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Happy Holidays from the GTANet team!

Cant Change Hats!


Pie015
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Hello guys biggrin.gif

 

I ran into a problem, I guess it has an easy fix to it but who knows?

Anyway my problem is that when I try to change a ped's components (clothes), the suggestion list doesn't have "Hats" in it. It has everything else like "LowerBody" and "UpperBody" and "Hair" but no hats. How come? I've tried over and over, trying to check which one is Hats but its not. How come?

 

The list for

 

Player.Character.Skin.Component.(insert something here)

 

 

 

BagsEqualsFaceFeetGetHashCodeGetTypeHairHandHead <--- not hats btwItemJacketLowerBodyTeethToStringUpperBody

 

 

Thank you in advance! biggrin.gif

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No reply? Come on, its not rocket science, someones gotta know about it?

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Thank you so much for that! Its PEDPROPS_0.

This maybe a related question or maybe not but how do I change the player's model? Let's say to a NOOSE guy (M_Y_SWAT) in VB.NET script.

 

I tried

 

Player.ChangeModel("M_Y_SWAT")

 

 

but that only works for C#, but I was wondering, would GTA IV read them the same way? Like Player.ChangeModel("M_Y_SWAT") in a VB.NET script would still be valid in GTA IV even though an error still shows up in Visual Studio about "ChangeModel" is not a member of "GTA.Player"? Thank you once again smile.gif

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Thank you so much for that! Its PEDPROPS_0.

This maybe a related question or maybe not but how do I change the player's model? Let's say to a NOOSE guy (M_Y_SWAT) in VB.NET script.

 

I tried

 

Player.ChangeModel("M_Y_SWAT")

 

 

but that only works for C#, but I was wondering, would GTA IV read them the same way? Like Player.ChangeModel("M_Y_SWAT") in a VB.NET script would still be valid in GTA IV even though an error still shows up in Visual Studio about "ChangeModel" is not a member of "GTA.Player"? Thank you once again smile.gif

As Visual Studio says, ChangeModel is not a member of Player class, and therefore the compiler has no clue what to do with it.

 

You can try natives thought, 'CHANGE_PLAYER_MODEL' being more specific.

 

 

GTA.Native.Function.Call("CHANGE_PLAYER_MODEL", Player.Character, "model_hash");

 

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