 2013 Close garage door after it explodes, not before it explodes. Link to comment Share on other sites More sharing options...
Radoonhagaydoon Posted March 5, 2013 Share Posted March 5, 2013 Alright, so after it explodes--it be a new and ready to use? Link to comment Share on other sites More sharing options...
DarrinPA Posted March 5, 2013 Share Posted March 5, 2013 Get a car, go to a mod garage, buy nitrous boost (x2, x5, or x10) but don't use it (yet) and park the vehicle inside a safe house garage. Shoot the vehicle until it explodes, let the garage door close. The vehicle will be repaired and the nitrous will be infinitely useable. I tested it with two different vehicles and it didn't work either time. I play on the original Xbox so somebody on PC or PS2 will have to see if it's any different for them. Link to comment Share on other sites More sharing options...
GTASAddict Posted March 5, 2013 Author Share Posted March 5, 2013 Radoonhagaydoon: After it explodes and gets repaired due to garage healing, the glitch'll be set in. DarrinPA: Yeah, I only have PS2 version; therefore, I only tested this on PS2 to which it works splendidly. Sorry, man. Link to comment Share on other sites More sharing options...
lil weasel Posted March 5, 2013 Share Posted March 5, 2013 Didn't work on my PC. Link to comment Share on other sites More sharing options...
Radoonhagaydoon Posted March 5, 2013 Share Posted March 5, 2013 Radoonhagaydoon: After it explodes and gets repaired due to garage healing, the glitch'll be set in. DarrinPA: Yeah, I only have PS2 version; therefore, I only tested this on PS2 to which it works splendidly. Sorry, man. Will it work on PS3 verison which is a PS2 port? Link to comment Share on other sites More sharing options...
GTASAddict Posted March 6, 2013 Author Share Posted March 6, 2013 I don't know much about porting, but it's my guess as long as the coordinates are translated correctly, it should function the same. After all, it works on the PS2 so if the PS3 has those lines integrated in, it should work. You'll have to test it since I can't (I don't have PS3). Link to comment Share on other sites More sharing options...
OrionSR Posted March 6, 2013 Share Posted March 6, 2013 I tried using an unmodified End of the Line save for PS2v1. With both the Voodoo with 2x Nitrous and Savanna with 10x Nitrous the trick did not work when they were repaired by the El Corona garage. I don't see how infinite nitro can be possible. There is a byte that stores the nitrous count, and it's signed (can be negative) so a maximum count of 127 should be all that is possible. Link to comment Share on other sites More sharing options...
GTASAddict Posted March 6, 2013 Author Share Posted March 6, 2013 Many a times glitches are picky. For example, the car swapping garage codes only work with the Main safe house garage. The Voodoo & Savannah are low riders and thus, are only modifiable at Loco Low Co. I only tested cars modifiable at Transfenders using the Main safe house. I really need to be more specific with my posts. I guess saying "infinite" might be a stretch seeing as I can't live long enough to necessarily say Infinite. Link to comment Share on other sites More sharing options...
Recommended Posts