duyanhxhdd Posted February 22, 2013 Share Posted February 22, 2013 Any idea on making ped just follow player and ignore enemy? In case of making escape mission. Link to comment Share on other sites More sharing options...
Satourn Posted February 22, 2013 Share Posted February 22, 2013 When there's an actor who follows player, he will automatically become his bodyguard (at least from my experience). So no, there's no way an actor who follows player doesn't attack other peds. Link to comment Share on other sites More sharing options...
basket_boy123 Posted February 22, 2013 Share Posted February 22, 2013 only thing you can do is make a neutral actor and give the must survive option ( if you have DYOM V7 ), then select walk,run or sprinte ( if you have DYOM V7 ) animation and give him the roate point the same way where you are are going to go. He won't wait for you, but he would follow the roate point you will give him. I hope I helped you Link to comment Share on other sites More sharing options...
NexusUndead Posted February 22, 2013 Share Posted February 22, 2013 only thing you can do is make a neutral actor and give the must survive option ( if you have DYOM V7 ), then select walk,run or sprinte ( if you have DYOM V7 ) animation and give him the roate point the same way where you are are going to go. He won't wait for you, but he would follow the roate point you will give him. I hope I helped you He will still stop if he detects enemy. And he will start doing his animation [run, walk, crouch and other movement animations only] if the detected enemy is killed. [Or if the friend lost's sight of him. Can't confirm this, as I havent tried it] he will continue. I only confirm whan the actor killed situation. Link to comment Share on other sites More sharing options...
basket_boy123 Posted February 22, 2013 Share Posted February 22, 2013 only thing you can do is make a neutral actor and give the must survive option ( if you have DYOM V7 ), then select walk,run or sprinte ( if you have DYOM V7 ) animation and give him the roate point the same way where you are are going to go. He won't wait for you, but he would follow the roate point you will give him. I hope I helped you He will still stop if he detects enemy. And he will start doing his animation [run, walk, crouch and other movement animations only] if the detected enemy is killed. [Or if the friend lost's sight of him. Can't confirm this, as I havent tried it] he will continue. I only confirm whan the actor killed situation. if you put the actor as neutral he won't attack enemys well this worked for me Link to comment Share on other sites More sharing options...
Zizo008 Posted February 22, 2013 Share Posted February 22, 2013 The problem is that he won't follow the player. He'll simply go to the routepoints if he has them assigned. Link to comment Share on other sites More sharing options...
basket_boy123 Posted February 22, 2013 Share Posted February 22, 2013 The problem is that he won't follow the player. He'll simply go to the routepoints if he has them assigned. yes this is the only problem, I said that he won't wait for you he is just going to follow the roate point. But you can put some object like fence or doors that will stop the actor and object should move when player get near so the actor can continue when the player get to the location. With that actor would be forced to wait for player Link to comment Share on other sites More sharing options...
NexusUndead Posted February 23, 2013 Share Posted February 23, 2013 The problem is that he won't follow the player. He'll simply go to the routepoints if he has them assigned. yes this is the only problem, I said that he won't wait for you he is just going to follow the roate point. But you can put some object like fence or doors that will stop the actor and object should move when player get near so the actor can continue when the player get to the location. With that actor would be forced to wait for player How stupid will that look, an actor runs in a fence like an idiot till you come to him lol Link to comment Share on other sites More sharing options...
duyanhxhdd Posted February 23, 2013 Author Share Posted February 23, 2013 Thanks for reply guys, i will hope for next version then Link to comment Share on other sites More sharing options...
basket_boy123 Posted February 23, 2013 Share Posted February 23, 2013 The problem is that he won't follow the player. He'll simply go to the routepoints if he has them assigned. yes this is the only problem, I said that he won't wait for you he is just going to follow the roate point. But you can put some object like fence or doors that will stop the actor and object should move when player get near so the actor can continue when the player get to the location. With that actor would be forced to wait for player How stupid will that look, an actor runs in a fence like an idiot till you come to him lol I know it looks stupid but is the only way ;/ Link to comment Share on other sites More sharing options...
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