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Cutscenes


GTAfan786
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I think cutscenes are awesome and makes the game feel like a movie. Do you think they should a LOT and it's also good for giving your hands a bit of rest while watching it aswell as enjoying it?

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iTz i Makez HD
I think cutscenes are awesome and makes the game feel like a movie. Do you think they should a LOT and it's also good for giving your hands a bit of rest while watching it aswell as enjoying it?

Yeah, I love cutscenes when they have action on them

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Cutscenes are a great way to narrate the story, as well as give the game a cinematic feel! My only concern is that the transition from gameplay to cutscene is a bit too long, and makes the game feel sorta choppy. My hope is that in gta 5, when you walk into a mission trigger, the cutscene begins immediately, and you can see the name of the mission at the bottom of the screen while the cutscene is going on. This may be difficult to integrate, but it would be nice.

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I love cut scenes, but Sometimes it seems all the main characters are hipocrites, like they feel bad for killing someone, after killing 10 old lady's on the way there.

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SlitYourGuts

 

I love cut scenes, but Sometimes it seems all the main characters are hipocrites, like they feel bad for killing someone, after killing 10 old lady's on the way there.

There's a trope for that.

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I love cut scenes, but Sometimes it seems all the main characters are hipocrites, like they feel bad for killing someone, after killing 10 old lady's on the way there.

Well that's where something being "cannon" or not comes into play. It actually isn't considered cannon, for any one of the characters to kill random pedestrians or anyone else outside of missions. If something is cannon, it means that the character would use their own intuition to do something and the player is given the objective to accomplish that.

 

Say you were playing gta 4, and you decide to go on a huge killing spree. That killing spree wouldn't be cannon because its not niko or any other of the main characters who want to go on a killing spree, it's you who wants to go on the killing spree.

If the killing spree was cannon, you would be given the objective to do this killing spree in a mission or side activity.

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Dick Justice

 

I love cut scenes, but Sometimes it seems all the main characters are hipocrites, like they feel bad for killing someone, after killing 10 old lady's on the way there.

Well that's where something being "cannon" or not comes into play. It actually isn't considered cannon, for any one of the characters to kill random pedestrians or anyone else outside of missions. If something is cannon, it means that the character would use their own intuition to do something and the player is given the objective to accomplish that.

 

Say you were playing gta 4, and you decide to go on a huge killing spree. That killing spree wouldn't be cannon because its not niko or any other of the main characters who want to go on a killing spree, it's you who wants to go on the killing spree.

If the killing spree was cannon, you would be given the objective to do this killing spree in a mission or side activity.

That's an interesting point, and I like it when non-canon gameplay mixes with canon gameplay. For example, in GTA IV before the mission 'Bleed Out,' I like to go down to the Firefly Wharfs and find the Molotov Cocktails and the Pistol, both of which you aren't meant to have at that point. When the mission starts I use those weapons to kill Dardan and Bledar, so me wandering down to the wharfs and finding them must be considered canon, despite the fact it happened in free-roam.

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The Pizza Delivery Guy

I hope the cutscenes are where most of the action happens. While driving to destinations and walking around should be where conversations take place. I've never seen a reason just to have characters talk during a cutscene, rather than when you're controlling them and have something to do while the talking is going on.

 

Okay, I have one good reason for an only talking cutscene: Dramatic moment/Plot Twist

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redjamspear
My only concern is that the transition from gameplay to cutscene is a bit too long, and makes the game feel sorta choppy. My hope is that in gta 5, when you walk into a mission trigger, the cutscene begins immediately, and you can see the name of the mission at the bottom of the screen while the cutscene is going on. This may be difficult to integrate, but it would be nice.

I suspect that's something they're working to improve in V.

Have you played Max Payne 3? The integration of cut scenes is something that game did VERY well. For starters, except formwhen you first loaded the game, there wasn't a single loading screen (as far as I recall), even in between levels. There were some unskippable cut scenes between levels while the next level was loading in the background, but that's a small price to pay, IMO.

 

Equally impressive though was the way in which the game transitioned from cut scene to gameplay. A lot of the time at the end of a cut scene, instead of any cuts, the camera would just swing round to behind Max's body and the game would instantly carry on, seamlessly.

 

Now, MP3 is a very linear experience, especially compared with GTA's open ended gameplay, so I don't know how much of this stuff will be possible in V, but Aaron Garbut mentioned in the GI article that "the main thing" they are focusing on with cutscenes is making them integrate into the action more, blending as seamlessly as possible. I don't know how possible that actually is in reality, but they're obviously working on it.

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SlitYourGuts
I hope the cutscenes are where most of the action happens. While driving to destinations and walking around should be where conversations take place. I've never seen a reason just to have characters talk during a cutscene, rather than when you're controlling them and have something to do while the talking is going on.

 

Okay, I have one good reason for an only talking cutscene: Dramatic moment/Plot Twist

I hope not. This series doesn't need to turn into Devil May Cry, with characters pulling new abilities out of their asses and then prompty stuffing them back in once the cutscene ends.

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My only concern is that the transition from gameplay to cutscene is a bit too long, and makes the game feel sorta choppy. My hope is that in gta 5, when you walk into a mission trigger, the cutscene begins immediately, and you can see the name of the mission at the bottom of the screen while the cutscene is going on. This may be difficult to integrate, but it would be nice.

I suspect that's something they're working to improve in V.

Have you played Max Payne 3? The integration of cut scenes is something that game did VERY well. For starters, except formwhen you first loaded the game, there wasn't a single loading screen (as far as I recall), even in between levels. There were some unskippable cut scenes between levels while the next level was loading in the background, but that's a small price to pay, IMO.

 

Equally impressive though was the way in which the game transitioned from cut scene to gameplay. A lot of the time at the end of a cut scene, instead of any cuts, the camera would just swing round to behind Max's body and the game would instantly carry on, seamlessly.

 

Now, MP3 is a very linear experience, especially compared with GTA's open ended gameplay, so I don't know how much of this stuff will be possible in V, but Aaron Garbut mentioned in the GI article that "the main thing" they are focusing on with cutscenes is making them integrate into the action more, blending as seamlessly as possible. I don't know how possible that actually is in reality, but they're obviously working on it.

I'm glad someone mentioned this & described it better than I would've.

 

However I've still had to explain to some people on here why you couldn't just skip these cutscenes. Some people honestly thought they were unskippable because they believed R* were being arrogant. You could skip them but only when the level had loaded, which took quite a long time (on console anyway). I do hope they carry this 'hiding the load screen' over to V, because let's face it R* do the best cutscenes in the business. So much so, John Hillcoat (director of 'The Proposition') recut the RDR cutscenes into a mini movie.

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AuSsIeThUnDeR36

I'm really looking forward to the cutscenes and I urge everyone to watch them on your 1st play through as the cutscene tells the story behind the mission coming up, plus may give you a clue to a little short cut or some sort of weapon pickup you might see in the background. Rockstar are crafty like that

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TakinThyBacon

Yes cutscenes are great and really are the only way to get the full GTA experience, I am looking forward to the new smooth transitions from game play to cutscenes. In my experience there was always a bit of a disconnect from haveing to watch the load screen for a few seconds. I think having a seemless transition will really help in making the game feel more realistic as well as one smooth experience.

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I might be wrong but I remember one of the previews mentioning that the transition from free roam to the mission that was shown was completely seamless with no load screen. Anyway, I love cutscenes and I never skip them so I hope they are well done.

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My only concern is that the transition from gameplay to cutscene is a bit too long, and makes the game feel sorta choppy. My hope is that in gta 5, when you walk into a mission trigger, the cutscene begins immediately, and you can see the name of the mission at the bottom of the screen while the cutscene is going on. This may be difficult to integrate, but it would be nice.

I suspect that's something they're working to improve in V.

Have you played Max Payne 3? The integration of cut scenes is something that game did VERY well. For starters, except formwhen you first loaded the game, there wasn't a single loading screen (as far as I recall), even in between levels. There were some unskippable cut scenes between levels while the next level was loading in the background, but that's a small price to pay, IMO.

 

Equally impressive though was the way in which the game transitioned from cut scene to gameplay. A lot of the time at the end of a cut scene, instead of any cuts, the camera would just swing round to behind Max's body and the game would instantly carry on, seamlessly.

 

Now, MP3 is a very linear experience, especially compared with GTA's open ended gameplay, so I don't know how much of this stuff will be possible in V, but Aaron Garbut mentioned in the GI article that "the main thing" they are focusing on with cutscenes is making them integrate into the action more, blending as seamlessly as possible. I don't know how possible that actually is in reality, but they're obviously working on it.

I'm glad someone mentioned this & described it better than I would've.

 

However I've still had to explain to some people on here why you couldn't just skip these cutscenes. Some people honestly thought they were unskippable because they believed R* were being arrogant. You could skip them but only when the level had loaded, which took quite a long time (on console anyway). I do hope they carry this 'hiding the load screen' over to V, because let's face it R* do the best cutscenes in the business. So much so, John Hillcoat (director of 'The Proposition') recut the RDR cutscenes into a mini movie.

100% agree with the both of you icon14.gif

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I might be wrong but I remember one of the previews mentioning that the transition from free roam to the mission that was shown was completely seamless with no load screen.

Yeah, I think you're right going by this quote "The main thing we’ve tried to do is integrate them into the game experience more, flowing in and out of cutscenes as seamlessly as possible so everything ties together into a single experience."

 

Source: Examiner

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KayleyLovesGTA

With the amount of cutscenes currently being implemented into games, it's more and more important that they're made to flow effortlessly into gameplay. I find it pointless when there's a 30 second cutscene followed by a 30 second loading screen (exaggerated, but you get my train of thought).

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With the amount of cutscenes currently being implemented into games, it's more and more important that they're made to flow effortlessly into gameplay. I find it pointless when there's a 30 second cutscene followed by a 30 second loading screen (exaggerated, but you get my train of thought).

Yeah i hate the loading screens straight after. They should atleast make it instantly load instead of making it long. Sometimes, it doesn't even load up, so you end up turning the PS3 off or taking the disc out which takes the PISS.

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